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3.17.11
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@ -3,8 +3,8 @@ package com.unciv.build
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object BuildConfig {
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object BuildConfig {
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const val kotlinVersion = "1.5.30"
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const val kotlinVersion = "1.5.30"
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const val appName = "Unciv"
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const val appName = "Unciv"
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const val appCodeNumber = 639
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const val appCodeNumber = 640
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const val appVersion = "3.17.10"
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const val appVersion = "3.17.11"
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const val gdxVersion = "1.10.0"
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const val gdxVersion = "1.10.0"
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const val roboVMVersion = "2.3.1"
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const val roboVMVersion = "2.3.1"
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15
changelog.md
15
changelog.md
@ -1,3 +1,18 @@
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## 3.17.11
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City construction speedup with caching stats from tiles
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Fixed "[stats] from all [stat] buildings" check for stat relatedness
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By xlenstra:
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- Fixed Siam's unique applying multiple times
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- Added missing unit type filter
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- Enumified all remaining resource & improvement uniques
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- Fixed a bug where AI would not found religions
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- Fixed a bug where buying units with faith would not increase in cost
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Inner Sea map type - By SimonCeder
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## 3.17.10
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## 3.17.10
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Global uniques from buildings register correctly for units
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Global uniques from buildings register correctly for units
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@ -237,9 +237,10 @@ class DiplomacyManager() {
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for (unique in otherCiv().getMatchingUniques("Resting point for Influence with City-States is increased by []"))
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for (unique in otherCiv().getMatchingUniques("Resting point for Influence with City-States is increased by []"))
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restingPoint += unique.params[0].toInt()
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restingPoint += unique.params[0].toInt()
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for (unique in otherCiv().getMatchingUniques("Resting point for Influence with City-States following this religion []"))
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if (civInfo.cities.any()) // no capital if no cities
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if (otherCiv().religionManager.religion?.name == civInfo.getCapital().religion.getMajorityReligionName())
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for (unique in otherCiv().getMatchingUniques("Resting point for Influence with City-States following this religion []"))
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restingPoint += unique.params[0].toInt()
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if (otherCiv().religionManager.religion?.name == civInfo.getCapital().religion.getMajorityReligionName())
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restingPoint += unique.params[0].toInt()
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if (diplomaticStatus == DiplomaticStatus.Protector) restingPoint += 10
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if (diplomaticStatus == DiplomaticStatus.Protector) restingPoint += 10
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