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Disabled autosave when resizing worldScreen
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@ -29,7 +29,6 @@ import com.unciv.models.ruleset.unique.UniqueType
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import com.unciv.ui.cityscreen.CityScreen
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import com.unciv.ui.civilopedia.CivilopediaScreen
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import com.unciv.ui.images.ImageGetter
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import com.unciv.ui.multiplayer.MultiplayerHelpers
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import com.unciv.ui.overviewscreen.EmpireOverviewScreen
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import com.unciv.ui.pickerscreens.DiplomaticVotePickerScreen
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import com.unciv.ui.pickerscreens.DiplomaticVoteResultScreen
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@ -748,7 +747,7 @@ class WorldScreen(
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override fun resize(width: Int, height: Int) {
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if (stage.viewport.screenWidth != width || stage.viewport.screenHeight != height) {
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startNewScreenJob(gameInfo) // start over
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startNewScreenJob(gameInfo, true) // start over
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}
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}
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@ -826,7 +825,7 @@ class WorldScreen(
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}
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/** This exists so that no reference to the current world screen remains, so the old world screen can get garbage collected during [UncivGame.loadGame]. */
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private fun startNewScreenJob(gameInfo: GameInfo) {
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private fun startNewScreenJob(gameInfo: GameInfo, autosaveDisabled:Boolean = false) {
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Concurrency.run {
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val newWorldScreen = try {
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UncivGame.Current.loadGame(gameInfo)
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@ -838,7 +837,8 @@ private fun startNewScreenJob(gameInfo: GameInfo) {
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return@run
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}
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val shouldAutoSave = gameInfo.turns % UncivGame.Current.settings.turnsBetweenAutosaves == 0
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val shouldAutoSave = !autosaveDisabled
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&& gameInfo.turns % UncivGame.Current.settings.turnsBetweenAutosaves == 0
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if (shouldAutoSave) {
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newWorldScreen.autoSave()
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}
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