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Resolved #311 - translate victory screen
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@ -12,24 +12,22 @@ import com.unciv.ui.utils.onClick
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class VictoryScreen : PickerScreen() {
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// todo translate this screen
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val playerCivInfo = UnCivGame.Current.gameInfo.getPlayerCivilization()
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init {
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topTable.skin=skin
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topTable.defaults().pad(10f)
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topTable.add("Science victory")
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topTable.add("Cultural victory")
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topTable.add("Conquest victory")
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topTable.add("Science victory".tr())
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topTable.add("Cultural victory".tr())
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topTable.add("Conquest victory".tr())
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topTable.row()
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topTable.add(scienceVictoryColumn())
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topTable.add(culturalVictoryColumn())
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topTable.add(conquestVictoryColumn())
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topTable.row()
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topTable.add("Complete all the spaceship parts\n to win!")
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topTable.add("Complete 4 policy branches\n to win!")
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topTable.add("Destroy all enemies\n to win!")
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topTable.add("Complete all the spaceship parts\n to win!".tr())
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topTable.add("Complete 4 policy branches\n to win!".tr())
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topTable.add("Destroy all enemies\n to win!".tr())
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rightSideButton.isVisible=false
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@ -47,14 +45,14 @@ class VictoryScreen : PickerScreen() {
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}
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fun won(description: String) {
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descriptionLabel.setText(description)
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descriptionLabel.setText(description.tr())
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rightSideButton.setText("Start new game".tr())
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rightSideButton.isVisible = true
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rightSideButton.enable()
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rightSideButton.onClick { UnCivGame.Current.startNewGame() }
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closeButton.setText("One more turn...!")
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closeButton.setText("One more turn...!".tr())
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closeButton.onClick {
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playerCivInfo.gameInfo.oneMoreTurnMode = true
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UnCivGame.Current.setWorldScreen()
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@ -64,7 +62,7 @@ class VictoryScreen : PickerScreen() {
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fun scienceVictoryColumn():Table{
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val t = Table()
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t.defaults().pad(5f)
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t.add(getMilestone("Built Apollo Program",playerCivInfo.getBuildingUniques().contains("Enables construction of Spaceship parts"))).row()
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t.add(getMilestone("Built Apollo Program".tr(),playerCivInfo.getBuildingUniques().contains("Enables construction of Spaceship parts"))).row()
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val victoryManager= playerCivInfo.victoryManager
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@ -86,16 +84,16 @@ class VictoryScreen : PickerScreen() {
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}
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fun conquestVictoryColumn():Table{
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val t=Table()
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t.defaults().pad(5f)
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val table=Table()
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table.defaults().pad(5f)
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for (civ in playerCivInfo.gameInfo.civilizations) {
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if (civ.isPlayerCivilization() || civ.isBarbarianCivilization()) continue
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val civName =
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if (playerCivInfo.diplomacy.containsKey(civ.civName)) civ.civName
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else "???"
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t.add(getMilestone("Destroy $civName", civ.isDefeated())).row()
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table.add(getMilestone("Destroy [$civName]".tr(), civ.isDefeated())).row()
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}
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return t
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return table
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}
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fun getMilestone(text:String, achieved:Boolean): TextButton {
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