From 7ced78f6a2a9f7370b056935f4969f3ff32c23ad Mon Sep 17 00:00:00 2001 From: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Date: Sat, 16 Apr 2022 22:04:28 +0200 Subject: [PATCH] Fixed vanilla policies regression (#6552) * Fixed the vanilla piety tree * Fixed more regression errors * Removed unique --- .../jsons/Civ V - Vanilla/Policies.json | 88 +++++++++---------- 1 file changed, 41 insertions(+), 47 deletions(-) diff --git a/android/assets/jsons/Civ V - Vanilla/Policies.json b/android/assets/jsons/Civ V - Vanilla/Policies.json index f523cf1f51..41661ac033 100644 --- a/android/assets/jsons/Civ V - Vanilla/Policies.json +++ b/android/assets/jsons/Civ V - Vanilla/Policies.json @@ -35,7 +35,7 @@ "name": "Oligarchy", "uniques": [ "Units in cities cost no Maintenance", - "[+50]% Strength for cities " + "[+100]% Strength for cities " ], "row": 1, "column": 5 @@ -63,7 +63,7 @@ "name": "Tradition Complete", "uniques": [ "[+15]% growth [in all cities]", - "Provides a [Aqueduct] in your first [4] cities for free" + "[+2 Food] [in all cities]" ] } ] @@ -80,13 +80,14 @@ }, "uniques": ["[+1 Culture] [in all cities]"], "policies": [ + { - "name": "Republic", + "name": "Collective Rule", "uniques": [ - "[+1 Production] [in all cities]", - "[+5]% Production when constructing [All] buildings [in all cities]" + "[+50]% Production when constructing [Settler] units [in capital]", + "Free [Settler] appears" ], - "row": 1, + "row": 2, "column": 1 }, { @@ -98,16 +99,6 @@ "row": 1, "column": 4 }, - { - "name": "Collective Rule", - "uniques": [ - "[+50]% Production when constructing [Settler] units [in capital]", - "Free [Settler] appears" - ], - "requires": ["Republic"], - "row": 2, - "column": 1 - }, { "name": "Representation", "uniques": [ @@ -118,6 +109,16 @@ "row": 2, "column": 3 }, + { + "name": "Republic", + "uniques": [ + "[+1 Production] [in all cities]", + "[+5]% Production when constructing [All] buildings [in all cities]" + ], + "requires": ["Collective Rule"], + "row": 1, + "column": 1 + }, { "name": "Meritocracy", "uniques": [ @@ -162,7 +163,7 @@ { "name": "Discipline", "uniques": [ - "[+15]% Strength " + "[+10]% Strength " ], "row": 1, "column": 4 @@ -217,16 +218,16 @@ "Scientific": 0 }, "uniques": [ - "[+100]% Production when constructing [Shrine] buildings [in all cities]", - "[+100]% Production when constructing [Temple] buildings [in all cities]", + "[+15]% Production when constructing [Culture] buildings [in all cities]", "Only available " ], "policies": [ { "name": "Organized Religion", "uniques": [ - "[+1 Faith] from every [Shrine]", - "[+1 Faith] from every [Temple]" + "[+1 Happiness] from every [Monument]", + "[+1 Happiness] from every [Temple]", + "[+1 Happiness] from every [Monastery]" ], "row": 1, "column": 2 @@ -256,7 +257,12 @@ }, { "name": "Free Religion", - "uniques": ["[-10]% Culture cost of adopting new Policies"], + "uniques": [ + "[1] Free Social Policy", + "[+1 Culture] from every [Monument]", + "[+1 Culture] from every [Temple]", + "[+1 Culture] from every [Monastery]" + ], "requires": ["Mandate Of Heaven", "Reformation"], "row": 3, "column": 4 @@ -264,8 +270,7 @@ { "name": "Piety Complete", "uniques": [ - "[Faith] cost of purchasing items in cities [-20]% ", - "[+3 Gold, +3 Culture] from every [Holy site]" + "[-10]% Culture cost of adopting new Policies" ] } ] @@ -391,7 +396,7 @@ }, { "name": "Protectionism", - "uniques": ["[+2] Happiness from each type of luxury resource"], + "uniques": ["[+1] Happiness from each type of luxury resource"], "requires": ["Mercantilism"], "row": 3, "column": 4 @@ -399,9 +404,7 @@ { "name": "Commerce Complete", "uniques": [ - "[+1 Gold] from every [Trading post]", - "[+100]% Gold from Great Merchant trade missions", - "May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " + "[+1 Gold] from every specialist [in all cities]" ] } ] @@ -417,7 +420,7 @@ "Scientific": 20 }, "uniques": [ - "[+15]% [Science] ", + "Science gained from research agreements [+50]%" "Only available " ], "policies": [ @@ -451,14 +454,14 @@ }, { "name": "Sovereignty", - "uniques": ["[+1 Gold] from all [Science] buildings"], + "uniques": ["[+15]% [Science] "], "requires": ["Humanism"], "row": 2, "column": 5 }, { "name": "Scientific Revolution", - "uniques": ["Science gained from research agreements [+50]%"], + "uniques": ["[2] Free Technologies"], "requires": ["Free Thought"], "row": 3, "column": 1 @@ -466,8 +469,7 @@ { "name": "Rationalism Complete", "uniques": [ - "[2] Free Technologies", - "May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " + "[+1 Gold] from all [Science] buildings", ] } ] @@ -529,7 +531,6 @@ "uniques": [ "[+100]% Yield from every [Great Improvement]", "[+50]% Golden Age length", - "May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " ] } ] @@ -546,7 +547,6 @@ }, "uniques": [ "[-33]% maintenance costs ", - "Upon capturing a city, receive [10] times its [Culture] production as [Culture] immediately", "Only available ", "Only available " ], @@ -567,7 +567,6 @@ "name": "Fascism", "uniques": [ "Quantity of strategic resources produced by the empire +[100]%", - "[+2] Movement " ], "requires": ["Populism", "Militarism"], "row": 2, @@ -579,7 +578,6 @@ "[+3 Happiness] from every [Courthouse]", "[+100]% Production when constructing [Courthouse] buildings [in all cities]" ], - // There are also some uniques regarding espoinage, which as of this writing is not yet implemented "requires": ["Militarism"], "row": 2, "column": 5 @@ -587,7 +585,7 @@ { "name": "Total War", "uniques": [ - "[+25]% Production when constructing [Military] units [in all cities]", + "[+15]% Production when constructing [Military] units [in all cities]", "New [Military] units start with [15] Experience [in all cities]" ], "requires": ["Police State", "Fascism"], @@ -597,9 +595,7 @@ { "name": "Autocracy Complete", "uniques": [ - "[+25]% Strength ", - "May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) ", - "May buy [Great Admiral] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " + "[+25]% Strength " ] } ] @@ -631,8 +627,7 @@ { "name": "Planned Economy", "uniques": [ - "[+25]% [Science] from every [Factory]", - "[+100]% Production when constructing [Factory] buildings [in all cities]" + "[+25]% [Science] from every [Factory]" ], "row": 1, "column": 3 @@ -658,8 +653,8 @@ "name": "Communism", "requires": ["Socialism"], "uniques": [ - "[+2 Production] [in all cities]", - "[+1 Production] from every [Mine]", + "[+1 Production] [in all cities]", + "[+10]% [Production] when constructing [All] buildings [in all cities]", "[+1 Production] from every [Quarry]" ], "row": 3, @@ -668,8 +663,7 @@ { "name": "Order Complete", "uniques": [ - "[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]", - "May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " + "[+1 Food, +1 Production, +1 Science, +1 Gold, +1 Culture] [in all cities]" ] } ]