Added unit conditional support to pillage yield uniques

Added doc note in cached uniques so modders can know ahead of time
See #11060
This commit is contained in:
Yair Morgenstern
2024-02-01 23:02:31 +02:00
parent a8446be6ad
commit 875da6cd48
3 changed files with 24 additions and 1 deletions

View File

@ -139,7 +139,9 @@ class MapUnitCache(private val mapUnit: MapUnit) {
UniqueType.CanEnterForeignTilesButLosesReligiousStrength,
// Special - applied in Nation and not here, wshould be moved to mapunitcache as well
UniqueType.ForestsAndJunglesAreRoads,
UniqueType.IgnoreHillMovementCost
UniqueType.IgnoreHillMovementCost,
// Movement algorithm avoids damage on route, meaning terrain damage requires caching
UniqueType.DamagesContainingUnits
)
}
}

View File

@ -1,5 +1,6 @@
package com.unciv.app.desktop
import com.unciv.logic.map.mapunit.MapUnitCache
import com.unciv.models.ruleset.unique.UniqueParameterType
import com.unciv.models.ruleset.unique.UniqueTarget
import com.unciv.models.ruleset.unique.UniqueType
@ -66,6 +67,7 @@ class UniqueDocsWriter {
if (targetType.documentationString.isNotEmpty())
lines += "!!! note \"\"\n\n ${targetType.documentationString}\n"
for (uniqueType in uniqueTypes) {
if (uniqueType.getDeprecationAnnotation() != null) continue
@ -82,6 +84,9 @@ class UniqueDocsWriter {
val paramExamples = uniqueType.parameterTypeMap.map { it.first().docExample }.toTypedArray()
lines += "\tExample: \"${uniqueText.fillPlaceholders(*paramExamples)}\"\n"
}
if (uniqueType in MapUnitCache.UnitMovementUniques) {
lines += "Due to performance considerations, this unique is cached, thus conditionals may not work."
}
lines += "\tApplicable to: " + uniqueType.allTargets().sorted().joinToString()
lines += ""
}

View File

@ -902,11 +902,13 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "[amount] Movement point cost to disembark"
Example: "[3] Movement point cost to disembark"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Global, Unit
??? example "[amount] Movement point cost to embark"
Example: "[3] Movement point cost to embark"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Global, Unit
## Nation uniques
@ -924,9 +926,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Nation
??? example "All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel."
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Nation
??? example "Units ignore terrain costs when moving into any tile with Hills"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Nation
??? example "Excluded from map editor"
@ -1399,43 +1403,54 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
Applicable to: Unit
??? example "Cannot move"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Unit
??? example "Double movement in [terrainFilter]"
Example: "Double movement in [Fresh Water]"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Unit
??? example "All tiles cost 1 movement"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Unit
??? example "May travel on Water tiles without embarking"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Unit
??? example "Can pass through impassable tiles"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Unit
??? example "Ignores terrain cost"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Unit
??? example "Ignores Zone of Control"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Unit
??? example "Rough terrain penalty"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Unit
??? example "Can enter ice tiles"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Unit
??? example "Cannot enter ocean tiles"
Applicable to: Unit
??? example "May enter foreign tiles without open borders"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Unit
??? example "May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there"
Example: "May enter foreign tiles without open borders, but loses [3] religious strength each turn it ends there"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Unit
??? example "Never appears as a Barbarian unit"
@ -1511,6 +1526,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
??? example "Units ending their turn on this terrain take [amount] damage"
Example: "Units ending their turn on this terrain take [3] damage"
Due to performance considerations, this unique is cached, thus conditionals may not work.
Applicable to: Terrain
??? example "Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game"