Non-coastal cities no longer have water units missing resources in the construction list

This commit is contained in:
Yair Morgenstern
2019-12-03 21:19:28 +02:00
parent ab2c7fe51f
commit 87a746f79b

View File

@ -119,10 +119,10 @@ class BaseUnit : INamed, IConstruction {
} }
fun getRejectionReason(construction: CityConstructions): String { fun getRejectionReason(construction: CityConstructions): String {
val civRejectionReason = getRejectionReason(construction.cityInfo.civInfo)
if(civRejectionReason!="") return civRejectionReason
if(unitType.isWaterUnit() && !construction.cityInfo.getCenterTile().isCoastalTile()) if(unitType.isWaterUnit() && !construction.cityInfo.getCenterTile().isCoastalTile())
return "Can't build water units by the coast" return "Can't build water units by the coast"
val civRejectionReason = getRejectionReason(construction.cityInfo.civInfo)
if(civRejectionReason!="") return civRejectionReason
return "" return ""
} }