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Fix crash starting up on Lollipop (#6412)
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@ -5,13 +5,12 @@ import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.files.FileHandle
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import com.badlogic.gdx.files.FileHandle
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import com.unciv.JsonParser
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import com.unciv.JsonParser
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import com.unciv.Constants
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import com.unciv.Constants
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import com.unciv.UncivGame
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import com.unciv.logic.GameSaver
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import com.unciv.logic.GameSaver
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import com.unciv.ui.utils.Fonts
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import com.unciv.ui.utils.Fonts
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import java.io.File
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import java.text.Collator
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import java.text.Collator
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import java.util.*
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import java.util.*
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import kotlin.collections.HashSet
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import kotlin.collections.HashSet
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import kotlin.io.path.Path
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data class WindowState (val width: Int = 900, val height: Int = 600)
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data class WindowState (val width: Int = 900, val height: Int = 600)
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@ -119,7 +118,7 @@ class GameSettings {
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fun getSettingsForPlatformLaunchers(base: String = ""): GameSettings {
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fun getSettingsForPlatformLaunchers(base: String = ""): GameSettings {
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// FileHandle is Gdx, but the class and JsonParser are not dependent on app initialization
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// FileHandle is Gdx, but the class and JsonParser are not dependent on app initialization
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// If fact, at this point Gdx.app or Gdx.files are null but this still works.
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// If fact, at this point Gdx.app or Gdx.files are null but this still works.
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val file = FileHandle(Path(base, GameSaver.settingsFileName).toString())
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val file = FileHandle(base + File.separator + GameSaver.settingsFileName)
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return if (file.exists())
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return if (file.exists())
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JsonParser().getFromJson(
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JsonParser().getFromJson(
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GameSettings::class.java,
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GameSettings::class.java,
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