CityStateType deprecation p1

This commit is contained in:
Yair Morgenstern
2022-11-21 20:03:05 +02:00
parent 6976360da6
commit 7d9db1e119
9 changed files with 19 additions and 20 deletions

View File

@ -243,13 +243,13 @@ class CapitalConnectionsFinderTests {
createCity(ourCiv, Vector2(0f, 4f), "Connected"))
val openCiv = civilizations["Germany"]!!
openCiv.nation.cityStateType = CityStateType.Cultured
openCiv.nation.cityStateType = CityStateTypeOld.Cultured
openCiv.cities = listOf( createCity(openCiv, Vector2(0f, 2f), "Berlin", true))
ourCiv.diplomacy["Germany"] = DiplomacyManager(ourCiv, "Germany")
.apply { diplomaticStatus = DiplomaticStatus.Peace }
val closedCiv = civilizations["Greece"]!!
closedCiv.nation.cityStateType = CityStateType.Cultured
closedCiv.nation.cityStateType = CityStateTypeOld.Cultured
closedCiv.cities = listOf( createCity(closedCiv, Vector2(0f, -2f), "Athens", true))
ourCiv.diplomacy["Greece"] = DiplomacyManager(ourCiv, "Greece")
.apply { diplomaticStatus = DiplomaticStatus.War }

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@ -3,7 +3,7 @@ package com.unciv.uniques
import com.badlogic.gdx.math.Vector2
import com.unciv.Constants
import com.unciv.logic.civilization.CityStateType
import com.unciv.logic.civilization.CityStateTypeOld
import com.unciv.logic.map.RoadStatus
import com.unciv.models.ruleset.BeliefType
import com.unciv.models.stats.Stats
@ -364,7 +364,7 @@ class GlobalUniquesTests {
fun bonusStatsFromCityStates() {
game.makeHexagonalMap(1)
val civInfo = game.addCiv()
val cityState = game.addCiv(cityState = CityStateType.Maritime)
val cityState = game.addCiv(cityState = CityStateTypeOld.Maritime)
val tile = game.getTile(Vector2(0f,0f))
val city = game.addCity(civInfo, tile, true)

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@ -5,7 +5,7 @@ import com.unciv.Constants
import com.unciv.UncivGame
import com.unciv.logic.GameInfo
import com.unciv.logic.city.CityInfo
import com.unciv.logic.civilization.CityStateType
import com.unciv.logic.civilization.CityStateTypeOld
import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.logic.civilization.PlayerType
import com.unciv.logic.map.MapSizeNew
@ -104,7 +104,7 @@ class TestGame {
return tile
}
fun addCiv(vararg uniques: String, isPlayer: Boolean = false, cityState: CityStateType? = null): CivilizationInfo {
fun addCiv(vararg uniques: String, isPlayer: Boolean = false, cityState: CityStateTypeOld? = null): CivilizationInfo {
fun nationFactory() = Nation().apply {
cities = arrayListOf("The Capital")
cityStateType = cityState

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@ -1,7 +1,7 @@
package com.unciv.uniques
import com.badlogic.gdx.math.Vector2
import com.unciv.logic.civilization.CityStateType
import com.unciv.logic.civilization.CityStateTypeOld
import com.unciv.testing.GdxTestRunner
import com.unciv.ui.worldscreen.unit.UnitActions
import org.junit.Assert.assertNotNull
@ -22,7 +22,7 @@ class UnitUniquesTests {
fun `Sweden can gift Great Persons to City States`() {
// when
game.makeHexagonalMap(1)
val cityState = game.addCiv(cityState = CityStateType.Cultured)
val cityState = game.addCiv(cityState = CityStateTypeOld.Cultured)
val cityStateCapitalTile = game.getTile(Vector2(0f, 0f))
val cityStateCapital = game.addCity(cityState, cityStateCapitalTile)