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https://github.com/yairm210/Unciv.git
synced 2025-01-10 07:16:54 +07:00
Added SetFontColor function to Label, because thed default way is a bit annoying
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c40ebb3942
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@ -8,6 +8,7 @@ import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.Unit
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import com.unciv.ui.cityscreen.addClickListener
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.setFontColor
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class GreatPersonPickerScreen : PickerScreen() {
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private var theChosenOne: Unit? = null
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@ -19,8 +20,7 @@ class GreatPersonPickerScreen : PickerScreen() {
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val button = Button(skin)
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button.add(ImageGetter.getUnitIcon(unit.name)).size(30f).pad(10f)
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button.add(Label(unit.name, skin).apply { style = Label.LabelStyle(style).apply { fontColor= Color.WHITE} })
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.pad(10f)
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button.add(Label(unit.name, skin).setFontColor(Color.WHITE)).pad(10f)
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button.pack()
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button.addClickListener {
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theChosenOne = unit
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@ -13,6 +13,7 @@ import com.unciv.ui.cityscreen.addClickListener
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import com.unciv.ui.utils.CameraStageBaseScreen
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.center
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import com.unciv.ui.utils.setFontColor
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class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
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@ -60,9 +61,7 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
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val cityButtonText = city.name + " (" + city.population.population + ")"
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val label = Label(cityButtonText, CameraStageBaseScreen.skin)
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val labelStyle = Label.LabelStyle(label.style)
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labelStyle.fontColor = city.civInfo.getCivilization().getColor()
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label.style = labelStyle
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label.setFontColor(city.civInfo.getCivilization().getColor())
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if (city.civInfo.isPlayerCivilization())
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label.addClickListener {
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UnCivGame.Current.screen = CityScreen(city)
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@ -115,3 +115,5 @@ fun Actor.center(parent:Actor){ centerX(parent); centerY(parent)}
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fun Actor.centerX(parent:Stage){ x = parent.width/2 - width/2 }
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fun Actor.centerY(parent:Stage){ y = parent.height/2- height/2}
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fun Actor.center(parent:Stage){ centerX(parent); centerY(parent)}
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fun Label.setFontColor(color:Color): Label {style=Label.LabelStyle(style).apply { fontColor=color }; return this}
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@ -13,6 +13,7 @@ import com.unciv.ui.cityscreen.addClickListener
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import com.unciv.ui.utils.CameraStageBaseScreen
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.disable
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import com.unciv.ui.utils.setFontColor
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import kotlin.math.max
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class BattleTable(val worldScreen: WorldScreen): Table() {
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@ -60,13 +61,11 @@ class BattleTable(val worldScreen: WorldScreen): Table() {
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clear()
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row().pad(5f)
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val attackerLabel = Label(attacker.getName(), skin)
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attackerLabel.style= Label.LabelStyle(attackerLabel.style)
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attackerLabel.style.fontColor=attacker.getCivilization().getCivilization().getColor()
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.setFontColor(attacker.getCivilization().getCivilization().getColor())
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add(attackerLabel)
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val defenderLabel = Label(defender.getName(), skin)
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defenderLabel.style= Label.LabelStyle(defenderLabel.style)
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defenderLabel.style.fontColor=defender.getCivilization().getCivilization().getColor()
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.setFontColor(defender.getCivilization().getCivilization().getColor())
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add(defenderLabel)
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row().pad(5f)
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@ -9,23 +9,19 @@ import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.ResourceType
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import com.unciv.models.stats.Stats
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import com.unciv.ui.cityscreen.addClickListener
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import com.unciv.ui.utils.CameraStageBaseScreen
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.centerY
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import com.unciv.ui.utils.colorFromRGB
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import com.unciv.ui.utils.*
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import kotlin.math.abs
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import kotlin.math.ceil
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class WorldScreenTopBar(val screen: WorldScreen) : Table() {
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val labelStyle = Label.LabelStyle(Label("", CameraStageBaseScreen.skin).style)
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.apply { fontColor = Color.valueOf("f5f5f5ff") }
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val labelSkin = CameraStageBaseScreen.skin
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private val turnsLabel = Label("Turns: 0/400", labelStyle)
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private val goldLabel = Label("Gold:", labelStyle).apply { color = colorFromRGB(225, 217, 71) }
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private val scienceLabel = Label("Science:", labelStyle).apply { color = colorFromRGB(78, 140, 151) }
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private val happinessLabel = Label("Happiness:", labelStyle)
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private val cultureLabel = Label("Culture:", labelStyle).apply { color = colorFromRGB(210, 94, 210) }
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private val turnsLabel = Label("Turns: 0/400",labelSkin)
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private val goldLabel = Label("Gold:", labelSkin).setFontColor(colorFromRGB(225, 217, 71) )
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private val scienceLabel = Label("Science:", labelSkin).setFontColor(colorFromRGB(78, 140, 151) )
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private val happinessLabel = Label("Happiness:", labelSkin)
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private val cultureLabel = Label("Culture:", labelSkin).setFontColor(colorFromRGB(210, 94, 210) )
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private val resourceLabels = HashMap<String, Label>()
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private val resourceImages = HashMap<String, Image>()
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private val happinessImage = ImageGetter.getStatIcon("Happiness")
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@ -51,7 +47,7 @@ class WorldScreenTopBar(val screen: WorldScreen) : Table() {
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val resourceImage = ImageGetter.getImage(fileName)
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resourceImages.put(resource.name, resourceImage)
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resourceTable.add(resourceImage).size(20f)
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val resourceLabel = Label("0", labelStyle)
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val resourceLabel = Label("0", labelSkin)
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resourceLabels.put(resource.name, resourceLabel)
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resourceTable.add(resourceLabel)
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}
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@ -127,10 +123,10 @@ class WorldScreenTopBar(val screen: WorldScreen) : Table() {
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happinessLabel.setText(getHappinessText(civInfo))
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if (civInfo.happiness < 0) {
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happinessLabel.color = Color.valueOf("ef5350")
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happinessLabel.setFontColor(Color.valueOf("ef5350"))
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happinessImage.drawable = ImageGetter.getStatIcon("Malcontent").drawable
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} else {
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happinessLabel.color = colorFromRGB(92, 194, 77)
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happinessLabel.setFontColor(colorFromRGB(92, 194, 77))
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happinessImage.drawable = ImageGetter.getStatIcon("Happiness").drawable
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}
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@ -11,6 +11,7 @@ import com.unciv.ui.cityscreen.addClickListener
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import com.unciv.ui.utils.CameraStageBaseScreen
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import com.unciv.ui.utils.ImageGetter
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import com.unciv.ui.utils.disable
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import com.unciv.ui.utils.setFontColor
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import com.unciv.ui.worldscreen.WorldScreen
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class UnitActionsTable(val worldScreen: WorldScreen) : Table(){
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@ -50,7 +51,7 @@ class UnitActionsTable(val worldScreen: WorldScreen) : Table(){
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val actionButton = Button(CameraStageBaseScreen.skin)
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actionButton.add(getIconForUnitAction(unitAction.name)).size(20f).pad(5f)
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actionButton.add(Label(unitAction.name,CameraStageBaseScreen.skin)
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.apply { style= Label.LabelStyle(style); style.fontColor = Color.WHITE })
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.setFontColor(Color.WHITE))
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actionButton.pack()
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actionButton.addClickListener({ unitAction.action(); UnCivGame.Current.worldScreen!!.update() })
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if (!unitAction.canAct) actionButton.disable()
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