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Deprecated old uniques
This commit is contained in:
parent
a82d330c02
commit
871dcfaf7d
@ -88,15 +88,6 @@ class CityConstructions {
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val stats = Stats()
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val stats = Stats()
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for (building in getBuiltBuildings())
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for (building in getBuiltBuildings())
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stats.add(building.getStats(cityInfo))
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stats.add(building.getStats(cityInfo))
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// Deprecated since 3.17.11
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for (unique in cityInfo.getLocalMatchingUniques(UniqueType.StatsWithTech)) {
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if (cityInfo.civInfo.tech.isResearched(unique.params[1]))
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stats.add(unique.stats)
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}
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//
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return stats
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return stats
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}
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}
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@ -139,10 +130,9 @@ class CityConstructions {
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fun addFreeBuildings() {
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fun addFreeBuildings() {
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// "Gain a free [buildingName] [cityFilter]"
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// "Gain a free [buildingName] [cityFilter]"
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val uniqueList = cityInfo.getLocalMatchingUniques(UniqueType.GainFreeBuildings, StateForConditionals(cityInfo.civInfo, cityInfo)).toMutableList()
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val freeBuildingUniques = cityInfo.getLocalMatchingUniques(UniqueType.GainFreeBuildings, StateForConditionals(cityInfo.civInfo, cityInfo))
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// Deprecated - "Provides a free [buildingName] [cityFilter]"
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uniqueList.addAll(cityInfo.getLocalMatchingUniques(UniqueType.ProvidesFreeBuildings, StateForConditionals(cityInfo.civInfo, cityInfo)))
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for (unique in freeBuildingUniques) {
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for (unique in uniqueList) {
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val freeBuildingName = cityInfo.civInfo.getEquivalentBuilding(unique.params[0]).name
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val freeBuildingName = cityInfo.civInfo.getEquivalentBuilding(unique.params[0]).name
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val citiesThatApply = when (unique.params[1]) {
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val citiesThatApply = when (unique.params[1]) {
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"in this city" -> listOf(cityInfo)
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"in this city" -> listOf(cityInfo)
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@ -377,26 +377,16 @@ open class TileInfo {
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if (hasViewableResource(observingCiv) && tileResource.improvement == improvement.name)
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if (hasViewableResource(observingCiv) && tileResource.improvement == improvement.name)
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stats.add(tileResource.improvementStats!!.clone()) // resource-specific improvement
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stats.add(tileResource.improvementStats!!.clone()) // resource-specific improvement
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// Deprecated since 3.17.10
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val conditionalState = StateForConditionals(civInfo = observingCiv, cityInfo = city)
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for (unique in improvement.getMatchingUniques(UniqueType.StatsWithTech)) {
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for (unique in improvement.getMatchingUniques(UniqueType.Stats, conditionalState)) {
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if (observingCiv.tech.isResearched(unique.params[1]))
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stats.add(unique.stats)
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}
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//
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for (unique in improvement.getMatchingUniques(UniqueType.Stats, StateForConditionals(civInfo = observingCiv, cityInfo = city))) {
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stats.add(unique.stats)
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stats.add(unique.stats)
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}
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}
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if (city != null) {
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if (city != null) {
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val tileUniques = city.getMatchingUniques(UniqueType.StatsFromTiles, StateForConditionals(civInfo = observingCiv, cityInfo = city))
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val tileUniques = city.getMatchingUniques(UniqueType.StatsFromTiles, conditionalState)
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.filter { city.matchesFilter(it.params[2]) }
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.filter { city.matchesFilter(it.params[2]) }
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val improvementUniques =
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val improvementUniques =
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// Deprecated since 3.17.10
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improvement.getMatchingUniques(UniqueType.ImprovementStatsOnTile, conditionalState)
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improvement.getMatchingUniques(UniqueType.StatsOnTileWithTech)
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.filter { observingCiv.tech.isResearched(it.params[2]) } +
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//
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improvement.getMatchingUniques(UniqueType.ImprovementStatsOnTile, StateForConditionals(civInfo = observingCiv, cityInfo = city))
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for (unique in tileUniques + improvementUniques) {
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for (unique in tileUniques + improvementUniques) {
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if (improvement.matchesFilter(unique.params[1])
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if (improvement.matchesFilter(unique.params[1])
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@ -39,13 +39,6 @@ class Technology: RulesetObject() {
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for (improvement in ruleset.tileImprovements.values) {
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for (improvement in ruleset.tileImprovements.values) {
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for (unique in improvement.uniqueObjects) {
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for (unique in improvement.uniqueObjects) {
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// Deprecated since 3.17.10
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if (unique.isOfType(UniqueType.StatsWithTech) && unique.params.last() == name)
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lineList += "[${unique.params[0]}] from every [${improvement.name}]"
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else if (unique.isOfType(UniqueType.StatsOnTileWithTech) && unique.params.last() == name)
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lineList += "[${unique.params[0]}] from every [${improvement.name}] on [${unique.params[1]}] tiles"
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else
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//
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if (unique.isOfType(UniqueType.Stats)) {
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if (unique.isOfType(UniqueType.Stats)) {
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val requiredTech = unique.conditionals.firstOrNull { it.isOfType(UniqueType.ConditionalTech) }?.params?.get(0)
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val requiredTech = unique.conditionals.firstOrNull { it.isOfType(UniqueType.ConditionalTech) }?.params?.get(0)
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if (requiredTech != name) continue
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if (requiredTech != name) continue
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@ -217,18 +210,6 @@ class Technology: RulesetObject() {
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var wantEmpty = true
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var wantEmpty = true
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for (improvement in ruleset.tileImprovements.values)
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for (improvement in ruleset.tileImprovements.values)
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for (unique in improvement.uniqueObjects) {
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for (unique in improvement.uniqueObjects) {
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// Deprecated since 3.17.10
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if (unique.isOfType(UniqueType.StatsWithTech) && unique.params.last() == name) {
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if (wantEmpty) { lineList += FormattedLine(); wantEmpty = false }
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lineList += FormattedLine("[${unique.params[0]}] from every [${improvement.name}]",
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link = improvement.makeLink())
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} else if (unique.isOfType(UniqueType.StatsOnTileWithTech) && unique.params.last() == name) {
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if (wantEmpty) { lineList += FormattedLine(); wantEmpty = false }
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lineList += FormattedLine("[${unique.params[0]}] from every [${improvement.name}] on [${unique.params[1]}] tiles",
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link = improvement.makeLink())
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}
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else
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//
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if (unique.isOfType(UniqueType.Stats)) {
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if (unique.isOfType(UniqueType.Stats)) {
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val requiredTech = unique.conditionals.firstOrNull { it.isOfType(UniqueType.ConditionalTech) }?.params?.get(0)
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val requiredTech = unique.conditionals.firstOrNull { it.isOfType(UniqueType.ConditionalTech) }?.params?.get(0)
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if (requiredTech != name) continue
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if (requiredTech != name) continue
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@ -145,8 +145,6 @@ enum class UniqueType(val text:String, vararg targets: UniqueTarget, val flags:
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GainFreeBuildings("Gain a free [buildingName] [cityFilter]", UniqueTarget.Global),
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GainFreeBuildings("Gain a free [buildingName] [cityFilter]", UniqueTarget.Global),
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@Deprecated("As of 3.17.7", ReplaceWith("Gain a free [buildingName] [cityFilter]"), DeprecationLevel.WARNING)
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ProvidesFreeBuildings("Provides a free [buildingName] [cityFilter]", UniqueTarget.Global),
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FreeExtraBeliefs("May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion", UniqueTarget.Global),
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FreeExtraBeliefs("May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion", UniqueTarget.Global),
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FreeExtraAnyBeliefs("May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion", UniqueTarget.Global),
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FreeExtraAnyBeliefs("May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion", UniqueTarget.Global),
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@ -457,10 +455,6 @@ enum class UniqueType(val text:String, vararg targets: UniqueTarget, val flags:
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////// region Improvement uniques
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////// region Improvement uniques
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ImprovementBuildableByFreshWater("Can also be built on tiles adjacent to fresh water", UniqueTarget.Improvement),
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ImprovementBuildableByFreshWater("Can also be built on tiles adjacent to fresh water", UniqueTarget.Improvement),
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ImprovementStatsOnTile("[stats] from [tileFilter] tiles", UniqueTarget.Improvement),
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ImprovementStatsOnTile("[stats] from [tileFilter] tiles", UniqueTarget.Improvement),
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@Deprecated("As of 3.17.10", ReplaceWith("[stats] from [tileFilter] tiles <after discovering [tech]>"), DeprecationLevel.WARNING)
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StatsOnTileWithTech("[stats] on [tileFilter] tiles once [tech] is discovered", UniqueTarget.Improvement),
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@Deprecated("As of 3.17.10", ReplaceWith("[stats] <after discovering [tech]>"), DeprecationLevel.WARNING)
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StatsWithTech("[stats] once [tech] is discovered", UniqueTarget.Improvement, UniqueTarget.Building),
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ImprovementStatsForAdjacencies("[stats] for each adjacent [tileFilter]", UniqueTarget.Improvement),
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ImprovementStatsForAdjacencies("[stats] for each adjacent [tileFilter]", UniqueTarget.Improvement),
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CanBuildOutsideBorders("Can be built outside your borders", UniqueTarget.Improvement),
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CanBuildOutsideBorders("Can be built outside your borders", UniqueTarget.Improvement),
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@ -475,8 +469,6 @@ enum class UniqueType(val text:String, vararg targets: UniqueTarget, val flags:
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DamagesAdjacentEnemyUnits("Adjacent enemy units ending their turn take [amount] damage", UniqueTarget.Improvement),
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DamagesAdjacentEnemyUnits("Adjacent enemy units ending their turn take [amount] damage", UniqueTarget.Improvement),
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@Deprecated("As of 3.18.17", ReplaceWith("Adjacent enemy units ending their turn take [30] damage"), DeprecationLevel.WARNING)
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@Deprecated("As of 3.18.17", ReplaceWith("Adjacent enemy units ending their turn take [30] damage"), DeprecationLevel.WARNING)
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DamagesAdjacentEnemyUnitsOld("Deal [amount] damage to adjacent enemy units", UniqueTarget.Improvement),
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DamagesAdjacentEnemyUnitsOld("Deal [amount] damage to adjacent enemy units", UniqueTarget.Improvement),
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@Deprecated("As of 3.17.10", ReplaceWith("Adjacent enemy units ending their turn take [30] damage"), DeprecationLevel.WARNING)
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DamagesAdjacentEnemyUnitsForExactlyThirtyDamage("Deal 30 damage to adjacent enemy units", UniqueTarget.Improvement),
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GreatImprovement("Great Improvement", UniqueTarget.Improvement),
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GreatImprovement("Great Improvement", UniqueTarget.Improvement),
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IsAncientRuinsEquivalent("Provides a random bonus when entered", UniqueTarget.Improvement),
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IsAncientRuinsEquivalent("Provides a random bonus when entered", UniqueTarget.Improvement),
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@ -589,7 +581,14 @@ enum class UniqueType(val text:String, vararg targets: UniqueTarget, val flags:
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// region DEPRECATED AND REMOVED
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// region DEPRECATED AND REMOVED
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@Deprecated("As of 3.17.10 - removed 3.18.19", ReplaceWith("[stats] from [tileFilter] tiles <after discovering [tech]>"), DeprecationLevel.ERROR)
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StatsOnTileWithTech("[stats] on [tileFilter] tiles once [tech] is discovered", UniqueTarget.Improvement),
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@Deprecated("As of 3.17.10 - removed 3.18.19", ReplaceWith("[stats] <after discovering [tech]>"), DeprecationLevel.ERROR)
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StatsWithTech("[stats] once [tech] is discovered", UniqueTarget.Improvement, UniqueTarget.Building),
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@Deprecated("As of 3.17.10 - removed 3.18.19", ReplaceWith("Adjacent enemy units ending their turn take [30] damage"), DeprecationLevel.ERROR)
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DamagesAdjacentEnemyUnitsForExactlyThirtyDamage("Deal 30 damage to adjacent enemy units", UniqueTarget.Improvement),
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@Deprecated("As of 3.17.7 - removed 3.18.19", ReplaceWith("Gain a free [buildingName] [cityFilter]"), DeprecationLevel.ERROR)
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ProvidesFreeBuildings("Provides a free [buildingName] [cityFilter]", UniqueTarget.Global),
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@Deprecated("As of 3.17.10 - removed 3.18.18", ReplaceWith("[+amount]% [stat] [cityFilter]"), DeprecationLevel.ERROR)
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@Deprecated("As of 3.17.10 - removed 3.18.18", ReplaceWith("[+amount]% [stat] [cityFilter]"), DeprecationLevel.ERROR)
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StatPercentBonusCitiesDeprecated("+[amount]% [stat] [cityFilter]", UniqueTarget.Global),
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StatPercentBonusCitiesDeprecated("+[amount]% [stat] [cityFilter]", UniqueTarget.Global),
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@Deprecated("As of 3.17.10 - removed 3.18.18", ReplaceWith("[+amount]% [stat] [in all cities]"), DeprecationLevel.ERROR)
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@Deprecated("As of 3.17.10 - removed 3.18.18", ReplaceWith("[+amount]% [stat] [in all cities]"), DeprecationLevel.ERROR)
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@ -1284,7 +1284,6 @@ Applicable to: Conditional
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- "City-State Influence degrades [amount]% slower" - Deprecated As of 3.18.17, replace with "[-amount]% City-State Influence degradation"
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- "City-State Influence degrades [amount]% slower" - Deprecated As of 3.18.17, replace with "[-amount]% City-State Influence degradation"
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- "Quantity of Resources gifted by City-States increased by [amount]%" - Deprecated As of 3.18.17, replace with "[+amount]% resources gifted by City-States"
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- "Quantity of Resources gifted by City-States increased by [amount]%" - Deprecated As of 3.18.17, replace with "[+amount]% resources gifted by City-States"
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- "Happiness from Luxury Resources gifted by City-States increased by [amount]%" - Deprecated As of 3.18.17, replace with "[+amount]% Happiness from luxury resources gifted by City-States"
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- "Happiness from Luxury Resources gifted by City-States increased by [amount]%" - Deprecated As of 3.18.17, replace with "[+amount]% Happiness from luxury resources gifted by City-States"
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- "Provides a free [buildingName] [cityFilter]" - Deprecated As of 3.17.7, replace with "Gain a free [buildingName] [cityFilter]"
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- "-[amount]% food consumption by specialists [cityFilter]" - Deprecated As of 3.18.2, replace with "[-amount]% Food consumption by specialists [cityFilter]"
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- "-[amount]% food consumption by specialists [cityFilter]" - Deprecated As of 3.18.2, replace with "[-amount]% Food consumption by specialists [cityFilter]"
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- "50% of excess happiness added to culture towards policies" - Deprecated As of 3.18.2, replace with "[50]% of excess happiness converted to [Culture]"
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- "50% of excess happiness added to culture towards policies" - Deprecated As of 3.18.2, replace with "[50]% of excess happiness converted to [Culture]"
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- "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] starting from the [era] at an increasing price ([amount])" - Deprecated As of 3.17.9, replace with "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount]) <starting from the [era]>"
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- "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] starting from the [era] at an increasing price ([amount])" - Deprecated As of 3.17.9, replace with "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount]) <starting from the [era]>"
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@ -1302,6 +1301,7 @@ Applicable to: Conditional
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- "Melee units pay no movement cost to pillage" - Deprecated As of 3.18.17, replace with "No movement cost to pillage <for [Melee] units>"
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- "Melee units pay no movement cost to pillage" - Deprecated As of 3.18.17, replace with "No movement cost to pillage <for [Melee] units>"
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- "[mapUnitFilter] units gain [amount]% more Experience from combat" - Deprecated As of 3.18.12, replace with "[amount]% XP gained from combat <for [mapUnitFilter] units>"
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- "[mapUnitFilter] units gain [amount]% more Experience from combat" - Deprecated As of 3.18.12, replace with "[amount]% XP gained from combat <for [mapUnitFilter] units>"
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- "[amount]% maintenance costs for [mapUnitFilter] units" - Deprecated As of 3.18.14, replace with "[amount]% maintenance costs <for [mapUnitFilter] units>"
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- "[amount]% maintenance costs for [mapUnitFilter] units" - Deprecated As of 3.18.14, replace with "[amount]% maintenance costs <for [mapUnitFilter] units>"
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- "Provides a free [buildingName] [cityFilter]" - Deprecated As of 3.17.7 - removed 3.18.19, replace with "Gain a free [buildingName] [cityFilter]"
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- "+[amount]% [stat] [cityFilter]" - Deprecated As of 3.17.10 - removed 3.18.18, replace with "[+amount]% [stat] [cityFilter]"
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- "+[amount]% [stat] [cityFilter]" - Deprecated As of 3.17.10 - removed 3.18.18, replace with "[+amount]% [stat] [cityFilter]"
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- "+[amount]% [stat] in all cities" - Deprecated As of 3.17.10 - removed 3.18.18, replace with "[+amount]% [stat] [in all cities]"
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- "+[amount]% [stat] in all cities" - Deprecated As of 3.17.10 - removed 3.18.18, replace with "[+amount]% [stat] [in all cities]"
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- "[amount]% [stat] while the empire is happy" - Deprecated As of 3.17.1 - removed 3.18.18, replace with "[amount]% [stat] [in all cities] <while the empire is happy>"
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- "[amount]% [stat] while the empire is happy" - Deprecated As of 3.17.1 - removed 3.18.18, replace with "[amount]% [stat] [in all cities] <while the empire is happy>"
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@ -1321,7 +1321,7 @@ Applicable to: Conditional
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- "+[amount]% Production when constructing a [buildingName]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]"
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- "+[amount]% Production when constructing a [buildingName]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]"
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- "+[amount]% Production when constructing [constructionFilter] [cityFilter]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]"
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- "+[amount]% Production when constructing [constructionFilter] [cityFilter]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]"
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- "Not displayed as an available construction unless [buildingName] is built" - Deprecated As of 3.16.11, replace with "Not displayed as an available construction without [buildingName]"
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- "Not displayed as an available construction unless [buildingName] is built" - Deprecated As of 3.16.11, replace with "Not displayed as an available construction without [buildingName]"
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- "[stats] once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] <after discovering [tech]>"
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- "[stats] once [tech] is discovered" - Deprecated As of 3.17.10 - removed 3.18.19, replace with "[stats] <after discovering [tech]>"
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- "Cannot enter ocean tiles until Astronomy" - Deprecated As of 3.18.6, replace with "Cannot enter ocean tiles <before discovering [Astronomy]>"
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- "Cannot enter ocean tiles until Astronomy" - Deprecated As of 3.18.6, replace with "Cannot enter ocean tiles <before discovering [Astronomy]>"
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- "[amount]% Bonus XP gain" - Deprecated As of 3.18.12, replace with "[amount]% XP gained from combat"
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- "[amount]% Bonus XP gain" - Deprecated As of 3.18.12, replace with "[amount]% XP gained from combat"
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- "+[amount]% Strength when attacking" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength <when attacking>"
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- "+[amount]% Strength when attacking" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength <when attacking>"
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@ -1331,7 +1331,7 @@ Applicable to: Conditional
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- "+[amount]% Strength in [tileFilter]" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength <when fighting in [tileFilter] tiles>"
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- "+[amount]% Strength in [tileFilter]" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength <when fighting in [tileFilter] tiles>"
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- "[amount] Visibility Range" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount] Sight"
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- "[amount] Visibility Range" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount] Sight"
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- "Limited Visibility" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[-1] Sight"
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- "Limited Visibility" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[-1] Sight"
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- "[stats] on [tileFilter] tiles once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] from [tileFilter] tiles <after discovering [tech]>"
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- "Cannot be built on [tileFilter] tiles until [tech] is discovered" - Deprecated As of 3.18.5, replace with "Cannot be built on [tileFilter] tiles <before discovering [tech]>"
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- "Cannot be built on [tileFilter] tiles until [tech] is discovered" - Deprecated As of 3.18.5, replace with "Cannot be built on [tileFilter] tiles <before discovering [tech]>"
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- "Deal [amount] damage to adjacent enemy units" - Deprecated As of 3.18.17, replace with "Adjacent enemy units ending their turn take [30] damage"
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- "Deal [amount] damage to adjacent enemy units" - Deprecated As of 3.18.17, replace with "Adjacent enemy units ending their turn take [30] damage"
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- "Deal 30 damage to adjacent enemy units" - Deprecated As of 3.17.10, replace with "Adjacent enemy units ending their turn take [30] damage"
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- "[stats] on [tileFilter] tiles once [tech] is discovered" - Deprecated As of 3.17.10 - removed 3.18.19, replace with "[stats] from [tileFilter] tiles <after discovering [tech]>"
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- "Deal 30 damage to adjacent enemy units" - Deprecated As of 3.17.10 - removed 3.18.19, replace with "Adjacent enemy units ending their turn take [30] damage"
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