docs: Info regarding triggerable uniques

This commit is contained in:
yairm210 2024-04-08 08:55:12 +03:00
parent b620d23ff5
commit 7dfa6682e0

View File

@ -28,11 +28,28 @@ The most common type of modifier is a conditional - basically limiting the uniqu
Other more specialized types of modifiers exist: Other more specialized types of modifiers exist:
- Trigger uniques can get *under what circumstances they activate* - Triggerable uniques can get *under what circumstances they activate*
- Unit actions can get *costs, side effects, and limited uses* - Unit actions can get *costs, side effects, and limited uses*
As you can see, these conditionals *also* can contain parameters, and these follow the same rules for parameters as the regular uniques. As you can see, these conditionals *also* can contain parameters, and these follow the same rules for parameters as the regular uniques.
### Triggerable Uniques
Most uniques are long-term effects - they apply as long as you have the object containing them (building, resource, tech, policy).
Trigger uniques are different - they are one-time effects, but which may be triggered several times.
Trigger uniques come in two flavors - [civ-wide triggers](../Modders/uniques.md#triggerable-uniques) and [unit-wide triggers](../Modders/uniques.md#unittriggerable-uniques).
Unit triggerables are only relevant in the context of a specific unit, so they can be attached to units, promotions or unit types.
Any triggerable unique added to a unit which has [unit action modifiers](../Modders/uniques.md#unitactionmodifier-uniques) will be considered as a unit action.
Unit actions can contain civ-wide effects as well.
Trigger uniques specify their activation with trigger conditions.
Like the triggers themselves, these come in two flavors - [civ-wide conditions](../Modders/uniques.md#triggercondition-uniques) and [unit-wide conditions](../Modders/uniques.md#unittriggercondition-uniques).
Trigger uniques with no trigger modifiers are activated upon construction (units, buildings, improvements) or discovery (techs, policies).
Events are a ruleset object that act as a sort of "extended trigger" - they are activated by the `"Triggers a [event] event"` unique, and they trigger other uniques depending on user choice.
## What Developers Need To Know ## What Developers Need To Know
We parse the unique by comparing the string given by the modder minus square bracket contents, to the known list of uniques. We parse the unique by comparing the string given by the modder minus square bracket contents, to the known list of uniques.