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Add more music triggers (#7407)
* Add noted unimplemented music triggers * Prototype try-civ-specific-then-try-general music function * Undo previous commit and rename Built to Wonder * Move music triggers to alert popup
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@ -7,6 +7,9 @@ object MusicMood {
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const val Defeat = "Defeat"
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const val Menu = "Menu"
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const val Ambient = "Ambient"
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const val Golden = "Golden"
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const val Wonder = "Wonder"
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const val Researched = "Researched"
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val themeOrPeace = listOf(Theme, Peace)
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fun peaceOrWar(isAtWar: Boolean) = if (isAtWar) War else Peace
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@ -16,6 +16,8 @@ import com.unciv.models.ruleset.tile.TileImprovement
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import com.unciv.models.ruleset.tile.TileResource
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import com.unciv.models.ruleset.unique.UniqueType
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import com.unciv.models.translations.tr
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import com.unciv.ui.audio.MusicMood
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import com.unciv.ui.audio.MusicTrackChooserFlags
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import com.unciv.ui.civilopedia.FormattedLine
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import com.unciv.ui.civilopedia.MarkupRenderer
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import com.unciv.ui.images.ImageGetter
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@ -277,6 +279,7 @@ class MapEditorEditStartsTab(
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getNations(),
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iconDisplay = FormattedLine.IconDisplay.NoLink
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) {
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UncivGame.Current.musicController.chooseTrack(it, MusicMood.Theme, MusicTrackChooserFlags.setSpecific)
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editTab.setBrush(BrushHandlerType.Direct, it, "Nation/$it") { tile ->
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// toggle the starting location here, note this allows
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// both multiple locations per nation and multiple nations per tile
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@ -216,6 +216,7 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
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.toLabel().apply { wrap = true }).width(worldScreen.stage.width / 3).pad(10f)
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add(centerTable).row()
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add(getCloseButton(Constants.close))
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UncivGame.Current.musicController.chooseTrack(wonder.name, MusicMood.Wonder, MusicTrackChooserFlags.setSpecific)
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}
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AlertType.TechResearched -> {
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val gameBasics = worldScreen.gameInfo.ruleSet
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@ -229,12 +230,14 @@ class AlertPopup(val worldScreen: WorldScreen, val popupAlert: PopupAlert): Popu
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centerTable.add(descriptionScroll).width(worldScreen.stage.width / 3).maxHeight(worldScreen.stage.height / 2)
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add(centerTable).row()
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add(getCloseButton(Constants.close))
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UncivGame.Current.musicController.chooseTrack(tech.name, MusicMood.Researched, MusicTrackChooserFlags.setSpecific)
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}
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AlertType.GoldenAge -> {
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addGoodSizedLabel("GOLDEN AGE")
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addSeparator()
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addGoodSizedLabel("Your citizens have been happy with your rule for so long that the empire enters a Golden Age!").row()
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add(getCloseButton(Constants.close))
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UncivGame.Current.musicController.chooseTrack(worldScreen.viewingCiv.civName, MusicMood.Golden, MusicTrackChooserFlags.setSpecific)
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}
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AlertType.DeclarationOfFriendship -> {
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val otherciv = worldScreen.gameInfo.getCivilization(popupAlert.value)
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@ -84,12 +84,12 @@ The current list of triggers is as follows:
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| First contact[^4] | (civ name) | [^M] | Theme or Peace | [^X] | |
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| War declaration[^5] | (civ name) | [^M] | War | [^X] | |
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| Civ defeated | (civ name) | | Defeat | [^X] | |
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| Golden Age | (civ name) | [^M] | Golden | [^X] | [^N] |
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| Wonder built | (wonder name) | [^M] | Built | [^X] | [^N] |
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| Tech researched | (tech name) | [^M] | Researched | [^X] | [^N] |
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| Map editor: Select nation start location | (nation name) | [^M] | Theme | | [^S] [^N] |
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| Golden Age | (civ name) | [^M] | Golden | [^X] | |
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| Wonder built | (wonder name) | [^M] | Wonder | [^X] | |
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| Tech researched | (tech name) | [^M] | Researched | [^X] | |
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| Map editor: Select nation start location | (nation name) | [^M] | Theme | | [^S] |
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| Options: Volume slider or Default track downloaded | | | | | [^D] |
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| Options: Click currently playing label[^6] | | [^M] | Ambient | | [^S] |
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| Options: Click currently playing label[^6] | | [^M] | Ambient | | [^S] |
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Legend:
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