Added 'upon ending turn in tile' unit trigger

This commit is contained in:
Yair Morgenstern
2023-02-26 23:41:09 +02:00
parent ec1b2b5077
commit 8361d68452
3 changed files with 15 additions and 3 deletions

View File

@ -92,9 +92,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Triggerable
??? example "Will not be displayed in Civilopedia"
Applicable to: Triggerable, UnitTriggerable, Global, Nation, Era, Tech, Policy, FounderBelief, FollowerBelief, Building, Wonder, Unit, UnitType, Promotion, Terrain, Improvement, Resource, Ruins, Speed, Tutorial, CityState, ModOptions, Conditional, TriggerCondition, UnitTriggerCondition
## UnitTriggerable uniques
??? example "Heal this unit by [amount] HP"
Example: "Heal this unit by [3] HP"
@ -841,6 +838,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Nation
??? example "Will not be displayed in Civilopedia"
Applicable to: Nation, Tech, Policy, Building, Unit, Promotion, Terrain, Improvement, Resource, Ruins
## Era uniques
??? example "Starting in this era disables religion"
Applicable to: Era
@ -1962,6 +1962,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: UnitTriggerCondition
??? example "<upon ending a turn in a [tileFilter] tile>"
Example: "<upon ending a turn in a [Farm] tile>"
Applicable to: UnitTriggerCondition
*[action]: An action that a unit can perform. Currently, there are only two actions part of this: 'Spread Religion' and 'Remove Foreign religions from your own cities'
*[amount]: This indicates a whole number, possibly with a + or - sign, such as `2`, `+13`, or `-3`.