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https://github.com/yairm210/Unciv.git
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Added trigger conditional for capturing city
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@ -92,7 +92,8 @@
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"favouredReligion": "Taoism",
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"uniqueName": "Art of War",
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"uniques": ["Great General provides double combat bonus", "[Great General] is earned [50]% faster"],
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"uniques": ["Great General provides double combat bonus", "[Great General] is earned [50]% faster",
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"Gain [1000] [Faith] <upon entering the [Classical era]>"],
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"cities": ["Beijing","Shanghai","Guangzhou","Nanjing","Xian","Chengdu","Hangzhou","Tianjin","Macau","Shandong",
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"Kaifeng","Ningbo","Baoding","Yangzhou","Harbin","Chongqing","Luoyang","Kunming","Taipei","Shenyang",
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"Taiyuan","Tainan","Dalian","Lijiang","Wuxi","Suzhou","Maoming","Shaoguan","Yangjiang","Heyuan","Huangshi",
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@ -22,6 +22,7 @@ import com.unciv.models.UnitActionType
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import com.unciv.models.helpers.UnitMovementMemoryType
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import com.unciv.models.ruleset.unique.StateForConditionals
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import com.unciv.models.ruleset.unique.Unique
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import com.unciv.models.ruleset.unique.UniqueTriggerActivation
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import com.unciv.models.ruleset.unique.UniqueType
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import com.unciv.models.stats.Stat
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import com.unciv.models.stats.Stats
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@ -523,7 +524,6 @@ object Battle {
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private fun conquerCity(city: CityInfo, attacker: MapUnitCombatant) {
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val attackerCiv = attacker.getCivInfo()
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attackerCiv.addNotification("We have conquered the city of [${city.name}]!", city.location, NotificationCategory.War, NotificationIcon.War)
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city.hasJustBeenConquered = true
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@ -559,6 +559,11 @@ object Battle {
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if (attackerCiv.isCurrentPlayer())
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UncivGame.Current.settings.addCompletedTutorialTask("Conquer a city")
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for (unique in attackerCiv.getTriggeredUniques(UniqueType.TriggerUponConqueringCity,
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StateForConditionals(attackerCiv, city, attacker.unit, attackedTile = city.getCenterTile() )
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))
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UniqueTriggerActivation.triggerCivwideUnique(unique, attackerCiv)
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}
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fun getMapCombatantOfTile(tile: TileInfo): ICombatant? {
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@ -704,6 +704,8 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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TriggerUponAdoptingPolicy("upon adopting [policy]", UniqueTarget.TriggerCondition),
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TriggerUponDeclaringWar("upon declaring war", UniqueTarget.TriggerCondition),
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TriggerUponEnteringGoldenAge("upon entering a Golden Age", UniqueTarget.TriggerCondition),
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TriggerUponConqueringCity("upon conquering a city", UniqueTarget.TriggerCondition),
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//endregion
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///////////////////////////////////////////// region META /////////////////////////////////////////////
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