diff --git a/docs/Developers/Building-Locally.md b/docs/Developers/Building-Locally.md index da424f5661..f709e019d0 100644 --- a/docs/Developers/Building-Locally.md +++ b/docs/Developers/Building-Locally.md @@ -16,12 +16,12 @@ By the end of this guide, you will have Unciv running locally from code, so you - Gradle will attempt the initial sync. If this is your first time with Android Studio, this may require you to accept the Android Build-tools licenses, which works differently on every device, so search for your OS-specific solution. - A new install may not be able to do the initial sync - this comes in the form of `Unable to find method ''void org.apache.commons.compress.archivers.zip.ZipFile.(java.nio.channels.SeekableByteChannel)''` errors when you try to sync. If you have this problem go into File > Settings > Appearance & Behavior > System Settings > Android SDK - Click "SDK Platforms" - - Click "Android 12L (Sv2)" - ![image](/docs/assets/Android_SDK_Platforms.png) + - Click "Android 13 (Tiramisu)" + ![image](/Unciv/assets/Android_SDK_Platforms.png) - Click "SDK Tools" - Select "Show Package Details" in the bottom right - Choose version 33.0.2 under "Android SDK Build-Tools" - ![image](/docs/assets/Android_SDK_Tools.png) + ![image](/Unciv/assets/Android_SDK_Tools.png) - Click "Apply" - Restart Android Studio - In Android Studio, Run > Edit configurations (be sure the Gradle sync is finished successfully first). @@ -31,7 +31,7 @@ By the end of this guide, you will have Unciv running locally from code, so you - Set the module classpath (the box to the right of the Java selection) to `Unciv.desktop.main` (`Unciv.desktop` for Bumblebee or below), main class to `com.unciv.app.desktop.DesktopLauncher` and `\android\assets\` as the Working directory, OK to close the window - It _may_ be useful to set some VM options - activate the field in the run config editor with Alt-V or via the Modify Options menu, then add `-Xmx4096m -Xms256m -XX:MaxMetaspaceSize=256m` to allow a debugged game a little more memory. Or, use the `-DnoLog=` or `-DonlyLog=` options to control console logging. See the [Log.kt](https://github.com/yairm210/Unciv/blob/master/core/src/com/unciv/utils/Log.kt) comments for details. - If you get a `../../docs/uniques.md (No such file or directory)` error that means you forgot to set the working directory! - ![image](/docs/assets/Desktop_Build.png) + ![image](/Unciv/assets/Desktop_Build.png) - Select the Desktop configuration (or however you chose to name it) and click the green arrow button to run! Or you can use the next button -the green critter with six legs and two feelers - to start debugging. - A few Android Studio settings that are recommended: - Going to Settings > Version Control > Commit and turning off 'Before Commit - Analyze code' diff --git a/docs/assets/Android_SDK_Platforms.png b/docs/assets/Android_SDK_Platforms.png index 1ec6f5a20c..4cfbfb04a1 100644 Binary files a/docs/assets/Android_SDK_Platforms.png and b/docs/assets/Android_SDK_Platforms.png differ diff --git a/docs/assets/Android_SDK_Tools.png b/docs/assets/Android_SDK_Tools.png index d95059da99..0d3250f34f 100644 Binary files a/docs/assets/Android_SDK_Tools.png and b/docs/assets/Android_SDK_Tools.png differ