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docs: Info regarding triggerable uniques
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@ -28,11 +28,28 @@ The most common type of modifier is a conditional - basically limiting the uniqu
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Other more specialized types of modifiers exist:
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Other more specialized types of modifiers exist:
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- Trigger uniques can get *under what circumstances they activate*
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- Triggerable uniques can get *under what circumstances they activate*
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- Unit actions can get *costs, side effects, and limited uses*
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- Unit actions can get *costs, side effects, and limited uses*
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As you can see, these conditionals *also* can contain parameters, and these follow the same rules for parameters as the regular uniques.
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As you can see, these conditionals *also* can contain parameters, and these follow the same rules for parameters as the regular uniques.
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### Triggerable Uniques
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Most uniques are long-term effects - they apply as long as you have the object containing them (building, resource, tech, policy).
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Trigger uniques are different - they are one-time effects, but which may be triggered several times.
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Trigger uniques come in two flavors - [civ-wide triggers](../Modders/uniques.md#triggerable-uniques) and [unit-wide triggers](../Modders/uniques.md#unittriggerable-uniques).
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Unit triggerables are only relevant in the context of a specific unit, so they can be attached to units, promotions or unit types.
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Any triggerable unique added to a unit which has [unit action modifiers](../Modders/uniques.md#unitactionmodifier-uniques) will be considered as a unit action.
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Unit actions can contain civ-wide effects as well.
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Trigger uniques specify their activation with trigger conditions.
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Like the triggers themselves, these come in two flavors - [civ-wide conditions](../Modders/uniques.md#triggercondition-uniques) and [unit-wide conditions](../Modders/uniques.md#unittriggercondition-uniques).
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Trigger uniques with no trigger modifiers are activated upon construction (units, buildings, improvements) or discovery (techs, policies).
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Events are a ruleset object that act as a sort of "extended trigger" - they are activated by the `"Triggers a [event] event"` unique, and they trigger other uniques depending on user choice.
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## What Developers Need To Know
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## What Developers Need To Know
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We parse the unique by comparing the string given by the modder minus square bracket contents, to the known list of uniques.
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We parse the unique by comparing the string given by the modder minus square bracket contents, to the known list of uniques.
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