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old unique deprecation
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parent
d49fdfc9ff
commit
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core/src/com/unciv
@ -270,10 +270,6 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
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statMap.add(key, value)
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statMap.add(key, value)
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}
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}
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if (civInfo.hasUnique(UniqueType.HappinessPer2Policies)) {
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statMap.add("Policies", civInfo.policies.getAdoptedPolicies().count { !Policy.isBranchCompleteByName(it) } / 2)
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}
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val transportUpkeep = getTransportationUpkeep() * -1
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val transportUpkeep = getTransportationUpkeep() * -1
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if (transportUpkeep.happiness != 0f)
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if (transportUpkeep.happiness != 0f)
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statMap["Transportation Upkeep"] = transportUpkeep.happiness
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statMap["Transportation Upkeep"] = transportUpkeep.happiness
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@ -316,8 +312,6 @@ class CivInfoStats(val civInfo: CivilizationInfo) {
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val statsPerNaturalWonder = Stats(happiness = 1f)
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val statsPerNaturalWonder = Stats(happiness = 1f)
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if (civInfo.hasUnique(UniqueType.DoubleHappinessFromNaturalWonders))
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statsPerNaturalWonder.happiness *= 2
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for (unique in civInfo.getMatchingUniques(UniqueType.StatsFromNaturalWonders))
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for (unique in civInfo.getMatchingUniques(UniqueType.StatsFromNaturalWonders))
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statsPerNaturalWonder.add(unique.stats)
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statsPerNaturalWonder.add(unique.stats)
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@ -3,7 +3,6 @@ package com.unciv.logic.civilization.RuinsManager
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import com.unciv.logic.IsPartOfGameInfoSerialization
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import com.unciv.logic.IsPartOfGameInfoSerialization
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.civilization.ReligionState
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import com.unciv.logic.map.MapUnit
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import com.unciv.logic.map.MapUnit
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import com.unciv.models.ruleset.RuinReward
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import com.unciv.models.ruleset.RuinReward
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import com.unciv.models.ruleset.unique.StateForConditionals
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import com.unciv.models.ruleset.unique.StateForConditionals
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@ -50,12 +49,6 @@ class RuinsManager : IsPartOfGameInfoSerialization {
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&& (civInfo.civConstructions.boughtItemsWithIncreasingPrice[civInfo.religionManager.getGreatProphetEquivalent()] ?: 0) > 0
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&& (civInfo.civConstructions.boughtItemsWithIncreasingPrice[civInfo.religionManager.getGreatProphetEquivalent()] ?: 0) > 0
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) continue
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) continue
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if (possibleReward.hasUnique(UniqueType.HiddenAfterPantheon) && civInfo.religionManager.religionState >= ReligionState.Pantheon)
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continue
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if (possibleReward.hasUnique(UniqueType.HiddenBeforePantheon) && civInfo.religionManager.religionState == ReligionState.None)
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continue
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if (possibleReward.getMatchingUniques(UniqueType.AvailableAfterCertainTurns).any { it.params[0].toInt() < civInfo.gameInfo.turns })
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continue
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if (possibleReward.getMatchingUniques(UniqueType.OnlyAvailableWhen)
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if (possibleReward.getMatchingUniques(UniqueType.OnlyAvailableWhen)
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.any { !it.conditionalsApply(StateForConditionals(civInfo, unit=triggeringUnit, tile = triggeringUnit.getTile()) ) })
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.any { !it.conditionalsApply(StateForConditionals(civInfo, unit=triggeringUnit, tile = triggeringUnit.getTile()) ) })
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continue
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continue
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@ -50,6 +50,7 @@ enum class UniqueTarget(val inheritsFrom: UniqueTarget? = null) {
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CityState(Global),
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CityState(Global),
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ModOptions,
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ModOptions,
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Conditional,
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Conditional,
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TriggerCondition
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;
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;
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fun canAcceptUniqueTarget(uniqueTarget: UniqueTarget): Boolean {
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fun canAcceptUniqueTarget(uniqueTarget: UniqueTarget): Boolean {
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@ -159,8 +160,6 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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UnhappinessFromPopulationTypePercentageChange("[relativeAmount]% Unhappiness from [populationFilter] [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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UnhappinessFromPopulationTypePercentageChange("[relativeAmount]% Unhappiness from [populationFilter] [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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FoodConsumptionBySpecialists("[relativeAmount]% Food consumption by specialists [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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FoodConsumptionBySpecialists("[relativeAmount]% Food consumption by specialists [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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@Deprecated("as of 4.3.4", ReplaceWith("[+1 Happiness] per [2] social policies adopted"))
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HappinessPer2Policies("Provides 1 happiness per 2 additional social policies adopted", UniqueTarget.Global),
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ExcessHappinessToGlobalStat("[relativeAmount]% of excess happiness converted to [stat]", UniqueTarget.Global),
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ExcessHappinessToGlobalStat("[relativeAmount]% of excess happiness converted to [stat]", UniqueTarget.Global),
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BorderGrowthPercentage("[relativeAmount]% Culture cost of natural border growth [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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BorderGrowthPercentage("[relativeAmount]% Culture cost of natural border growth [cityFilter]", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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@ -204,8 +203,6 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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DoubleResourceProduced("Double quantity of [resource] produced", UniqueTarget.Global),
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DoubleResourceProduced("Double quantity of [resource] produced", UniqueTarget.Global),
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StatsFromNaturalWonders("[stats] for every known Natural Wonder", UniqueTarget.Global),
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StatsFromNaturalWonders("[stats] for every known Natural Wonder", UniqueTarget.Global),
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@Deprecated("as of 4.3.6", ReplaceWith("[+1 Happiness] for every known Natural Wonder"))
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DoubleHappinessFromNaturalWonders("Double Happiness from Natural Wonders", UniqueTarget.Global),
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EnablesConstructionOfSpaceshipParts("Enables construction of Spaceship parts", UniqueTarget.Global),
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EnablesConstructionOfSpaceshipParts("Enables construction of Spaceship parts", UniqueTarget.Global),
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EnemyLandUnitsSpendExtraMovement("Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory", UniqueTarget.Global),
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EnemyLandUnitsSpendExtraMovement("Enemy [mapUnitFilter] units must spend [amount] extra movement points when inside your territory", UniqueTarget.Global),
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@ -667,18 +664,18 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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OneTimeEnterGoldenAge("Empire enters golden age", UniqueTarget.Triggerable), // used in Policies, Buildings
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OneTimeEnterGoldenAge("Empire enters golden age", UniqueTarget.Triggerable), // used in Policies, Buildings
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OneTimeFreeGreatPerson("Free Great Person", UniqueTarget.Triggerable), // used in Policies, Buildings
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OneTimeFreeGreatPerson("Free Great Person", UniqueTarget.Triggerable), // used in Policies, Buildings
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OneTimeGainPopulation("[amount] population [cityFilter]", UniqueTarget.Triggerable), // used in CN tower
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OneTimeGainPopulation("[amount] population [cityFilter]", UniqueTarget.Triggerable), // used in CN tower
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OneTimeGainPopulationRandomCity("[amount] population in a random city", UniqueTarget.Ruins),
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OneTimeGainPopulationRandomCity("[amount] population in a random city", UniqueTarget.Triggerable),
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OneTimeFreeTech("Free Technology", UniqueTarget.Triggerable), // used in Buildings
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OneTimeFreeTech("Free Technology", UniqueTarget.Triggerable), // used in Buildings
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OneTimeAmountFreeTechs("[amount] Free Technologies", UniqueTarget.Triggerable), // used in Policy
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OneTimeAmountFreeTechs("[amount] Free Technologies", UniqueTarget.Triggerable), // used in Policy
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OneTimeFreeTechRuins("[amount] free random researchable Tech(s) from the [era]", UniqueTarget.Ruins),
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OneTimeFreeTechRuins("[amount] free random researchable Tech(s) from the [era]", UniqueTarget.Triggerable),
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OneTimeRevealEntireMap("Reveals the entire map", UniqueTarget.Triggerable), // used in tech
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OneTimeRevealEntireMap("Reveals the entire map", UniqueTarget.Triggerable), // used in tech
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OneTimeFreeBelief("Gain a free [beliefType] belief", UniqueTarget.Triggerable),
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OneTimeFreeBelief("Gain a free [beliefType] belief", UniqueTarget.Triggerable),
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OneTimeTriggerVoting("Triggers voting for the Diplomatic Victory", UniqueTarget.Triggerable), // used in Building
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OneTimeTriggerVoting("Triggers voting for the Diplomatic Victory", UniqueTarget.Triggerable), // used in Building
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OneTimeGainStat("Gain [amount] [stat]", UniqueTarget.Ruins),
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OneTimeGainStat("Gain [amount] [stat]", UniqueTarget.Triggerable),
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OneTimeGainStatRange("Gain [amount]-[amount] [stat]", UniqueTarget.Ruins),
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OneTimeGainStatRange("Gain [amount]-[amount] [stat]", UniqueTarget.Triggerable),
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OneTimeGainPantheon("Gain enough Faith for a Pantheon", UniqueTarget.Ruins),
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OneTimeGainPantheon("Gain enough Faith for a Pantheon", UniqueTarget.Triggerable),
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OneTimeGainProphet("Gain enough Faith for [amount]% of a Great Prophet", UniqueTarget.Ruins),
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OneTimeGainProphet("Gain enough Faith for [amount]% of a Great Prophet", UniqueTarget.Triggerable),
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// todo: The "up to [All]" used in vanilla json is not nice to read. Split?
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// todo: The "up to [All]" used in vanilla json is not nice to read. Split?
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// Or just reword it without the 'up to', so it reads "Reveal [amount/'all'] [tileFilter] tiles within [amount] tiles"
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// Or just reword it without the 'up to', so it reads "Reveal [amount/'all'] [tileFilter] tiles within [amount] tiles"
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OneTimeRevealSpecificMapTiles("Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius", UniqueTarget.Ruins),
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OneTimeRevealSpecificMapTiles("Reveal up to [amount/'all'] [tileFilter] within a [amount] tile radius", UniqueTarget.Ruins),
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@ -700,14 +697,8 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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//endregion
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//endregion
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///////////////////////////////////////////// region META /////////////////////////////////////////////
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///////////////////////////////////////////// region META /////////////////////////////////////////////
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@Deprecated("as of 4.2.18", ReplaceWith("Only available <after [amount] turns>"))
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AvailableAfterCertainTurns("Only available after [amount] turns", UniqueTarget.Ruins),
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HiddenWithoutReligion("Hidden when religion is disabled", UniqueTarget.Unit, UniqueTarget.Building, UniqueTarget.Ruins, flags = UniqueFlag.setOfHiddenToUsers),
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HiddenWithoutReligion("Hidden when religion is disabled", UniqueTarget.Unit, UniqueTarget.Building, UniqueTarget.Ruins, flags = UniqueFlag.setOfHiddenToUsers),
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@Deprecated("as of 4.2.18", ReplaceWith("Only available <before founding a Pantheon>"))
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HiddenBeforePantheon("Hidden before founding a Pantheon", UniqueTarget.Ruins),
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@Deprecated("as of 4.2.18", ReplaceWith("Only available <before founding a Pantheon>"))
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HiddenAfterPantheon("Hidden after founding a Pantheon", UniqueTarget.Ruins),
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HiddenAfterGreatProphet("Hidden after generating a Great Prophet", UniqueTarget.Ruins),
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HiddenAfterGreatProphet("Hidden after generating a Great Prophet", UniqueTarget.Ruins),
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HiddenWithoutVictoryType("Hidden when [victoryType] Victory is disabled", UniqueTarget.Building, UniqueTarget.Unit, flags = UniqueFlag.setOfHiddenToUsers),
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HiddenWithoutVictoryType("Hidden when [victoryType] Victory is disabled", UniqueTarget.Building, UniqueTarget.Unit, flags = UniqueFlag.setOfHiddenToUsers),
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HiddenFromCivilopedia("Will not be displayed in Civilopedia", *UniqueTarget.values(), flags = UniqueFlag.setOfHiddenToUsers),
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HiddenFromCivilopedia("Will not be displayed in Civilopedia", *UniqueTarget.values(), flags = UniqueFlag.setOfHiddenToUsers),
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@ -716,6 +707,16 @@ enum class UniqueType(val text: String, vararg targets: UniqueTarget, val flags:
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// region DEPRECATED AND REMOVED
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// region DEPRECATED AND REMOVED
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@Deprecated("as of 4.3.4", ReplaceWith("[+1 Happiness] per [2] social policies adopted"), DeprecationLevel.ERROR)
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HappinessPer2Policies("Provides 1 happiness per 2 additional social policies adopted", UniqueTarget.Global),
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@Deprecated("as of 4.3.6", ReplaceWith("[+1 Happiness] for every known Natural Wonder"), DeprecationLevel.ERROR)
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DoubleHappinessFromNaturalWonders("Double Happiness from Natural Wonders", UniqueTarget.Global),
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@Deprecated("as of 4.2.18", ReplaceWith("Only available <after [amount] turns>"), DeprecationLevel.ERROR)
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AvailableAfterCertainTurns("Only available after [amount] turns", UniqueTarget.Ruins),
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@Deprecated("as of 4.2.18", ReplaceWith("Only available <before founding a Pantheon>"), DeprecationLevel.ERROR)
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HiddenBeforePantheon("Hidden before founding a Pantheon", UniqueTarget.Ruins),
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@Deprecated("as of 4.2.18", ReplaceWith("Only available <before founding a Pantheon>"), DeprecationLevel.ERROR)
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HiddenAfterPantheon("Hidden after founding a Pantheon", UniqueTarget.Ruins),
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@Deprecated("as of 4.3.4", ReplaceWith("[stats]"), DeprecationLevel.ERROR)
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@Deprecated("as of 4.3.4", ReplaceWith("[stats]"), DeprecationLevel.ERROR)
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CityStateStatsPerTurn("Provides [stats] per turn", UniqueTarget.CityState), // Should not be Happiness!
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CityStateStatsPerTurn("Provides [stats] per turn", UniqueTarget.CityState), // Should not be Happiness!
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@Deprecated("as of 4.3.4", ReplaceWith("[stats] [cityFilter]"), DeprecationLevel.ERROR)
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@Deprecated("as of 4.3.4", ReplaceWith("[stats] [cityFilter]"), DeprecationLevel.ERROR)
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