Resolved #3053 - improvements can be built on neutral tiles

This commit is contained in:
Yair Morgenstern
2020-08-31 20:51:53 +03:00
parent 697e193f51
commit 757ecd8590

View File

@ -283,8 +283,8 @@ open class TileInfo {
improvement.techRequired?.let { civInfo.tech.isResearched(it) } == false -> false
"Cannot be built on bonus resource" in improvement.uniques && resource != null
&& getTileResource().resourceType == ResourceType.Bonus -> false
!improvement.hasUnique("Can be built outside your borders")
&& getOwner() != civInfo -> false
getOwner() != null && getOwner() != civInfo &&
!improvement.hasUnique("Can be built outside your borders") -> false
improvement.terrainsCanBeBuiltOn.contains(topTerrain.name) -> true
improvement.name == "Road" && roadStatus == RoadStatus.None -> true