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https://github.com/yairm210/Unciv.git
synced 2025-07-20 12:48:56 +07:00
CityStateType deprecation p1
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@ -243,13 +243,13 @@ class CapitalConnectionsFinderTests {
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createCity(ourCiv, Vector2(0f, 4f), "Connected"))
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val openCiv = civilizations["Germany"]!!
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openCiv.nation.cityStateType = CityStateType.Cultured
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openCiv.nation.cityStateType = CityStateTypeOld.Cultured
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openCiv.cities = listOf( createCity(openCiv, Vector2(0f, 2f), "Berlin", true))
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ourCiv.diplomacy["Germany"] = DiplomacyManager(ourCiv, "Germany")
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.apply { diplomaticStatus = DiplomaticStatus.Peace }
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val closedCiv = civilizations["Greece"]!!
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closedCiv.nation.cityStateType = CityStateType.Cultured
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closedCiv.nation.cityStateType = CityStateTypeOld.Cultured
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closedCiv.cities = listOf( createCity(closedCiv, Vector2(0f, -2f), "Athens", true))
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ourCiv.diplomacy["Greece"] = DiplomacyManager(ourCiv, "Greece")
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.apply { diplomaticStatus = DiplomaticStatus.War }
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@ -3,7 +3,7 @@ package com.unciv.uniques
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import com.badlogic.gdx.math.Vector2
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import com.unciv.Constants
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import com.unciv.logic.civilization.CityStateType
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import com.unciv.logic.civilization.CityStateTypeOld
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import com.unciv.logic.map.RoadStatus
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import com.unciv.models.ruleset.BeliefType
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import com.unciv.models.stats.Stats
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@ -364,7 +364,7 @@ class GlobalUniquesTests {
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fun bonusStatsFromCityStates() {
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game.makeHexagonalMap(1)
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val civInfo = game.addCiv()
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val cityState = game.addCiv(cityState = CityStateType.Maritime)
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val cityState = game.addCiv(cityState = CityStateTypeOld.Maritime)
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val tile = game.getTile(Vector2(0f,0f))
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val city = game.addCity(civInfo, tile, true)
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@ -5,7 +5,7 @@ import com.unciv.Constants
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import com.unciv.UncivGame
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import com.unciv.logic.GameInfo
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import com.unciv.logic.city.CityInfo
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import com.unciv.logic.civilization.CityStateType
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import com.unciv.logic.civilization.CityStateTypeOld
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.civilization.PlayerType
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import com.unciv.logic.map.MapSizeNew
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@ -104,7 +104,7 @@ class TestGame {
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return tile
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}
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fun addCiv(vararg uniques: String, isPlayer: Boolean = false, cityState: CityStateType? = null): CivilizationInfo {
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fun addCiv(vararg uniques: String, isPlayer: Boolean = false, cityState: CityStateTypeOld? = null): CivilizationInfo {
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fun nationFactory() = Nation().apply {
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cities = arrayListOf("The Capital")
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cityStateType = cityState
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@ -1,7 +1,7 @@
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package com.unciv.uniques
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import com.badlogic.gdx.math.Vector2
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import com.unciv.logic.civilization.CityStateType
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import com.unciv.logic.civilization.CityStateTypeOld
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import com.unciv.testing.GdxTestRunner
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import com.unciv.ui.worldscreen.unit.UnitActions
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import org.junit.Assert.assertNotNull
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@ -22,7 +22,7 @@ class UnitUniquesTests {
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fun `Sweden can gift Great Persons to City States`() {
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// when
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game.makeHexagonalMap(1)
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val cityState = game.addCiv(cityState = CityStateType.Cultured)
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val cityState = game.addCiv(cityState = CityStateTypeOld.Cultured)
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val cityStateCapitalTile = game.getTile(Vector2(0f, 0f))
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val cityStateCapital = game.addCity(cityState, cityStateCapitalTile)
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