Basic Help in Chinese and Some Updates (#683)

* Update Translations.json

* Update Translations.json

* Update Tutorials_Simplified_Chinese.json

* Update Tutorials_Simplified_Chinese.json

* Update Translations.json

* Update Tutorials_Simplified_Chinese.json

* Update Translations.json

* Update Translations.json

* Update Translations.json

* Update Translations.json

* Update Tutorials_Simplified_Chinese.json

* Update Translations.json

* Update Translations.json

* Update Tutorials_Simplified_Chinese.json

* Update Tutorials_Simplified_Chinese.json

* Update Tutorials_Simplified_Chinese.json

* Add files via upload

* Update Tutorials_Simplified_Chinese.json

* Update Translations.json

* Update Translations.json

* Update Tutorials_Simplified_Chinese.json

* Update Translations.json

* Update Translations.json

* Update BasicHelp_Simplified_Chinese.json

* Update Translations.json

* Update Translations.json

* Update Tutorials_Simplified_Chinese.json

* Chinese traslation, i have test it,but app may get corruption.

* constructing buildings and wonders in the city the language shows normally according to language setting

* Update Translations.json

* Update Translations.json

* Update Translations.json
This commit is contained in:
lishaoxia1985
2019-04-28 02:09:53 +08:00
committed by Yair Morgenstern
parent 884c7b7bb8
commit 7eb8c03d24
5 changed files with 159 additions and 83 deletions

View File

@ -421,7 +421,7 @@ class MapUnit {
val city = civInfo.cities.random()
city.population.population++
city.population.autoAssignPopulation()
civInfo.addNotification("We have found survivors the ruins - population added to ["+city.name+"]",currentTile.position, Color.GREEN)
civInfo.addNotification("We have found survivors in the ruins - population added to ["+city.name+"]",currentTile.position, Color.GREEN)
}
val researchableAncientEraTechs = GameBasics.Technologies.values
.filter {

View File

@ -100,7 +100,7 @@ class ConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScre
for (building in GameBasics.Buildings.values) {
if (!building.shouldBeDisplayed(cityConstructions) && building.name != cityConstructions.currentConstruction) continue
val productionTextButton = getProductionButton(building.name,
building.name + "\r\n" + cityConstructions.turnsToConstruction(building.name) + " {turns}".tr(),
building.name.tr() + "\r\n" + cityConstructions.turnsToConstruction(building.name) + " {turns}".tr(),
building.getRejectionReason(cityConstructions)
)
if (building.isWonder)