Continuation of #590 - "Machu Picchu" instead of "Machu Pichu"
Changed info in saved games to fit the change
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
1
android/assets/GameSettingsOld.json
Normal file
@ -0,0 +1 @@
|
||||
{showWorkedTiles:true,resolution:900x600,tutorialsShown:[OtherCivEncountered,CityFounded,BarbarianEncountered,ContactMe,TechPickerScreen,CityEntered,AfterCityEntered,EnemyCity,GoldenAge,SecondCity,LuxuryResource,StrategicResource,Unhappiness,NewGame,TileLayout,UnitSelected,TileClicked,InjuredUnits,WorkerTrained,CanEmbark,SiegeUnitTrained,EnemyCityNeedsConqueringWithMeleeUnit,NextTurn,PolicyPickerScreen,CityRange,ApolloProgram],soundEffectsVolume:0.1,tileSet:ThorfMaps}
|
@ -249,7 +249,7 @@ BuildingIcons/Lighthouse
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
BuildingIcons/Machu Pichu
|
||||
BuildingIcons/Machu Picchu
|
||||
rotate: false
|
||||
xy: 336, 231
|
||||
size: 100, 100
|
||||
@ -664,7 +664,7 @@ ImprovementIcons/Camp
|
||||
index: -1
|
||||
ImprovementIcons/City ruins
|
||||
rotate: false
|
||||
xy: 306, 844
|
||||
xy: 306, 946
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
@ -1406,7 +1406,7 @@ StatIcons/Acquire
|
||||
index: -1
|
||||
StatIcons/CityConnection
|
||||
rotate: false
|
||||
xy: 306, 742
|
||||
xy: 306, 844
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
@ -2020,16 +2020,16 @@ TechIcons/Writing
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/Default/City
|
||||
TileSets/Default/CityOverlay
|
||||
rotate: false
|
||||
xy: 306, 946
|
||||
xy: 306, 742
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
TileSets/ThorfMaps/City
|
||||
TileSets/ThorfMaps/CityOverlay
|
||||
rotate: false
|
||||
xy: 306, 946
|
||||
xy: 306, 742
|
||||
size: 100, 100
|
||||
orig: 100, 100
|
||||
offset: 0, 0
|
||||
|
Before Width: | Height: | Size: 940 KiB After Width: | Height: | Size: 940 KiB |
@ -21,8 +21,8 @@ android {
|
||||
applicationId "com.unciv.app"
|
||||
minSdkVersion 14
|
||||
targetSdkVersion 28
|
||||
versionCode 217
|
||||
versionName "2.13.15"
|
||||
versionCode 218
|
||||
versionName "2.14.0"
|
||||
}
|
||||
|
||||
// Had to add this crap for Travis to build, it wanted to sign the app
|
||||
|
@ -106,6 +106,8 @@ class GameInfo {
|
||||
tileMap.placeUnitNearTile(tile!!.position, unit, getBarbarianCivilization())
|
||||
}
|
||||
|
||||
// All cross-game data which needs to be altered (e.g. when removing or changing a name of a building/tech)
|
||||
// will be done here, and not in CivInfo.setTransients or CityInfo
|
||||
fun setTransients() {
|
||||
tileMap.gameInfo = this
|
||||
tileMap.setTransients()
|
||||
@ -122,15 +124,14 @@ class GameInfo {
|
||||
if(getCurrentPlayerCivilization().difficulty!="Chieftain")
|
||||
difficulty= getCurrentPlayerCivilization().difficulty
|
||||
|
||||
for (civInfo in civilizations) civInfo.setTransients()
|
||||
|
||||
// We have to remove all deprecated buildings from all cities BEFORE we update a single one, or run setTransients on the civs,
|
||||
// because updating leads to getting the building uniques from the civ info,
|
||||
// which in turn leads to us trying to get info on all the building in all the cities...
|
||||
// which can fail if there's an "unregistered" building anywhere
|
||||
for (civInfo in civilizations) {
|
||||
// we have to remove hydro plants from all cities BEFORE we update a single one,
|
||||
// because updating leads to getting the building uniques from the civ info,
|
||||
// which in turn leads to us trying to get info on all the building in all the cities...
|
||||
// which can fail i there's an "unregistered" building anywhere
|
||||
for (cityInfo in civInfo.cities) {
|
||||
val cityConstructions = cityInfo.cityConstructions
|
||||
|
||||
// As of 2.9.6, removed hydro plant, since it requires rivers, which we do not yet have
|
||||
if ("Hydro Plant" in cityConstructions.builtBuildings)
|
||||
cityConstructions.builtBuildings.remove("Hydro Plant")
|
||||
@ -138,8 +139,22 @@ class GameInfo {
|
||||
cityConstructions.currentConstruction = ""
|
||||
cityConstructions.chooseNextConstruction()
|
||||
}
|
||||
}
|
||||
|
||||
// As of 2.14.1, changed Machu Pichu to Machu Picchu
|
||||
val oldMachuName = "Machu Pichu"
|
||||
val newMachuName = "Machu Picchu"
|
||||
cityConstructions.builtBuildings.replaceAll { if (it == oldMachuName) newMachuName else it }
|
||||
if (cityConstructions.currentConstruction == oldMachuName)
|
||||
cityConstructions.currentConstruction = newMachuName
|
||||
if (cityConstructions.inProgressConstructions.containsKey(oldMachuName)) {
|
||||
cityConstructions.inProgressConstructions[newMachuName] = cityConstructions.inProgressConstructions[oldMachuName]!!
|
||||
cityConstructions.inProgressConstructions.remove(oldMachuName)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (civInfo in civilizations) civInfo.setTransients()
|
||||
for (civInfo in civilizations){
|
||||
for (cityInfo in civInfo.cities) cityInfo.cityStats.update()
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ class CityConstructions {
|
||||
@Transient private var builtBuildingObjects=ArrayList<Building>()
|
||||
|
||||
var builtBuildings = ArrayList<String>()
|
||||
private val inProgressConstructions = HashMap<String, Int>()
|
||||
val inProgressConstructions = HashMap<String, Int>()
|
||||
var currentConstruction: String = "Monument" // default starting building!
|
||||
|
||||
//region pure functions
|
||||
|
@ -339,6 +339,8 @@ class CivilizationInfo {
|
||||
diplomacy.values.forEach { it.civInfo=this}
|
||||
|
||||
victoryManager.civInfo=this
|
||||
|
||||
// As of 2.11.3 scienceVictory is deprecated
|
||||
if(victoryManager.currentsSpaceshipParts.values.sum() == 0
|
||||
&& scienceVictory.currentParts.values.sum()>0)
|
||||
victoryManager.currentsSpaceshipParts = scienceVictory.currentParts
|
||||
|
@ -74,10 +74,10 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo) : PickerScreen()
|
||||
selectTechnology(tech)
|
||||
}catch (ex:Exception){
|
||||
val popup = PopupTable(this)
|
||||
popup.addGoodSizedLabel("You've encountered an error that I've been trying to pin down for a while.")
|
||||
popup.addGoodSizedLabel("If you could copy your game data (menu-save game-copy to clipboard - paste into an email to yairm210@hotmail.com)")
|
||||
popup.addGoodSizedLabel("That would be really helpful to me, thanks!")
|
||||
popup.addGoodSizedLabel("If you also add what tech you clicked on to get this error that would be even better!")
|
||||
popup.addGoodSizedLabel("You've encountered an error that I've been trying to pin down for a while.").row()
|
||||
popup.addGoodSizedLabel("If you could copy your game data (menu-save game-copy to clipboard - paste into an email to yairm210@hotmail.com)").row()
|
||||
popup.addGoodSizedLabel("That would be really helpful to me, thanks!").row()
|
||||
popup.addGoodSizedLabel("If you also add what tech you clicked on to get this error that would be even better!").row()
|
||||
popup.open()
|
||||
}
|
||||
}
|
||||
|
@ -97,9 +97,9 @@ class LoadScreen : PickerScreen() {
|
||||
}
|
||||
catch (ex:Exception){
|
||||
val popup = PopupTable(this)
|
||||
popup.addGoodSizedLabel("It looks like your saved game can't be loaded!")
|
||||
popup.addGoodSizedLabel("If you could copy your game data (\"Copy saved game to clipboard\" - paste into an email to yairm210@hotmail.com)")
|
||||
popup.addGoodSizedLabel("I could maybe help you figure out what went wrong, since this isn't supposed to happen!")
|
||||
popup.addGoodSizedLabel("It looks like your saved game can't be loaded!").row()
|
||||
popup.addGoodSizedLabel("If you could copy your game data (\"Copy saved game to clipboard\" - paste into an email to yairm210@hotmail.com)").row()
|
||||
popup.addGoodSizedLabel("I could maybe help you figure out what went wrong, since this isn't supposed to happen!").row()
|
||||
popup.open()
|
||||
}
|
||||
}
|
||||
|
@ -225,11 +225,11 @@ open class TileGroup(var tileInfo: TileInfo) : Group() {
|
||||
}
|
||||
|
||||
private fun updateCityImage() {
|
||||
if(!ImageGetter.imageExists(tileSetLocation+"City")) // have a city tile, don't need an overlay
|
||||
if(!ImageGetter.imageExists(tileSetLocation+"CityOverlay")) // have a city tile, don't need an overlay
|
||||
return
|
||||
|
||||
if (cityImage == null && tileInfo.isCityCenter()) {
|
||||
cityImage = ImageGetter.getImage(tileSetLocation+"City")
|
||||
cityImage = ImageGetter.getImage(tileSetLocation+"CityOverlay")
|
||||
featureLayerGroup.addActor(cityImage)
|
||||
cityImage!!.run {
|
||||
setSize(60f, 60f)
|
||||
|