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https://github.com/yairm210/Unciv.git
synced 2025-01-20 09:17:47 +07:00
Added lots of places where terms need to be translated in the code
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009d11c40d
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@ -20,7 +20,7 @@ open class TileInfo {
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fun getUnits()= listOf(militaryUnit,civilianUnit).filterNotNull()
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var position: Vector2 = Vector2.Zero
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var baseTerrain: String? = null
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lateinit var baseTerrain: String
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var terrainFeature: String? = null
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var resource: String? = null
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var improvement: String? = null
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@ -152,12 +152,12 @@ open class TileInfo {
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val city = getCity()!!
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SB.appendln(city.name+ " ("+city.health+"),\r\n" + city.cityConstructions.getProductionForTileInfo())
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}
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SB.appendln(this.baseTerrain)
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if (terrainFeature != null) SB.appendln(terrainFeature!!)
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if (hasViewableResource(tileMap.gameInfo.getPlayerCivilization())) SB.appendln(resource!!)
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if (roadStatus !== RoadStatus.None && !isCityCenter()) SB.appendln(roadStatus)
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if (improvement != null) SB.appendln(improvement!!)
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if (improvementInProgress != null) SB.appendln("$improvementInProgress in ${this.turnsToImprovement} "+"turns".tr())
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SB.appendln(this.baseTerrain.tr())
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if (terrainFeature != null) SB.appendln(terrainFeature!!.tr())
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if (hasViewableResource(tileMap.gameInfo.getPlayerCivilization())) SB.appendln(resource!!.tr())
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if (roadStatus !== RoadStatus.None && !isCityCenter()) SB.appendln(roadStatus.toString().tr())
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if (improvement != null) SB.appendln(improvement!!.tr())
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if (improvementInProgress != null) SB.appendln("{$improvementInProgress} in ${this.turnsToImprovement} {turns}".tr())
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val isViewableToPlayer = UnCivGame.Current.gameInfo.getPlayerCivilization().getViewableTiles().contains(this)
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if (civilianUnit != null && isViewableToPlayer) SB.appendln(civilianUnit!!.name)
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if(militaryUnit!=null && isViewableToPlayer){
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@ -48,7 +48,7 @@ class Building : NamedStats(), IConstruction{
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val infoList= mutableListOf<String>()
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val str = getStats(hashSetOf()).toString()
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if(str.isNotEmpty()) infoList += str
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val improvedResources = GameBasics.TileResources.values.filter { it.building==name }
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val improvedResources = GameBasics.TileResources.values.filter { it.building==name }.map { it.name.tr() }
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if(improvedResources.isNotEmpty()){
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// buildings that improve resources
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infoList += resourceBonusStats.toString() +" from "+improvedResources.joinToString()
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@ -99,7 +99,7 @@ class Building : NamedStats(), IConstruction{
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if (!forBuildingPickerScreen) stringBuilder.appendln("Cost: $cost")
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if (isWonder) stringBuilder.appendln("Wonder")
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if (!forBuildingPickerScreen && requiredTech != null)
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stringBuilder.appendln("Requires $requiredTech to be researched")
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stringBuilder.appendln("Requires {$requiredTech} to be researched".tr())
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if (!forBuildingPickerScreen && requiredBuilding != null)
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stringBuilder.appendln("Requires a $requiredBuilding to be built in this city")
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if (!forBuildingPickerScreen && requiredBuildingInAllCities != null)
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@ -110,11 +110,11 @@ class Building : NamedStats(), IConstruction{
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if (stats.toString() != "")
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stringBuilder.appendln(stats)
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if (this.percentStatBonus != null) {
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if (this.percentStatBonus!!.production != 0f) stringBuilder.append("+" + this.percentStatBonus!!.production.toInt() + "% "+"Production".tr()+"\r\n")
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if (this.percentStatBonus!!.gold != 0f) stringBuilder.append("+" + this.percentStatBonus!!.gold.toInt() + "% "+"Gold".tr()+"\r\n")
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if (this.percentStatBonus!!.science != 0f) stringBuilder.append("+" + this.percentStatBonus!!.science.toInt() + "% "+"Science".tr()+"\r\n")
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if (this.percentStatBonus!!.food != 0f) stringBuilder.append("+" + this.percentStatBonus!!.food.toInt() + "% "+"Food".tr()+"\r\n")
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if (this.percentStatBonus!!.culture != 0f) stringBuilder.append("+" + this.percentStatBonus!!.culture.toInt() + "% "+"Culture".tr()+"\r\n")
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if (this.percentStatBonus!!.production != 0f) stringBuilder.append("+" + this.percentStatBonus!!.production.toInt() + "% {Production}\n".tr())
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if (this.percentStatBonus!!.gold != 0f) stringBuilder.append("+" + this.percentStatBonus!!.gold.toInt() + "% {Gold}\n".tr())
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if (this.percentStatBonus!!.science != 0f) stringBuilder.append("+" + this.percentStatBonus!!.science.toInt() + "% {Science}\r\n".tr())
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if (this.percentStatBonus!!.food != 0f) stringBuilder.append("+" + this.percentStatBonus!!.food.toInt() + "% {Food}\n".tr())
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if (this.percentStatBonus!!.culture != 0f) stringBuilder.append("+" + this.percentStatBonus!!.culture.toInt() + "% {Culture}\r\n".tr())
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}
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if (this.greatPersonPoints != null) {
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val gpp = this.greatPersonPoints!!
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@ -124,14 +124,14 @@ class Building : NamedStats(), IConstruction{
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if (gpp.culture != 0f) stringBuilder.appendln("+" + gpp.culture.toInt() + " Great Artist points")
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}
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if (resourceBonusStats != null) {
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val resources = GameBasics.TileResources.values.filter { name == it.building }.joinToString { it.name }
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val resources = GameBasics.TileResources.values.filter { name == it.building }.joinToString { it.name.tr() }
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stringBuilder.appendln("$resources provide $resourceBonusStats")
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}
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if(cityStrength!=0) stringBuilder.appendln("City strength +"+cityStrength)
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if(cityHealth!=0) stringBuilder.appendln("City health +"+cityHealth)
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if (maintenance != 0)
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stringBuilder.appendln("Maintenance cost: $maintenance "+"Gold".tr())
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stringBuilder.appendln("Maintenance cost: $maintenance {Gold}".tr())
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return stringBuilder.toString().trim()
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}
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@ -1,5 +1,6 @@
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package com.unciv.models.gamebasics
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import com.unciv.ui.utils.tr
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import java.util.*
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class Technology : ICivilopedia {
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@ -9,9 +10,9 @@ class Technology : ICivilopedia {
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if(baseDescription!=null) SB.appendln(baseDescription)
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val improvedImprovements = GameBasics.TileImprovements.values.filter { it.improvingTech==name }.groupBy { it.improvingTechStats.toString()!! }
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val improvedImprovements = GameBasics.TileImprovements.values.filter { it.improvingTech==name }.groupBy { it.improvingTechStats.toString() }
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improvedImprovements.forEach{
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val impimpString = it.value.joinToString { it.name } +" provide" + (if(it.value.size==1) "s" else "") +" "+it.key
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val impimpString = it.value.joinToString { it.name.tr() } +" provide" + (if(it.value.size==1) "s" else "") +" "+it.key
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SB.appendln(impimpString)
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}
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@ -26,11 +27,11 @@ class Technology : ICivilopedia {
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val wonders = enabledBuildings.filter { it.isWonder }
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if(wonders.isNotEmpty()) SB.appendln("Wonders enabled: "+wonders.map { "\n * "+it.name+ " ("+it.getShortDescription()+")" }.joinToString())
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val revealedResource = GameBasics.TileResources.values.filter { it.revealedBy==name }.firstOrNull() // can only be one
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val revealedResource = GameBasics.TileResources.values.filter { it.revealedBy==name }.map { it.name.tr() }.firstOrNull() // can only be one
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if(revealedResource!=null) SB.appendln("Reveals $revealedResource on map")
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val tileImprovements = GameBasics.TileImprovements.values.filter { it.techRequired==name }
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if(tileImprovements.isNotEmpty()) SB.appendln("Tile improvements enabled: "+tileImprovements.map { it.name }.joinToString())
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if(tileImprovements.isNotEmpty()) SB.appendln("Tile improvements enabled: "+tileImprovements.map { it.name.tr() }.joinToString())
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return SB.toString().trim()
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}
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@ -37,9 +37,9 @@ class Unit : INamed, IConstruction, ICivilopedia {
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fun getShortDescription(): String {
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val infoList= mutableListOf<String>()
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if(baseDescription!=null) infoList+=baseDescription!!
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if(strength!=0) infoList += "Strength".tr()+": $strength"
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if(rangedStrength!=0) infoList += "Ranged strength".tr()+": $rangedStrength"
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if(movement!=2) infoList+="Movement".tr()+": $movement"
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if(strength!=0) infoList += "{Strength}: $strength".tr()
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if(rangedStrength!=0) infoList += "{Ranged strength}: $rangedStrength".tr()
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if(movement!=2) infoList+="{Movement}: $movement".tr()
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return infoList.joinToString()
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}
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@ -49,12 +49,12 @@ class Unit : INamed, IConstruction, ICivilopedia {
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if(!forPickerScreen) {
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if (unbuildable) sb.appendln("Unbuildable")
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else sb.appendln("Cost: $cost")
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if(requiredResource!=null) sb.appendln("Required resource: $requiredResource")
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if(requiredTech!=null) sb.appendln("Required tech: $requiredTech")
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if(requiredResource!=null) sb.appendln("Required resource: {$requiredResource}".tr())
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if(requiredTech!=null) sb.appendln("Required tech: {$requiredTech}".tr())
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}
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if(strength!=0){
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sb.append("Strength".tr()+": $strength")
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if(rangedStrength!=0) sb.append(", "+"Ranged strength".tr()+": $rangedStrength")
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sb.append("{Strength} $strength".tr())
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if(rangedStrength!=0) sb.append(", {Ranged strength}: $rangedStrength".tr())
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sb.appendln()
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}
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@ -62,7 +62,7 @@ class Unit : INamed, IConstruction, ICivilopedia {
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for(unique in uniques!!)
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sb.appendln(unique)
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}
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sb.appendln("Movement".tr()+": $movement")
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sb.appendln("{Movement}: $movement".tr())
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return sb.toString()
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}
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@ -61,7 +61,7 @@ class CityStatsTable(val cityScreen: CityScreen) : Table(){
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!(construction is Building && construction.isWonder)) {
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row()
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val buildingGoldCost = construction.getGoldCost(city.civInfo.policies.getAdoptedPolicies())
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val buildingBuyButton = TextButton("Buy for".tr()+"\r\n$buildingGoldCost "+"Gold".tr(), CameraStageBaseScreen.skin)
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val buildingBuyButton = TextButton("{Buy for}\r\n$buildingGoldCost {Gold}".tr(), CameraStageBaseScreen.skin)
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buildingBuyButton.addClickListener {
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city.cityConstructions.purchaseBuilding(city.cityConstructions.currentConstruction)
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update()
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@ -88,7 +88,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo) : PickerScreen()
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}
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TB.isChecked = false
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var text = techName
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var text = techName.tr()
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if (techName == selectedTech?.name) {
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TB.isChecked = true
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@ -127,7 +127,13 @@ fun Actor.centerY(parent:Stage){ y = parent.height/2- height/2}
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fun Actor.center(parent:Stage){ centerX(parent); centerY(parent)}
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fun Label.setFontColor(color:Color): Label {style=Label.LabelStyle(style).apply { fontColor=color }; return this}
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fun String.tr(): String {return GameBasics.Translations.get(this,UnCivGame.Current.settings.language)}
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fun String.tr(): String {
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if(contains("{")){ // sentence
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var toReturn = this
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return Regex("\\{(.*)}").replace(this,{matchResult -> matchResult.groups[1]!!.value.tr() })
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}
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else return GameBasics.Translations.get(this,UnCivGame.Current.settings.language) // single word
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}
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