From 837195293cbb79b22773a4dc10fa753ddf8fef1c Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Sun, 1 Jul 2018 16:59:41 +0300 Subject: [PATCH] Fixed minor merge conflict between dutch and other languages --- android/assets/jsons/Techs.json | 4 +- android/assets/jsons/Translations.json | 14 +++++-- .../logic/civilization/CivilizationInfo.kt | 38 +++++++++---------- 3 files changed, 32 insertions(+), 24 deletions(-) diff --git a/android/assets/jsons/Techs.json b/android/assets/jsons/Techs.json index f5f6f62554..74abdba3fc 100644 --- a/android/assets/jsons/Techs.json +++ b/android/assets/jsons/Techs.json @@ -190,7 +190,7 @@ name:"Education", row:3, prerequisites:["Theology","Civil Service"], - baseDescription:"Allows cities to convert production to science," + baseDescription:"Enables conversion of city production to science" }, { name:"Chivalry", @@ -201,7 +201,7 @@ name:"Machinery", row:8, prerequisites:["Guilds","Engineering"], - baseDescription:"Speeds movement speed on roads" + baseDescription:"Improves movement speed on roads" }, { name:"Physics", diff --git a/android/assets/jsons/Translations.json b/android/assets/jsons/Translations.json index 9f673af78c..d07de2174a 100644 --- a/android/assets/jsons/Translations.json +++ b/android/assets/jsons/Translations.json @@ -160,12 +160,13 @@ German:"Gesundheit" Dutch:"Gezondheid" } - + "Disband unit":{ Italian:"Disbandare" Russian:"Расформировать" French:"Dissoudre unité" Romanian:"Desfaceți unitatea" + Dutch:"Eenheid opheffen" } "Do you really want to disband this unit?":{ @@ -173,18 +174,21 @@ Russian:"Вы действительно хотите распустить этот блок?" French:"Voulez-vous vraiment dissoudre cette unité?" Romanian:"" + Dutch:"Wil je echt deze eenheid opheffen" } "Yes":{ Italian:"Si" Russian:"Да" French:"Oui" Romanian:"Da" + Dutch:"Ja" } "No":{ Italian:"No" Russian:"Нет" French:"Non" Romanian:"Nu" + Dutch:"Nee" } @@ -461,7 +465,7 @@ French:"Choisissez une technologie" Romanian:"Alege o tehnologie" German:"Technologie auswählen" - DUtch:"Technologie kiezen" + Dutch:"Technologie kiezen" } "Pick a free tech":{ @@ -487,7 +491,7 @@ Russian:"Выберите [technology] как бесплатную технику" French:"Choisissez [technology] comme technologie libre" Romanian:"Alegeți [tehnology] ca tehnologie gratuită" - DUtch:"[technologie] kiezen als gratis technologie" + Dutch:"[technologie] kiezen als gratis technologie" } "Units enabled":{ @@ -1899,6 +1903,10 @@ Dutch:"Wie weet wat de toekomst inhoud?" } + "Improves movement speed on roads":{} + "Enables conversion of city production to science":{} + "Enables conversion of city production to gold":{} + // Tech Eras // In case of foreign languages it becomes gender sensitive words //Also in russian "Medieval Era" becomes "Средневековье" or italian for "Renaissance Era" becomes "Rinascimento". So they got a single world to replace 2 english ones diff --git a/core/src/com/unciv/logic/civilization/CivilizationInfo.kt b/core/src/com/unciv/logic/civilization/CivilizationInfo.kt index 0dce22b2a1..1350bd450e 100644 --- a/core/src/com/unciv/logic/civilization/CivilizationInfo.kt +++ b/core/src/com/unciv/logic/civilization/CivilizationInfo.kt @@ -33,7 +33,7 @@ class CivilizationInfo { var goldenAges = GoldenAgeManager() var greatPeople = GreatPersonManager() var scienceVictory = ScienceVictoryManager() - @Transient var diplomacy = HashMap() + //@Transient var diplomacy = HashMap() var cities = ArrayList() var exploredTiles = HashSet() @@ -63,8 +63,8 @@ class CivilizationInfo { statMap[entry.key]!!.happiness += entry.value } - statMap.put("Transportation upkeep",Stats().apply { gold=- getTransportationUpkeep().toFloat()}) - statMap.put("Unit upkeep",Stats().apply { gold=- getUnitUpkeep().toFloat()}) + statMap["Transportation upkeep"] = Stats().apply { gold=- getTransportationUpkeep().toFloat()} + statMap["Unit upkeep"] = Stats().apply { gold=- getUnitUpkeep().toFloat()} if (policies.isAdopted("Mandate Of Heaven")) { if (!statMap.containsKey("Policies")) statMap["Policies"] = Stats() @@ -243,19 +243,19 @@ class CivilizationInfo { } } -enum class DiplomaticStatus{ - Peace, - War -} - -class DiplomacyManager { - @Transient lateinit var civInfo:CivilizationInfo - lateinit var otherCivName:String - var status:DiplomaticStatus = DiplomaticStatus.Peace - - fun otherCiv() = civInfo.gameInfo.civilizations.first{it.civName==otherCivName} - fun declareWar(){ - status = DiplomaticStatus.War - otherCiv().diplomacy[civInfo.civName]!!.status = DiplomaticStatus.War - } -} \ No newline at end of file +//enum class DiplomaticStatus{ +// Peace, +// War +//} +// +//class DiplomacyManager { +// @Transient lateinit var civInfo:CivilizationInfo +// lateinit var otherCivName:String +// var status:DiplomaticStatus = DiplomaticStatus.Peace +// +// fun otherCiv() = civInfo.gameInfo.civilizations.first{it.civName==otherCivName} +// fun declareWar(){ +// status = DiplomaticStatus.War +// otherCiv().diplomacy[civInfo.civName]!!.status = DiplomaticStatus.War +// } +//} \ No newline at end of file