Performance: No need to calculate stats before reassigning population, since it's done there anyway

This commit is contained in:
Yair Morgenstern
2023-08-29 22:51:07 +03:00
parent 41fa29f50c
commit 713c5968b8

View File

@ -300,7 +300,6 @@ class TechManager : IsPartOfGameInfoSerialization {
updateTransientBooleans() updateTransientBooleans()
for (city in civInfo.cities) { for (city in civInfo.cities) {
city.cityStats.update()
city.reassignPopulationDeferred() city.reassignPopulationDeferred()
} }