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https://github.com/yairm210/Unciv.git
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Fixed crash when diplomacy values change while ending the turn
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@ -457,7 +457,7 @@ class CivilizationInfo {
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goldenAges.endTurn(getHappiness())
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getCivUnits().forEach { it.endTurn() }
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diplomacy.values.forEach { it.nextTurn() }
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diplomacy.values.toList().forEach { it.nextTurn() } // we copy the diplomacy values so if it changes in-loop we won't crash
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updateAllyCivForCityState()
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updateHasActiveGreatWall()
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}
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@ -27,7 +27,7 @@ class EmpireOverviewScreen(private val viewingPlayer:CivilizationInfo) : CameraS
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onBackButtonClicked { UncivGame.Current.setWorldScreen() }
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val closeButton = "×".toLabel(Color.BLACK, 30).apply { this.setAlignment(Align.center) }
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.surroundWithCircle(30f).apply { circle.color=Color.RED }
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.surroundWithCircle(50f).apply { circle.color = Color.RED.cpy().lerp(Color.BLACK, 0.1f) }
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closeButton.onClick { UncivGame.Current.setWorldScreen() }
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closeButton.y = stage.height - closeButton.height - 5
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topTable.add(closeButton)
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@ -48,8 +48,9 @@ class SpecialistAllocationTable(val cityScreen: CityScreen): Table(CameraStageBa
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private fun getAssignButton(assignedSpecialists: Int, maxSpecialists: Int, stat: Stat):Actor {
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if (assignedSpecialists >= maxSpecialists || cityInfo.isPuppet) return Table()
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val assignButton = "+".toLabel(Color.BLACK,24).apply { this.setAlignment(Align.center) }
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.surroundWithCircle(30f).apply { circle.color= Color.GREEN }
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val assignButton = "+".toLabel(Color.BLACK,24)
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.apply { this.setAlignment(Align.center) }
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.surroundWithCircle(30f).apply { circle.color= Color.GREEN.cpy().lerp(Color.BLACK,0.2f) }
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assignButton.onClick {
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cityInfo.population.specialists.add(stat, 1f)
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cityInfo.cityStats.update()
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@ -63,8 +64,9 @@ class SpecialistAllocationTable(val cityScreen: CityScreen): Table(CameraStageBa
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private fun getUnassignButton(assignedSpecialists: Int, stat: Stat):Actor {
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if (assignedSpecialists <= 0 || cityInfo.isPuppet) return Table()
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val unassignButton = "-".toLabel(Color.BLACK,24).apply { this.setAlignment(Align.center) }
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.surroundWithCircle(30f).apply { circle.color= Color.RED }
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val unassignButton = "-".toLabel(Color.BLACK,24)
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.apply { this.setAlignment(Align.center) }
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.surroundWithCircle(30f).apply { circle.color= Color.RED.cpy().lerp(Color.BLACK,0.1f) }
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unassignButton.onClick {
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cityInfo.population.specialists.add(stat, -1f)
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cityInfo.cityStats.update()
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