mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-19 20:28:56 +07:00
Removed Scenario Maps entirely - was not a well thought-out concept and caused more confusion than actual fun.
Case in point - 0 mods are Scenario mods.
This commit is contained in:
@ -234,10 +234,6 @@ Reset to default =
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HIGHLY EXPERIMENTAL - YOU HAVE BEEN WARNED! =
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Online Multiplayer =
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Scenario Editor =
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Scenario file =
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Scenario Map =
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Scenario =
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World Size =
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Tiny =
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@ -322,8 +318,6 @@ Delete save =
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Saved at =
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Load map =
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Delete map =
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Load Scenario Map =
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Delete Scenario Map =
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Are you sure you want to delete this map? =
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Upload map =
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Could not upload map! =
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@ -775,11 +769,8 @@ Improvements =
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Clear current map =
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Save map =
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Download map =
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Toggle Scenario Map =
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Loading... =
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Filter: =
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Create scenario map =
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Edit scenario parameters =
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OK =
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Exit map editor =
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[nation] starting location =
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@ -22,9 +22,7 @@ object GameStarter {
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gameInfo.gameParameters = gameSetupInfo.gameParameters
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val ruleset = RulesetCache.getComplexRuleset(gameInfo.gameParameters)
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if (gameSetupInfo.mapParameters.type == MapType.scenarioMap)
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gameInfo.tileMap = MapSaver.loadScenario(gameSetupInfo.mapParameters.name).tileMap
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else if (gameSetupInfo.mapParameters.name != "") {
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if (gameSetupInfo.mapParameters.name != "") {
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gameInfo.tileMap = MapSaver.loadMap(gameSetupInfo.mapFile!!)
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} else gameInfo.tileMap = MapGenerator(ruleset).generateMap(gameSetupInfo.mapParameters)
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gameInfo.tileMap.mapParameters = gameSetupInfo.mapParameters
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@ -51,8 +49,7 @@ object GameStarter {
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addCivTechs(gameInfo, ruleset, gameSetupInfo)
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// and only now do we add units for everyone, because otherwise both the gameInfo.setTransients() and the placeUnit will both add the unit to the civ's unit list!
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if (gameSetupInfo.mapParameters.type != MapType.scenarioMap)
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addCivStartingUnits(gameInfo)
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addCivStartingUnits(gameInfo)
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// remove starting locations once we're done
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for (tile in gameInfo.tileMap.values) {
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@ -2,7 +2,6 @@ package com.unciv.logic
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.files.FileHandle
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import com.unciv.logic.map.ScenarioMap
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import com.unciv.logic.map.TileMap
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import com.unciv.ui.saves.Gzip
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@ -11,42 +10,20 @@ object MapSaver {
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fun json() = GameSaver.json()
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private const val mapsFolder = "maps"
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private const val scenariosFolder = "scenarios"
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private fun getMap(mapName:String) = Gdx.files.local("$mapsFolder/$mapName")
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private fun getScenario(scenarioName:String) = Gdx.files.local("$scenariosFolder/$scenarioName")
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fun saveMap(mapName: String,tileMap: TileMap) {
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getMap(mapName).writeString(Gzip.zip(json().toJson(tileMap)), false)
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}
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fun saveScenario(scenarioName:String, scenarioMap: ScenarioMap) {
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getScenario(scenarioName).writeString(Gzip.zip(json().toJson(scenarioMap)), false)
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}
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fun loadMap(mapName: String) = loadMap(getMap(mapName))
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fun loadMap(mapFile:FileHandle):TileMap{
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fun loadMap(mapFile:FileHandle):TileMap {
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val gzippedString = mapFile.readString()
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val unzippedJson = Gzip.unzip(gzippedString)
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return json().fromJson(TileMap::class.java, unzippedJson)
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}
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fun loadScenario(scenarioName: String) = loadScenario(getScenario(scenarioName))
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fun loadScenario(scenarioFile: FileHandle): ScenarioMap {
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val gzippedString = scenarioFile.readString()
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val unzippedJson = Gzip.unzip(gzippedString)
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return json().fromJson(ScenarioMap::class.java, unzippedJson)
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}
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fun deleteMap(mapName: String) = getMap(mapName).delete()
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fun deleteScenario(scenarioName: String) = getScenario(scenarioName).delete()
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fun getMaps() = Gdx.files.local(mapsFolder).list()
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fun getScenarios() = Gdx.files.local(scenariosFolder).list()
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fun mapFromJson(json:String): TileMap = json().fromJson(TileMap::class.java, json)
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}
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@ -192,7 +192,7 @@ object NextTurnAutomation {
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VictoryType.Cultural -> listOf("Piety", "Freedom", "Tradition", "Rationalism", "Commerce")
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VictoryType.Scientific -> listOf("Rationalism", "Commerce", "Liberty", "Freedom", "Piety")
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VictoryType.Domination -> listOf("Autocracy", "Honor", "Liberty", "Rationalism", "Freedom")
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VictoryType.Neutral, VictoryType.Scenario -> listOf()
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VictoryType.Neutral -> listOf()
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}
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val policiesByPreference = adoptablePolicies
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.groupBy {
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@ -333,15 +333,11 @@ class CivilizationInfo {
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fun isDefeated(): Boolean {
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// Dirty hack: exploredTiles are empty only before starting units are placed
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if (exploredTiles.isEmpty() || isBarbarian() || isSpectator()) return false
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// Scenarios are 'to the death'... for now
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if (gameInfo.gameParameters.victoryTypes.contains(VictoryType.Scenario))
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return cities.isEmpty() && getCivUnits().none()
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else return cities.isEmpty() // No cities
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&& (citiesCreated > 0 || !getCivUnits().any { it.hasUnique(Constants.settlerUnique) })
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}
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fun getEra(): String {
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// For scenarios with no techs
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if (gameInfo.ruleSet.technologies.isEmpty()) return "None"
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if (tech.researchedTechnologies.isEmpty())
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return gameInfo.ruleSet.getEras().first()
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@ -353,9 +349,7 @@ class CivilizationInfo {
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return maxEraOfTech
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}
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fun getEraNumber(): Int {
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return gameInfo.ruleSet.getEraNumber(getEra())
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}
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fun getEraNumber(): Int = gameInfo.ruleSet.getEraNumber(getEra())
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fun isAtWarWith(otherCiv: CivilizationInfo): Boolean {
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if (otherCiv.civName == civName) return false // never at war with itself
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@ -39,8 +39,8 @@ class VictoryManager {
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&& civInfo.policies.adoptedPolicies.count { it.endsWith("Complete") } > 4
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fun hasWonDominationVictory(): Boolean {
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return (hasVictoryType(VictoryType.Domination) || hasVictoryType(VictoryType.Scenario)) &&
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civInfo.gameInfo.civilizations.all { it == civInfo || it.isDefeated() || !it.isMajorCiv() }
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return hasVictoryType(VictoryType.Domination)
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&& civInfo.gameInfo.civilizations.all { it == civInfo || it.isDefeated() || !it.isMajorCiv() }
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}
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fun hasWonVictoryType(): VictoryType? {
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@ -25,11 +25,6 @@ object MapType {
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// Non-generated maps
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const val custom = "Custom"
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// Loaded scenario
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const val scenarioMap = "Scenario Map"
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const val scenario = "Scenario"
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// All ocean tiles
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const val empty = "Empty"
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}
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@ -1,16 +0,0 @@
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package com.unciv.logic.map
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import com.unciv.models.metadata.GameParameters
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class ScenarioMap {
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lateinit var tileMap: TileMap
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lateinit var gameParameters: GameParameters
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/** for json parsing, we need to have a default constructor */
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constructor()
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constructor(tileMap:TileMap, gameParameters: GameParameters) {
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this.tileMap = tileMap
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this.gameParameters = gameParameters
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}
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}
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@ -477,6 +477,35 @@ open class TileInfo {
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return lineList.joinToString("\n")
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}
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fun hasEnemyInvisibleUnit(viewingCiv: CivilizationInfo): Boolean {
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val unitsInTile = getUnits()
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if (unitsInTile.none()) return false
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if (unitsInTile.first().civInfo != viewingCiv &&
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unitsInTile.firstOrNull { it.isInvisible() } != null) {
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return true
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}
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return false
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}
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fun hasConnection(civInfo: CivilizationInfo) =
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roadStatus != RoadStatus.None || forestOrJungleAreRoads(civInfo)
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private fun forestOrJungleAreRoads(civInfo: CivilizationInfo) =
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civInfo.nation.forestsAndJunglesAreRoads
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&& (terrainFeature == Constants.jungle || terrainFeature == Constants.forest)
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&& isFriendlyTerritory(civInfo)
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fun isRulesetCompatible(ruleset: Ruleset): Boolean {
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if (!ruleset.terrains.containsKey(baseTerrain)) return false
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if (terrainFeature != null && !ruleset.terrains.containsKey(terrainFeature)) return false
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if (resource != null && !ruleset.tileResources.containsKey(resource)) return false
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if (improvement != null && !ruleset.tileImprovements.containsKey(baseTerrain)) return false
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return true
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}
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//endregion
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//region state-changing functions
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@ -527,23 +556,5 @@ open class TileInfo {
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turnsToImprovement = 0
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}
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fun hasEnemyInvisibleUnit(viewingCiv: CivilizationInfo): Boolean {
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val unitsInTile = getUnits()
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if (unitsInTile.none()) return false
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if (unitsInTile.first().civInfo != viewingCiv &&
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unitsInTile.firstOrNull { it.isInvisible() } != null) {
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return true
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}
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return false
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}
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fun hasConnection(civInfo: CivilizationInfo) =
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roadStatus != RoadStatus.None || forestOrJungleAreRoads(civInfo)
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private fun forestOrJungleAreRoads(civInfo: CivilizationInfo) =
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civInfo.nation.forestsAndJunglesAreRoads
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&& (terrainFeature == Constants.jungle || terrainFeature == Constants.forest)
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&& isFriendlyTerritory(civInfo)
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//endregion
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}
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@ -14,16 +14,22 @@ class TileMap {
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@Transient
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lateinit var gameInfo: GameInfo
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@Transient
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var tileMatrix = ArrayList<ArrayList<TileInfo?>>() // this works several times faster than a hashmap, the performance difference is really astounding
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@Transient
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var leftX = 0
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@Transient
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var bottomY = 0
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@delegate:Transient
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val maxLatitude: Float by lazy { if (values.isEmpty()) 0f else values.map { abs(it.latitude) }.max()!! }
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@delegate:Transient
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val maxLongitude: Float by lazy { if (values.isEmpty()) 0f else values.map { abs(it.longitude) }.max()!! }
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@delegate:Transient
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val naturalWonders: List<String> by lazy { tileList.asSequence().filter { it.isNaturalWonder() }.map { it.naturalWonder!! }.distinct().toList() }
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@ -62,9 +68,7 @@ class TileMap {
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return toReturn
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}
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operator fun contains(vector: Vector2): Boolean {
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return contains(vector.x.toInt(), vector.y.toInt())
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}
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operator fun contains(vector: Vector2) = contains(vector.x.toInt(), vector.y.toInt())
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fun contains(x: Int, y: Int): Boolean {
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val arrayXIndex = x - leftX
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@ -270,10 +274,10 @@ class TileMap {
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}
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fun setTransients(ruleset: Ruleset, setUnitCivTransients: Boolean = true) { // In the map editor, no Civs or Game exist, so we won't set the unit transients
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val topY = tileList.asSequence().map { it.position.y.toInt() }.max()!!
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bottomY = tileList.asSequence().map { it.position.y.toInt() }.min()!!
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val rightX = tileList.asSequence().map { it.position.x.toInt() }.max()!!
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leftX = tileList.asSequence().map { it.position.x.toInt() }.min()!!
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val topY = tileList.asSequence().map { it.position.y.toInt() }.maxOrNull()!!
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bottomY = tileList.asSequence().map { it.position.y.toInt() }.minOrNull()!!
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val rightX = tileList.asSequence().map { it.position.x.toInt() }.maxOrNull()!!
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leftX = tileList.asSequence().map { it.position.x.toInt() }.minOrNull()!!
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for (x in leftX..rightX) {
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val row = ArrayList<TileInfo?>()
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@ -21,7 +21,7 @@ class GameSettings {
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var soundEffectsVolume = 0.5f
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var musicVolume = 0.5f
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var turnsBetweenAutosaves = 1
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var tileSet:String = "FantasyHex"
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var tileSet: String = "FantasyHex"
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var showTutorials: Boolean = true
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var autoAssignCityProduction: Boolean = true
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var autoBuildingRoads: Boolean = true
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@ -38,7 +38,6 @@ class GameSettings {
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var orderTradeOffersByAmount = true
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var windowState = WindowState()
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var isFreshlyCreated = false
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var extendedMapEditor = false
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init {
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// 26 = Android Oreo. Versions below may display permanent icon in notification bar.
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@ -47,14 +46,14 @@ class GameSettings {
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}
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}
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fun save(){
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fun save() {
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if (!isFreshlyCreated && Gdx.app?.type == Application.ApplicationType.Desktop) {
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windowState = WindowState( Gdx.graphics.width, Gdx.graphics.height)
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windowState = WindowState(Gdx.graphics.width, Gdx.graphics.height)
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}
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GameSaver.setGeneralSettings(this)
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}
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fun addCompletedTutorialTask(tutorialTask:String){
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fun addCompletedTutorialTask(tutorialTask: String) {
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tutorialTasksCompleted.add(tutorialTask)
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save()
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}
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@ -13,8 +13,7 @@ enum class VictoryType {
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Neutral,
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Cultural,
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Domination,
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Scientific,
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Scenario
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Scientific
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}
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class Nation : INamed {
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@ -1,7 +1,6 @@
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package com.unciv.ui.mapeditor
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import com.unciv.UncivGame
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import com.unciv.logic.map.ScenarioMap
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import com.unciv.models.ruleset.RulesetCache
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import com.unciv.models.translations.tr
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import com.unciv.ui.newgamescreen.GameOptionsTable
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@ -34,11 +33,10 @@ class GameParametersScreen(var mapEditorScreen: MapEditorScreen): IPreviousScree
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rightSideButton.setText("OK".tr())
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rightSideButton.onClick {
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mapEditorScreen.gameSetupInfo = gameSetupInfo
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mapEditorScreen.scenarioMap = ScenarioMap(mapEditorScreen.tileMap, mapEditorScreen.gameSetupInfo.gameParameters)
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mapEditorScreen.ruleset.clear()
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mapEditorScreen.ruleset.add(ruleset)
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mapEditorScreen.tileEditorOptions.update()
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// Remove resources that are not applicable to this scenario
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// Remove resources that are not applicable to this ruleset
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for(tile in mapEditorScreen.tileMap.values) {
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if (tile.resource != null && !ruleset.tileResources.containsKey(tile.resource!!))
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tile.resource = null
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@ -5,7 +5,6 @@ import com.badlogic.gdx.files.FileHandle
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton
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import com.badlogic.gdx.utils.Align
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import com.unciv.MainMenuScreen
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import com.unciv.UncivGame
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import com.unciv.logic.MapSaver
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@ -17,45 +16,25 @@ import com.unciv.ui.utils.*
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import kotlin.concurrent.thread
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import com.unciv.ui.utils.AutoScrollPane as ScrollPane
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class LoadMapScreen(previousMap: TileMap?) : PickerScreen(){
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var chosenMap:FileHandle? = null
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class LoadMapScreen(previousMap: TileMap?) : PickerScreen() {
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var chosenMap: FileHandle? = null
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val deleteButton = "Delete map".toTextButton()
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var scenarioMap = false
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val mapsTable = Table().apply { defaults().pad(10f) }
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init {
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if(UncivGame.Current.settings.extendedMapEditor) {
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val toggleButton = "Toggle Scenario Map".toTextButton()
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toggleButton.onClick {
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scenarioMap = !scenarioMap
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update()
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}
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toggleButton.centerX(stage)
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toggleButton.setY(stage.height - 10f, Align.top)
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stage.addActor(toggleButton)
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}
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rightSideButton.setText("Load map".tr())
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rightSideButton.onClick {
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thread {
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if (scenarioMap) {
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val scenario = MapSaver.loadScenario(chosenMap!!)
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Gdx.app.postRunnable {
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UncivGame.Current.setScreen(MapEditorScreen(scenario, chosenMap!!.name()))
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dispose()
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}
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} else {
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Gdx.app.postRunnable {
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val popup = Popup(this)
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popup.addGoodSizedLabel("Loading...")
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popup.open()
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}
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val map = MapSaver.loadMap(chosenMap!!)
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Gdx.app.postRunnable {
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Gdx.input.inputProcessor = null // This is to stop ANRs happening here, until the map editor screen sets up.
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UncivGame.Current.setScreen(MapEditorScreen(map))
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dispose()
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}
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Gdx.app.postRunnable {
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val popup = Popup(this)
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popup.addGoodSizedLabel("Loading...")
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popup.open()
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}
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val map = MapSaver.loadMap(chosenMap!!)
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Gdx.app.postRunnable {
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Gdx.input.inputProcessor = null // This is to stop ANRs happening here, until the map editor screen sets up.
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UncivGame.Current.setScreen(MapEditorScreen(map))
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dispose()
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}
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}
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}
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@ -108,38 +87,22 @@ class LoadMapScreen(previousMap: TileMap?) : PickerScreen(){
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deleteButton.disable()
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deleteButton.color = Color.RED
|
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if (scenarioMap) {
|
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deleteButton.setText("Delete Scenario Map".tr())
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rightSideButton.setText("Load Scenario Map".tr())
|
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deleteButton.setText("Delete map".tr())
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rightSideButton.setText("Load map".tr())
|
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mapsTable.clear()
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for (scenario in MapSaver.getScenarios()) {
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val loadScenarioButton = TextButton(scenario.name(), skin)
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||||
loadScenarioButton.onClick {
|
||||
rightSideButton.enable()
|
||||
chosenMap = scenario
|
||||
deleteButton.enable()
|
||||
deleteButton.color = Color.RED
|
||||
}
|
||||
mapsTable.add(loadScenarioButton).row()
|
||||
}
|
||||
} else {
|
||||
deleteButton.setText("Delete map".tr())
|
||||
rightSideButton.setText("Load map".tr())
|
||||
|
||||
mapsTable.clear()
|
||||
for (map in MapSaver.getMaps()) {
|
||||
val loadMapButton = TextButton(map.name(), skin)
|
||||
loadMapButton.onClick {
|
||||
rightSideButton.enable()
|
||||
chosenMap = map
|
||||
deleteButton.enable()
|
||||
deleteButton.color = Color.RED
|
||||
}
|
||||
mapsTable.add(loadMapButton).row()
|
||||
mapsTable.clear()
|
||||
for (map in MapSaver.getMaps()) {
|
||||
val loadMapButton = TextButton(map.name(), skin)
|
||||
loadMapButton.onClick {
|
||||
rightSideButton.enable()
|
||||
chosenMap = map
|
||||
deleteButton.enable()
|
||||
deleteButton.color = Color.RED
|
||||
}
|
||||
mapsTable.add(loadMapButton).row()
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -9,9 +9,7 @@ import com.unciv.UncivGame
|
||||
import com.unciv.logic.MapSaver
|
||||
import com.unciv.logic.map.MapType
|
||||
import com.unciv.logic.map.RoadStatus
|
||||
import com.unciv.logic.map.ScenarioMap
|
||||
import com.unciv.logic.map.TileMap
|
||||
import com.unciv.models.translations.tr
|
||||
import com.unciv.models.metadata.Player
|
||||
import com.unciv.ui.saves.Gzip
|
||||
import com.unciv.ui.utils.*
|
||||
@ -34,7 +32,6 @@ class MapEditorMenuPopup(var mapEditorScreen: MapEditorScreen): Popup(mapEditorS
|
||||
addCopyMapAsTextButton()
|
||||
addLoadMapButton()
|
||||
// addUploadMapButton()
|
||||
if (UncivGame.Current.settings.extendedMapEditor) addScenarioButton()
|
||||
addExitMapEditorButton()
|
||||
addCloseOptionsButton()
|
||||
}
|
||||
@ -79,18 +76,10 @@ class MapEditorMenuPopup(var mapEditorScreen: MapEditorScreen): Popup(mapEditorS
|
||||
saveMapButton.onClick {
|
||||
mapEditorScreen.tileMap.mapParameters.name = mapEditorScreen.mapName
|
||||
mapEditorScreen.tileMap.mapParameters.type = MapType.custom
|
||||
thread(name = "SaveMap") { // this works for both scenarios and non-scenarios
|
||||
thread(name = "SaveMap") {
|
||||
try {
|
||||
if(mapEditorScreen.hasScenario()) {
|
||||
mapEditorScreen.tileMap.mapParameters.type = MapType.scenarioMap
|
||||
mapEditorScreen.scenarioMap = ScenarioMap(mapEditorScreen.tileMap, mapEditorScreen.gameSetupInfo.gameParameters)
|
||||
mapEditorScreen.scenarioMap!!.gameParameters.godMode = true // so we can edit this scenario when loading from the map
|
||||
mapEditorScreen.scenarioName = mapNameEditor.text
|
||||
MapSaver.saveScenario(mapNameEditor.text, mapEditorScreen.scenarioMap!!)
|
||||
}
|
||||
else {
|
||||
MapSaver.saveMap(mapEditorScreen.mapName, mapEditorScreen.tileMap)
|
||||
}
|
||||
MapSaver.saveMap(mapEditorScreen.mapName, mapEditorScreen.tileMap)
|
||||
|
||||
close()
|
||||
Gdx.app.postRunnable {
|
||||
ToastPopup("Map saved", mapEditorScreen) // todo - add this text to translations
|
||||
@ -162,25 +151,6 @@ class MapEditorMenuPopup(var mapEditorScreen: MapEditorScreen): Popup(mapEditorS
|
||||
add(uploadMapButton).row()
|
||||
}
|
||||
|
||||
private fun Popup.addScenarioButton() {
|
||||
var scenarioButton = "".toTextButton()
|
||||
if (mapEditorScreen.hasScenario()) {
|
||||
scenarioButton.setText("Edit scenario parameters".tr())
|
||||
} else {
|
||||
scenarioButton.setText("Create scenario map".tr())
|
||||
// for newly created scenarios read players from tileMap
|
||||
val players = getPlayersFromMap(mapEditorScreen.tileMap)
|
||||
mapEditorScreen.gameSetupInfo.gameParameters.players = players
|
||||
}
|
||||
add(scenarioButton).row()
|
||||
scenarioButton.onClick {
|
||||
close()
|
||||
UncivGame.Current.setScreen(GameParametersScreen(mapEditorScreen).apply {
|
||||
playerPickerTable.noRandom = true
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private fun Popup.addExitMapEditorButton() {
|
||||
val exitMapEditorButton = "Exit map editor".toTextButton()
|
||||
|
@ -5,7 +5,6 @@ import com.badlogic.gdx.math.Vector2
|
||||
import com.badlogic.gdx.scenes.scene2d.InputEvent
|
||||
import com.badlogic.gdx.scenes.scene2d.InputListener
|
||||
import com.badlogic.gdx.scenes.scene2d.actions.Actions
|
||||
import com.unciv.logic.map.ScenarioMap
|
||||
import com.unciv.logic.map.TileInfo
|
||||
import com.unciv.logic.map.TileMap
|
||||
import com.unciv.models.ruleset.Ruleset
|
||||
@ -16,9 +15,7 @@ import com.unciv.ui.utils.*
|
||||
class MapEditorScreen(): CameraStageBaseScreen() {
|
||||
var mapName = ""
|
||||
var tileMap = TileMap()
|
||||
var scenarioName = "" // when loading map: mapName is taken as default for scenarioName
|
||||
var scenarioMap: ScenarioMap? = null // main indicator whether scenario information is present
|
||||
var ruleset = Ruleset().apply { add(RulesetCache.getBaseRuleset()) } // Since we change this in scenarios, we can't take the base ruleset directly
|
||||
var ruleset = Ruleset().apply { add(RulesetCache.getBaseRuleset()) }
|
||||
|
||||
var gameSetupInfo = GameSetupInfo()
|
||||
lateinit var mapHolder: EditorMapHolder
|
||||
@ -33,20 +30,6 @@ class MapEditorScreen(): CameraStageBaseScreen() {
|
||||
initialize()
|
||||
}
|
||||
|
||||
constructor(scenarioMap: ScenarioMap, scenarioName: String = "") : this() {
|
||||
tileMap = scenarioMap.tileMap
|
||||
mapName = scenarioName
|
||||
this.scenarioMap = scenarioMap
|
||||
this.scenarioName = scenarioName
|
||||
|
||||
gameSetupInfo.gameParameters = scenarioMap.gameParameters
|
||||
|
||||
// Since the ruleset is referenced directly from other places, we can't just replace it directly
|
||||
ruleset.clear()
|
||||
ruleset.add(RulesetCache.getComplexRuleset(scenarioMap.gameParameters))
|
||||
initialize()
|
||||
}
|
||||
|
||||
fun initialize() {
|
||||
ImageGetter.setNewRuleset(ruleset)
|
||||
tileMap.setTransients(ruleset,false)
|
||||
@ -152,8 +135,6 @@ class MapEditorScreen(): CameraStageBaseScreen() {
|
||||
game.setScreen(MapEditorScreen(mapHolder.tileMap))
|
||||
}
|
||||
}
|
||||
|
||||
fun hasScenario() = this.scenarioMap != null
|
||||
}
|
||||
|
||||
|
||||
|
@ -56,12 +56,6 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
|
||||
.onClick { setImprovements() }
|
||||
tabPickerTable.add(improvementsButton)
|
||||
|
||||
// debug Scenario mode
|
||||
if (UncivGame.Current.settings.extendedMapEditor && mapEditorScreen.hasScenario()) {
|
||||
val unitsButton = "Units".toTextButton().onClick { setUnits() }
|
||||
tabPickerTable.add(unitsButton)
|
||||
}
|
||||
|
||||
tabPickerTable.pack()
|
||||
|
||||
val sliderTab = Table()
|
||||
@ -160,59 +154,29 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera
|
||||
|
||||
val nationTable = Table()
|
||||
|
||||
if (UncivGame.Current.settings.extendedMapEditor) {
|
||||
/** new scenario/improvements functionality
|
||||
* We shouldn't be able to edit random players or spectators
|
||||
* */
|
||||
for (player in gameParameters.players) {
|
||||
val playerIndex = gameParameters.players.indexOf(player) + 1
|
||||
if (player.chosenCiv == Constants.random || player.chosenCiv == Constants.spectator)
|
||||
continue
|
||||
val nation = ruleset.nations[player.chosenCiv]!!
|
||||
val nationImage = ImageGetter.getNationIndicator(nation, 40f)
|
||||
nationImage.onClick {
|
||||
val improvementName = "StartingLocation " + nation.name
|
||||
tileAction = {
|
||||
it.improvement = improvementName
|
||||
for (tileGroup in mapEditorScreen.mapHolder.tileGroups.values) {
|
||||
val tile = tileGroup.tileInfo
|
||||
if (tile.improvement == improvementName && tile != it)
|
||||
tile.improvement = null
|
||||
tile.setTerrainTransients()
|
||||
tileGroup.update()
|
||||
}
|
||||
/** old way improvements for all civs
|
||||
* */
|
||||
for (nation in ruleset.nations.values) {
|
||||
if (nation.isSpectator()) continue // no improvements for spectator
|
||||
|
||||
val nationImage = getHex(Color.WHITE, ImageGetter.getNationIndicator(nation, 40f))
|
||||
nationImage.onClick {
|
||||
val improvementName = "StartingLocation " + nation.name
|
||||
tileAction = {
|
||||
it.improvement = improvementName
|
||||
for (tileGroup in mapEditorScreen.mapHolder.tileGroups.values) {
|
||||
val tile = tileGroup.tileInfo
|
||||
if (tile.improvement == improvementName && tile != it)
|
||||
tile.improvement = null
|
||||
tile.setTerrainTransients()
|
||||
tileGroup.update()
|
||||
}
|
||||
|
||||
val nationIcon = getHex(Color.WHITE, ImageGetter.getNationIndicator(nation, 40f))
|
||||
setCurrentHex(nationIcon, "Player [$playerIndex] starting location")
|
||||
}
|
||||
nationTable.add(nationImage).row()
|
||||
}
|
||||
} else {
|
||||
/** old way improvements for all civs
|
||||
* */
|
||||
for (nation in ruleset.nations.values) {
|
||||
if (nation.isSpectator()) continue // no improvements for spectator
|
||||
|
||||
val nationImage = getHex(Color.WHITE, ImageGetter.getNationIndicator(nation, 40f))
|
||||
nationImage.onClick {
|
||||
val improvementName = "StartingLocation " + nation.name
|
||||
tileAction = {
|
||||
it.improvement = improvementName
|
||||
for (tileGroup in mapEditorScreen.mapHolder.tileGroups.values) {
|
||||
val tile = tileGroup.tileInfo
|
||||
if (tile.improvement == improvementName && tile != it)
|
||||
tile.improvement = null
|
||||
tile.setTerrainTransients()
|
||||
tileGroup.update()
|
||||
}
|
||||
}
|
||||
|
||||
val nationIcon = getHex(Color.WHITE, ImageGetter.getNationIndicator(nation, 40f))
|
||||
setCurrentHex(nationIcon, "[${nation.name}] starting location")
|
||||
}
|
||||
nationTable.add(nationImage).row()
|
||||
val nationIcon = getHex(Color.WHITE, ImageGetter.getNationIndicator(nation, 40f))
|
||||
setCurrentHex(nationIcon, "[${nation.name}] starting location")
|
||||
}
|
||||
nationTable.add(nationImage).row()
|
||||
}
|
||||
|
||||
editorPickTable.add(AutoScrollPane(nationTable).apply { setScrollingDisabled(true, false) }).height(scrollPanelHeight)
|
||||
|
@ -47,8 +47,6 @@ class GameOptionsTable(val previousScreen: IPreviousScreen, val updatePlayerPick
|
||||
checkboxTable.addBarbariansCheckbox()
|
||||
checkboxTable.addOneCityChallengeCheckbox()
|
||||
checkboxTable.addNuclearWeaponsCheckbox()
|
||||
if(UncivGame.Current.settings.extendedMapEditor)
|
||||
checkboxTable.addGodmodeCheckbox()
|
||||
checkboxTable.addIsOnlineMultiplayerCheckbox()
|
||||
checkboxTable.addModCheckboxes()
|
||||
add(checkboxTable).colspan(2).row()
|
||||
@ -76,15 +74,13 @@ class GameOptionsTable(val previousScreen: IPreviousScreen, val updatePlayerPick
|
||||
addCheckbox("Enable nuclear weapons", gameParameters.nuclearWeaponsEnabled)
|
||||
{ gameParameters.nuclearWeaponsEnabled = it }
|
||||
|
||||
private fun Table.addGodmodeCheckbox() =
|
||||
addCheckbox("Scenario Editor", gameParameters.godMode, lockable = false)
|
||||
{ gameParameters.godMode = it }
|
||||
|
||||
|
||||
private fun Table.addIsOnlineMultiplayerCheckbox() =
|
||||
addCheckbox("Online Multiplayer", gameParameters.isOnlineMultiplayer)
|
||||
{ gameParameters.isOnlineMultiplayer = it
|
||||
updatePlayerPickerTable("") }
|
||||
private fun Table.addIsOnlineMultiplayerCheckbox() =
|
||||
addCheckbox("Online Multiplayer", gameParameters.isOnlineMultiplayer)
|
||||
{
|
||||
gameParameters.isOnlineMultiplayer = it
|
||||
updatePlayerPickerTable("")
|
||||
}
|
||||
|
||||
private fun addCityStatesSelectBox() {
|
||||
add("{Number of City-States}:".toLabel())
|
||||
@ -132,7 +128,7 @@ class GameOptionsTable(val previousScreen: IPreviousScreen, val updatePlayerPick
|
||||
}
|
||||
|
||||
private fun Table.addEraSelectBox() {
|
||||
if (ruleset.technologies.isEmpty()) return // scenario with no techs
|
||||
if (ruleset.technologies.isEmpty()) return // mod with no techs
|
||||
val eras = ruleset.technologies.values.filter { !it.uniques.contains("Starting tech") }.map { it.era() }.distinct()
|
||||
addSelectBox("{Starting Era}:", eras, gameParameters.startingEra)
|
||||
{ gameParameters.startingEra = it }
|
||||
@ -147,7 +143,6 @@ class GameOptionsTable(val previousScreen: IPreviousScreen, val updatePlayerPick
|
||||
val victoryConditionsTable = Table().apply { defaults().pad(5f) }
|
||||
for (victoryType in VictoryType.values()) {
|
||||
if (victoryType == VictoryType.Neutral) continue
|
||||
if (previousScreen !is GameParametersScreen && victoryType == VictoryType.Scenario) continue // scenario victory is only available for scenarios
|
||||
val victoryCheckbox = CheckBox(victoryType.name.tr(), CameraStageBaseScreen.skin)
|
||||
victoryCheckbox.name = victoryType.name
|
||||
victoryCheckbox.isChecked = gameParameters.victoryTypes.contains(victoryType)
|
||||
@ -178,10 +173,7 @@ class GameOptionsTable(val previousScreen: IPreviousScreen, val updatePlayerPick
|
||||
}
|
||||
|
||||
fun Table.addModCheckboxes() {
|
||||
val modRulesets = RulesetCache.values.filter {
|
||||
it.name != ""
|
||||
&& (it.name in gameParameters.mods || !it.modOptions.uniques.contains("Scenario only"))
|
||||
} // Don't allow scenario mods for a regular 'new game'
|
||||
val modRulesets = RulesetCache.values.filter { it.name != "" }
|
||||
|
||||
val baseRulesetCheckboxes = ArrayList<CheckBox>()
|
||||
val extentionRulesetModButtons = ArrayList<CheckBox>()
|
||||
|
@ -5,9 +5,6 @@ import com.badlogic.gdx.files.FileHandle
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Table
|
||||
import com.badlogic.gdx.utils.Array
|
||||
import com.unciv.UncivGame
|
||||
import com.unciv.logic.GameInfo
|
||||
import com.unciv.logic.GameSaver
|
||||
import com.unciv.logic.MapSaver
|
||||
import com.unciv.logic.map.MapType
|
||||
import com.unciv.ui.utils.CameraStageBaseScreen
|
||||
@ -20,9 +17,6 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
|
||||
private var mapTypeSpecificTable = Table()
|
||||
private val generatedMapOptionsTable = MapParametersTable(mapParameters)
|
||||
private val savedMapOptionsTable = Table()
|
||||
private val scenarioMapOptionsTable = Table()
|
||||
private val scenarioOptionsTable = Table()
|
||||
var selectedScenarioSaveGame: GameInfo? = null
|
||||
lateinit var mapTypeSelectBox: TranslatedSelectBox
|
||||
|
||||
init {
|
||||
@ -31,32 +25,10 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
|
||||
addMapTypeSelection()
|
||||
}
|
||||
|
||||
fun selectSavedGameAsScenario(gameFile: FileHandle){
|
||||
val savedGame = GameSaver.loadGameFromFile(gameFile)
|
||||
mapParameters.type = MapType.scenario
|
||||
mapParameters.name = gameFile.name()
|
||||
newGameScreen.gameSetupInfo.gameParameters = savedGame.gameParameters
|
||||
newGameScreen.gameSetupInfo.mapParameters = savedGame.tileMap.mapParameters
|
||||
newGameScreen.updateRuleset()
|
||||
newGameScreen.updateTables()
|
||||
selectedScenarioSaveGame = savedGame
|
||||
}
|
||||
|
||||
fun getScenarioFiles(): Sequence<FileHandle> {
|
||||
val localSaveScenarios = GameSaver.getSaves().filter { it.name().toLowerCase().endsWith("scenario") }
|
||||
val modScenarios = Gdx.files.local("mods").list().asSequence()
|
||||
.filter { it.child("scenarios").exists() }.flatMap { it.child("scenarios").list().asSequence() }
|
||||
return localSaveScenarios + modScenarios
|
||||
}
|
||||
|
||||
private fun addMapTypeSelection() {
|
||||
add("{Map Type}:".toLabel())
|
||||
val mapTypes = arrayListOf("Generated")
|
||||
if (MapSaver.getMaps().isNotEmpty()) mapTypes.add(MapType.custom)
|
||||
if (MapSaver.getScenarios().isNotEmpty() && UncivGame.Current.settings.extendedMapEditor)
|
||||
mapTypes.add(MapType.scenarioMap)
|
||||
if (getScenarioFiles().any())
|
||||
mapTypes.add(MapType.scenario)
|
||||
mapTypeSelectBox = TranslatedSelectBox(mapTypes, "Generated", CameraStageBaseScreen.skin)
|
||||
|
||||
val mapFileSelectBox = getMapFileSelectBox()
|
||||
@ -67,31 +39,6 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
|
||||
.right().row()
|
||||
|
||||
|
||||
val scenarioMapSelectBox = getScenarioFileSelectBox()
|
||||
scenarioMapOptionsTable.defaults().pad(5f)
|
||||
scenarioMapOptionsTable.add("{Scenario file}:".toLabel()).left()
|
||||
// because SOME people gotta give the hugest names to their maps
|
||||
scenarioMapOptionsTable.add(scenarioMapSelectBox).maxWidth(newGameScreen.stage.width / 2)
|
||||
.right().row()
|
||||
|
||||
|
||||
val scenarioFiles = getScenarioFiles()
|
||||
val scenarioSelectBox = SelectBox<FileHandleWrapper>(CameraStageBaseScreen.skin)
|
||||
if (scenarioFiles.any()) {
|
||||
for (savedGame in getScenarioFiles()) {
|
||||
try { // Sometimes, we have scenarios that are dependent on mods that we don't have and so they can't be loaded.
|
||||
GameSaver.loadGameFromFile(savedGame)
|
||||
scenarioSelectBox.items.add(FileHandleWrapper(savedGame))
|
||||
} catch (ex: Exception) {}
|
||||
}
|
||||
|
||||
scenarioSelectBox.items = scenarioSelectBox.items // it doesn't register them until you do this.
|
||||
scenarioSelectBox.selected = scenarioSelectBox.items.first()
|
||||
// needs to be after the item change, so it doesn't activate before we choose the Scenario maptype
|
||||
scenarioSelectBox.onChange { selectSavedGameAsScenario(scenarioSelectBox.selected.fileHandle) }
|
||||
scenarioOptionsTable.add("{Scenario file}:".toLabel()).left()
|
||||
scenarioOptionsTable.add(scenarioSelectBox)
|
||||
}
|
||||
|
||||
fun updateOnMapTypeChange() {
|
||||
mapTypeSpecificTable.clear()
|
||||
@ -100,20 +47,6 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
|
||||
mapParameters.name = mapFileSelectBox.selected.toString()
|
||||
mapTypeSpecificTable.add(savedMapOptionsTable)
|
||||
newGameScreen.unlockTables()
|
||||
} else if (mapTypeSelectBox.selected.value == MapType.scenarioMap) {
|
||||
mapParameters.type = MapType.scenarioMap
|
||||
mapParameters.name = scenarioMapSelectBox.selected.toString()
|
||||
mapTypeSpecificTable.add(scenarioMapOptionsTable)
|
||||
val scenario = MapSaver.loadScenario(mapParameters.name)
|
||||
newGameScreen.gameSetupInfo.gameParameters = scenario.gameParameters
|
||||
newGameScreen.gameSetupInfo.mapParameters = mapParameters
|
||||
newGameScreen.updateRuleset()
|
||||
// update PlayerTable and GameOptionsTable
|
||||
newGameScreen.lockTables()
|
||||
} else if(mapTypeSelectBox.selected.value == MapType.scenario){
|
||||
selectSavedGameAsScenario(scenarioSelectBox.selected.fileHandle)
|
||||
mapTypeSpecificTable.add(scenarioOptionsTable)
|
||||
newGameScreen.lockTables()
|
||||
} else { // generated map
|
||||
mapParameters.name = ""
|
||||
mapParameters.type = generatedMapOptionsTable.mapTypeSelectBox.selected.value
|
||||
@ -138,55 +71,34 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
|
||||
val mapFiles = Array<FileHandleWrapper>()
|
||||
for (mapFile in MapSaver.getMaps())
|
||||
mapFiles.add(FileHandleWrapper(mapFile))
|
||||
for(mod in Gdx.files.local("mods").list()){
|
||||
for (mod in Gdx.files.local("mods").list()) {
|
||||
val mapsFolder = mod.child("maps")
|
||||
if(mapsFolder.exists())
|
||||
for(map in mapsFolder.list())
|
||||
if (mapsFolder.exists())
|
||||
for (map in mapsFolder.list())
|
||||
mapFiles.add(FileHandleWrapper(map))
|
||||
}
|
||||
mapFileSelectBox.items = mapFiles
|
||||
val selectedItem = mapFiles.firstOrNull { it.fileHandle.name()==mapParameters.name }
|
||||
val selectedItem = mapFiles.firstOrNull { it.fileHandle.name() == mapParameters.name }
|
||||
if (selectedItem != null) {
|
||||
mapFileSelectBox.selected = selectedItem
|
||||
newGameScreen.gameSetupInfo.mapFile = mapFileSelectBox.selected.fileHandle
|
||||
}
|
||||
else if (!mapFiles.isEmpty) {
|
||||
} else if (!mapFiles.isEmpty) {
|
||||
mapFileSelectBox.selected = mapFiles.first()
|
||||
newGameScreen.gameSetupInfo.mapFile = mapFileSelectBox.selected.fileHandle
|
||||
}
|
||||
|
||||
mapFileSelectBox.onChange {
|
||||
val mapFile = mapFileSelectBox.selected.fileHandle
|
||||
val mapFile = mapFileSelectBox.selected.fileHandle
|
||||
mapParameters.name = mapFile.name()
|
||||
newGameScreen.gameSetupInfo.mapFile = mapFile
|
||||
}
|
||||
return mapFileSelectBox
|
||||
}
|
||||
|
||||
private fun getScenarioFileSelectBox(): SelectBox<FileHandleWrapper> {
|
||||
val scenarioFileSelectBox = SelectBox<FileHandleWrapper>(CameraStageBaseScreen.skin)
|
||||
val scenarioFiles = Array<FileHandleWrapper>()
|
||||
for (scenarioName in MapSaver.getScenarios()) scenarioFiles.add(FileHandleWrapper(scenarioName))
|
||||
scenarioFileSelectBox.items = scenarioFiles
|
||||
val selectedItem = scenarioFiles.firstOrNull { it.fileHandle.name()==mapParameters.name }
|
||||
if(selectedItem!=null ) scenarioFileSelectBox.selected = selectedItem
|
||||
|
||||
scenarioFileSelectBox.onChange {
|
||||
mapParameters.name = scenarioFileSelectBox.selected!!.fileHandle.name()
|
||||
val scenario = MapSaver.loadScenario(mapParameters.name)
|
||||
newGameScreen.apply {
|
||||
gameSetupInfo.gameParameters = scenario.gameParameters
|
||||
newGameOptionsTable.gameParameters = scenario.gameParameters
|
||||
newGameOptionsTable.reloadRuleset()
|
||||
updateTables()
|
||||
}
|
||||
}
|
||||
return scenarioFileSelectBox
|
||||
}
|
||||
|
||||
// The SelectBox auto displays the text a object.toString(), which on the FileHandle itself includes the folder path.
|
||||
// So we wrap it in another object with a custom toString()
|
||||
class FileHandleWrapper(val fileHandle: FileHandle){
|
||||
class FileHandleWrapper(val fileHandle: FileHandle) {
|
||||
override fun toString() = fileHandle.name()
|
||||
}
|
||||
}
|
@ -1,6 +1,5 @@
|
||||
package com.unciv.ui.newgamescreen
|
||||
|
||||
import com.unciv.ui.utils.AutoScrollPane as ScrollPane
|
||||
import com.badlogic.gdx.Gdx
|
||||
import com.badlogic.gdx.files.FileHandle
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.SelectBox
|
||||
@ -10,7 +9,6 @@ import com.unciv.UncivGame
|
||||
import com.unciv.logic.*
|
||||
import com.unciv.logic.civilization.PlayerType
|
||||
import com.unciv.logic.map.MapParameters
|
||||
import com.unciv.logic.map.MapType
|
||||
import com.unciv.models.metadata.GameParameters
|
||||
import com.unciv.models.ruleset.RulesetCache
|
||||
import com.unciv.models.translations.tr
|
||||
@ -19,6 +17,7 @@ import com.unciv.ui.utils.*
|
||||
import com.unciv.ui.worldscreen.mainmenu.OnlineMultiplayer
|
||||
import java.util.*
|
||||
import kotlin.concurrent.thread
|
||||
import com.unciv.ui.utils.AutoScrollPane as ScrollPane
|
||||
|
||||
|
||||
class GameSetupInfo(var gameId:String, var gameParameters: GameParameters, var mapParameters: MapParameters) {
|
||||
@ -37,9 +36,10 @@ class GameSetupInfo(var gameId:String, var gameParameters: GameParameters, var m
|
||||
}
|
||||
|
||||
class NewGameScreen(previousScreen:CameraStageBaseScreen, _gameSetupInfo: GameSetupInfo?=null): IPreviousScreen, PickerScreen() {
|
||||
override val gameSetupInfo = _gameSetupInfo ?: GameSetupInfo()
|
||||
override val gameSetupInfo = _gameSetupInfo ?: GameSetupInfo()
|
||||
override var ruleset = RulesetCache.getComplexRuleset(gameSetupInfo.gameParameters) // needs to be set because the gameoptionstable etc. depend on this
|
||||
var newGameOptionsTable = GameOptionsTable(this) { desiredCiv: String -> playerPickerTable.update(desiredCiv) }
|
||||
|
||||
// Has to be defined before the mapOptionsTable, since the mapOptionsTable refers to it on init
|
||||
var playerPickerTable = PlayerPickerTable(this, gameSetupInfo.gameParameters)
|
||||
var mapOptionsTable = MapOptionsTable(this)
|
||||
@ -103,19 +103,7 @@ class NewGameScreen(previousScreen:CameraStageBaseScreen, _gameSetupInfo: GameSe
|
||||
|
||||
private fun newGameThread() {
|
||||
try {
|
||||
if (mapOptionsTable.mapTypeSelectBox.selected.value == MapType.scenario) {
|
||||
newGame = mapOptionsTable.selectedScenarioSaveGame
|
||||
// to take the definition of which players are human and which are AI
|
||||
for (player in gameSetupInfo.gameParameters.players) {
|
||||
newGame!!.getCivilization(player.chosenCiv).playerType = player.playerType
|
||||
}
|
||||
if (newGame!!.getCurrentPlayerCivilization().playerType == PlayerType.AI) {
|
||||
newGame!!.setTransients()
|
||||
newGame!!.nextTurn() // can't start the game on an AI turn
|
||||
}
|
||||
newGame!!.gameParameters.godMode = false
|
||||
}
|
||||
else newGame = GameStarter.startNewGame(gameSetupInfo)
|
||||
newGame = GameStarter.startNewGame(gameSetupInfo)
|
||||
} catch (exception: Exception) {
|
||||
Gdx.app.postRunnable {
|
||||
val cantMakeThatMapPopup = Popup(this)
|
||||
@ -155,7 +143,7 @@ class NewGameScreen(previousScreen:CameraStageBaseScreen, _gameSetupInfo: GameSe
|
||||
Gdx.graphics.requestRendering()
|
||||
}
|
||||
|
||||
fun updateRuleset(){
|
||||
fun updateRuleset() {
|
||||
ruleset.clear()
|
||||
ruleset.add(RulesetCache.getComplexRuleset(gameSetupInfo.gameParameters))
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ import com.unciv.ui.utils.*
|
||||
import java.util.*
|
||||
|
||||
/**
|
||||
* This [Table] is used to pick or edit players information for new game/scenario creation.
|
||||
* This [Table] is used to pick or edit players information for new game creation.
|
||||
* Could be inserted to [NewGameScreen], [GameParametersScreen] or any other [Screen]
|
||||
* which provides [GameSetupInfo] and [Ruleset].
|
||||
* Upon player changes updates property [gameParameters]. Also updates available nations when mod changes.
|
||||
@ -37,7 +37,7 @@ class PlayerPickerTable(val previousScreen: IPreviousScreen, var gameParameters:
|
||||
val playerListTable = Table()
|
||||
val civBlocksWidth = previousScreen.stage.width / 3
|
||||
|
||||
/** Locks player table for editing, used during new game creation with scenario.*/
|
||||
/** Locks player table for editing, currently unused, was previously used for scenarios and could be useful in the future.*/
|
||||
var locked = false
|
||||
|
||||
/** No random civilization is available, used during map editing.*/
|
||||
|
@ -28,7 +28,7 @@ class TechPickerScreen(internal val civInfo: CivilizationInfo, centerOnTech: Tec
|
||||
|
||||
/** We need this to be a separate table, and NOT the topTable, because *inhales*
|
||||
* When call setConnectingLines we need to pack() the table so that the lines will align correctly, BUT
|
||||
* this causes the table to be SMALLER THAN THE SCREEN for small tech trees e.g. scenarios,
|
||||
* this causes the table to be SMALLER THAN THE SCREEN for small tech trees from mods,
|
||||
* meaning the tech tree is in a crumpled heap at the lower-left corner of the screen
|
||||
* Having this be a separate table allows us to leave the TopTable as is (that is: auto-width to fit the scrollPane)
|
||||
* leaving us the juicy small tech tree right in the center.
|
||||
|
@ -42,7 +42,7 @@ class OptionsPopup(val previousScreen:CameraStageBaseScreen) : Popup(previousScr
|
||||
add(scrollPane).maxHeight(screen.stage.height * 0.6f).row()
|
||||
|
||||
addCloseButton {
|
||||
if(previousScreen is WorldScreen)
|
||||
if (previousScreen is WorldScreen)
|
||||
previousScreen.enableNextTurnButtonAfterOptions()
|
||||
}
|
||||
|
||||
@ -50,11 +50,11 @@ class OptionsPopup(val previousScreen:CameraStageBaseScreen) : Popup(previousScr
|
||||
center(previousScreen.stage)
|
||||
}
|
||||
|
||||
private fun addHeader (text: String) {
|
||||
private fun addHeader(text: String) {
|
||||
innerTable2.add(text.toLabel(fontSize = 24)).colspan(2).padTop(if (innerTable2.cells.isEmpty) 0f else 20f).row()
|
||||
}
|
||||
|
||||
private fun addYesNoRow (text: String, initialValue: Boolean, updateWorld: Boolean = false, action: ((Boolean) -> Unit)) {
|
||||
private fun addYesNoRow(text: String, initialValue: Boolean, updateWorld: Boolean = false, action: ((Boolean) -> Unit)) {
|
||||
innerTable2.add(text.toLabel())
|
||||
val button = YesNoButton(initialValue, CameraStageBaseScreen.skin) {
|
||||
action(it)
|
||||
@ -82,13 +82,13 @@ class OptionsPopup(val previousScreen:CameraStageBaseScreen) : Popup(previousScr
|
||||
|
||||
addHeader("Display options")
|
||||
|
||||
addYesNoRow ("Show worked tiles", settings.showWorkedTiles, true) { settings.showWorkedTiles = it }
|
||||
addYesNoRow ("Show resources and improvements", settings.showResourcesAndImprovements, true) { settings.showResourcesAndImprovements = it }
|
||||
addYesNoRow ("Show tile yields", settings.showTileYields, true) { settings.showTileYields = it } // JN
|
||||
addYesNoRow ("Show tutorials", settings.showTutorials, true) {settings.showTutorials = it }
|
||||
addYesNoRow ("Show minimap", settings.showMinimap, true) { settings.showMinimap = it }
|
||||
addYesNoRow ("Show pixel units", settings.showPixelUnits, true) { settings.showPixelUnits = it }
|
||||
addYesNoRow ("Show pixel improvements", settings.showPixelImprovements, true) { settings.showPixelImprovements = it }
|
||||
addYesNoRow("Show worked tiles", settings.showWorkedTiles, true) { settings.showWorkedTiles = it }
|
||||
addYesNoRow("Show resources and improvements", settings.showResourcesAndImprovements, true) { settings.showResourcesAndImprovements = it }
|
||||
addYesNoRow("Show tile yields", settings.showTileYields, true) { settings.showTileYields = it } // JN
|
||||
addYesNoRow("Show tutorials", settings.showTutorials, true) { settings.showTutorials = it }
|
||||
addYesNoRow("Show minimap", settings.showMinimap, true) { settings.showMinimap = it }
|
||||
addYesNoRow("Show pixel units", settings.showPixelUnits, true) { settings.showPixelUnits = it }
|
||||
addYesNoRow("Show pixel improvements", settings.showPixelImprovements, true) { settings.showPixelImprovements = it }
|
||||
|
||||
addLanguageSelectBox()
|
||||
|
||||
@ -96,7 +96,7 @@ class OptionsPopup(val previousScreen:CameraStageBaseScreen) : Popup(previousScr
|
||||
|
||||
addTileSetSelectBox()
|
||||
|
||||
addYesNoRow ("Continuous rendering", settings.continuousRendering) {
|
||||
addYesNoRow("Continuous rendering", settings.continuousRendering) {
|
||||
settings.continuousRendering = it
|
||||
Gdx.graphics.isContinuousRendering = it
|
||||
}
|
||||
@ -106,22 +106,22 @@ class OptionsPopup(val previousScreen:CameraStageBaseScreen) : Popup(previousScr
|
||||
|
||||
addHeader("Gameplay options")
|
||||
|
||||
addYesNoRow ("Check for idle units", settings.checkForDueUnits, true) { settings.checkForDueUnits = it }
|
||||
addYesNoRow ("Move units with a single tap", settings.singleTapMove) { settings.singleTapMove = it }
|
||||
addYesNoRow ("Movement assumes unknown tiles to be passable", settings.unitMovementIncludesImpassibles)
|
||||
{ settings.unitMovementIncludesImpassibles = it }
|
||||
addYesNoRow ("Auto-assign city production", settings.autoAssignCityProduction, true) {
|
||||
addYesNoRow("Check for idle units", settings.checkForDueUnits, true) { settings.checkForDueUnits = it }
|
||||
addYesNoRow("Move units with a single tap", settings.singleTapMove) { settings.singleTapMove = it }
|
||||
addYesNoRow("Movement assumes unknown tiles to be passable", settings.unitMovementIncludesImpassibles)
|
||||
{ settings.unitMovementIncludesImpassibles = it }
|
||||
addYesNoRow("Auto-assign city production", settings.autoAssignCityProduction, true) {
|
||||
settings.autoAssignCityProduction = it
|
||||
if (it && previousScreen is WorldScreen &&
|
||||
previousScreen.viewingCiv.isCurrentPlayer() && previousScreen.viewingCiv.playerType == PlayerType.Human) {
|
||||
previousScreen.viewingCiv.isCurrentPlayer() && previousScreen.viewingCiv.playerType == PlayerType.Human) {
|
||||
previousScreen.gameInfo.currentPlayerCiv.cities.forEach { city ->
|
||||
city.cityConstructions.chooseNextConstruction()
|
||||
}
|
||||
}
|
||||
}
|
||||
addYesNoRow ("Auto-build roads", settings.autoBuildingRoads) { settings.autoBuildingRoads = it }
|
||||
addYesNoRow ("Automated workers replace improvements", settings.automatedWorkersReplaceImprovements) { settings.automatedWorkersReplaceImprovements = it }
|
||||
addYesNoRow ("Order trade offers by amount", settings.orderTradeOffersByAmount) { settings.orderTradeOffersByAmount = it }
|
||||
addYesNoRow("Auto-build roads", settings.autoBuildingRoads) { settings.autoBuildingRoads = it }
|
||||
addYesNoRow("Automated workers replace improvements", settings.automatedWorkersReplaceImprovements) { settings.automatedWorkersReplaceImprovements = it }
|
||||
addYesNoRow("Order trade offers by amount", settings.orderTradeOffersByAmount) { settings.orderTradeOffersByAmount = it }
|
||||
|
||||
addAutosaveTurnsSelectBox()
|
||||
|
||||
@ -130,8 +130,6 @@ class OptionsPopup(val previousScreen:CameraStageBaseScreen) : Popup(previousScr
|
||||
|
||||
addHeader("Other options")
|
||||
|
||||
addYesNoRow("Extended map editor", settings.extendedMapEditor) { settings.extendedMapEditor = it }
|
||||
|
||||
addSoundEffectsVolumeSlider()
|
||||
addMusicVolumeSlider()
|
||||
addTranslationGeneration()
|
||||
@ -206,7 +204,7 @@ class OptionsPopup(val previousScreen:CameraStageBaseScreen) : Popup(previousScr
|
||||
text += "\n\n" + mod.name + "\n\n" + modLinks
|
||||
}
|
||||
val popup = Popup(screen)
|
||||
popup.add(ScrollPane(text.toLabel()).apply { setOverscroll(false,false) })
|
||||
popup.add(ScrollPane(text.toLabel()).apply { setOverscroll(false, false) })
|
||||
.maxHeight(screen.stage.height / 2).row()
|
||||
popup.addCloseButton()
|
||||
popup.open(true)
|
||||
|
Reference in New Issue
Block a user