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Resolved #3053 - improvements can be built on neutral tiles
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@ -283,8 +283,8 @@ open class TileInfo {
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improvement.techRequired?.let { civInfo.tech.isResearched(it) } == false -> false
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"Cannot be built on bonus resource" in improvement.uniques && resource != null
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&& getTileResource().resourceType == ResourceType.Bonus -> false
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!improvement.hasUnique("Can be built outside your borders")
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&& getOwner() != civInfo -> false
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getOwner() != null && getOwner() != civInfo &&
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!improvement.hasUnique("Can be built outside your borders") -> false
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improvement.terrainsCanBeBuiltOn.contains(topTerrain.name) -> true
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improvement.name == "Road" && roadStatus == RoadStatus.None -> true
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