Added icon for simplified chinese, missing character for Portuguese, ancient ruins no longer appear on impassible tiles

This commit is contained in:
Yair Morgenstern 2018-12-10 11:04:40 +02:00
parent 4ea09a71b6
commit 70d6697f16
3 changed files with 3 additions and 2 deletions

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Width:  |  Height:  |  Size: 3.9 KiB

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@ -271,7 +271,8 @@ open class RandomMapGenerator {
}
fun maybeAddAncientRuins(tile: TileInfo) {
if(tile.getBaseTerrain().type!=TerrainType.Water && Random().nextDouble() < 1f/100)
val baseTerrain = tile.getBaseTerrain()
if(baseTerrain.type!=TerrainType.Water && !baseTerrain.impassable && Random().nextDouble() < 1f/100)
tile.improvement = "Ancient ruins"
}

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@ -23,7 +23,7 @@ class Fonts {
val chineseFont = "SimSun"
fun getCharsForFont(font: String): String {
val defaultText = "ABCČĆDĐEFGHIJKLMNOPQRSŠTUVWXYZŽaäàâăbcčćdđeéfghiîjklmnoöpqrsșštțuüvwxyzž" +
val defaultText = "ABCČĆDĐEFGHIJKLMNOPQRSŠTUVWXYZŽaäàâăbcčćçdđeéfghiîjklmnoöpqrsșštțuüvwxyzž" +
"АБВГҐДЂЕЁЄЖЗЅИІЇЙЈКЛЉМНЊОПРСТЋУЎФХЦЧЏШЩЪЫЬЭЮЯабвгґдђеёєжзѕиіїйјклљмнњопрстћуўфхцчџшщъыьэюя" +
"ΑΒΓΔΕΖΗΘΙΚΛΜΝΞΟΠΡΣΤΥΦΧΨΩαβγδεζηθικλμνξοπρστυφχψωάΆέΈέΉίϊΐΊόΌύΰϋΎΫΏĂÂÊÉÔƠƯăâêôơưáéèíóú1234567890" +
"?'“!”(%)[#]{@}/&\\<-+÷×=>®©\$€£¥¢:;,.*|"