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Basic Help in Chinese and Some Updates (#683)
* Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Tutorials_Simplified_Chinese.json * Update Tutorials_Simplified_Chinese.json * Add files via upload * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update BasicHelp_Simplified_Chinese.json * Update Translations.json * Update Translations.json * Update Tutorials_Simplified_Chinese.json * Chinese traslation, i have test it,but app may get corruption. * constructing buildings and wonders in the city the language shows normally according to language setting * Update Translations.json * Update Translations.json * Update Translations.json
This commit is contained in:

committed by
Yair Morgenstern

parent
884c7b7bb8
commit
7eb8c03d24
@ -421,7 +421,7 @@ class MapUnit {
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val city = civInfo.cities.random()
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city.population.population++
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city.population.autoAssignPopulation()
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civInfo.addNotification("We have found survivors the ruins - population added to ["+city.name+"]",currentTile.position, Color.GREEN)
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civInfo.addNotification("We have found survivors in the ruins - population added to ["+city.name+"]",currentTile.position, Color.GREEN)
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}
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val researchableAncientEraTechs = GameBasics.Technologies.values
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.filter {
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@ -100,7 +100,7 @@ class ConstructionsTable(val cityScreen: CityScreen) : Table(CameraStageBaseScre
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for (building in GameBasics.Buildings.values) {
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if (!building.shouldBeDisplayed(cityConstructions) && building.name != cityConstructions.currentConstruction) continue
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val productionTextButton = getProductionButton(building.name,
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building.name + "\r\n" + cityConstructions.turnsToConstruction(building.name) + " {turns}".tr(),
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building.name.tr() + "\r\n" + cityConstructions.turnsToConstruction(building.name) + " {turns}".tr(),
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building.getRejectionReason(cityConstructions)
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)
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if (building.isWonder)
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