mirror of
https://github.com/yairm210/Unciv.git
synced 2024-12-22 23:14:25 +07:00
perf: save tile ref on each tile layer
This commit is contained in:
parent
c3c397aade
commit
7bc5047ace
@ -19,8 +19,9 @@ abstract class TileLayer(val tileGroup: TileGroup, size: Float) : Group() {
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setSize(size, size)
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}
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fun tile(): Tile = tileGroup.tile
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fun strings(): TileSetStrings = tileGroup.tileSetStrings
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// these should not change
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val tile: Tile = tileGroup.tile
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val strings: TileSetStrings = tileGroup.tileSetStrings
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fun Image.setHexagonSize(scale: Float? = null): Image {
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this.setSize(tileGroup.hexagonImageWidth, this.height*tileGroup.hexagonImageWidth/this.width)
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@ -128,7 +128,7 @@ class TileLayerBorders(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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val angle = sign * (atan(sign * relativeWorldPosition.y / relativeWorldPosition.x) * 180 / PI - 90.0).toFloat()
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val innerBorderImage = ImageGetter.getImage(
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strings().orFallback { getBorder(borderShapeString,"Inner") }
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strings.orFallback { getBorder(borderShapeString,"Inner") }
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).setHexagonSize()
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addActor(innerBorderImage)
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@ -137,7 +137,7 @@ class TileLayerBorders(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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innerBorderImage.color = civOuterColor
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val outerBorderImage = ImageGetter.getImage(
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strings().orFallback { getBorder(borderShapeString, "Outer") }
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strings.orFallback { getBorder(borderShapeString, "Outer") }
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).setHexagonSize()
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addActor(outerBorderImage)
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@ -47,7 +47,7 @@ class TileLayerCityButton(tileGroup: TileGroup, size: Float) : TileLayer(tileGro
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override fun doUpdate(viewingCiv: Civilization?, localUniqueCache: LocalUniqueCache) {
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if (tileGroup !is WorldTileGroup) return
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val city = tile().getCity()
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val city = tile.getCity()
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// There used to be a city here but it was razed
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if (city == null && cityButton != null) {
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@ -51,7 +51,7 @@ class TileLayerFeatures(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup
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}
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if (roadStatus == RoadStatus.None) continue // no road image
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val image = ImageGetter.getImage(strings().orFallback { roadsMap[roadStatus]!! })
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val image = ImageGetter.getImage(strings.orFallback { roadsMap[roadStatus]!! })
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roadImage.image = image
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val relativeWorldPosition = tile.tileMap.getNeighborTilePositionAsWorldCoords(tile, neighbor)
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@ -50,7 +50,7 @@ private class MapArrow(val targetTile: Tile, val arrowType: MapArrowType, val st
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class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, size) {
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// For different unit views, we want to effectively "ignore" the terrain and color it by special view
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private var terrainOverlay: Image? = ImageGetter.getImage(strings().hexagon).setHexagonSize()
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private var terrainOverlay: Image? = ImageGetter.getImage(strings.hexagon).setHexagonSize()
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override fun act(delta: Float) {}
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override fun hit(x: Float, y: Float, touchable: Boolean): Actor? {
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@ -108,11 +108,11 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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for (arrowToAdd in arrowsToDraw) {
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val targetTile = arrowToAdd.targetTile
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var targetPos = Vector2(targetTile.position)
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if (tile().tileMap.mapParameters.worldWrap)
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if (tile.tileMap.mapParameters.worldWrap)
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targetPos = HexMath.getUnwrappedNearestTo(targetPos,
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tile().position, tile().tileMap.maxLongitude)
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tile.position, tile.tileMap.maxLongitude)
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val targetRelative = HexMath.hex2WorldCoords(targetPos)
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.sub(HexMath.hex2WorldCoords(tile().position))
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.sub(HexMath.hex2WorldCoords(tile.position))
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val targetDistance = sqrt(targetRelative.x.pow(2) + targetRelative.y.pow(2))
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val targetAngle = atan2(targetRelative.y, targetRelative.x)
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@ -139,9 +139,9 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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private fun updateImprovementIcon(viewingCiv: Civilization?, show: Boolean) {
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// If improvement has changed, force new icon next time it is needed
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val improvementToShow = tile().getShownImprovement(viewingCiv)
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val improvementToShow = tile.getShownImprovement(viewingCiv)
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val newImprovementPlusPillagedID = if (improvementToShow==null) null
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else if (tile().improvementIsPillaged) "$improvementToShow-Pillaged"
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else if (tile.improvementIsPillaged) "$improvementToShow-Pillaged"
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else improvementToShow
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if (improvementPlusPillagedID != newImprovementPlusPillagedID) {
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@ -152,7 +152,7 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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// Get new icon when needed
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if (improvementPlusPillagedID != null && show && improvementIcon == null) {
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val icon = ImageGetter.getImprovementPortrait(improvementToShow!!, dim = false, isPillaged = tile().improvementIsPillaged)
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val icon = ImageGetter.getImprovementPortrait(improvementToShow!!, dim = false, isPillaged = tile.improvementIsPillaged)
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icon.center(tileGroup)
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icon.x -= 22 // left
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icon.y -= 12 // bottom
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@ -168,14 +168,14 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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val effectiveVisible = when {
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tileGroup.isForceVisible -> show
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show && viewingCiv == null -> true
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show && tile().hasViewableResource(viewingCiv!!) -> true
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show && tile.hasViewableResource(viewingCiv!!) -> true
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else -> false
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}
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// If resource has changed (e.g. tech researched) - force new icon next time it's needed
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if (resourceName != tile().resource || resourceAmount != tile().resourceAmount) {
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resourceName = tile().resource
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resourceAmount = tile().resourceAmount
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if (resourceName != tile.resource || resourceAmount != tile.resourceAmount) {
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resourceName = tile.resource
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resourceAmount = tile.resourceAmount
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resourceIcon?.remove()
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resourceIcon = null
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}
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@ -213,7 +213,7 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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return
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if (DebugUtils.SHOW_TILE_COORDS) {
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val label = this.tile().position.toPrettyString()
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val label = this.tile.position.toPrettyString()
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startingLocationIcons.add(label.toLabel(ImageGetter.CHARCOAL.cpy().apply { a = 0.7f }, 14).apply {
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tileGroup.layerMisc.addActor(this)
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setOrigin(Align.center)
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@ -228,7 +228,7 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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})
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}
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val tilemap = tile().tileMap
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val tilemap = tile.tileMap
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if (tilemap.startingLocationsByNation.isEmpty())
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return
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@ -237,7 +237,7 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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// Sorted so major get precedence and to make the display deterministic, otherwise you could get
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// different stacking order of the same nations in the same editing session
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val nations = tilemap.startingLocationsByNation.asSequence()
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.filter { tile() in it.value }
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.filter { tile in it.value }
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.filter { it.key in tilemap.ruleset!!.nations } // Ignore missing nations
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.map { it.key to tilemap.ruleset!!.nations[it.key]!! }
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.sortedWith(compareBy({ it.second.isCityState }, { it.first }))
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@ -295,9 +295,9 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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if (effectiveVisible) yields.run {
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// Update YieldGroup Icon
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if (tileGroup is CityTileGroup)
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setStats(tile().stats.getTileStats(tileGroup.city, viewingCiv, localUniqueCache))
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setStats(tile.stats.getTileStats(tileGroup.city, viewingCiv, localUniqueCache))
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else
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setStats(tile().stats.getTileStats(viewingCiv, localUniqueCache))
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setStats(tile.stats.getTileStats(viewingCiv, localUniqueCache))
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toFront()
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centerX(tileGroup)
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isVisible = true
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@ -339,7 +339,7 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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private fun overlayTerrainInner(color: Color) {
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if (terrainOverlay == null){
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terrainOverlay = ImageGetter.getImage(strings().hexagon).setHexagonSize()
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terrainOverlay = ImageGetter.getImage(strings.hexagon).setHexagonSize()
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addActor(terrainOverlay)
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}
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terrainOverlay?.color = color
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@ -354,8 +354,8 @@ class TileLayerMisc(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup, si
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fun addArrow(targetTile: Tile, type: MapArrowType) {
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if (targetTile.position != tile().position)
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arrowsToDraw.add(MapArrow(targetTile, type, strings()))
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if (targetTile.position != tile.position)
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arrowsToDraw.add(MapArrow(targetTile, type, strings))
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}
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fun resetArrows() {
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@ -22,13 +22,13 @@ class TileLayerOverlay(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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private var fog: Image? = null
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private var unexplored: Image? = null
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private fun getHighlight() = ImageGetter.getImage(strings().highlight).setHexagonSize() // for blue and red circles/emphasis on the tile
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private fun getCrosshair() = ImageGetter.getImage(strings().crosshair).setHexagonSize() // for when a unit is targeted
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private fun getHighlight() = ImageGetter.getImage(strings.highlight).setHexagonSize() // for blue and red circles/emphasis on the tile
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private fun getCrosshair() = ImageGetter.getImage(strings.crosshair).setHexagonSize() // for when a unit is targeted
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private fun getGoodCityLocationIndicator() = ImageGetter.getImage("OtherIcons/Cities").setHexagonSize(0.25f)
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private fun getFog() = ImageGetter.getImage(strings().crosshatchHexagon ).setHexagonSize().apply {
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private fun getFog() = ImageGetter.getImage(strings.crosshatchHexagon ).setHexagonSize().apply {
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color = Color.WHITE.cpy().apply { a = 0.2f }
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}
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private fun getUnexplored() = ImageGetter.getImage(strings().unexploredTile ).setHexagonSize()
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private fun getUnexplored() = ImageGetter.getImage(strings.unexploredTile ).setHexagonSize()
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fun orderToFront() {
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unexplored?.toFront()
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@ -100,19 +100,19 @@ class TileLayerOverlay(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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setUnexplored(viewingCiv)
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if (tile().getShownImprovement(viewingCiv) == Constants.barbarianEncampment
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&& tile().isExplored(viewingCiv))
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if (tile.getShownImprovement(viewingCiv) == Constants.barbarianEncampment
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&& tile.isExplored(viewingCiv))
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showHighlight(Color.RED)
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}
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private fun setUnexplored(viewingCiv: Civilization) {
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val unexploredShouldBeVisible = !viewingCiv.hasExplored(tile())
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val unexploredShouldBeVisible = !viewingCiv.hasExplored(tile)
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val unexploredIsVisible = unexplored != null
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if (unexploredIsVisible && !unexploredShouldBeVisible) {
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unexplored?.remove()
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determineVisibility()
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} else if (!unexploredIsVisible && unexploredShouldBeVisible
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&& ImageGetter.imageExists(strings().unexploredTile)) {
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&& ImageGetter.imageExists(strings.unexploredTile)) {
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unexplored = getUnexplored()
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addActor(unexplored)
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determineVisibility()
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@ -28,23 +28,23 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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private fun getTerrainImageLocations(terrainSequence: Sequence<String>): List<String> {
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val allTerrains = terrainSequence.joinToString("+")
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if (strings().tileSetConfig.ruleVariants.containsKey(allTerrains))
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return strings().tileSetConfig.ruleVariants[allTerrains]!!.map { strings().getTile(it) }
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val allTerrainTile = strings().getTile(allTerrains)
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if (strings.tileSetConfig.ruleVariants.containsKey(allTerrains))
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return strings.tileSetConfig.ruleVariants[allTerrains]!!.map { strings.getTile(it) }
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val allTerrainTile = strings.getTile(allTerrains)
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return if (ImageGetter.imageExists(allTerrainTile)) listOf(allTerrainTile)
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else terrainSequence.map { strings().orFallback { getTile(it) } }.toList()
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else terrainSequence.map { strings.orFallback { getTile(it) } }.toList()
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}
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private fun getImprovementAndResourceImages(resourceAndImprovementSequence: Sequence<String>): List<String> {
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val altogether = resourceAndImprovementSequence.joinToString("+").let { strings().getTile(it) }
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val altogether = resourceAndImprovementSequence.joinToString("+").let { strings.getTile(it) }
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return if (ImageGetter.imageExists(altogether)) listOf(altogether)
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else resourceAndImprovementSequence.map { strings().orFallback { getTile(it) } }.toList()
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else resourceAndImprovementSequence.map { strings.orFallback { getTile(it) } }.toList()
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}
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private fun usePillagedImprovementImage(tile: Tile, viewingCiv: Civilization?): Boolean {
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if (!tile.improvementIsPillaged || !UncivGame.Current.settings.showPixelImprovements) return false
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val shownImprovement = tile.getShownImprovement(viewingCiv) ?: return false
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return ImageGetter.imageExists(strings().getTile("$shownImprovement-Pillaged"))
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return ImageGetter.imageExists(strings.getTile("$shownImprovement-Pillaged"))
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}
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private fun getTileBaseImageLocations(viewingCiv: Civilization?): List<String> {
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@ -52,10 +52,10 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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val isForceVisible = tileGroup.isForceVisible
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if (viewingCiv == null && !isForceVisible)
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return strings().hexagonList
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return strings.hexagonList
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val baseHexagon = if (strings().tileSetConfig.useColorAsBaseTerrain)
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listOf(strings().hexagon)
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val baseHexagon = if (strings.tileSetConfig.useColorAsBaseTerrain)
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listOf(strings.hexagon)
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else emptyList()
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val tile = tileGroup.tile
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@ -80,14 +80,14 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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else sequenceOf(tile.baseTerrain) + tile.terrainFeatures.asSequence()
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val edgeImages = getEdgeTileLocations()
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val allTogether = (terrainImages + resourceAndImprovementSequence).joinToString("+")
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val allTogetherLocation = strings().getTile(allTogether)
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val allTogetherLocation = strings.getTile(allTogether)
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// If the tilesetconfig *explicitly* lists the terrains+improvements etc, we can't know where in that list to place the edges
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// So we default to placing them over everything else.
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// If there is no explicit list, then we can know to place them between the terrain and the improvement
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return when {
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strings().tileSetConfig.ruleVariants[allTogether] != null -> baseHexagon +
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strings().tileSetConfig.ruleVariants[allTogether]!!.map { strings().getTile(it) } + edgeImages
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strings.tileSetConfig.ruleVariants[allTogether] != null -> baseHexagon +
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strings.tileSetConfig.ruleVariants[allTogether]!!.map { strings.getTile(it) } + edgeImages
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ImageGetter.imageExists(allTogetherLocation) -> baseHexagon + allTogetherLocation + edgeImages
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tile.naturalWonder != null -> getNaturalWonderBackupImage(baseHexagon) + edgeImages
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else -> baseHexagon + getTerrainImageLocations(terrainImages) + edgeImages + getImprovementAndResourceImages(resourceAndImprovementSequence)
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@ -95,7 +95,6 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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}
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private fun getEdgeTileLocations(): Sequence<String> {
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val tile = tile()
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if (!tile.isTilemapInitialized()) // fake tile
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return emptySequence()
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return tile.neighbors
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@ -106,7 +105,7 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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val vectorToNeighbor = neighborTile.position.cpy().sub(originTile.position)
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val direction = NeighborDirection.fromVector(vectorToNeighbor)
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?: return emptySequence()
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val possibleEdgeFiles = strings().edgeImagesByPosition[direction] ?: return emptySequence()
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val possibleEdgeFiles = strings.edgeImagesByPosition[direction] ?: return emptySequence()
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// Required for performance - full matchesFilter is too expensive for something that needs to run every update()
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fun matchesFilterMinimal(originTile: Tile, filter: String): Boolean {
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@ -140,7 +139,7 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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val locationToCheck =
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if (tileGroup.tile.owningCity != null)
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strings().getOwnedTileImageLocation(baseLocation, tileGroup.tile.getOwner()!!)
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strings.getOwnedTileImageLocation(baseLocation, tileGroup.tile.getOwner()!!)
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else baseLocation
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val existingImages = ArrayList<String>()
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@ -160,8 +159,8 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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tileBaseImages.add(image)
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addActor(image)
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if (strings().tileSetConfig.tileScales.isNotEmpty()) {
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val scale = strings().tileSetConfig.tileScales[baseLocation.takeLastWhile { it != '/' }]
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if (strings.tileSetConfig.tileScales.isNotEmpty()) {
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val scale = strings.tileSetConfig.tileScales[baseLocation.takeLastWhile { it != '/' }]
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image.setHexagonSize(scale)
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} else {
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image.setHexagonSize()
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@ -175,21 +174,21 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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val colorPillagedTile = isViewable && tile.isPillaged() && !usePillagedImprovementImage(tile, viewingCiv)
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val baseTerrainColor = when {
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colorPillagedTile && strings().tileSetConfig.useColorAsBaseTerrain -> tile.getBaseTerrain()
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colorPillagedTile && strings.tileSetConfig.useColorAsBaseTerrain -> tile.getBaseTerrain()
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.getColor().lerp(Color.BROWN, 0.6f)
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colorPillagedTile -> Color.WHITE.cpy().lerp(Color.BROWN, 0.6f)
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strings().tileSetConfig.useColorAsBaseTerrain && !isViewable -> tile.getBaseTerrain()
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.getColor().lerp(strings().tileSetConfig.fogOfWarColor, 0.6f)
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strings().tileSetConfig.useColorAsBaseTerrain -> tile.getBaseTerrain()
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strings.tileSetConfig.useColorAsBaseTerrain && !isViewable -> tile.getBaseTerrain()
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.getColor().lerp(strings.tileSetConfig.fogOfWarColor, 0.6f)
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strings.tileSetConfig.useColorAsBaseTerrain -> tile.getBaseTerrain()
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.getColor()
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!isViewable -> Color.WHITE.cpy().lerp(strings().tileSetConfig.fogOfWarColor, 0.6f)
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!isViewable -> Color.WHITE.cpy().lerp(strings.tileSetConfig.fogOfWarColor, 0.6f)
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else -> Color.WHITE.cpy()
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}
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val color = when {
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colorPillagedTile -> Color.WHITE.cpy().lerp(Color.RED.cpy(), 0.5f)
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!isViewable -> Color.WHITE.cpy()
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.lerp(strings().tileSetConfig.fogOfWarColor, 0.6f)
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.lerp(strings.tileSetConfig.fogOfWarColor, 0.6f)
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else -> Color.WHITE.cpy()
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}
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@ -198,9 +197,9 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
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}
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private fun updateRivers(displayBottomRight: Boolean, displayBottom: Boolean, displayBottomLeft: Boolean) {
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||||
bottomRightRiverImage = updateRiver(bottomRightRiverImage,displayBottomRight, strings().bottomRightRiver)
|
||||
bottomRiverImage = updateRiver(bottomRiverImage, displayBottom, strings().bottomRiver)
|
||||
bottomLeftRiverImage = updateRiver(bottomLeftRiverImage, displayBottomLeft, strings().bottomLeftRiver)
|
||||
bottomRightRiverImage = updateRiver(bottomRightRiverImage,displayBottomRight, strings.bottomRightRiver)
|
||||
bottomRiverImage = updateRiver(bottomRiverImage, displayBottom, strings.bottomRiver)
|
||||
bottomLeftRiverImage = updateRiver(bottomLeftRiverImage, displayBottomLeft, strings.bottomLeftRiver)
|
||||
}
|
||||
|
||||
private fun updateRiver(currentImage: Image?, shouldDisplay: Boolean, imageName: String): Image? {
|
||||
@ -244,8 +243,8 @@ class TileLayerTerrain(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup,
|
||||
}
|
||||
|
||||
private fun getNaturalWonderBackupImage(baseHexagon: List<String>): List<String> =
|
||||
if (strings().tileSetConfig.useSummaryImages) baseHexagon + strings().naturalWonder
|
||||
else baseHexagon + strings().orFallback{ getTile(tileGroup.tile.naturalWonder!!) }
|
||||
if (strings.tileSetConfig.useSummaryImages) baseHexagon + strings.naturalWonder
|
||||
else baseHexagon + strings.orFallback{ getTile(tileGroup.tile.naturalWonder!!) }
|
||||
|
||||
}
|
||||
|
||||
|
@ -151,7 +151,7 @@ class TileLayerUnitFlag(tileGroup: TileGroup, size: Float) : TileLayer(tileGroup
|
||||
fillSlots(viewingCiv)
|
||||
|
||||
if (viewingCiv != null) {
|
||||
val unitsInTile = tile().getUnits()
|
||||
val unitsInTile = tile.getUnits()
|
||||
val shouldBeHighlighted = unitsInTile.any()
|
||||
&& unitsInTile.first().civ.isAtWarWith(viewingCiv)
|
||||
&& isViewable(viewingCiv)
|
||||
|
@ -41,7 +41,7 @@ class TileLayerUnitSprite(tileGroup: TileGroup, size: Float) : TileLayer(tileGro
|
||||
var nationName = ""
|
||||
|
||||
if (unit != null && isShown && UncivGame.Current.settings.showPixelUnits) {
|
||||
location = strings().getUnitImageLocation(unit)
|
||||
location = strings.getUnitImageLocation(unit)
|
||||
nationName = "${unit.civ.civName}-"
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user