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update
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@ -298,7 +298,7 @@
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German:"Kostenloser Solzialgrundsatz"
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Dutch:"Gratis sociaalbeleid"
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Spanish:"Política social gratis"
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Simplified_Chinese:"获得1次免费推行社会政策的机会"
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Simplified_Chinese:"可免费推行1项社会政策"
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Portuguese:"Politica social gratis"
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Polish:"Darmowy ustrój społeczny"
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}
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@ -125,9 +125,10 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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civTech.isResearched(techName) && techName!="Future Tech" -> techButton.color = researchedTechColor
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tempTechsToResearch.isNotEmpty() && tempTechsToResearch.first() == techName -> techButton.color = currentTechColor
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tempTechsToResearch.contains(techName) -> techButton.color = queuedTechColor
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researchableTechs.contains(techName) -> techButton.color = researchableTechColor
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else -> techButton.color = Color.BLACK
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}
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//the tech that can be selected to research immediately should be always researchableTechColor, it's very good when we pick a free tech.
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if (researchableTechs.contains(techName)&&!civTech.isResearched(techName)) techButton.color = researchableTechColor
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var text = techName.tr()
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@ -161,11 +162,11 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
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if (isFreeTechPick) {
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selectTechnologyForFreeTech(tech)
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setButtonsInfo()
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return
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}
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if (civTech.isResearched(tech.name) && tech.name != "Future Tech") {
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rightSideButton.setText("Pick a tech".tr())
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rightSideButton.disable()
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setButtonsInfo()
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return
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