From 7ba5429387d68b3991484aee42445d0750e13c6a Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Sat, 14 Dec 2019 23:26:00 +0200 Subject: [PATCH] Templates file is now empty for simple creation of new language files! --- .../templates.properties | 2684 ++++++++--------- core/src/com/unciv/models/ruleset/Ruleset.kt | 1 - 2 files changed, 1342 insertions(+), 1343 deletions(-) diff --git a/android/assets/jsons/translationsByLanguage/templates.properties b/android/assets/jsons/translationsByLanguage/templates.properties index f224b798a5..52bbb9c944 100644 --- a/android/assets/jsons/translationsByLanguage/templates.properties +++ b/android/assets/jsons/translationsByLanguage/templates.properties @@ -1,1398 +1,1398 @@ # Buildings -Palace = Palace -Indicates the capital city = Indicates the capital city -Monument = Monument -Granary = Granary -Stone Works = Stone Works -Must not be on plains = Must not be on plains -Stonehenge = Stonehenge -'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle = 'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle -Library = Library -+1 Science Per 2 Population = +1 Science Per 2 Population -Paper Maker = Paper Maker -The Great Library = The Great Library -Free Technology = Free Technology -'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon = 'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon -Circus = Circus -Walls = Walls -Walls of Babylon = Walls of Babylon -The Pyramids = The Pyramids -'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge = 'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge -Worker construction increased 25% = Worker construction increased 25% -Provides 2 free workers = Provides 2 free workers -Barracks = Barracks -Krepost = Krepost -Culture and Gold costs of acquiring new tiles reduced by 25% in this city = Culture and Gold costs of acquiring new tiles reduced by 25% in this city -Colossus = Colossus -'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar = 'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar -+1 gold from worked water tiles in city = +1 gold from worked water tiles in city -Temple = Temple -Burial Tomb = Burial Tomb -The Oracle = The Oracle -'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = 'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates -Free Social Policy = Free Social Policy -National College = National College -Manhattan Project = Manhattan Project -Chichen Itza = Chichen Itza -'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = 'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam -Golden Age length increases +50% = Golden Age length increases +50% -Enables nuclear weapon = Enables nuclear weapon -Lighthouse = Lighthouse -Can only be built in coastal cities = Can only be built in coastal cities -+1 food from Ocean and Coast tiles = +1 food from Ocean and Coast tiles -The Great Lighthouse = The Great Lighthouse -'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 -All military naval units receive +1 movement and +1 sight = All military naval units receive +1 movement and +1 sight -Courthouse = Courthouse -Remove extra unhappiness from annexed cities = Remove extra unhappiness from annexed cities -Can only be built in annexed cities = Can only be built in annexed cities -Stable = Stable -+15% Production when building Mounted Units in this city = +15% Production when building Mounted Units in this city -Circus Maximus = Circus Maximus -Hanging Gardens = Hanging Gardens -'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore = 'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore -Colosseum = Colosseum -Terracotta Army = Terracotta Army -'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = 'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu -Market = Market -Bazaar = Bazaar -Provides 1 extra copy of each improved luxury resource near this City = Provides 1 extra copy of each improved luxury resource near this City -+2 Gold for each source of Oil and oasis = +2 Gold for each source of Oil and oasis -Monastery = Monastery -Notre Dame = Notre Dame -'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo = 'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo -Hagia Sophia = Hagia Sophia -'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis = 'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis -+33% great person generation in all cities = +33% great person generation in all cities -Mint = Mint -Machu Picchu = Machu Picchu -'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = 'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham -Gold from all trade routes +25% = Gold from all trade routes +25% -Aqueduct = Aqueduct -40% of food is carried over after a new citizen is born = 40% of food is carried over after a new citizen is born -Great Wall = Great Wall -'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu = 'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu -Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) = Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) -Workshop = Workshop -Longhouse = Longhouse -+1 Production from each worked Forest tile = +1 Production from each worked Forest tile -Forge = Forge -Harbor = Harbor -+1 production from all sea resources worked by the city = +1 production from all sea resources worked by the city -Connects trade routes over water = Connects trade routes over water -University = University -+2 Science from each worked Jungle tile = +2 Science from each worked Jungle tile -Wat = Wat -Oxford University = Oxford University -Castle = Castle -Mughal Fort = Mughal Fort -Alhambra = Alhambra -'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = 'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison -All newly-trained melee, mounted, and armored units in this city receive the Drill I promotion = All newly-trained melee, mounted, and armored units in this city receive the Drill I promotion -Angkor Wat = Angkor Wat -'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena = 'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena -Cost of acquiring new tiles reduced by 25% = Cost of acquiring new tiles reduced by 25% -Porcelain Tower = Porcelain Tower -'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = 'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell -Free great scientist appears = Free great scientist appears -Ironworks = Ironworks -Armory = Armory -Observatory = Observatory -Opera House = Opera House -Sistine Chapel = Sistine Chapel -'I live and love in God's peculiar light.' - Michelangelo Buonarroti = 'I live and love in God's peculiar light.' - Michelangelo Buonarroti -Culture in all cities increased by 25% = Culture in all cities increased by 25% -Bank = Bank -Hanse = Hanse -+5% Production for every Trade Route with a City-State in the empire = +5% Production for every Trade Route with a City-State in the empire -Satrap's Court = Satrap's Court -Forbidden Palace = Forbidden Palace -'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = 'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock -Unhappiness from population decreased by 10% = Unhappiness from population decreased by 10% -Theatre = Theatre -Leaning Tower of Pisa = Leaning Tower of Pisa -'Don't clap too hard - it's a very old building.' - John Osbourne = 'Don't clap too hard - it's a very old building.' - John Osbourne -Free Great Person = Free Great Person -Choose a free great person = Choose a free great person -Get = Get -Himeji Castle = Himeji Castle -'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = 'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo -+15% combat strength for units fighting in friendly territory = +15% combat strength for units fighting in friendly territory -Taj Mahal = Taj Mahal -'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore = 'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore -Empire enters golden age = Empire enters golden age -Windmill = Windmill -Must not be on hill = Must not be on hill -Museum = Museum -Hermitage = Hermitage -The Louvre = The Louvre -'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson = 'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson -Free Great Artist Appears = Free Great Artist Appears -Seaport = Seaport -+1 production and gold from all sea resources worked by the city = +1 production and gold from all sea resources worked by the city -+15% production of naval units = +15% production of naval units -Public School = Public School -Hospital = Hospital -25% of food is carried over after a new citizen is born = 25% of food is carried over after a new citizen is born -Factory = Factory -Stock Exchange = Stock Exchange -Big Ben = Big Ben -'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein = 'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein --15% to purchasing items in cities = -15% to purchasing items in cities -Cristo Redentor = Cristo Redentor -'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = 'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 -Culture cost of adopting new Policies reduced by 10% = Culture cost of adopting new Policies reduced by 10% -Kremlin = Kremlin -'The Law is a fortress on a hill that armies cannot take or floods wash away.' –- The Prophet Muhammed = 'The Law is a fortress on a hill that armies cannot take or floods wash away.' –- The Prophet Muhammed -Defensive buildings in all cities are 25% more effective = Defensive buildings in all cities are 25% more effective -Neuschwanstein = Neuschwanstein -'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria = '...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria -+1 happiness, +2 culture and +3 gold from every Castle = +1 happiness, +2 culture and +3 gold from every Castle -Military Academy = Military Academy -Brandenburg Gate = Brandenburg Gate -Free Great General appears near the Capital = Free Great General appears near the Capital -'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace = 'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace -Broadcast Tower = Broadcast Tower -Eiffel Tower = Eiffel Tower -'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = 'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran -Provides 1 happiness per social policy = Provides 1 happiness per social policy -Statue of Liberty = Statue of Liberty -'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus = 'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus -+1 Production from specialists = +1 Production from specialists -Medical Lab = Medical Lab -Research Lab = Research Lab -Hydro Plant = Hydro Plant -Stadium = Stadium -Solar Plant = Solar Plant -Must be next to desert = Must be next to desert -Must be next to mountain = Must be next to mountain -Sydney Opera House = Sydney Opera House -'Those who lose dreaming are lost.' - Australian Aboriginal saying = 'Those who lose dreaming are lost.' - Australian Aboriginal saying -+1 population in each city = +1 population in each city -+1 happiness in each city = +1 happiness in each city -Pentagon = Pentagon -'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = 'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower -Gold cost of upgrading military units reduced by 33% = Gold cost of upgrading military units reduced by 33% -Apollo Program = Apollo Program -Enables construction of Spaceship parts = Enables construction of Spaceship parts -Nuclear Plant = Nuclear Plant -Spaceship Factory = Spaceship Factory -Increases production of spaceship parts by 50% = Increases production of spaceship parts by 50% -Spaceship part = Spaceship part -Hubble Space Telescope = Hubble Space Telescope -'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France = 'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France -2 free great scientists appear = 2 free great scientists appear -Increases production of spaceship parts by 25% = Increases production of spaceship parts by 25% -SS Booster = SS Booster -SS Cockpit = SS Cockpit -SS Engine = SS Engine -SS Stasis Chamber = SS Stasis Chamber +Palace = +Indicates the capital city = +Monument = +Granary = +Stone Works = +Must not be on plains = +Stonehenge = +'Time crumbles things; everything grows old and is forgotten under the power of time' - Aristotle = +Library = ++1 Science Per 2 Population = +Paper Maker = +The Great Library = +Free Technology = +'Libraries are as the shrine where all the relics of the ancient saints, full of true virtue, and all that without delusion or imposture are preserved and reposed.' - Sir Francis Bacon = +Circus = +Walls = +Walls of Babylon = +The Pyramids = +'O, let not the pains of death which come upon thee enter into my body. I am the god Tem, and I am the foremost part of the sky, and the power which protecteth me is that which is with all the gods forever.' - The Book of the Dead, translated by Sir Ernest Alfred Wallis Budge = +Worker construction increased 25% = +Provides 2 free workers = +Barracks = +Krepost = +Culture and Gold costs of acquiring new tiles reduced by 25% in this city = +Colossus = +'Why man, he doth bestride the narrow world like a colossus, and we petty men walk under his huge legs, and peep about to find ourselves dishonorable graves.' - William Shakespeare, Julius Caesar = ++1 gold from worked water tiles in city = +Temple = +Burial Tomb = +The Oracle = +'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates = +Free Social Policy = +National College = +Manhattan Project = +Chichen Itza = +'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = +Golden Age length increases +50% = +Enables nuclear weapon = +Lighthouse = +Can only be built in coastal cities = ++1 food from Ocean and Coast tiles = +The Great Lighthouse = +'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = +All military naval units receive +1 movement and +1 sight = +Courthouse = +Remove extra unhappiness from annexed cities = +Can only be built in annexed cities = +Stable = ++15% Production when building Mounted Units in this city = +Circus Maximus = +Hanging Gardens = +'I think that if ever a mortal heard the word of God it would be in a garden at the cool of the day.' - F. Frankfort Moore = +Colosseum = +Terracotta Army = +'Regard your soldiers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you even unto death.' - Sun Tzu = +Market = +Bazaar = +Provides 1 extra copy of each improved luxury resource near this City = ++2 Gold for each source of Oil and oasis = +Monastery = +Notre Dame = +'Architecture has recorded the great ideas of the human race. Not only every religious symbol, but every human thought has its page in that vast book.' - Victor Hugo = +Hagia Sophia = +'For it soars to a height to match the sky, and as if surging up from among the other buildings it stands on high and looks down upon the remainder of the city, adorning it, because it is a part of it, but glorying in its own beauty' - Procopius, De Aedificis = ++33% great person generation in all cities = +Mint = +Machu Picchu = +'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = +Gold from all trade routes +25% = +Aqueduct = +40% of food is carried over after a new citizen is born = +Great Wall = +'The art of war teaches us to rely not on the likelihood of the enemy's not attacking, but rather on the fact that we have made our position unassailable.' - Sun Tzu = +Enemy land units must spend 1 extra movement point when inside your territory (obsolete upon Dynamite) = +Workshop = +Longhouse = ++1 Production from each worked Forest tile = +Forge = +Harbor = ++1 production from all sea resources worked by the city = +Connects trade routes over water = +University = ++2 Science from each worked Jungle tile = +Wat = +Oxford University = +Castle = +Mughal Fort = +Alhambra = +'Justice is an unassailable fortress, built on the brow of a mountain which cannot be overthrown by the violence of torrents, nor demolished by the force of armies.' - Joseph Addison = +All newly-trained melee, mounted, and armored units in this city receive the Drill I promotion = +Angkor Wat = +'The temple is like no other building in the world. It has towers and decoration and all the refinements which the human genius can conceive of.' - Antonio da Magdalena = +Cost of acquiring new tiles reduced by 25% = +Porcelain Tower = +'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = +Free great scientist appears = +Ironworks = +Armory = +Observatory = +Opera House = +Sistine Chapel = +'I live and love in God's peculiar light.' - Michelangelo Buonarroti = +Culture in all cities increased by 25% = +Bank = +Hanse = ++5% Production for every Trade Route with a City-State in the empire = +Satrap's Court = +Forbidden Palace = +'Most of us can, as we choose, make of this world either a palace or a prison' - John Lubbock = +Unhappiness from population decreased by 10% = +Theatre = +Leaning Tower of Pisa = +'Don't clap too hard - it's a very old building.' - John Osbourne = +Free Great Person = +Choose a free great person = +Get = +Himeji Castle = +'Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning.' - Yamamoto Tsunetomo = ++15% combat strength for units fighting in friendly territory = +Taj Mahal = +'The Taj Mahal rises above the banks of the river like a solitary tear suspended on the cheek of time.' - Rabindranath Tagore = +Empire enters golden age = +Windmill = +Must not be on hill = +Museum = +Hermitage = +The Louvre = +'Every genuine work of art has as much reason for being as the earth and the sun' - Ralph Waldo Emerson = +Free Great Artist Appears = +Seaport = ++1 production and gold from all sea resources worked by the city = ++15% production of naval units = +Public School = +Hospital = +25% of food is carried over after a new citizen is born = +Factory = +Stock Exchange = +Big Ben = +'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein = +-15% to purchasing items in cities = +Cristo Redentor = +'Come to me, all who labor and are heavy burdened, and I will give you rest.' - New Testament, Matthew 11:28 = +Culture cost of adopting new Policies reduced by 10% = +Kremlin = +'The Law is a fortress on a hill that armies cannot take or floods wash away.' –- The Prophet Muhammed = +Defensive buildings in all cities are 25% more effective = +Neuschwanstein = +'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria = ++1 happiness, +2 culture and +3 gold from every Castle = +Military Academy = +Brandenburg Gate = +Free Great General appears near the Capital = +'Pale Death beats equally at the poor man's gate and at the palaces of kings.' - Horace = +Broadcast Tower = +Eiffel Tower = +'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = +Provides 1 happiness per social policy = +Statue of Liberty = +'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus = ++1 Production from specialists = +Medical Lab = +Research Lab = +Hydro Plant = +Stadium = +Solar Plant = +Must be next to desert = +Must be next to mountain = +Sydney Opera House = +'Those who lose dreaming are lost.' - Australian Aboriginal saying = ++1 population in each city = ++1 happiness in each city = +Pentagon = +'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower = +Gold cost of upgrading military units reduced by 33% = +Apollo Program = +Enables construction of Spaceship parts = +Nuclear Plant = +Spaceship Factory = +Increases production of spaceship parts by 50% = +Spaceship part = +Hubble Space Telescope = +'The wonder is, not that the field of stars is so vast, but that man has measured it.' - Anatole France = +2 free great scientists appear = +Increases production of spaceship parts by 25% = +SS Booster = +SS Cockpit = +SS Engine = +SS Stasis Chamber = # Diplomacy,Trade,Nations -Requires [buildingName] to be built in the city = Requires [buildingName] to be built in the city -Requires [buildingName] to be built in all cities = Requires [buildingName] to be built in all cities -Provides a free [buildingName] in the city = Provides a free [buildingName] in the city -Requires worked [resource] near city = Requires worked [resource] near city -Wonder is being built elsewhere = Wonder is being built elsewhere -Requires a [buildingName] in all cities = Requires a [buildingName] in all cities -Requires a [buildingName] in this city = Requires a [buildingName] in this city -Requires [resource] = Requires [resource] -Required tech: [requiredTech] = Required tech: [requiredTech] -Diplomacy = Diplomacy -War = War -Peace = Peace -Declare war = Declare war -Declare war on [civName]? = Declare war on [civName]? -[civName] has declared war on us! = [civName] has declared war on us! -[leaderName] of [nation] = [leaderName] of [nation] -You'll pay for this! = You'll pay for this! -Negotiate Peace = Negotiate Peace -Very well. = Very well. -Farewell. = Farewell. -Sounds good! = Sounds good! -Not this time. = Not this time. -Excellent! = Excellent! -How about something else... = How about something else... -A pleasure to meet you. = A pleasure to meet you. -Our relationship: = Our relationship: -We have encountered the City-State of [name]! = We have encountered the City-State of [name]! -Declare Friendship ([numberOfTurns] turns) = Declare Friendship ([numberOfTurns] turns) -May our nations forever remain united! = May our nations forever remain united! -Indeed! = Indeed! -Denounce ([numberOfTurns] turns) = Denounce ([numberOfTurns] turns) -We will remember this. = We will remember this. -Unforgivable = Unforgivable -Enemy = Enemy -Competitor = Competitor -Neutral = Neutral -Favorable = Favorable -Friend = Friend -Ally = Ally -Provides [amountOfCulture] culture at [30] Influence = Provides [amountOfCulture] culture at [30] Influence -Provides 3 food in capital and 1 food in other cities at 30 Influence = Provides 3 food in capital and 1 food in other cities at 30 Influence -Provides 3 happiness at 30 Influence = Provides 3 happiness at 30 Influence -Provides land units every 20 turns at 30 Influence = Provides land units every 20 turns at 30 Influence -Gift [giftAmount] gold (+[influenceAmount] influence) = Gift [giftAmount] gold (+[influenceAmount] influence) -Relationship changes in another [turnsToRelationshipChange] turns = Relationship changes in another [turnsToRelationshipChange] turns -You declared war on us! = You declared war on us! -Your warmongering ways are unacceptable to us. = Your warmongering ways are unacceptable to us. -You have captured our cities! = You have captured our cities! -We applaud your liberation of our conquered cities! = We applaud your liberation of our conquered cities! -Years of peace have strengthened our relations. = Years of peace have strengthened our relations. -Our mutual military struggle brings us closer together. = Our mutual military struggle brings us closer together. -We have signed a public declaration of friendship = We have signed a public declaration of friendship -You have declared friendship with our enemies! = You have declared friendship with our enemies! -You have declared friendship with our allies = You have declared friendship with our allies -Our open borders have brought us closer together. = Our open borders have brought us closer together. -Your so-called 'friendship' is worth nothing. = Your so-called 'friendship' is worth nothing. -You have publicly denounced us! = You have publicly denounced us! -You have denounced our allies = You have denounced our allies -You have denounced our enemies = You have denounced our enemies -Demands = Demands -Please don't settle new cities near us. = Please don't settle new cities near us. -Very well, we shall look for new lands to settle. = Very well, we shall look for new lands to settle. -We shall do as we please. = We shall do as we please. -You betrayed your promise to not settle cities near us = You betrayed your promise to not settle cities near us -You fulfilled your promise to stop settling cities near us! = You fulfilled your promise to stop settling cities near us! -You refused to stop settling cities near us = You refused to stop settling cities near us -We noticed your new city near our borders, despite your promise. This will have....implications. = We noticed your new city near our borders, despite your promise. This will have....implications. -Your arrogant demands are in bad taste = Your arrogant demands are in bad taste -Your use of nuclear weapons is disgusting! = Your use of nuclear weapons is disgusting! -Cultured = Cultured -Maritime = Maritime -Mercantile = Mercantile -Militaristic = Militaristic -Type: = Type: -Influence: = Influence: -Reach 30 for friendship. = Reach 30 for friendship. -Reach highest influence above 60 for alliance. = Reach highest influence above 60 for alliance. -Ally: = Ally: -Trade = Trade -Offer trade = Offer trade -Retract offer = Retract offer -What do you have in mind? = What do you have in mind? -Our items = Our items -Our trade offer = Our trade offer -[otherCiv]'s trade offer = [otherCiv]'s trade offer -[otherCiv]'s items = [otherCiv]'s items -Pleasure doing business with you! = Pleasure doing business with you! -I think not. = I think not. -That is acceptable. = That is acceptable. -Accept = Accept -Keep going = Keep going -There's nothing on the table = There's nothing on the table -Peace Treaty = Peace Treaty -Agreements = Agreements -Open Borders = Open Borders -Gold per turn = Gold per turn -Cities = Cities -Technologies = Technologies -Declarations of war = Declarations of war -Introduction to [nation] = Introduction to [nation] -Declare war on [nation] = Declare war on [nation] -Luxury resources = Luxury resources -Strategic resources = Strategic resources -replaces = replaces -[resourceName] not required = [resourceName] not required -Lost ability = Lost ability -National ability = National ability +Requires [buildingName] to be built in the city = +Requires [buildingName] to be built in all cities = +Provides a free [buildingName] in the city = +Requires worked [resource] near city = +Wonder is being built elsewhere = +Requires a [buildingName] in all cities = +Requires a [buildingName] in this city = +Requires [resource] = +Required tech: [requiredTech] = +Diplomacy = +War = +Peace = +Declare war = +Declare war on [civName]? = +[civName] has declared war on us! = +[leaderName] of [nation] = +You'll pay for this! = +Negotiate Peace = +Very well. = +Farewell. = +Sounds good! = +Not this time. = +Excellent! = +How about something else... = +A pleasure to meet you. = +Our relationship: = +We have encountered the City-State of [name]! = +Declare Friendship ([numberOfTurns] turns) = +May our nations forever remain united! = +Indeed! = +Denounce ([numberOfTurns] turns) = +We will remember this. = +Unforgivable = +Enemy = +Competitor = +Neutral = +Favorable = +Friend = +Ally = +Provides [amountOfCulture] culture at [30] Influence = +Provides 3 food in capital and 1 food in other cities at 30 Influence = +Provides 3 happiness at 30 Influence = +Provides land units every 20 turns at 30 Influence = +Gift [giftAmount] gold (+[influenceAmount] influence) = +Relationship changes in another [turnsToRelationshipChange] turns = +You declared war on us! = +Your warmongering ways are unacceptable to us. = +You have captured our cities! = +We applaud your liberation of our conquered cities! = +Years of peace have strengthened our relations. = +Our mutual military struggle brings us closer together. = +We have signed a public declaration of friendship = +You have declared friendship with our enemies! = +You have declared friendship with our allies = +Our open borders have brought us closer together. = +Your so-called 'friendship' is worth nothing. = +You have publicly denounced us! = +You have denounced our allies = +You have denounced our enemies = +Demands = +Please don't settle new cities near us. = +Very well, we shall look for new lands to settle. = +We shall do as we please. = +You betrayed your promise to not settle cities near us = +You fulfilled your promise to stop settling cities near us! = +You refused to stop settling cities near us = +We noticed your new city near our borders, despite your promise. This will have....implications. = +Your arrogant demands are in bad taste = +Your use of nuclear weapons is disgusting! = +Cultured = +Maritime = +Mercantile = +Militaristic = +Type: = +Influence: = +Reach 30 for friendship. = +Reach highest influence above 60 for alliance. = +Ally: = +Trade = +Offer trade = +Retract offer = +What do you have in mind? = +Our items = +Our trade offer = +[otherCiv]'s trade offer = +[otherCiv]'s items = +Pleasure doing business with you! = +I think not. = +That is acceptable. = +Accept = +Keep going = +There's nothing on the table = +Peace Treaty = +Agreements = +Open Borders = +Gold per turn = +Cities = +Technologies = +Declarations of war = +Introduction to [nation] = +Declare war on [nation] = +Luxury resources = +Strategic resources = +replaces = +[resourceName] not required = +Lost ability = +National ability = # Nations -Babylon = Babylon -Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster = Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster -Nebuchadnezzar II = Nebuchadnezzar II -Greece = Greece -Alexander = Alexander -City-State Influence degrades at half and recovers at twice the normal rate = City-State Influence degrades at half and recovers at twice the normal rate -China = China -Wu Zetian = Wu Zetian -Great general provides double combat bonus, and spawns 50% faster = Great general provides double combat bonus, and spawns 50% faster -Egypt = Egypt -Ramesses II = Ramesses II -+20% production towards Wonder construction = +20% production towards Wonder construction -England = England -Elizabeth = Elizabeth -+2 movement for all naval units = +2 movement for all naval units -France = France -Napoleon = Napoleon -+2 Culture per turn from cities before discovering Steam Power = +2 Culture per turn from cities before discovering Steam Power -Russia = Russia -Catherine = Catherine -Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity = Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity -Rome = Rome -Augustus Caesar = Augustus Caesar -+25% Production towards any buildings that already exist in the Capital = +25% Production towards any buildings that already exist in the Capital -Arabia = Arabia -Harun al-Rashid = Harun al-Rashid -+1 Gold from each Trade Route, Oil resources provide double quantity = +1 Gold from each Trade Route, Oil resources provide double quantity -America = America -George Washington = George Washington -All land military units have +1 sight, 50% discount when purchasing tiles = All land military units have +1 sight, 50% discount when purchasing tiles -Japan = Japan -Oda Nobunaga = Oda Nobunaga -Units fight as though they were at full strength even when damaged = Units fight as though they were at full strength even when damaged -Germany = Germany -Otto von Bismark = Otto von Bismark -67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. = 67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. -India = India -Gandhi = Gandhi -Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. = Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. -The Ottomans = The Ottomans -Suleiman I = Suleiman I -Pay only one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units. = Pay only one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units. -Korea = Korea -Sejong = Sejong -+2 Science for all specialists and Great Person tile improvements = +2 Science for all specialists and Great Person tile improvements -Iroquois = Iroquois -Hiawatha = Hiawatha -All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. -Persia = Persia -Darius I = Darius I -Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength = Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength -Polynesia = Polynesia -Kamehameha I = Kamehameha I -Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. = Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. -Siam = Siam -Ramkhamhaeng = Ramkhamhaeng -Food and Culture from Friendly City-States are increased by 50% = Food and Culture from Friendly City-States are increased by 50% -Songhai = Songhai -Askia = Askia -Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. = Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. +Babylon = +Receive free Great Scientist when you discover Writing, Earn Great Scientists 50% faster = +Nebuchadnezzar II = +Greece = +Alexander = +City-State Influence degrades at half and recovers at twice the normal rate = +China = +Wu Zetian = +Great general provides double combat bonus, and spawns 50% faster = +Egypt = +Ramesses II = ++20% production towards Wonder construction = +England = +Elizabeth = ++2 movement for all naval units = +France = +Napoleon = ++2 Culture per turn from cities before discovering Steam Power = +Russia = +Catherine = +Strategic Resources provide +1 Production, and Horses, Iron and Uranium Resources provide double quantity = +Rome = +Augustus Caesar = ++25% Production towards any buildings that already exist in the Capital = +Arabia = +Harun al-Rashid = ++1 Gold from each Trade Route, Oil resources provide double quantity = +America = +George Washington = +All land military units have +1 sight, 50% discount when purchasing tiles = +Japan = +Oda Nobunaga = +Units fight as though they were at full strength even when damaged = +Germany = +Otto von Bismark = +67% chance to earn 25 Gold and recruit a Barbarian unit from a conquered encampment, -25% land units maintenance. = +India = +Gandhi = +Unhappiness from number of Cities doubled, Unhappiness from number of Citizens halved. = +The Ottomans = +Suleiman I = +Pay only one third the usual cost for naval unit maintenance. Melee naval units have a 1/3 chance to capture defeated naval units. = +Korea = +Sejong = ++2 Science for all specialists and Great Person tile improvements = +Iroquois = +Hiawatha = +All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = +Persia = +Darius I = +Golden Ages last 50% longer. During a Golden Age, units receive +1 Movement and +10% Strength = +Polynesia = +Kamehameha I = +Can embark and move over Coasts and Oceans immediately. +1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of a Moai. = +Siam = +Ramkhamhaeng = +Food and Culture from Friendly City-States are increased by 50% = +Songhai = +Askia = +Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. = # New game screen -Uniques = Uniques -Promotions = Promotions -Barbarians = Barbarians -Load copied data = Load copied data -Could not load game from clipboard! = Could not load game from clipboard! -Start game! = Start game! -Map options = Map options -Game options = Game options -Map type = Map type -Generated = Generated -Existing = Existing -Map generation type = Map generation type -Number of city-states = Number of city-states -One City Challenge = One City Challenge -No barbarians = No barbarians -No ancient ruins = No ancient ruins -Victory conditions = Victory conditions -Scientific = Scientific -Domination = Domination -Cultural = Cultural -HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! -Online Multiplayer = Online Multiplayer -World size = World size -Tiny = Tiny -Small = Small -Medium = Medium -Large = Large -Huge = Huge -Difficulty = Difficulty -Settler = Settler -Chieftain = Chieftain -Warlord = Warlord -Prince = Prince -King = King -Emperor = Emperor -Immortal = Immortal -Deity = Deity -AI = AI -Remove = Remove -Random = Random -Human = Human -Hotseat = Hotseat -User ID = User ID -Click to copy = Click to copy -Username = Username -Multiplayer = Multiplayer -Could not download game! = Could not download game! -Could not upload game! = Could not upload game! -Join Game = Join Game -Invalid game ID! = Invalid game ID! -Copy User ID = Copy User ID -Copy Game ID = Copy Game ID -Set current user = Set current user -Player ID from clipboard = Player ID from clipboard -To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. -You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. -Once you've created your game, enter this screen again to copy the Game ID and send it to the other players. = Once you've created your game, enter this screen again to copy the Game ID and send it to the other players. -Players can enter your game by copying the game ID to the clipboard, and clicking on the Join Game button = Players can enter your game by copying the game ID to the clipboard, and clicking on the Join Game button -Game Speed = Game Speed -Quick = Quick -Standard = Standard -Epic = Epic -Marathon = Marathon -Starting Era = Starting Era -It looks like we can't make a map with the parameters you requested! = It looks like we can't make a map with the parameters you requested! -Maybe you put too many players into too small a map? = Maybe you put too many players into too small a map? -No human players selected! = No human players selected! -Current saves = Current saves -Show autosaves = Show autosaves -Saved game name = Saved game name -Copy to clipboard = Copy to clipboard -Copy saved game to clipboard = Copy saved game to clipboard -Could not load game = Could not load game -Load [saveFileName] = Load [saveFileName] -Delete save = Delete save -Saved at = Saved at -Load map = Load map -Are you sure you want to delete this map? = Are you sure you want to delete this map? -Upload map = Upload map -Could not upload map! = Could not upload map! -Map uploaded successfully! = Map uploaded successfully! +Uniques = +Promotions = +Barbarians = +Load copied data = +Could not load game from clipboard! = +Start game! = +Map options = +Game options = +Map type = +Generated = +Existing = +Map generation type = +Number of city-states = +One City Challenge = +No barbarians = +No ancient ruins = +Victory conditions = +Scientific = +Domination = +Cultural = +HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = +Online Multiplayer = +World size = +Tiny = +Small = +Medium = +Large = +Huge = +Difficulty = +Settler = +Chieftain = +Warlord = +Prince = +King = +Emperor = +Immortal = +Deity = +AI = +Remove = +Random = +Human = +Hotseat = +User ID = +Click to copy = +Username = +Multiplayer = +Could not download game! = +Could not upload game! = +Join Game = +Invalid game ID! = +Copy User ID = +Copy Game ID = +Set current user = +Player ID from clipboard = +To create a multiplayer game, check the 'multiplayer' toggle in the New Game screen, and for each human player insert that player's user ID. = +You can assign your own user ID there easily, and other players can copy their user IDs here and send them to you for you to include them in the game. = +Once you've created your game, enter this screen again to copy the Game ID and send it to the other players. = +Players can enter your game by copying the game ID to the clipboard, and clicking on the Join Game button = +Game Speed = +Quick = +Standard = +Epic = +Marathon = +Starting Era = +It looks like we can't make a map with the parameters you requested! = +Maybe you put too many players into too small a map? = +No human players selected! = +Current saves = +Show autosaves = +Saved game name = +Copy to clipboard = +Copy saved game to clipboard = +Could not load game = +Load [saveFileName] = +Delete save = +Saved at = +Load map = +Are you sure you want to delete this map? = +Upload map = +Could not upload map! = +Map uploaded successfully! = # Options -Options = Options -Display options = Display options -Turns between autosaves = Turns between autosaves -Sound effects volume = Sound effects volume -Music volume = Music volume -Download music = Download music -Downloading... = Downloading... -Could not download music! = Could not download music! -Show = Show -Hide = Hide -Show worked tiles = Show worked tiles -Show resources and improvements = Show resources and improvements -Check for idle units = Check for idle units -Move units with a single tap = Move units with a single tap -Show tutorials = Show tutorials -Auto-assign city production = Auto-assign city production -Auto-build roads = Auto-build roads -Show minimap = Show minimap -Show pixel units = Show pixel units -Show pixel improvements = Show pixel improvements -Enable nuclear weapons = Enable nuclear weapons -Fontset = Fontset +Options = +Display options = +Turns between autosaves = +Sound effects volume = +Music volume = +Download music = +Downloading... = +Could not download music! = +Show = +Hide = +Show worked tiles = +Show resources and improvements = +Check for idle units = +Move units with a single tap = +Show tutorials = +Auto-assign city production = +Auto-build roads = +Show minimap = +Show pixel units = +Show pixel improvements = +Enable nuclear weapons = +Fontset = # Notifications -Research of [technologyName] has completed! = Research of [technologyName] has completed! -You have entered a golden age! = You have entered a golden age! -[resourceName] revealed near [cityName] = [resourceName] revealed near [cityName] -A [greatPerson] has been born in [cityName]! = A [greatPerson] has been born in [cityName]! -We have encountered [civName]! = We have encountered [civName]! -Cannot provide unit upkeep for [unitName] - unit has been disbanded! = Cannot provide unit upkeep for [unitName] - unit has been disbanded! -[cityName] has grown! = [cityName] has grown! -[cityName] has been founded! = [cityName] has been founded! -[cityName] is starving! = [cityName] is starving! -[construction] has been built in [cityName] = [construction] has been built in [cityName] -[wonder] has been built in a faraway land = [wonder] has been built in a faraway land -Work has started on [construction] = Work has started on [construction] -[cityName] cannot continue work on [construction] = [cityName] cannot continue work on [construction] -[cityname] has expanded its borders! = [cityname] has expanded its borders! -Your Golden Age has ended. = Your Golden Age has ended. -[cityName] has been razed to the ground! = [cityName] has been razed to the ground! -We have conquered the city of [cityname]! = We have conquered the city of [cityname]! -An enemy [unit] has attacked [cityname] = An enemy [unit] has attacked [cityname] -An enemy [unit] has attacked our [ourUnit] = An enemy [unit] has attacked our [ourUnit] -Enemy city [cityName] has attacked our [ourUnit] = Enemy city [cityName] has attacked our [ourUnit] -An enemy [unit] has captured [cityname] = An enemy [unit] has captured [cityname] -An enemy [unit] has captured our [ourUnit] = An enemy [unit] has captured our [ourUnit] -An enemy [unit] has destroyed our [ourUnit] = An enemy [unit] has destroyed our [ourUnit] -An enemy [RangedUnit] has destroyed the defence of [cityname] = An enemy [RangedUnit] has destroyed the defence of [cityname] -Enemy city [cityName] has destroyed our [ourUnit] = Enemy city [cityName] has destroyed our [ourUnit] -An enemy [unit] was destroyed while attacking [cityname] = An enemy [unit] was destroyed while attacking [cityname] -An enemy [unit] was destroyed while attacking our [ourUnit] = An enemy [unit] was destroyed while attacking our [ourUnit] -Our [attackerName] was destroyed by an intercepting [interceptorName] = Our [attackerName] was destroyed by an intercepting [interceptorName] -Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Our [interceptorName] intercepted and destroyed an enemy [attackerName] -Our [$attackerName] was attacked by an intercepting [$interceptorName] = Our [$attackerName] was attacked by an intercepting [$interceptorName] -Our [$interceptorName] intercepted and attacked an enemy [$attackerName] = Our [$interceptorName] intercepted and attacked an enemy [$attackerName] -An enemy [unit] was spotted near our territory = An enemy [unit] was spotted near our territory -An enemy [unit] was spotted in our territory = An enemy [unit] was spotted in our territory -[amount] enemy units were spotted near our territory = [amount] enemy units were spotted near our territory -[amount] enemy units were spotted in our territory = [amount] enemy units were spotted in our territory -The civilization of [civName] has been destroyed! = The civilization of [civName] has been destroyed! -The City-State of [name] has been destroyed! = The City-State of [name] has been destroyed! -We have captured a barbarian encampment and recovered [goldAmount] gold! = We have captured a barbarian encampment and recovered [goldAmount] gold! -A barbarian [unitType] has joined us! = A barbarian [unitType] has joined us! -We have found survivors in the ruins - population added to [cityName] = We have found survivors in the ruins - population added to [cityName] -We have discovered the lost technology of [techName] in the ruins! = We have discovered the lost technology of [techName] in the ruins! -A [unitName] has joined us! = A [unitName] has joined us! -An ancient tribe trains our [unitName] in their ways of combat! = An ancient tribe trains our [unitName] in their ways of combat! -We have found a stash of [amount] gold in the ruins! = We have found a stash of [amount] gold in the ruins! -[unit] finished exploring. = [unit] finished exploring. -[unit] has no work to do. = [unit] has no work to do. -You're losing control of [name]. = You're losing control of [name]. -You and [name] are no longer friends! = You and [name] are no longer friends! -Your alliance with [name] is faltering. = Your alliance with [name] is faltering. -You and [name] are no longer allies! = You and [name] are no longer allies! -[civName] gave us a [unitName] as gift near [cityName]! = [civName] gave us a [unitName] as gift near [cityName]! -[civName] has denounced us! = [civName] has denounced us! -[cityName] has been connected to your capital! = [cityName] has been connected to your capital! -[cityName] has been disconnected from your capital! = [cityName] has been disconnected from your capital! -[civName] has accepted your trade request = [civName] has accepted your trade request -[civName] has denied your trade request = [civName] has denied your trade request -[tradeOffer] from [otherCivName] has ended = [tradeOffer] from [otherCivName] has ended -[tradeOffer] to [otherCivName] has ended = [tradeOffer] to [otherCivName] has ended -One of our trades with [nation] has ended = One of our trades with [nation] has ended -One of our trades with [nation] has been cut short = One of our trades with [nation] has been cut short -[nation] agreed to stop settling cities near us! = [nation] agreed to stop settling cities near us! -[nation] refused to stop settling cities near us! = [nation] refused to stop settling cities near us! -We have allied with [nation]. = We have allied with [nation]. -We have lost alliance with [nation]. = We have lost alliance with [nation]. +Research of [technologyName] has completed! = +You have entered a golden age! = +[resourceName] revealed near [cityName] = +A [greatPerson] has been born in [cityName]! = +We have encountered [civName]! = +Cannot provide unit upkeep for [unitName] - unit has been disbanded! = +[cityName] has grown! = +[cityName] has been founded! = +[cityName] is starving! = +[construction] has been built in [cityName] = +[wonder] has been built in a faraway land = +Work has started on [construction] = +[cityName] cannot continue work on [construction] = +[cityname] has expanded its borders! = +Your Golden Age has ended. = +[cityName] has been razed to the ground! = +We have conquered the city of [cityname]! = +An enemy [unit] has attacked [cityname] = +An enemy [unit] has attacked our [ourUnit] = +Enemy city [cityName] has attacked our [ourUnit] = +An enemy [unit] has captured [cityname] = +An enemy [unit] has captured our [ourUnit] = +An enemy [unit] has destroyed our [ourUnit] = +An enemy [RangedUnit] has destroyed the defence of [cityname] = +Enemy city [cityName] has destroyed our [ourUnit] = +An enemy [unit] was destroyed while attacking [cityname] = +An enemy [unit] was destroyed while attacking our [ourUnit] = +Our [attackerName] was destroyed by an intercepting [interceptorName] = +Our [interceptorName] intercepted and destroyed an enemy [attackerName] = +Our [$attackerName] was attacked by an intercepting [$interceptorName] = +Our [$interceptorName] intercepted and attacked an enemy [$attackerName] = +An enemy [unit] was spotted near our territory = +An enemy [unit] was spotted in our territory = +[amount] enemy units were spotted near our territory = +[amount] enemy units were spotted in our territory = +The civilization of [civName] has been destroyed! = +The City-State of [name] has been destroyed! = +We have captured a barbarian encampment and recovered [goldAmount] gold! = +A barbarian [unitType] has joined us! = +We have found survivors in the ruins - population added to [cityName] = +We have discovered the lost technology of [techName] in the ruins! = +A [unitName] has joined us! = +An ancient tribe trains our [unitName] in their ways of combat! = +We have found a stash of [amount] gold in the ruins! = +[unit] finished exploring. = +[unit] has no work to do. = +You're losing control of [name]. = +You and [name] are no longer friends! = +Your alliance with [name] is faltering. = +You and [name] are no longer allies! = +[civName] gave us a [unitName] as gift near [cityName]! = +[civName] has denounced us! = +[cityName] has been connected to your capital! = +[cityName] has been disconnected from your capital! = +[civName] has accepted your trade request = +[civName] has denied your trade request = +[tradeOffer] from [otherCivName] has ended = +[tradeOffer] to [otherCivName] has ended = +One of our trades with [nation] has ended = +One of our trades with [nation] has been cut short = +[nation] agreed to stop settling cities near us! = +[nation] refused to stop settling cities near us! = +We have allied with [nation]. = +We have lost alliance with [nation]. = # World Screen UI -Working... = Working... -Waiting for other players... = Waiting for other players... -in = in -Next turn = Next turn -Turn = Turn -turns = turns -turn = turn -Next unit = Next unit -Pick a policy = Pick a policy -Movement = Movement -Strength = Strength -Ranged strength = Ranged strength -Bombard strength = Bombard strength -Range = Range -Move unit = Move unit -Stop movement = Stop movement -Construct improvement = Construct improvement -Automate = Automate -Stop automation = Stop automation -Construct road = Construct road -Fortify = Fortify -Fortification = Fortification -Sleep = Sleep -Moving = Moving -Set up = Set up -Upgrade to [unitType] ([goldCost] gold) = Upgrade to [unitType] ([goldCost] gold) -Found city = Found city -Promote = Promote -Health = Health -Disband unit = Disband unit -Explore = Explore -Stop exploration = Stop exploration -Pillage = Pillage -Do you really want to disband this unit? = Do you really want to disband this unit? -Disband this unit for [goldAmount] gold? = Disband this unit for [goldAmount] gold? -Create [improvement] = Create [improvement] -Start Golden Age = Start Golden Age -Yes = Yes -No = No -Acquire = Acquire -Gold = Gold -Science = Science -Happiness = Happiness -Production = Production -Culture = Culture -Food = Food -GOLDEN AGE = GOLDEN AGE -Golden Age = Golden Age -[year] BC = [year] BC -[year] AD = [year] AD -Civilopedia = Civilopedia -Start new game = Start new game -Save game = Save game -Load game = Load game -Victory status = Victory status -Social policies = Social policies -Community = Community -Close = Close +Working... = +Waiting for other players... = +in = +Next turn = +Turn = +turns = +turn = +Next unit = +Pick a policy = +Movement = +Strength = +Ranged strength = +Bombard strength = +Range = +Move unit = +Stop movement = +Construct improvement = +Automate = +Stop automation = +Construct road = +Fortify = +Fortification = +Sleep = +Moving = +Set up = +Upgrade to [unitType] ([goldCost] gold) = +Found city = +Promote = +Health = +Disband unit = +Explore = +Stop exploration = +Pillage = +Do you really want to disband this unit? = +Disband this unit for [goldAmount] gold? = +Create [improvement] = +Start Golden Age = +Yes = +No = +Acquire = +Gold = +Science = +Happiness = +Production = +Culture = +Food = +GOLDEN AGE = +Golden Age = +[year] BC = +[year] AD = +Civilopedia = +Start new game = +Save game = +Load game = +Victory status = +Social policies = +Community = +Close = # City screen -Exit city = Exit city -Raze city = Raze city -Stop razing city = Stop razing city -Buy for [amount] gold = Buy for [amount] gold -Buy = Buy -Would you like to purchase [constructionName] for [buildingGoldCost] gold? = Would you like to purchase [constructionName] for [buildingGoldCost] gold? -Maintenance cost = Maintenance cost -Pick construction = Pick construction -Pick improvement = Pick improvement -Provides [resource] = Provides [resource] -Replaces [improvement] = Replaces [improvement] -Pick now! = Pick now! -Build [building] = Build [building] -Train [unit] = Train [unit] -Produce [thingToProduce] = Produce [thingToProduce] -Nothing = Nothing -Annex city = Annex city -Specialist Buildings = Specialist Buildings -Specialist Allocation = Specialist Allocation -Specialists = Specialists -Food eaten = Food eaten -Growth bonus = Growth bonus -Unassigned population = Unassigned population -[turnsToExpansion] turns to expansion = [turnsToExpansion] turns to expansion -Stopped expansion = Stopped expansion -[turnsToPopulation] turns to new population = [turnsToPopulation] turns to new population -Food converts to production = Food converts to production -[turnsToStarvation] turns to lose population = [turnsToStarvation] turns to lose population -Stopped population growth = Stopped population growth -In resistance for another [numberOfTurns] turns = In resistance for another [numberOfTurns] turns -Sell for [sellAmount] gold = Sell for [sellAmount] gold -Are you sure you want to sell this [building]? = Are you sure you want to sell this [building]? -[greatPerson] points = [greatPerson] points -Great person points = Great person points -Current points = Current points -Points per turn = Points per turn -Convert production to gold at a rate of 4 to 1 = Convert production to gold at a rate of 4 to 1 -Convert production to science at a rate of 4 to 1 = Convert production to science at a rate of 4 to 1 -The city will not produce anything. = The city will not produce anything. +Exit city = +Raze city = +Stop razing city = +Buy for [amount] gold = +Buy = +Would you like to purchase [constructionName] for [buildingGoldCost] gold? = +Maintenance cost = +Pick construction = +Pick improvement = +Provides [resource] = +Replaces [improvement] = +Pick now! = +Build [building] = +Train [unit] = +Produce [thingToProduce] = +Nothing = +Annex city = +Specialist Buildings = +Specialist Allocation = +Specialists = +Food eaten = +Growth bonus = +Unassigned population = +[turnsToExpansion] turns to expansion = +Stopped expansion = +[turnsToPopulation] turns to new population = +Food converts to production = +[turnsToStarvation] turns to lose population = +Stopped population growth = +In resistance for another [numberOfTurns] turns = +Sell for [sellAmount] gold = +Are you sure you want to sell this [building]? = +[greatPerson] points = +Great person points = +Current points = +Points per turn = +Convert production to gold at a rate of 4 to 1 = +Convert production to science at a rate of 4 to 1 = +The city will not produce anything. = # Technology UI -Pick a tech = Pick a tech -Pick a free tech = Pick a free tech -Research [technology] = Research [technology] -Pick [technology] as free tech = Pick [technology] as free tech -Units enabled = Units enabled -Buildings enabled = Buildings enabled -Wonder = Wonder -National Wonder = National Wonder -National Wonders = National Wonders -Wonders enabled = Wonders enabled -Tile improvements enabled = Tile improvements enabled -Reveals [resource] on the map = Reveals [resource] on the map -XP for new units = XP for new units -provide = provide -provides = provides -City strength = City strength -City health = City health -Occupied! = Occupied! -Attack = Attack -Bombard = Bombard -NUKE = NUKE -Captured! = Captured! -defence vs ranged = defence vs ranged -[percentage] to unit defence = [percentage] to unit defence -Attacker Bonus = Attacker Bonus -Landing = Landing -Flanking = Flanking -vs [unitType] = vs [unitType] -Terrain = Terrain -Discover Technology = Discover Technology -Conduct Trade Mission = Conduct Trade Mission -Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! -Hurry Wonder = Hurry Wonder -Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Your citizens have been happy with your rule for so long that the empire enters a Golden Age! -You have entered the [newEra]! = You have entered the [newEra]! -[policyBranch] policy branch unlocked! = [policyBranch] policy branch unlocked! -Overview = Overview -Total = Total -Stats = Stats -Policies = Policies -Base happiness = Base happiness -Occupied City = Occupied City -Buildings = Buildings -Wonders = Wonders -Base values = Base values -Bonuses = Bonuses -Final = Final -Other = Other -Population = Population -City States = City States -Tile yields = Tile yields -Trade routes = Trade routes -Maintenance = Maintenance -Transportation upkeep = Transportation upkeep -Unit upkeep = Unit upkeep -Trades = Trades -Units = Units -Name = Name -Closest city = Closest city -Action = Action -Defeated = Defeated -Tiles = Tiles +Pick a tech = +Pick a free tech = +Research [technology] = +Pick [technology] as free tech = +Units enabled = +Buildings enabled = +Wonder = +National Wonder = +National Wonders = +Wonders enabled = +Tile improvements enabled = +Reveals [resource] on the map = +XP for new units = +provide = +provides = +City strength = +City health = +Occupied! = +Attack = +Bombard = +NUKE = +Captured! = +defence vs ranged = +[percentage] to unit defence = +Attacker Bonus = +Landing = +Flanking = +vs [unitType] = +Terrain = +Discover Technology = +Conduct Trade Mission = +Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = +Hurry Wonder = +Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = +You have entered the [newEra]! = +[policyBranch] policy branch unlocked! = +Overview = +Total = +Stats = +Policies = +Base happiness = +Occupied City = +Buildings = +Wonders = +Base values = +Bonuses = +Final = +Other = +Population = +City States = +Tile yields = +Trade routes = +Maintenance = +Transportation upkeep = +Unit upkeep = +Trades = +Units = +Name = +Closest city = +Action = +Defeated = +Tiles = #Victory -Science victory = Science victory -Cultural victory = Cultural victory -Conquest victory = Conquest victory -Complete all the spaceship parts\n to win! = Complete all the spaceship parts\n to win! -Complete 4 policy branches\n to win! = Complete 4 policy branches\n to win! -Destroy all enemies\n to win! = Destroy all enemies\n to win! -You have won a scientific victory! = You have won a scientific victory! -You have won a cultural victory! = You have won a cultural victory! -You have won a domination victory! = You have won a domination victory! -You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. -The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! -You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! -You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! -One more turn...! = One more turn...! -Built Apollo Program = Built Apollo Program -Destroy [civName] = Destroy [civName] -Our status = Our status -Global status = Global status -Spaceship parts remaining = Spaceship parts remaining -Branches completed = Branches completed -Undefeated civs = Undefeated civs -What would you like to do with the city? = What would you like to do with the city? -Annex = Annex -Annexed cities become part of your regular empire. = Annexed cities become part of your regular empire. -Their citizens generate 2x the unhappiness, unless you build a courthouse. = Their citizens generate 2x the unhappiness, unless you build a courthouse. -Puppet = Puppet -Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. -You have no control over the the production of puppeted cities. = You have no control over the the production of puppeted cities. -Puppeted cities also generate 25% less Gold and Science. = Puppeted cities also generate 25% less Gold and Science. -A puppeted city can be annexed at any time. = A puppeted city can be annexed at any time. -Liberate = Liberate -Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = Liberating a city returns it to its original owner, giving you a massive relationship boost with them! -Raze = Raze -Razing the city annexes it, and starts razing the city to the ground. = Razing the city annexes it, and starts razing the city to the ground. -The population will gradually dwindle until the city is destroyed. = The population will gradually dwindle until the city is destroyed. -Destroy = Destroy -Destroying the city instantly razes the city to the ground. = Destroying the city instantly razes the city to the ground. -Remove your troops in our border immediately! = Remove your troops in our border immediately! -Sorry. = Sorry. -Never! = Never! -Basics = Basics -Resources = Resources -Terrains = Terrains -Tile Improvements = Tile Improvements -Unique to [civName], replaces [unitName] = Unique to [civName], replaces [unitName] -Tutorials = Tutorials -Cost = Cost -May contain [listOfResources] = May contain [listOfResources] -Upgrades to [upgradedUnit] = Upgrades to [upgradedUnit] -Obsolete with [obsoleteTech] = Obsolete with [obsoleteTech] -Occurs on [listOfTerrains] = Occurs on [listOfTerrains] -Can be found on = Can be found on -Improved by [improvement] = Improved by [improvement] -Bonus stats for improvement: = Bonus stats for improvement: -Can be built on = Can be built on -Defence bonus = Defence bonus -Movement cost = Movement cost -Rough Terrain = Rough Terrain - for = for -Missing translations: = Missing translations: -Version = Version -Resolution = Resolution -Tileset = Tileset -Map editor = Map editor -Language = Language -Terrains & Resources = Terrains & Resources -Improvements = Improvements -Clear current map = Clear current map -Save map = Save map -Download map = Download map -Exit map editor = Exit map editor -[nation] starting location = [nation] starting location -Clear terrain features = Clear terrain features -Clear improvements = Clear improvements -Clear resource = Clear resource -Requires = Requires +Science victory = +Cultural victory = +Conquest victory = +Complete all the spaceship parts\n to win! = +Complete 4 policy branches\n to win! = +Destroy all enemies\n to win! = +You have won a scientific victory! = +You have won a cultural victory! = +You have won a domination victory! = +You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = +The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = +You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = +You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = +One more turn...! = +Built Apollo Program = +Destroy [civName] = +Our status = +Global status = +Spaceship parts remaining = +Branches completed = +Undefeated civs = +What would you like to do with the city? = +Annex = +Annexed cities become part of your regular empire. = +Their citizens generate 2x the unhappiness, unless you build a courthouse. = +Puppet = +Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = +You have no control over the the production of puppeted cities. = +Puppeted cities also generate 25% less Gold and Science. = +A puppeted city can be annexed at any time. = +Liberate = +Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = +Raze = +Razing the city annexes it, and starts razing the city to the ground. = +The population will gradually dwindle until the city is destroyed. = +Destroy = +Destroying the city instantly razes the city to the ground. = +Remove your troops in our border immediately! = +Sorry. = +Never! = +Basics = +Resources = +Terrains = +Tile Improvements = +Unique to [civName], replaces [unitName] = +Tutorials = +Cost = +May contain [listOfResources] = +Upgrades to [upgradedUnit] = +Obsolete with [obsoleteTech] = +Occurs on [listOfTerrains] = +Can be found on = +Improved by [improvement] = +Bonus stats for improvement: = +Can be built on = +Defence bonus = +Movement cost = +Rough Terrain = + for = +Missing translations: = +Version = +Resolution = +Tileset = +Map editor = +Language = +Terrains & Resources = +Improvements = +Clear current map = +Save map = +Download map = +Exit map editor = +[nation] starting location = +Clear terrain features = +Clear improvements = +Clear resource = +Requires = # Policies -Adopt policy = Adopt policy -Adopt free policy = Adopt free policy -Unlocked at = Unlocked at -Tradition = Tradition -+3 culture in capital and increased rate of border expansion = +3 culture in capital and increased rate of border expansion -Aristocracy = Aristocracy -+15% production when constructing wonders, +1 happiness for every 10 citizens in a city = +15% production when constructing wonders, +1 happiness for every 10 citizens in a city -Legalism = Legalism -Immediately creates a cheapest available cultural building in each of your first 4 cities for free = Immediately creates a cheapest available cultural building in each of your first 4 cities for free -Oligarchy = Oligarchy -Units in cities cost no Maintenance, garrisoned city +50% attacking strength = Units in cities cost no Maintenance, garrisoned city +50% attacking strength -Landed Elite = Landed Elite -+10% food growth and +2 food in capital = +10% food growth and +2 food in capital -Monarchy = Monarchy -+1 gold and -1 unhappiness for every 2 citizens in capital = +1 gold and -1 unhappiness for every 2 citizens in capital -Tradition Complete = Tradition Complete -+15% growth and +2 food in all cities = +15% growth and +2 food in all cities -Liberty = Liberty -+1 culture in every city = +1 culture in every city -Collective Rule = Collective Rule -Training of settlers increased +50% in capital, receive a new settler near the capital = Training of settlers increased +50% in capital, receive a new settler near the capital -Citizenship = Citizenship -Tile improvement speed +25%, receive a free worker near the capital = Tile improvement speed +25%, receive a free worker near the capital -Republic = Republic -+1 construction in every city, +5% construction when constructing buildings = +1 construction in every city, +5% construction when constructing buildings -Representation = Representation -Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. = Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. -Meritocracy = Meritocracy -+1 happiness for every city connected to capital, -5% unhappiness from citizens = +1 happiness for every city connected to capital, -5% unhappiness from citizens -Liberty Complete = Liberty Complete -Free Great Person of choice near capital = Free Great Person of choice near capital -Honor = Honor -+25% bonus vs Barbarians; gain Culture when you kill a barbarian unit = +25% bonus vs Barbarians; gain Culture when you kill a barbarian unit -Warrior Code = Warrior Code -+20% production when training melee units = +20% production when training melee units -Discipline = Discipline -+15% combat strength for melee units which have another military unit in an adjacent tile = +15% combat strength for melee units which have another military unit in an adjacent tile -Military Tradition = Military Tradition -Military units gain 50% more Experience from combat = Military units gain 50% more Experience from combat -Military Caste = Military Caste -Each city with a garrison increases happiness by 1 and culture by 2 = Each city with a garrison increases happiness by 1 and culture by 2 -Professional Army = Professional Army -Honor Complete = Honor Complete -Gain gold for each unit killed = Gain gold for each unit killed -Piety = Piety -Building time of culture buildings reduced by 15% = Building time of culture buildings reduced by 15% -Organized Religion = Organized Religion -+1 happiness for each monument, temple and monastery = +1 happiness for each monument, temple and monastery -Mandate Of Heaven = Mandate Of Heaven -50% of excess happiness added to culture towards policies = 50% of excess happiness added to culture towards policies -Theocracy = Theocracy -Temples give +10% gold = Temples give +10% gold -Reformation = Reformation -+33% culture in all cities with a world wonder, immediately enter a golden age = +33% culture in all cities with a world wonder, immediately enter a golden age -Free Religion = Free Religion -+1 culture for each monument, temple and monastery. Gain a free policy. = +1 culture for each monument, temple and monastery. Gain a free policy. -Piety Complete = Piety Complete -Reduce culture cost of future policies by 10% = Reduce culture cost of future policies by 10% -Commerce = Commerce -+25% gold in capital = +25% gold in capital -Trade Unions = Trade Unions -Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes = Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes -Mercantilism = Mercantilism --25% to purchasing items in cities = -25% to purchasing items in cities -Entrepreneurship = Entrepreneurship -Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange. = Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange. -Patronage = Patronage -Cost of purchasing culture buildings reduced by 50% = Cost of purchasing culture buildings reduced by 50% -Protectionism = Protectionism -+1 happiness from each luxury resource = +1 happiness from each luxury resource -Commerce Complete = Commerce Complete -+1 gold from every trading post, double gold from Great Merchant trade missions = +1 gold from every trading post, double gold from Great Merchant trade missions -Rationalism = Rationalism -Production to science conversion in cities increased by 33% = Production to science conversion in cities increased by 33% -Secularism = Secularism -+2 science from every specialist = +2 science from every specialist -Humanism = Humanism -+1 happiness from every university, observatory and public school = +1 happiness from every university, observatory and public school -Free Thought = Free Thought -+1 science from every trading post, +17% science from universities = +1 science from every trading post, +17% science from universities -Sovereignty = Sovereignty -+15% science while empire is happy = +15% science while empire is happy -Scientific Revolution = Scientific Revolution -Gain 2 free technologies = Gain 2 free technologies -Rationalism Complete = Rationalism Complete -+1 gold from all science buildings = +1 gold from all science buildings -Freedom = Freedom -+25% great people rate = +25% great people rate -Constitution = Constitution -+2 culture from each wonder = +2 culture from each wonder -Universal Suffrage = Universal Suffrage -+1 production per 5 population = +1 production per 5 population -Civil Society = Civil Society --50% food consumption by specialists = -50% food consumption by specialists -Free Speech = Free Speech -+1 culture for every 2 citizens = +1 culture for every 2 citizens -Democracy = Democracy -Specialists produce half normal unhappiness = Specialists produce half normal unhappiness -Freedom Complete = Freedom Complete -Tile yield from great improvement +100%, golden ages increase by 50% = Tile yield from great improvement +100%, golden ages increase by 50% -Autocracy = Autocracy --33% unit upkeep costs = -33% unit upkeep costs -Populism = Populism -Wounded military units deal +25% damage = Wounded military units deal +25% damage -Militarism = Militarism -Gold cost of purchasing units -33% = Gold cost of purchasing units -33% -Fascism = Fascism -Quantity of strategic resources produced by the empire increased by 100% = Quantity of strategic resources produced by the empire increased by 100% -Police State = Police State -Captured cities retain their previous borders = Captured cities retain their previous borders -Total War = Total War -+15% production when building military units and new military units start with 15 Experience = +15% production when building military units and new military units start with 15 Experience -Autocracy Complete = Autocracy Complete -+1 happiness from each Walls, Castle and Arsenal = +1 happiness from each Walls, Castle and Arsenal +Adopt policy = +Adopt free policy = +Unlocked at = +Tradition = ++3 culture in capital and increased rate of border expansion = +Aristocracy = ++15% production when constructing wonders, +1 happiness for every 10 citizens in a city = +Legalism = +Immediately creates a cheapest available cultural building in each of your first 4 cities for free = +Oligarchy = +Units in cities cost no Maintenance, garrisoned city +50% attacking strength = +Landed Elite = ++10% food growth and +2 food in capital = +Monarchy = ++1 gold and -1 unhappiness for every 2 citizens in capital = +Tradition Complete = ++15% growth and +2 food in all cities = +Liberty = ++1 culture in every city = +Collective Rule = +Training of settlers increased +50% in capital, receive a new settler near the capital = +Citizenship = +Tile improvement speed +25%, receive a free worker near the capital = +Republic = ++1 construction in every city, +5% construction when constructing buildings = +Representation = +Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. = +Meritocracy = ++1 happiness for every city connected to capital, -5% unhappiness from citizens = +Liberty Complete = +Free Great Person of choice near capital = +Honor = ++25% bonus vs Barbarians; gain Culture when you kill a barbarian unit = +Warrior Code = ++20% production when training melee units = +Discipline = ++15% combat strength for melee units which have another military unit in an adjacent tile = +Military Tradition = +Military units gain 50% more Experience from combat = +Military Caste = +Each city with a garrison increases happiness by 1 and culture by 2 = +Professional Army = +Honor Complete = +Gain gold for each unit killed = +Piety = +Building time of culture buildings reduced by 15% = +Organized Religion = ++1 happiness for each monument, temple and monastery = +Mandate Of Heaven = +50% of excess happiness added to culture towards policies = +Theocracy = +Temples give +10% gold = +Reformation = ++33% culture in all cities with a world wonder, immediately enter a golden age = +Free Religion = ++1 culture for each monument, temple and monastery. Gain a free policy. = +Piety Complete = +Reduce culture cost of future policies by 10% = +Commerce = ++25% gold in capital = +Trade Unions = +Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes = +Mercantilism = +-25% to purchasing items in cities = +Entrepreneurship = +Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange. = +Patronage = +Cost of purchasing culture buildings reduced by 50% = +Protectionism = ++1 happiness from each luxury resource = +Commerce Complete = ++1 gold from every trading post, double gold from Great Merchant trade missions = +Rationalism = +Production to science conversion in cities increased by 33% = +Secularism = ++2 science from every specialist = +Humanism = ++1 happiness from every university, observatory and public school = +Free Thought = ++1 science from every trading post, +17% science from universities = +Sovereignty = ++15% science while empire is happy = +Scientific Revolution = +Gain 2 free technologies = +Rationalism Complete = ++1 gold from all science buildings = +Freedom = ++25% great people rate = +Constitution = ++2 culture from each wonder = +Universal Suffrage = ++1 production per 5 population = +Civil Society = +-50% food consumption by specialists = +Free Speech = ++1 culture for every 2 citizens = +Democracy = +Specialists produce half normal unhappiness = +Freedom Complete = +Tile yield from great improvement +100%, golden ages increase by 50% = +Autocracy = +-33% unit upkeep costs = +Populism = +Wounded military units deal +25% damage = +Militarism = +Gold cost of purchasing units -33% = +Fascism = +Quantity of strategic resources produced by the empire increased by 100% = +Police State = +Captured cities retain their previous borders = +Total War = ++15% production when building military units and new military units start with 15 Experience = +Autocracy Complete = ++1 happiness from each Walls, Castle and Arsenal = # Technologies -Agriculture = Agriculture -'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster = 'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster -Pottery = Pottery -'Shall the clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 = 'Shall the clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 -Animal Husbandry = Animal Husbandry -'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 = 'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 -Archery = Archery -'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop = 'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop -Mining = Mining -'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty = 'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty -Sailing = Sailing -'He who commands the sea has command of everything.' - Themistocles = 'He who commands the sea has command of everything.' - Themistocles -Calendar = Calendar -'So teach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 = 'So teach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 -Writing = Writing -'He who destroys a good book kills reason itself.' - John Milton = 'He who destroys a good book kills reason itself.' - John Milton -Trapping = Trapping -'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome = 'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome -The Wheel = The Wheel -'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb = 'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb -Masonry = Masonry -'How happy are those whose walls already rise!' - Virgil = 'How happy are those whose walls already rise!' - Virgil -Bronze Working = Bronze Working -'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer = 'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer -Optics = Optics -'He made an instrument to know if the moon shine at full or no.' - Samuel Butler = 'He made an instrument to know if the moon shine at full or no.' - Samuel Butler -Horseback Riding = Horseback Riding -'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) = 'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) -Mathematics = Mathematics -'Mathematics is the gate and key to the sciences.' - Roger Bacon = 'Mathematics is the gate and key to the sciences.' - Roger Bacon -Construction = Construction -'Three things are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfulyl executed.' - Johann Wolfgang von Goethe = 'Three things are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfulyl executed.' - Johann Wolfgang von Goethe -Philosophy = Philosophy -'There is only one good, knowledge, and one evil, ignorance.' - Socrates = 'There is only one good, knowledge, and one evil, ignorance.' - Socrates -Currency = Currency -'Better is bread with a happy heart than wealth with vexation.' - Amenemope = 'Better is bread with a happy heart than wealth with vexation.' - Amenemope -Engineering = Engineering -'Instrumental or mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci = 'Instrumental or mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci -Iron Working = Iron Working -'Do not wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats = 'Do not wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats -Theology = Theology -'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas = 'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas -Civil Service = Civil Service -'The only thing that saves us from the bureaucracy is it inefficiency' - Eugene McCarthy = 'The only thing that saves us from the bureaucracy is it inefficiency' - Eugene McCarthy -Enables Open Borders agreements = Enables Open Borders agreements -Guilds = Guilds -'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib = 'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib -Physics = Physics -'Measure what is measurable, and make measurable what is not so.' - Galileo Galilei = 'Measure what is measurable, and make measurable what is not so.' - Galileo Galilei -Metal Casting = Metal Casting -'When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib = 'When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib -Steel = Steel -'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man = 'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man -Compass = Compass -'I find the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes = 'I find the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes -Education = Education -'Education is the best provision for old age.' - Aristotle = 'Education is the best provision for old age.' - Aristotle -Chivalry = Chivalry -'Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory = 'Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory -Machinery = Machinery -'The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson = 'The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson -Astronomy = Astronomy -'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer = 'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer -Acoustics = Acoustics -'Their rising all at once was as the sound of thunder heard remote' - Milton = 'Their rising all at once was as the sound of thunder heard remote' - Milton -Banking = Banking -'Happiness: a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau = 'Happiness: a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau -Printing Press = Printing Press -'It is a newspaper's duty to print the news and raise hell.' - The Chicago Times = 'It is a newspaper's duty to print the news and raise hell.' - The Chicago Times -Gunpowder = Gunpowder -'The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel = 'The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel -Navigation = Navigation -'The winds and the waves are always on the side of the ablest navigators.' - Edward Gibbon = 'The winds and the waves are always on the side of the ablest navigators.' - Edward Gibbon -Architecture = Architecture -'Architecture begins where engineering ends.' - Walter Gropius = 'Architecture begins where engineering ends.' - Walter Gropius -Economics = Economics -'Compound interest is the most powerful force in the universe.' - Albert Einstein = 'Compound interest is the most powerful force in the universe.' - Albert Einstein -Metallurgy = Metallurgy -'There never was a good knife made of bad steel.' - Benjamin Franklin = 'There never was a good knife made of bad steel.' - Benjamin Franklin -Chemistry = Chemistry -'Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge = 'Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge -Scientific Theory = Scientific Theory -'Every great advance in science has issued from a new audacity of imagination.' - John Dewey = 'Every great advance in science has issued from a new audacity of imagination.' - John Dewey -Archaeology = Archaeology -'Those who cannot remember the past are condemned to repeat it.' - George Santayana = 'Those who cannot remember the past are condemned to repeat it.' - George Santayana -Industrialization = Industrialization -'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch = 'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch -Rifling = Rifling -'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = 'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee -Military Science = Military Science -'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = 'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton -Fertilizer = Fertilizer -'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt = 'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt -Biology = Biology -'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson = 'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson -Electricity = Electricity -'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne = 'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne -Steam Power = Steam Power -'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = 'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris -Dynamite = Dynamite -'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson = 'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson -Refrigeration = Refrigeration -'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth = 'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth -Replaceable Parts = Replaceable Parts -'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford = 'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford -Radio = Radio -'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen = 'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen -Combustion = Combustion -'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein = 'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein -Plastics = Plastics -'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate = 'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate -Electronics = Electronics -'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = 'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins -Ballistics = Ballistics -'Men, like bullets, go farthest when they are smoothest.' - Jean Paul = 'Men, like bullets, go farthest when they are smoothest.' - Jean Paul -Mass Media = Mass Media -Flight = Flight -'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky = 'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky -'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson = 'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson -Pharmaceuticals = Pharmaceuticals -'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero = 'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero -Radar = Radar -'Vision is the art of seeing things invisible.' - Jonathan Swift = 'Vision is the art of seeing things invisible.' - Jonathan Swift -Atomic Theory = Atomic Theory -'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein = 'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein -Computers = Computers -'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell = 'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell -Mobile Tactics = Mobile Tactics -'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu = 'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu -Combined Arms = Combined Arms -'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises = 'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises -Nuclear Fission = Nuclear Fission -'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer = 'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer -Ecology = Ecology -'Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson = 'Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson -Rocketry = Rocketry -'A good rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 = 'A good rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 -Robotics = Robotics -'1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov = '1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov -Lasers = Lasers -'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 = 'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 -Nanotechnology = Nanotechnology -'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz = 'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz -Satellites = Satellites -'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson = 'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson -Particle Physics = Particle Physics -'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton = 'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton -Future Tech = Future Tech -'I think we agree, the past is over.' - George W. Bush = 'I think we agree, the past is over.' - George W. Bush +Agriculture = +'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster = +Pottery = +'Shall the clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 = +Animal Husbandry = +'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 = +Archery = +'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop = +Mining = +'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty = +Sailing = +'He who commands the sea has command of everything.' - Themistocles = +Calendar = +'So teach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 = +Writing = +'He who destroys a good book kills reason itself.' - John Milton = +Trapping = +'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome = +The Wheel = +'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb = +Masonry = +'How happy are those whose walls already rise!' - Virgil = +Bronze Working = +'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer = +Optics = +'He made an instrument to know if the moon shine at full or no.' - Samuel Butler = +Horseback Riding = +'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) = +Mathematics = +'Mathematics is the gate and key to the sciences.' - Roger Bacon = +Construction = +'Three things are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfulyl executed.' - Johann Wolfgang von Goethe = +Philosophy = +'There is only one good, knowledge, and one evil, ignorance.' - Socrates = +Currency = +'Better is bread with a happy heart than wealth with vexation.' - Amenemope = +Engineering = +'Instrumental or mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci = +Iron Working = +'Do not wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats = +Theology = +'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas = +Civil Service = +'The only thing that saves us from the bureaucracy is it inefficiency' - Eugene McCarthy = +Enables Open Borders agreements = +Guilds = +'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib = +Physics = +'Measure what is measurable, and make measurable what is not so.' - Galileo Galilei = +Metal Casting = +'When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib = +Steel = +'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man = +Compass = +'I find the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes = +Education = +'Education is the best provision for old age.' - Aristotle = +Chivalry = +'Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory = +Machinery = +'The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson = +Astronomy = +'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer = +Acoustics = +'Their rising all at once was as the sound of thunder heard remote' - Milton = +Banking = +'Happiness: a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau = +Printing Press = +'It is a newspaper's duty to print the news and raise hell.' - The Chicago Times = +Gunpowder = +'The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel = +Navigation = +'The winds and the waves are always on the side of the ablest navigators.' - Edward Gibbon = +Architecture = +'Architecture begins where engineering ends.' - Walter Gropius = +Economics = +'Compound interest is the most powerful force in the universe.' - Albert Einstein = +Metallurgy = +'There never was a good knife made of bad steel.' - Benjamin Franklin = +Chemistry = +'Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge = +Scientific Theory = +'Every great advance in science has issued from a new audacity of imagination.' - John Dewey = +Archaeology = +'Those who cannot remember the past are condemned to repeat it.' - George Santayana = +Industrialization = +'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch = +Rifling = +'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = +Military Science = +'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = +Fertilizer = +'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt = +Biology = +'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson = +Electricity = +'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne = +Steam Power = +'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = +Dynamite = +'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson = +Refrigeration = +'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth = +Replaceable Parts = +'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford = +Radio = +'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen = +Combustion = +'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein = +Plastics = +'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate = +Electronics = +'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = +Ballistics = +'Men, like bullets, go farthest when they are smoothest.' - Jean Paul = +Mass Media = +Flight = +'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky = +'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson = +Pharmaceuticals = +'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero = +Radar = +'Vision is the art of seeing things invisible.' - Jonathan Swift = +Atomic Theory = +'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein = +Computers = +'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell = +Mobile Tactics = +'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu = +Combined Arms = +'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises = +Nuclear Fission = +'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer = +Ecology = +'Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson = +Rocketry = +'A good rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 = +Robotics = +'1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov = +Lasers = +'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 = +Nanotechnology = +'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz = +Satellites = +'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson = +Particle Physics = +'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton = +Future Tech = +'I think we agree, the past is over.' - George W. Bush = # Technology uniques -Who knows what the future holds? = Who knows what the future holds? -+10% science and production in all cities = +10% science and production in all cities -Improves movement speed on roads = Improves movement speed on roads -Enables conversion of city production to science = Enables conversion of city production to science -Enables conversion of city production to gold = Enables conversion of city production to gold -Enables embarkation for land units = Enables embarkation for land units -Enables embarked units to enter ocean tiles = Enables embarked units to enter ocean tiles -Increases embarked movement +1 = Increases embarked movement +1 +Who knows what the future holds? = ++10% science and production in all cities = +Improves movement speed on roads = +Enables conversion of city production to science = +Enables conversion of city production to gold = +Enables embarkation for land units = +Enables embarked units to enter ocean tiles = +Increases embarked movement +1 = # Tech eras -Ancient era = Ancient era -Classical era = Classical era -Medieval era = Medieval era -Renaissance era = Renaissance era -Industrial era = Industrial era -Modern era = Modern era -Information era = Information era -Future era = Future era +Ancient era = +Classical era = +Medieval era = +Renaissance era = +Industrial era = +Modern era = +Information era = +Future era = # Terrains -Grassland = Grassland -Plains = Plains -Tundra = Tundra -Desert = Desert -Lakes = Lakes -Hill = Hill -Mountain = Mountain -Forest = Forest -Jungle = Jungle -Marsh = Marsh -Fallout = Fallout -Oasis = Oasis -Snow = Snow -Coast = Coast -Ocean = Ocean -Flood plains = Flood plains -Impassible = Impassible +Grassland = +Plains = +Tundra = +Desert = +Lakes = +Hill = +Mountain = +Forest = +Jungle = +Marsh = +Fallout = +Oasis = +Snow = +Coast = +Ocean = +Flood plains = +Impassible = # Resources -Cattle = Cattle -Sheep = Sheep -Deer = Deer -Bananas = Bananas -Wheat = Wheat -Stone = Stone -Fish = Fish -Bison = Bison -Horses = Horses -Iron = Iron -Coal = Coal -Oil = Oil -Aluminum = Aluminum -Uranium = Uranium -Furs = Furs -Cotton = Cotton -Dyes = Dyes -Gems = Gems -Silver = Silver -Incense = Incense -Ivory = Ivory -Silk = Silk -Spices = Spices -Wine = Wine -Sugar = Sugar -Marble = Marble -Pearls = Pearls -Whales = Whales -Copper = Copper -Cocoa = Cocoa -Crab = Crab -Citrus = Citrus -Truffles = Truffles -Farm = Farm -Lumber mill = Lumber mill -Mine = Mine -Trading post = Trading post -Camp = Camp -Oil well = Oil well -Pasture = Pasture -Plantation = Plantation -Quarry = Quarry -Fishing Boats = Fishing Boats -Road = Road -Remove Road = Remove Road -Railroad = Railroad -Remove Railroad = Remove Railroad -Remove Forest = Remove Forest -Remove Jungle = Remove Jungle -Remove Marsh = Remove Marsh -Remove Fallout = Remove Fallout -Ancient ruins = Ancient ruins -City ruins = City ruins -Academy = Academy -Landmark = Landmark -Manufactory = Manufactory -Customs house = Customs house -Moai = Moai -+1 additional Culture for each adjacent Moai = +1 additional Culture for each adjacent Moai -Can only be built on Coastal tiles = Can only be built on Coastal tiles -Barbarian encampment = Barbarian encampment +Cattle = +Sheep = +Deer = +Bananas = +Wheat = +Stone = +Fish = +Bison = +Horses = +Iron = +Coal = +Oil = +Aluminum = +Uranium = +Furs = +Cotton = +Dyes = +Gems = +Silver = +Incense = +Ivory = +Silk = +Spices = +Wine = +Sugar = +Marble = +Pearls = +Whales = +Copper = +Cocoa = +Crab = +Citrus = +Truffles = +Farm = +Lumber mill = +Mine = +Trading post = +Camp = +Oil well = +Pasture = +Plantation = +Quarry = +Fishing Boats = +Road = +Remove Road = +Railroad = +Remove Railroad = +Remove Forest = +Remove Jungle = +Remove Marsh = +Remove Fallout = +Ancient ruins = +City ruins = +Academy = +Landmark = +Manufactory = +Customs house = +Moai = ++1 additional Culture for each adjacent Moai = +Can only be built on Coastal tiles = +Barbarian encampment = # Unit types -Civilian = Civilian -land units = land units -water units = water units -air units = air units -WaterCivilian = WaterCivilian -Melee = Melee -WaterMelee = WaterMelee -Ranged = Ranged -WaterRanged = WaterRanged -WaterSubmarine = WaterSubmarine -Siege = Siege -Mounted = Mounted -Scout = Scout -Armor = Armor -City = City +Civilian = +land units = +water units = +air units = +WaterCivilian = +Melee = +WaterMelee = +Ranged = +WaterRanged = +WaterSubmarine = +Siege = +Mounted = +Scout = +Armor = +City = # Units -Founds a new city = Founds a new city -Worker = Worker -Can build improvements on tiles = Can build improvements on tiles -Ignores terrain cost = Ignores terrain cost -Brute = Brute -Warrior = Warrior -Maori Warrior = Maori Warrior -Archer = Archer -Bowman = Bowman -Work Boats = Work Boats -Cannot enter ocean tiles until Astronomy = Cannot enter ocean tiles until Astronomy -May create improvements on water resources = May create improvements on water resources -Trireme = Trireme -Cannot enter ocean tiles = Cannot enter ocean tiles -Chariot Archer = Chariot Archer -No defensive terrain bonus = No defensive terrain bonus -Rough terrain penalty = Rough terrain penalty -War Chariot = War Chariot -Spearman = Spearman -Hoplite = Hoplite -Persian Immortal = Persian Immortal -+10 HP when healing = +10 HP when healing -Composite Bowman = Composite Bowman -Catapult = Catapult -Must set up to ranged attack = Must set up to ranged attack -Ballista = Ballista -Swordsman = Swordsman -Mohawk Warrior = Mohawk Warrior -+33% combat bonus in Forest/Jungle = +33% combat bonus in Forest/Jungle -Legion = Legion -Can construct roads = Can construct roads -Horseman = Horseman -Can move after attacking = Can move after attacking -Companion Cavalry = Companion Cavalry -War Elephant = War Elephant -Galleass = Galleass -Crossbowman = Crossbowman -Longbowman = Longbowman -Chu-Ko-Nu = Chu-Ko-Nu -Logistics = Logistics -1 additional attack per turn = 1 additional attack per turn -Trebuchet = Trebuchet -Hwach'a = Hwach'a -Limited Visibility = Limited Visibility -Longswordsman = Longswordsman -Pikeman = Pikeman -Landsknecht = Landsknecht -Knight = Knight -Camel Archer = Camel Archer -Naresuan's Elephant = Naresuan's Elephant -Samurai = Samurai -Combat very likely to create Great Generals = Combat very likely to create Great Generals -Caravel = Caravel -Turtle Ship = Turtle Ship -+1 Visibility Range = +1 Visibility Range -Cannon = Cannon -Musketman = Musketman -Musketeer = Musketeer -Janissary = Janissary -Heals [amountHealed] damage if it kills a unit = Heals [amountHealed] damage if it kills a unit -Minuteman = Minuteman -Frigate = Frigate -Ship of the Line = Ship of the Line -Lancer = Lancer -Sipahi = Sipahi -No movement cost to pillage = No movement cost to pillage -Gatling Gun = Gatling Gun -Rifleman = Rifleman -Cavalry = Cavalry -Cossack = Cossack -Artillery = Artillery -Indirect Fire = Indirect Fire -Ironclad = Ironclad -Double movement in coast = Double movement in coast -Landship = Landship -Great War Infantry = Great War Infantry -Foreign Legion = Foreign Legion -+20% bonus outside friendly territory = +20% bonus outside friendly territory -Foreign Land = Foreign Land -Destroyer = Destroyer -Can attack submarines = Can attack submarines -Machine Gun = Machine Gun -Anti-Aircraft Gun = Anti-Aircraft Gun -Infantry = Infantry -Battleship = Battleship -Submarine = Submarine -Bonus as Attacker [amount]% = Bonus as Attacker [amount]% -Invisible to others = Invisible to others -Can only attack water = Can only attack water -Carrier = Carrier -Triplane = Triplane -[percent]% chance to intercept air attacks = [percent]% chance to intercept air attacks -Requires Manhattan Project = Requires Manhattan Project -6 tiles in every direction always visible = 6 tiles in every direction always visible -Great War Bomber = Great War Bomber -Rocket Artillery = Rocket Artillery -Anti-Tank Gun = Anti-Tank Gun -Marine = Marine -Mobile SAM = Mobile SAM -Paratrooper = Paratrooper -Tank = Tank -Panzer = Panzer -Bomber = Bomber -Mechanized Infantry = Mechanized Infantry -Modern Armor = Modern Armor -B17 = B17 -Fighter = Fighter -Zero = Zero -Helicopter Gunship = Helicopter Gunship -Atomic Bomb = Atomic Bomb -Nuclear Missile = Nuclear Missile -Great Artist = Great Artist -Unbuildable = Unbuildable -Can start an 8-turn golden age = Can start an 8-turn golden age -Can build improvement: Landmark = Can build improvement: Landmark -Great Scientist = Great Scientist -Can discover a technology = Can discover a technology -Can build improvement: Academy = Can build improvement: Academy -Great Merchant = Great Merchant -Can undertake a trade mission with City-State, giving a large sum of gold and [influenceAmount] Influence = Can undertake a trade mission with City-State, giving a large sum of gold and [influenceAmount] Influence -Can build improvement: Customs house = Can build improvement: Customs house -Great Engineer = Great Engineer -Can speed up construction of a wonder = Can speed up construction of a wonder -Can build improvement: Manufactory = Can build improvement: Manufactory -Great General = Great General -Bonus for units in 2 tile radius 15% = Bonus for units in 2 tile radius 15% +Founds a new city = +Worker = +Can build improvements on tiles = +Ignores terrain cost = +Brute = +Warrior = +Maori Warrior = +Archer = +Bowman = +Work Boats = +Cannot enter ocean tiles until Astronomy = +May create improvements on water resources = +Trireme = +Cannot enter ocean tiles = +Chariot Archer = +No defensive terrain bonus = +Rough terrain penalty = +War Chariot = +Spearman = +Hoplite = +Persian Immortal = ++10 HP when healing = +Composite Bowman = +Catapult = +Must set up to ranged attack = +Ballista = +Swordsman = +Mohawk Warrior = ++33% combat bonus in Forest/Jungle = +Legion = +Can construct roads = +Horseman = +Can move after attacking = +Companion Cavalry = +War Elephant = +Galleass = +Crossbowman = +Longbowman = +Chu-Ko-Nu = +Logistics = +1 additional attack per turn = +Trebuchet = +Hwach'a = +Limited Visibility = +Longswordsman = +Pikeman = +Landsknecht = +Knight = +Camel Archer = +Naresuan's Elephant = +Samurai = +Combat very likely to create Great Generals = +Caravel = +Turtle Ship = ++1 Visibility Range = +Cannon = +Musketman = +Musketeer = +Janissary = +Heals [amountHealed] damage if it kills a unit = +Minuteman = +Frigate = +Ship of the Line = +Lancer = +Sipahi = +No movement cost to pillage = +Gatling Gun = +Rifleman = +Cavalry = +Cossack = +Artillery = +Indirect Fire = +Ironclad = +Double movement in coast = +Landship = +Great War Infantry = +Foreign Legion = ++20% bonus outside friendly territory = +Foreign Land = +Destroyer = +Can attack submarines = +Machine Gun = +Anti-Aircraft Gun = +Infantry = +Battleship = +Submarine = +Bonus as Attacker [amount]% = +Invisible to others = +Can only attack water = +Carrier = +Triplane = +[percent]% chance to intercept air attacks = +Requires Manhattan Project = +6 tiles in every direction always visible = +Great War Bomber = +Rocket Artillery = +Anti-Tank Gun = +Marine = +Mobile SAM = +Paratrooper = +Tank = +Panzer = +Bomber = +Mechanized Infantry = +Modern Armor = +B17 = +Fighter = +Zero = +Helicopter Gunship = +Atomic Bomb = +Nuclear Missile = +Great Artist = +Unbuildable = +Can start an 8-turn golden age = +Can build improvement: Landmark = +Great Scientist = +Can discover a technology = +Can build improvement: Academy = +Great Merchant = +Can undertake a trade mission with City-State, giving a large sum of gold and [influenceAmount] Influence = +Can build improvement: Customs house = +Great Engineer = +Can speed up construction of a wonder = +Can build improvement: Manufactory = +Great General = +Bonus for units in 2 tile radius 15% = # Promotions -Pick promotion = Pick promotion - OR = OR -Bonus vs [unitType] = Bonus vs [unitType] -Penalty vs [unitType] = Penalty vs [unitType] -Accuracy I = Accuracy I -Accuracy II = Accuracy II -Accuracy III = Accuracy III -units in open terrain = units in open terrain -units in rough terrain = units in rough terrain -Barrage I = Barrage I -Barrage II = Barrage II -Barrage III = Barrage III -Shock I = Shock I -Shock II = Shock II -Shock III = Shock III -Drill I = Drill I -Drill II = Drill II -Drill III = Drill III -Scouting I = Scouting I -Scouting II = Scouting II -Scouting III = Scouting III -+1 Movement = +1 Movement -Cover I = Cover I -Cover II = Cover II -+25% Defence against ranged attacks = +25% Defence against ranged attacks -March = March -Charge = Charge -wounded units = wounded units -Mobility = Mobility -Volley = Volley -Sentry = Sentry -Extended Range = Extended Range -+1 Range = +1 Range -Ranged attacks may be performed over obstacles = Ranged attacks may be performed over obstacles -Formation I = Formation I -Formation II = Formation II -Blitz = Blitz -Bombardment I = Bombardment I -Bombardment II = Bombardment II -Bombardment III = Bombardment III -Boarding Party I = Boarding Party I -Boarding Party II = Boarding Party II -Boarding Party III = Boarding Party III -Coastal Raider I = Coastal Raider I -Coastal Raider II = Coastal Raider II -Coastal Raider III = Coastal Raider III -Targeting I = Targeting I -Targeting II = Targeting II -Targeting III = Targeting III -Wolfpack I = Wolfpack I -Wolfpack II = Wolfpack II -Wolfpack III = Wolfpack III -Woodsman = Woodsman -Double movement rate through Forest and Jungle = Double movement rate through Forest and Jungle -Heal Instantly = Heal Instantly -Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion -Medic = Medic -Medic II = Medic II -This unit and all others in adjacent tiles heal 5 additional HP per turn = This unit and all others in adjacent tiles heal 5 additional HP per turn -This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. = This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. -Targeting I (air) = Targeting I (air) -Targeting II (air) = Targeting II (air) -Targeting III (air) = Targeting III (air) -Air Repair = Air Repair -Unit will heal every turn, even if it performs an action = Unit will heal every turn, even if it performs an action -Operational Range = Operational Range -+2 Range = +2 Range -Sortie = Sortie -1 extra Interception may be made per turn = 1 extra Interception may be made per turn -Bonus when performing air sweep [bonusAmount]% = Bonus when performing air sweep [bonusAmount]% -Dogfighting I = Dogfighting I -Dogfighting II = Dogfighting II -Dogfighting III = Dogfighting III -Bonus when intercepting [bonusAmount]% = Bonus when intercepting [bonusAmount]% -Interception I = Interception I -Interception II = Interception II -Interception III = Interception III -Siege I = Siege I -Siege II = Siege II -Siege III = Siege III -Evasion = Evasion -Reduces damage taken from interception by 50% = Reduces damage taken from interception by 50% -Bonus when intercepting [amount]% = Bonus when intercepting [amount]% -Ambush I = Ambush I -Ambush II = Ambush II -Haka War Dance = Haka War Dance --10% combat strength for adjacent enemy units = -10% combat strength for adjacent enemy units +Pick promotion = + OR = +Bonus vs [unitType] = +Penalty vs [unitType] = +Accuracy I = +Accuracy II = +Accuracy III = +units in open terrain = +units in rough terrain = +Barrage I = +Barrage II = +Barrage III = +Shock I = +Shock II = +Shock III = +Drill I = +Drill II = +Drill III = +Scouting I = +Scouting II = +Scouting III = ++1 Movement = +Cover I = +Cover II = ++25% Defence against ranged attacks = +March = +Charge = +wounded units = +Mobility = +Volley = +Sentry = +Extended Range = ++1 Range = +Ranged attacks may be performed over obstacles = +Formation I = +Formation II = +Blitz = +Bombardment I = +Bombardment II = +Bombardment III = +Boarding Party I = +Boarding Party II = +Boarding Party III = +Coastal Raider I = +Coastal Raider II = +Coastal Raider III = +Targeting I = +Targeting II = +Targeting III = +Wolfpack I = +Wolfpack II = +Wolfpack III = +Woodsman = +Double movement rate through Forest and Jungle = +Heal Instantly = +Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = +Medic = +Medic II = +This unit and all others in adjacent tiles heal 5 additional HP per turn = +This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. = +Targeting I (air) = +Targeting II (air) = +Targeting III (air) = +Air Repair = +Unit will heal every turn, even if it performs an action = +Operational Range = ++2 Range = +Sortie = +1 extra Interception may be made per turn = +Bonus when performing air sweep [bonusAmount]% = +Dogfighting I = +Dogfighting II = +Dogfighting III = +Bonus when intercepting [bonusAmount]% = +Interception I = +Interception II = +Interception III = +Siege I = +Siege II = +Siege III = +Evasion = +Reduces damage taken from interception by 50% = +Bonus when intercepting [amount]% = +Ambush I = +Ambush II = +Haka War Dance = +-10% combat strength for adjacent enemy units = diff --git a/core/src/com/unciv/models/ruleset/Ruleset.kt b/core/src/com/unciv/models/ruleset/Ruleset.kt index 11a7df8cb9..3713d1440a 100644 --- a/core/src/com/unciv/models/ruleset/Ruleset.kt +++ b/core/src/com/unciv/models/ruleset/Ruleset.kt @@ -137,7 +137,6 @@ class Ruleset { private fun readTranslationsFromProperties() { val languages = ArrayList() -// languages.add("templates") // first off, languages.addAll(Locale.getAvailableLocales() .map { it.displayName })