diff --git a/android/assets/jsons/Civ V - Gods & Kings/Buildings.json b/android/assets/jsons/Civ V - Gods & Kings/Buildings.json index 41d161583d..297300198c 100644 --- a/android/assets/jsons/Civ V - Gods & Kings/Buildings.json +++ b/android/assets/jsons/Civ V - Gods & Kings/Buildings.json @@ -1036,7 +1036,7 @@ "isWonder": true, "culture": 3, "greatPersonPoints": {"Great Engineer": 2}, - "uniques": ["[-33]% Gold cost of upgrading [Military] units"], + "uniques": ["[-33]% Gold cost of upgrading "], "requiredTech": "Combined Arms", "quote": "'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower" }, @@ -1206,5 +1206,5 @@ "faith": 2, "happiness": 2, "uniques": ["Unbuildable", "Hidden when religion is disabled"] - }, + } ] diff --git a/android/assets/jsons/Civ V - Gods & Kings/Nations.json b/android/assets/jsons/Civ V - Gods & Kings/Nations.json index fcc1bc9c15..ed53d2280e 100644 --- a/android/assets/jsons/Civ V - Gods & Kings/Nations.json +++ b/android/assets/jsons/Civ V - Gods & Kings/Nations.json @@ -661,7 +661,7 @@ "favoredReligion": "Christianity", "uniqueName": "Great Andean Road", "uniques": ["Units ignore terrain costs when moving into any tile with Hills", - "[-50]% maintenance on roads & railroads", + "[-50]% maintenance on road & railroads", "No Maintenance costs for improvements in [Hill] tiles"], "cities": ["Cuzco","Tiwanaku","Machu","Ollantaytambo","Corihuayrachina","Huamanga","Rumicucho","Vilcabamba","Vitcos", "Andahuaylas","Ica","Arequipa","Nasca","Atico","Juli","Chuito","Chuquiapo","Huanuco Pampa","Tamboccocha", diff --git a/android/assets/jsons/Civ V - Gods & Kings/Policies.json b/android/assets/jsons/Civ V - Gods & Kings/Policies.json index 6e4686cb07..8a261c1fdf 100644 --- a/android/assets/jsons/Civ V - Gods & Kings/Policies.json +++ b/android/assets/jsons/Civ V - Gods & Kings/Policies.json @@ -239,7 +239,7 @@ }, { "name": "Trade Unions", - "uniques": ["[-33]% maintenance on roads & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"], + "uniques": ["[-33]% maintenance on road & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"], "row": 1, "column": 4 }, @@ -260,7 +260,7 @@ }, { "name": "Protectionism", - "uniques": ["[+2] happiness from each type of luxury resource"], + "uniques": ["[+2] Happiness from each type of luxury resource"], "requires": ["Mercantilism"], "row": 3, "column": 4 @@ -339,7 +339,7 @@ }, { "name": "Civil Society", - "uniques": ["[-50]% food consumption by specialists [in all cities]"], + "uniques": ["[-50]% Food consumption by specialists [in all cities]"], "row": 1, "column": 5 }, diff --git a/android/assets/jsons/Civ V - Vanilla/Buildings.json b/android/assets/jsons/Civ V - Vanilla/Buildings.json index 29c4d94023..6739d71a0a 100644 --- a/android/assets/jsons/Civ V - Vanilla/Buildings.json +++ b/android/assets/jsons/Civ V - Vanilla/Buildings.json @@ -690,7 +690,7 @@ }, { "name": "Kremlin", - "cost": 500 + "cost": 500, "culture": 3, "cityStrength": 12, "isWonder": true, @@ -905,7 +905,7 @@ "isWonder": true, "culture": 3, "greatPersonPoints": {"Great Engineer": 2}, - "uniques": ["[-33]% Gold cost of upgrading [Military] units"], + "uniques": ["[-33]% Gold cost of upgrading "], "requiredTech": "Radar", "quote": "'In preparing for battle I have always found that plans are useless, but planning is indispensable.' - Dwight D. Eisenhower" }, @@ -995,6 +995,6 @@ "isNationalWonder": true, "uniques": ["Hidden until [5] social policy branches have been completed", "Triggers a global alert upon build start", "Triggers a Cultural Victory upon completion", "Hidden when [Cultural] Victory is disabled"] - }, + } ] diff --git a/android/assets/jsons/Civ V - Vanilla/Nations.json b/android/assets/jsons/Civ V - Vanilla/Nations.json index 0098846636..d70bf57fd2 100644 --- a/android/assets/jsons/Civ V - Vanilla/Nations.json +++ b/android/assets/jsons/Civ V - Vanilla/Nations.json @@ -635,7 +635,7 @@ "innerColor": [3,115,86], "uniqueName": "Great Andean Road", "uniques": ["Units ignore terrain costs when moving into any tile with Hills", - "[-50]% maintenance on roads & railroads", + "[-50]% maintenance on road & railroads", "No Maintenance costs for improvements in [Hill] tiles"], "cities": ["Cuzco","Tiwanaku","Machu","Ollantaytambo","Corihuayrachina","Huamanga","Rumicucho","Vilcabamba","Vitcos", "Andahuaylas","Ica","Arequipa","Nasca","Atico","Juli","Chuito","Chuquiapo","Huanuco Pampa","Tamboccocha", diff --git a/android/assets/jsons/Civ V - Vanilla/Policies.json b/android/assets/jsons/Civ V - Vanilla/Policies.json index e2405db7e1..7310d0fe0e 100644 --- a/android/assets/jsons/Civ V - Vanilla/Policies.json +++ b/android/assets/jsons/Civ V - Vanilla/Policies.json @@ -121,7 +121,7 @@ }, { "name": "Professional Army", - "uniques": ["[-33]% Gold cost of upgrading [Military] units", "[+1 Happiness] from every [Walls]", + "uniques": ["[-33]% Gold cost of upgrading ", "[+1 Happiness] from every [Walls]", "[+1 Happiness] from every [Castle]", "[+1 Happiness] from every [Arsenal]", "[+1 Happiness] from every [Military Base]" ], "requires": ["Military Caste"], @@ -239,7 +239,7 @@ }, { "name": "Trade Unions", - "uniques": ["[-33]% maintenance on roads & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"], + "uniques": ["[-33]% maintenance on road & railroads", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"], "row": 1, "column": 4 }, @@ -260,7 +260,7 @@ }, { "name": "Protectionism", - "uniques": ["[+1] happiness from each type of luxury resource"], + "uniques": ["[+1] Happiness from each type of luxury resource"], "requires": ["Mercantilism"], "row": 3, "column": 4 @@ -335,7 +335,7 @@ }, { "name": "Civil Society", - "uniques": ["[-50]% food consumption by specialists [in all cities]"], + "uniques": ["[-50]% Food consumption by specialists [in all cities]"], "row": 1, "column": 5 }, diff --git a/android/assets/jsons/translations/template.properties b/android/assets/jsons/translations/template.properties index 8875a73151..146a5231e5 100644 --- a/android/assets/jsons/translations/template.properties +++ b/android/assets/jsons/translations/template.properties @@ -551,6 +551,7 @@ When disabled, saves battery life but certain animations will be suspended = Order trade offers by amount = Check extension mods based on vanilla = Checking mods for errors... = +No problems found. = Show experimental world wrap for maps = HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! = Enable portrait orientation = diff --git a/core/src/com/unciv/ui/worldscreen/mainmenu/OptionsPopup.kt b/core/src/com/unciv/ui/worldscreen/mainmenu/OptionsPopup.kt index e3969c141a..f7941f1343 100644 --- a/core/src/com/unciv/ui/worldscreen/mainmenu/OptionsPopup.kt +++ b/core/src/com/unciv/ui/worldscreen/mainmenu/OptionsPopup.kt @@ -295,7 +295,7 @@ class OptionsPopup(val previousScreen: BaseScreen) : Popup(previousScreen) { if (modLinks.isNotOK()) noProblem = false lines += FormattedLine() } - if (noProblem) lines += FormattedLine("{No problems found}.",) + if (noProblem) lines += FormattedLine("No problems found.".tr()) postCrashHandlingRunnable { // Don't just render text, since that will make all the conditionals in the mod replacement messages move to the end, which makes it unreadable