added units and combat (#193)

and corrected typos and omitted words
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Am-per-Sand 2018-07-07 20:36:28 +02:00 committed by yairm210
parent 1c304da9d1
commit 8479074e84

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@ -1,11 +1,11 @@
[
{
name:"City",
description: "Your cities are the basis of your empire. Each city has a certain amount of population and many tiles, and can work as many tiles as it has population.\nThe center tile of a city is always worked and does not require population.\nNew Cities can be constructed by building a Settler.\nEach city your empire has removes 3 Happiness from the empire, and each population - another 1 Happiness, so plan carefully!"
description: "Your cities are the basis of your empire. Each city has a certain amount of population and many tiles, and can work as many tiles as it has population.\nThe center tile of a city is always worked and does not require population.\nNew Cities can be constructed by building a Settler.\nEach city in your empire removes 3 Happiness from the empire, and each population - another 1 Happiness, so plan carefully!"
},
{
name:"Tile",
description: "Tiles are areas where your population can work the land.\nEvery tile has a base terrain, such as Grassland, Tundra etc, and some have terrain overlays, like Hill, Forest etc.\nDepending on the terrain, tiles can hold tile resources.\nEach tile can have one improvement at anny given time."
description: "Tiles are areas where your population can work the land.\nEvery tile has a base terrain, such as Grassland, Tundra etc, and some have terrain overlays, like Hill, Forest etc.\nDepending on the terrain, tiles can hold tile resources.\nEach tile can have one improvement at any given time."
},
{
name:"Population",
@ -13,7 +13,7 @@
},
{
name:"Basic Resources",
description: "There are 6 basic resources in Civ: Food, Production, Gold, Science, Happiness and Culture.\rProduction and Food are per individual city, while the other resources are empire-wide.\rBasic resources are produced by working city tiles and by buildings."
description: "There are 6 basic resources in Civ: Food, Production, Gold, Science, Happiness and Culture.\rProduction and Food are calculated per individual city, while the other resources are empire-wide.\rBasic resources are produced by working city tiles and by buildings."
},
{
name:"Food",
@ -35,6 +35,10 @@
name:"Happiness",
description: "A basic resource.\nEach city decreases your empire's happiness by 3, and each population by 1.\nYou can increase your happiness by buildings, or by working Luxury resources.\nWhen in an unhappy state, your surplus food added is reduced to 1/4, dramatically slowing your city growth.\nWhen enough Happiness is accrued, your empire will enter a Golden Age!"
},
{
name:"Units and Combat",
description:"You can move across the map icons representing civilian and military forces. Maintenance of each unit costs 1 gold per turn.\nEach unit has 100 health points which may be reduced in effect of combat. Military units can attack other units and cities causing losses dependant on their strength.\nSiege and ranged attack units may attack from the distance, while other units only from a neighboring tile.\nAn injured unit will slowly heal each turn only if left inactive."
},
{
name:"Capturing Cities",
description: "Cities can be conquered by reducing their health to 1, and entering the city with a melee unit.\nSince cities heal each turn, it is best to attack with ranged units and use your melee units to defend them until the city has been defeated!"