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https://github.com/yairm210/Unciv.git
synced 2025-01-05 13:08:48 +07:00
Resolved new game ANRs in a better way
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bf8ccee943
commit
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@ -107,10 +107,18 @@ class NewGameScreen(
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}
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rightSideButton.setText("Start game!".tr())
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rightSideButton.onClick(this::onStartGameClicked)
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rightSideButton.onClick(this::startGameAvoidANRs)
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}
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private fun onStartGameClicked() {
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private fun startGameAvoidANRs(){
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// Don't allow players to click the game while we're checking if it's ok
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Gdx.input.inputProcessor = null
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val success = startGame()
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// if it is successful, the player should wait for the new screen, not touch the old one
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if (!success) Gdx.input.inputProcessor = stage
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}
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private fun startGame(): Boolean {
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mapOptionsTable.cancelBackgroundJobs()
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if (gameSetupInfo.gameParameters.isOnlineMultiplayer) {
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if (!checkConnectionToMultiplayerServer()) {
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@ -119,7 +127,7 @@ class NewGameScreen(
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noInternetConnectionPopup.addGoodSizedLabel(label.tr()).row()
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noInternetConnectionPopup.addCloseButton()
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noInternetConnectionPopup.open()
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return
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return false
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}
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for (player in gameSetupInfo.gameParameters.players.filter { it.playerType == PlayerType.Human }) {
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@ -130,7 +138,7 @@ class NewGameScreen(
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invalidPlayerIdPopup.addGoodSizedLabel("Invalid player ID!".tr()).row()
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invalidPlayerIdPopup.addCloseButton()
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invalidPlayerIdPopup.open()
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return
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return false
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}
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}
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@ -140,7 +148,7 @@ class NewGameScreen(
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notAllowedToSpectate.addGoodSizedLabel("You are not allowed to spectate!".tr()).row()
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notAllowedToSpectate.addCloseButton()
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notAllowedToSpectate.open()
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return
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return false
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}
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}
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}
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@ -154,7 +162,7 @@ class NewGameScreen(
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noHumanPlayersPopup.addGoodSizedLabel("No human players selected!".tr()).row()
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noHumanPlayersPopup.addCloseButton()
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noHumanPlayersPopup.open()
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return
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return false
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}
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if (gameSetupInfo.gameParameters.victoryTypes.isEmpty()) {
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@ -162,7 +170,7 @@ class NewGameScreen(
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noVictoryTypesPopup.addGoodSizedLabel("No victory conditions were selected!".tr()).row()
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noVictoryTypesPopup.addCloseButton()
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noVictoryTypesPopup.open()
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return
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return false
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}
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val modCheckResult = newGameOptionsTable.modCheckboxes.savedModcheckResult
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@ -173,22 +181,19 @@ class NewGameScreen(
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restoreDefault = { newGameOptionsTable.resetRuleset() },
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action = {
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gameSetupInfo.gameParameters.acceptedModCheckErrors = modCheckResult
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onStartGameClicked()
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startGameAvoidANRs()
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}
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)
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return
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return false
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}
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Gdx.input.inputProcessor = null // remove input processing - nothing will be clicked!
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if (mapOptionsTable.mapTypeSelectBox.selected.value == MapGeneratedMainType.custom) {
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val map = try {
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MapSaver.loadMap(gameSetupInfo.mapFile!!)
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} catch (ex: Throwable) {
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Log.error("Could not load map", ex)
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Gdx.input.inputProcessor = stage
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ToastPopup("Could not load map!", this)
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return
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return false
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}
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val rulesetIncompatibilities = map.getRulesetIncompatibility(ruleset)
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@ -199,8 +204,7 @@ class NewGameScreen(
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incompatibleMap.addGoodSizedLabel(incompatibility).row()
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incompatibleMap.addCloseButton()
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incompatibleMap.open()
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Gdx.input.inputProcessor = stage
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return
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return false
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}
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} else {
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// Generated map - check for sensible dimensions and if exceeded correct them and notify user
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@ -213,8 +217,7 @@ class NewGameScreen(
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customMapWidth.text = mapSize.width.tr()
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customMapHeight.text = mapSize.height.tr()
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}
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Gdx.input.inputProcessor = stage
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return
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return false
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}
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}
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@ -226,6 +229,7 @@ class NewGameScreen(
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Concurrency.runOnNonDaemonThreadPool("NewGame") {
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startNewGame()
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}
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return true
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}
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/** Subtables may need an upper limit to their width - they can ask this function. */
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@ -277,7 +281,6 @@ class NewGameScreen(
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}
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private fun checkConnectionToMultiplayerServer(): Boolean {
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Gdx.input.inputProcessor = null // To avoid ANRs
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return try {
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val multiplayerServer = UncivGame.Current.settings.multiplayer.server
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val u = URL(if (Multiplayer.usesDropbox()) "https://content.dropboxapi.com" else multiplayerServer)
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@ -289,9 +292,6 @@ class NewGameScreen(
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} catch(_: Throwable) {
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false
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}
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finally {
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Gdx.input.inputProcessor = stage
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}
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}
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private suspend fun startNewGame() = coroutineScope {
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