diff --git a/core/src/com/unciv/ui/trade/DiplomacyScreen.kt b/core/src/com/unciv/ui/trade/DiplomacyScreen.kt index 192a39c4b6..745aba39e8 100644 --- a/core/src/com/unciv/ui/trade/DiplomacyScreen.kt +++ b/core/src/com/unciv/ui/trade/DiplomacyScreen.kt @@ -48,10 +48,17 @@ class DiplomacyScreen:CameraStageBaseScreen() { val currentPlayerCiv = UnCivGame.Current.gameInfo.getCurrentPlayerCivilization() for (civ in UnCivGame.Current.gameInfo.civilizations .filterNot { it.isDefeated() || it.isPlayerCivilization() || it.isBarbarianCivilization() }) { - if (!currentPlayerCiv.diplomacy.containsKey(civ.civName)) continue + if (!currentPlayerCiv.knows(civ.civName)) continue val civIndicator = ImageGetter.getCircle().apply { color = civ.getNation().getSecondaryColor() } .surroundWithCircle(100f).apply { circle.color = civ.getNation().getColor() } + if(civ.isCityState()){ + val cityStateIcon = ImageGetter.getImage("OtherIcons/CityState.png") + cityStateIcon.setSize(70f,70f) + cityStateIcon.center(civIndicator) + civIndicator.addActor(cityStateIcon) + } + val relationship = ImageGetter.getCircle() if(currentPlayerCiv.isAtWarWith(civ)) relationship.color = Color.RED else relationship.color = Color.GREEN @@ -94,16 +101,16 @@ class DiplomacyScreen:CameraStageBaseScreen() { diplomacyTable.defaults().pad(10f) if (otherCiv.isCityState()) { diplomacyTable.add(otherCiv.getNation().getLeaderDisplayName().toLabel()).row() - diplomacyTable.add(("Type : " + otherCiv.getCityStateType().toString()).toLabel()).row() - diplomacyTable.add(("Influence : " + otherCiv.getDiplomacyManager(currentPlayerCiv).influence.toInt().toString()).toLabel()).row() + diplomacyTable.add(("Type: " + otherCiv.getCityStateType().toString()).toLabel()).row() + diplomacyTable.add(("Influence: " + otherCiv.getDiplomacyManager(currentPlayerCiv).influence.toInt()+"/60").toLabel()).row() if (otherCiv.getDiplomacyManager(currentPlayerCiv).influence >= 60) { when(otherCiv.getCityStateType()) { CityStateType.Cultured -> diplomacyTable.add( ("Providing " + (5.0f * currentPlayerCiv.getEra().ordinal).toString() + " culture each turn").toLabel()) CityStateType.Maritime -> diplomacyTable.add( - ("Providing 3 food in capital and 1 food in other cities.").toLabel()) + "Providing 3 food in capital and 1 food in other cities".toLabel()) CityStateType.Mercantile -> diplomacyTable.add( - ("Providing 3 happiness.").toLabel()) + "Providing 3 happiness".toLabel()) } } } else { @@ -111,8 +118,8 @@ class DiplomacyScreen:CameraStageBaseScreen() { } diplomacyTable.addSeparator() - val giftButton = TextButton("Give 100 gold".tr(), skin) val giftAmount = 100 + val giftButton = TextButton("Give [$giftAmount] gold".tr(), skin) giftButton.onClick{ giveGoldGift(otherCiv,giftAmount ) } diplomacyTable.add(giftButton).row() if (currentPlayerCiv.gold < giftAmount ) giftButton.disable()