Revert "Resolved #12467 - Nat wonders land->water conversion no longer causes rivers on water tiles"

This reverts commit 914b9e2f03.
This commit is contained in:
yairm210
2024-11-26 08:21:25 +02:00
parent e4025afb4c
commit 72329aec94

View File

@ -140,6 +140,9 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
runAndMeasure("assignContinents") { runAndMeasure("assignContinents") {
map.assignContinents(TileMap.AssignContinentsMode.Assign) map.assignContinents(TileMap.AssignContinentsMode.Assign)
} }
runAndMeasure("RiverGenerator") {
RiverGenerator(map, randomness, ruleset).spawnRivers()
}
convertTerrains(map.values) convertTerrains(map.values)
// Region based map generation - not used when generating maps in map editor // Region based map generation - not used when generating maps in map editor
@ -167,9 +170,6 @@ class MapGenerator(val ruleset: Ruleset, private val coroutineScope: CoroutineSc
spreadResources(map) spreadResources(map)
} }
} }
runAndMeasure("RiverGenerator") { // After nat wonders have a chance to change land to water
RiverGenerator(map, randomness, ruleset).spawnRivers()
}
runAndMeasure("spreadAncientRuins") { runAndMeasure("spreadAncientRuins") {
spreadAncientRuins(map) spreadAncientRuins(map)
} }