diff --git a/android/assets/jsons/translations/Afrikaans.properties b/android/assets/jsons/translations/Afrikaans.properties index 5dc0e59758..bdd49c0056 100644 --- a/android/assets/jsons/translations/Afrikaans.properties +++ b/android/assets/jsons/translations/Afrikaans.properties @@ -1098,6 +1098,8 @@ Music volume = # Requires translation! City ambient sound volume = # Requires translation! +Leader voices volume = + # Requires translation! Pause between tracks = # Requires translation! Pause = @@ -3256,12 +3258,14 @@ Roads connect tiles across rivers = # Requires translation! No Maintenance costs for improvements in [tileFilter] tiles = # Requires translation! -[relativeAmount]% tile improvement construction time = +[relativeAmount]% construction time for [improvementFilter] improvements = # Requires translation! [relativeAmount]% maintenance cost for buildings [cityFilter] = # Requires translation! Remove [buildingFilter] [cityFilter] = # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = + # Requires translation! [relativeAmount]% Culture cost of natural border growth [cityFilter] = # Requires translation! [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = @@ -3910,7 +3914,9 @@ Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -3984,6 +3990,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Belarusian.properties b/android/assets/jsons/translations/Belarusian.properties index ac037c6576..44d169a516 100644 --- a/android/assets/jsons/translations/Belarusian.properties +++ b/android/assets/jsons/translations/Belarusian.properties @@ -1324,6 +1324,8 @@ Music volume = # Requires translation! City ambient sound volume = # Requires translation! +Leader voices volume = + # Requires translation! Pause between tracks = # Requires translation! Pause = @@ -3482,12 +3484,14 @@ Roads connect tiles across rivers = # Requires translation! No Maintenance costs for improvements in [tileFilter] tiles = # Requires translation! -[relativeAmount]% tile improvement construction time = +[relativeAmount]% construction time for [improvementFilter] improvements = # Requires translation! [relativeAmount]% maintenance cost for buildings [cityFilter] = # Requires translation! Remove [buildingFilter] [cityFilter] = # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = + # Requires translation! [relativeAmount]% Culture cost of natural border growth [cityFilter] = # Requires translation! [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = @@ -4136,7 +4140,9 @@ Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -4210,6 +4216,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index c18b4a7f0e..7b753b83d6 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -792,6 +792,8 @@ Sound = Som Sound effects volume = Volume dos efeitos sonoros Music volume = Volume da música City ambient sound volume = Volume do som ambiente da cidade + # Requires translation! +Leader voices volume = Pause between tracks = Pausa entre as faixas Pause = Pausa Music = Música @@ -1948,9 +1950,12 @@ Improves movement speed on roads = Melhora velocidade de movimento em estradas Roads connect tiles across rivers = Estradas conectam painéis através dos rios [relativeAmount]% maintenance on road & railroads = [relativeAmount]% de manutenção em estradas e ferrovias No Maintenance costs for improvements in [tileFilter] tiles = Sem custos de manutenção para melhorias nos painéis [tileFilter] -[relativeAmount]% tile improvement construction time = [relativeAmount]% do tempo de construção da melhoria do hexágono + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% de custo de manutenção para edifícios [cityFilter] Remove [buildingFilter] [cityFilter] = Remover [buildingFilter] [cityFilter] + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Custo de cultura do crescimento natural da fronteira [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% custo em ouro de aquisição de painéis [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = A cada cidade a mais fundada aumenta [relativeAmount]% do que o normal @@ -2275,7 +2280,9 @@ Gain a free [beliefType] belief = Ganhe uma crença [beliefType] gratuita Triggers voting for the Diplomatic Victory = Desencadeia o voto pela Vitória Diplomática Instantly consumes [amount] [stockpiledResource] = Consome instantaneamente [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = Fornece instantaneamente [amount] [stockpiledResource] -Gain [amount] [stat/resource] = Ganhe [amount] [stat/resource] +Gain [amount] [stat] = Ganhe [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Ganhe [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Ganhe fé suficiente para um Panteão Gain enough Faith for [amount]% of a Great Prophet = Ganhe Fé suficiente para [amount]% de um Grande Profeta @@ -2312,6 +2319,8 @@ upon being defeated = ao ser derrotado upon being promoted = ao ser promovido upon losing at least [amount] HP in a single attack = ao perder pelo menos [amount] de HP em um único ataque upon ending a turn in a [tileFilter] tile = ao terminar um turno em um painel [tileFilter] + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Escondido depois de gerar um Grande Profeta hidden from users = escondido dos usuários Mod is incompatible with [modFilter] = O mod é incompatível com [modFilter] diff --git a/android/assets/jsons/translations/Bulgarian.properties b/android/assets/jsons/translations/Bulgarian.properties index 5b9e8283f8..2877f5bf6b 100644 --- a/android/assets/jsons/translations/Bulgarian.properties +++ b/android/assets/jsons/translations/Bulgarian.properties @@ -826,6 +826,8 @@ Sound effects volume = Сила на звуковите ефекти Music volume = Сила на музиката # Requires translation! City ambient sound volume = + # Requires translation! +Leader voices volume = Pause between tracks = Пауза между песните Pause = Пауза Music = Музика @@ -2499,12 +2501,14 @@ Roads connect tiles across rivers = # Requires translation! No Maintenance costs for improvements in [tileFilter] tiles = # Requires translation! -[relativeAmount]% tile improvement construction time = +[relativeAmount]% construction time for [improvementFilter] improvements = # Requires translation! [relativeAmount]% maintenance cost for buildings [cityFilter] = # Requires translation! Remove [buildingFilter] [cityFilter] = # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = + # Requires translation! [relativeAmount]% Culture cost of natural border growth [cityFilter] = # Requires translation! [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = @@ -3148,7 +3152,9 @@ Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -3222,6 +3228,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index 385063a475..12463ea0e4 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -792,6 +792,8 @@ Sound = So Sound effects volume = Volum dels efectes de so Music volume = Volum de la música City ambient sound volume = Volum del so ambiental de les ciutats + # Requires translation! +Leader voices volume = Pause between tracks = Pausa entre les pistes Pause = Posa en pausa Music = Música @@ -1951,9 +1953,12 @@ Improves movement speed on roads = Millora la velocitat de moviment a les casell Roads connect tiles across rivers = Les carreteres també connecten caselles a través dels rius. [relativeAmount]% maintenance on road & railroads = [relativeAmount] % de manteniment de carreteres i ferrocarrils No Maintenance costs for improvements in [tileFilter] tiles = Les millores en caselles [tileFilter] no tenen costos de manteniment. -[relativeAmount]% tile improvement construction time = [relativeAmount] % de temps de construcció de millores de casella + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount] % de cost de manteniment dels edificis [cityFilter] Remove [buildingFilter] [cityFilter] = Treu [buildingFilter] [cityFilter] + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount] % de cost cultural per al creixement de frontera natural [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount] % de cost d’or per adquirir caselles [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciutat fundada augmenta el cost de cultura de les polítiques un [relativeAmount] % menys del normal. @@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Obtén una creença [beliefType] Triggers voting for the Diplomatic Victory = Desencadena la votació de victòria diplomàtica Instantly consumes [amount] [stockpiledResource] = Consumeix [amount] [stockpiledResource] a l’instant Instantly provides [amount] [stockpiledResource] = Proveeix [amount] [stockpiledResource] a l’instant -Gain [amount] [stat/resource] = Guanya [amount] [stat/resource] +Gain [amount] [stat] = Guanya [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Guanya [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Guanya prou fe per un panteó Gain enough Faith for [amount]% of a Great Prophet = Guanya prou fe per [amount] % d’un gran profeta @@ -2316,6 +2323,8 @@ upon being defeated = quan la unitat és derrotada upon being promoted = quan la unitat rep un ascens upon losing at least [amount] HP in a single attack = quan perd com a mínim [amount] PV en un sol atac upon ending a turn in a [tileFilter] tile = quan acaba el torn en una casella de tipus [tileFilter] + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Amagat després de generar un gran profeta. hidden from users = amagat als usuaris Mod is incompatible with [modFilter] = El mod no és compatible amb [modFilter] diff --git a/android/assets/jsons/translations/Czech.properties b/android/assets/jsons/translations/Czech.properties index 4ce348bd66..ae75fe8576 100644 --- a/android/assets/jsons/translations/Czech.properties +++ b/android/assets/jsons/translations/Czech.properties @@ -802,6 +802,8 @@ Sound = Zvuk Sound effects volume = Hlasitost zvuků Music volume = Hlasitost hudby City ambient sound volume = Hlasitost zvuku okolí města + # Requires translation! +Leader voices volume = Pause between tracks = Pauza mezi stopami Pause = Pauza Music = Hudba @@ -2206,10 +2208,13 @@ Improves movement speed on roads = Zvyšuje rychlost pohybu na cestách Roads connect tiles across rivers = Cesty spojují políčka i přes řeky [relativeAmount]% maintenance on road & railroads = [relativeAmount]% cena údržby silnic a železnic No Maintenance costs for improvements in [tileFilter] tiles = Žádný poplatek za vylepšení na políčkách [tileFilter] -[relativeAmount]% tile improvement construction time = [relativeAmount]% doby postavení vylepšení + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% nákladů na údržbu budov [cityFilter] # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% bodů kultury pro přirozený růst území [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% zlata pro nákup nového území [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Každé založené město zvyšuje cenu sociální politiky o [relativeAmount]% méně než obvykle @@ -2625,7 +2630,9 @@ Triggers voting for the Diplomatic Victory = Spustí hlasování pro diplomatick Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = -Gain [amount] [stat/resource] = Získat [amount] [stat/resource] +Gain [amount] [stat] = Získat [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Získat [amount]-[amount2] [stat] # Requires translation! Gain enough Faith for a Pantheon = @@ -2687,6 +2694,8 @@ upon being promoted = upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Skrytý po příchodu Velkého proroka # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 8b1f74fca9..388f1b4a5b 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -792,6 +792,8 @@ Sound = Geluid Sound effects volume = Geluidseffectenvolume Music volume = Muziekvolume City ambient sound volume = Stadsgeluidenvolume + # Requires translation! +Leader voices volume = Pause between tracks = Pauze tussen nummers Pause = Pauze Music = Muziek @@ -1951,9 +1953,12 @@ Improves movement speed on roads = Verbeter bewegingssnelheid op wegen Roads connect tiles across rivers = Wegen verbinden tegels over rivieren [relativeAmount]% maintenance on road & railroads = [relativeAmount]% onderhoud aan wegen en spoorwegen No Maintenance costs for improvements in [tileFilter] tiles = Geen onderhoudskosten voor verbeteringen in [tileFilter] tegels -[relativeAmount]% tile improvement construction time = [relativeAmount]% tegelverbetering bouwtijd + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% onderhoudskosten voor gebouwen [cityFilter] Remove [buildingFilter] [cityFilter] = Verwijder [buildingFilter] [cityFilter] + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% cultuurkosten voor natuurlijke grensuitbreiding [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% goudkosten voor het verkrijgen van tegels [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Elke gestichte stad verhoogt de cultuurkosten van beleid [relativeAmount]% minder dan normaal @@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Krijg een gratis [beliefType] geloof Triggers voting for the Diplomatic Victory = Triggert stemming voor diplomatieke overwinning Instantly consumes [amount] [stockpiledResource] = Verbruikt onmiddelijk [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = Levert onmiddelijk [amount] [stockpiledResource] op -Gain [amount] [stat/resource] = Krijg [amount] [stat/resource] +Gain [amount] [stat] = Krijg [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Krijg [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Krijg genoeg Geloof voor een Pantheon Gain enough Faith for [amount]% of a Great Prophet = Krijg genoeg Geloof voor [amount]% van een Grote Profeet @@ -2316,6 +2323,8 @@ upon being defeated = na verslagen te worden upon being promoted = na gepromoveerd te worden upon losing at least [amount] HP in a single attack = na minstens [amount] HP te verliezen in een enkele aanval upon ending a turn in a [tileFilter] tile = na het beindigen van een beurt in een [tileFilter] tegel + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Verborgen na het genereren van een Grote Profeet hidden from users = Verborgen voor gebruikers Mod is incompatible with [modFilter] = Mod is niet compatibel met [modFilter] diff --git a/android/assets/jsons/translations/English.properties b/android/assets/jsons/translations/English.properties index 9332066153..b9684a2178 100644 --- a/android/assets/jsons/translations/English.properties +++ b/android/assets/jsons/translations/English.properties @@ -1446,6 +1446,8 @@ Music volume = # Requires translation! City ambient sound volume = # Requires translation! +Leader voices volume = + # Requires translation! Pause between tracks = # Requires translation! Pause = @@ -3605,12 +3607,14 @@ Roads connect tiles across rivers = # Requires translation! No Maintenance costs for improvements in [tileFilter] tiles = # Requires translation! -[relativeAmount]% tile improvement construction time = +[relativeAmount]% construction time for [improvementFilter] improvements = # Requires translation! [relativeAmount]% maintenance cost for buildings [cityFilter] = # Requires translation! Remove [buildingFilter] [cityFilter] = # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = + # Requires translation! [relativeAmount]% Culture cost of natural border growth [cityFilter] = # Requires translation! [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = @@ -4259,7 +4263,9 @@ Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -4333,6 +4339,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Filipino.properties b/android/assets/jsons/translations/Filipino.properties index 22a9c9fcd3..c7afd35ee4 100644 --- a/android/assets/jsons/translations/Filipino.properties +++ b/android/assets/jsons/translations/Filipino.properties @@ -842,6 +842,8 @@ Sound = Tunog Sound effects volume = Lakas ng sound effects Music volume = Lakas ng musika City ambient sound volume = Lakas ng tunog sa paligid ng lungsod + # Requires translation! +Leader voices volume = Pause between tracks = Hinto sa pagitan ng soundtrack Pause = Hinto Music = Musika @@ -2076,10 +2078,13 @@ Improves movement speed on roads = Pinagbubuti ang bilis ng paggalaw sa daan Roads connect tiles across rivers = Ang mga daan ay nakadugtong sa pagitan ng mga ilog [relativeAmount]% maintenance on road & railroads = [relativeAmount]% pagpapanatili ng mga kalsada at riles ng tren No Maintenance costs for improvements in [tileFilter] tiles = Walang gastos sa pagpapanatili ng mga pagbubuti sa [tileFilter] na tile -[relativeAmount]% tile improvement construction time = [relativeAmount]% oras ng paggawa ng pagbubuti sa tile + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% gastos sa pagpapanatili ng mga gusali [cityFilter] # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% gastos sa Kultura ng likas na paglawak ng teritoryo [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% gastos sa Ginto ng pagkuha ng bagong tiles [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Mababawasan ng [relativeAmount]% sa normal na gastos sa kultura sa bawat tinatag na lungsod @@ -2424,7 +2429,9 @@ Triggers voting for the Diplomatic Victory = Pinapagana ang pagboto para sa Dipl Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = -Gain [amount] [stat/resource] = Kumuha ng [amount] [stat/resource] +Gain [amount] [stat] = Kumuha ng [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Kumuha ng [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Kumuha ng sapat na Pananalig para sa isang Panteon Gain enough Faith for [amount]% of a Great Prophet = Kumuha ng sapat na Pananalig para sa [amount]% ng isang Dakilang Propeta @@ -2463,6 +2470,8 @@ upon being defeated = kapag natalo upon being promoted = kapag tumaas ang ranggo upon losing at least [amount] HP in a single attack = kapag nabawasan ng hindi bababa ng [amount] HP sa isang pagatake upon ending a turn in a [tileFilter] tile = kapag nagtapaos ang turno sa isang [tileFilter] na tile + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Nakatago pagkatapos magpakita ang isang Dakilang Propeta # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Finnish.properties b/android/assets/jsons/translations/Finnish.properties index 86c6c73907..47e142af6b 100644 --- a/android/assets/jsons/translations/Finnish.properties +++ b/android/assets/jsons/translations/Finnish.properties @@ -1092,6 +1092,8 @@ Music volume = Musiikin voimakkuus # Requires translation! City ambient sound volume = # Requires translation! +Leader voices volume = + # Requires translation! Pause between tracks = # Requires translation! Pause = @@ -2791,12 +2793,14 @@ Roads connect tiles across rivers = Tiet yhdistyvät joen yli # Requires translation! No Maintenance costs for improvements in [tileFilter] tiles = # Requires translation! -[relativeAmount]% tile improvement construction time = +[relativeAmount]% construction time for [improvementFilter] improvements = # Requires translation! [relativeAmount]% maintenance cost for buildings [cityFilter] = # Requires translation! Remove [buildingFilter] [cityFilter] = # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = + # Requires translation! [relativeAmount]% Culture cost of natural border growth [cityFilter] = # Requires translation! [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = @@ -3419,7 +3423,9 @@ Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -3493,6 +3499,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index c75df8274b..4dda853b0d 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -792,6 +792,8 @@ Sound = Audio Sound effects volume = Volume des bruitages Music volume = Volume de la musique City ambient sound volume = Volume de l'ambiance des villes + # Requires translation! +Leader voices volume = Pause between tracks = Pause entre les musiques Pause = Pause Music = Musique @@ -812,9 +814,7 @@ Screen orientation = Orientation de l'écran Landscape (fixed) = Paysage (fixe) Portrait (fixed) = Portrait (fixe) Auto (sensor adjusted) = Auto (capteurs) - # Requires translation! Enable using display cutout areas = Activer l'affichage de la zone d'encoche d'écran - # Requires translation! Hide system status and navigation bars = Cacher le statut système et les barres de navigation Font family = Famille de police Font size multiplier = Multiplicateur de taille de police @@ -1550,7 +1550,6 @@ Resource [resource] does not exist in ruleset! = La ressource [resource] n'exist Improvement [improvement] does not exist in ruleset! = L'aménagement [improvement] n'existe pas dans ces règles ! Nation [nation] does not exist in ruleset! = La nation [nation] n'existe pas dans ces règles ! Natural Wonder [naturalWonder] does not exist in ruleset! = La merveille naturelle [naturalWonder] n'existe pas dans ces règles ! - # Requires translation! non-[filter] = non-[filter] # Civilopedia difficulty levels @@ -1951,9 +1950,12 @@ Improves movement speed on roads = Améliore la vitesse de déplacement sur les Roads connect tiles across rivers = Les routes relient les cases par-delà les rivières [relativeAmount]% maintenance on road & railroads = [relativeAmount]% coût d'entretien des routes & voies ferrées No Maintenance costs for improvements in [tileFilter] tiles = Pas de coûts d'entretien pour les aménagements sur les cases [tileFilter] -[relativeAmount]% tile improvement construction time = [relativeAmount]% temps nécessaire à la construction d'un aménagement de case + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coût d'entretien pour les bâtiments [cityFilter] Remove [buildingFilter] [cityFilter] = Supprime [buildingFilter] [cityFilter] + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% coût en Culture pour l'expansion des frontières [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% coût en Or pour l'achat des cases [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Chaque ville fondée augmente le coût en culture des doctrines de [relativeAmount]% de moins que la normale @@ -2072,7 +2074,6 @@ Can transform to [unit] = Transformable en [unit] [amount] Movement = [amount] Mouvement [amount] Sight = [amount] Vision [amount] Range = [amount] Portée - # Requires translation! [relativeAmount] Air Interception Range = [relativeAmount] Portée Interception Aérienne [amount] HP when healing = [amount] PV en phase de soin [relativeAmount]% Spread Religion Strength = [relativeAmount]% Puissance de Diffusion de la Religion @@ -2279,7 +2280,9 @@ Gain a free [beliefType] belief = Gagner une croyance [beliefType] gratuite Triggers voting for the Diplomatic Victory = Déclenche le vote pour la Victoire Diplomatique Instantly consumes [amount] [stockpiledResource] = Consomme instantanément [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = Fournit instantanément [amount] [stockpiledResource] -Gain [amount] [stat/resource] = Gagne [amount] [stat/resource] +Gain [amount] [stat] = Gagne [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Gagner [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Gagner assez de Foi pour un Panthéon Gain enough Faith for [amount]% of a Great Prophet = Gagner assez de Foi pour [amount]% d'un Grand Prophète @@ -2316,6 +2319,8 @@ upon being defeated = en étant vaincu(e) upon being promoted = en étant promu(e) upon losing at least [amount] HP in a single attack = en perdant au moins [amount] PV en une seule attaque upon ending a turn in a [tileFilter] tile = en terminant un tour sur une case [tileFilter] + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Caché après avoir généré un Grand Prophète hidden from users = Caché aux joueurs Mod is incompatible with [modFilter] = Le mod est incompatible avec [modFilter] @@ -2645,7 +2650,6 @@ Mint = Hôtel de la Monnaie Aqueduct = Aqueduc Heroic Epic = Épopée Héroïque - # Requires translation! All newly-trained [baseUnitFilter]] units [cityFilter] receive the [promotion] promotion = Toutes les unités [baseUnitFilter]] nouvellement formées [cityFilter] reçoivent la promotion [promotion] Colossus = Colosse @@ -3411,7 +3415,6 @@ Yamaguchi = Yamaguchi Ota = Ota Tottori = Tottori Japan = Japon - # Requires translation! for [mapUnitFilter]] units = pour les unités [mapUnitFilter]] Gandhi = Gandhi diff --git a/android/assets/jsons/translations/German.properties b/android/assets/jsons/translations/German.properties index bebc339adf..9c8a88a267 100644 --- a/android/assets/jsons/translations/German.properties +++ b/android/assets/jsons/translations/German.properties @@ -792,6 +792,8 @@ Sound = Sound Sound effects volume = Lautstärke Soundeffekte Music volume = Lautstärke Musik City ambient sound volume = Lautstärke der Stadt-Hintergrundgeräusche + # Requires translation! +Leader voices volume = Pause between tracks = Pause zwischen den Titeln Pause = Pause Music = Musik @@ -1951,9 +1953,12 @@ Improves movement speed on roads = Erhöht die Bewegungsgeschwindigkeit auf Stra Roads connect tiles across rivers = Straßen verbinden Felder über Flüsse - Brückenbau [relativeAmount]% maintenance on road & railroads = [relativeAmount]% Wartung für Straßen & Eisenbahnen No Maintenance costs for improvements in [tileFilter] tiles = Keine Wartungskosten für Verbesserungen auf [tileFilter] -[relativeAmount]% tile improvement construction time = [relativeAmount]% Bauzeit für Feldverbesserung + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% Wartungskosten für Gebäude [cityFilter] Remove [buildingFilter] [cityFilter] = Entferne [buildingFilter] [cityFilter] + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkosten für Grenzerweiterung [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Goldkosten für den Erwerb von Feldern [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Jede gegründete Stadt erhöht die Kulturkosten der Richtlinien um [relativeAmount]% weniger als normal @@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Erhalte einen kostenlosen [beliefType] Glauben Triggers voting for the Diplomatic Victory = Löst eine Abstimmung über den Diplomatiesieg aus Instantly consumes [amount] [stockpiledResource] = Verbraucht sofort [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = Gibt sofort [amount] [stockpiledResource] -Gain [amount] [stat/resource] = Erhalte [amount] [stat/resource] +Gain [amount] [stat] = Erhalte [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Erhalte [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Erhalte genug Glaube für ein Pantheon Gain enough Faith for [amount]% of a Great Prophet = Erhalte genug Glaube für [amount]% eines Großen Propheten @@ -2316,6 +2323,8 @@ upon being defeated = bei einer Niederlage upon being promoted = bei der Beförderung upon losing at least [amount] HP in a single attack = bei Verlust von mindestens [amount] LP in einem einzigen Angriff upon ending a turn in a [tileFilter] tile = bei Beendigung einer Runde auf einem [tileFilter] Feld + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Versteckt, nachdem ein Großer Prophet erzeugt wurde hidden from users = vor dem Benutzer versteckt Mod is incompatible with [modFilter] = Mod ist nicht kompatibel mit [modFilter] diff --git a/android/assets/jsons/translations/Greek.properties b/android/assets/jsons/translations/Greek.properties index 7e56443d4a..d4751e9238 100644 --- a/android/assets/jsons/translations/Greek.properties +++ b/android/assets/jsons/translations/Greek.properties @@ -1234,6 +1234,8 @@ Music volume = Ένταση μουσικής # Requires translation! City ambient sound volume = # Requires translation! +Leader voices volume = + # Requires translation! Pause between tracks = # Requires translation! Pause = @@ -3222,12 +3224,14 @@ Roads connect tiles across rivers = # Requires translation! No Maintenance costs for improvements in [tileFilter] tiles = # Requires translation! -[relativeAmount]% tile improvement construction time = +[relativeAmount]% construction time for [improvementFilter] improvements = # Requires translation! [relativeAmount]% maintenance cost for buildings [cityFilter] = # Requires translation! Remove [buildingFilter] [cityFilter] = # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = + # Requires translation! [relativeAmount]% Culture cost of natural border growth [cityFilter] = # Requires translation! [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = @@ -3871,7 +3875,9 @@ Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -3945,6 +3951,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Hungarian.properties b/android/assets/jsons/translations/Hungarian.properties index 349dbe5958..99e72f3149 100644 --- a/android/assets/jsons/translations/Hungarian.properties +++ b/android/assets/jsons/translations/Hungarian.properties @@ -802,6 +802,8 @@ Sound = Hang Sound effects volume = Hanghatások hangereje Music volume = Zene hangereje City ambient sound volume = Városbeli hangok hangereje + # Requires translation! +Leader voices volume = Pause between tracks = Zeneszámok közötti szünet Pause = Szünet Music = Zene @@ -1996,10 +1998,13 @@ Improves movement speed on roads = Megnő a mozgási sebesség az utakon Roads connect tiles across rivers = Az utak folyókon keresztül is összeköthetik a mezőket [relativeAmount]% maintenance on road & railroads = [relativeAmount]%-kal változik az utak és vasutak fenntartási költsége No Maintenance costs for improvements in [tileFilter] tiles = Nincs fenntartási költsége a(z) [tileFilter] mezőkön épült területfejlesztéseknek -[relativeAmount]% tile improvement construction time = [relativeAmount]%-kal változik a területfejlesztés időigénye + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]%-kal változik az épületek karbantartási költsége [cityFilter] # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]%-kal változik a természetes területterjeszkedés kulturális költsége [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]%-kal változik a mezők aranyban mért vásárlási ára [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Minden megalapított város a normálisnál [relativeAmount]%-kal kisebb mértékben növeli az új eszmék kulturális költségét @@ -2332,7 +2337,9 @@ Gain a free [beliefType] belief = [beliefType] tant megkapod ajándékba Triggers voting for the Diplomatic Victory = Elindítja a diplomáciai győzelemhez szükséges szavazást Instantly consumes [amount] [stockpiledResource] = Azonnal felhasznál [amount] [stockpiledResource] erőforrást Instantly provides [amount] [stockpiledResource] = Azonnal biztosít [amount] [stockpiledResource] erőforrást -Gain [amount] [stat/resource] = [amount] [stat/resource] lesz a tiéd +Gain [amount] [stat] = [amount] [stat] lesz a tiéd + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = [amount]-[amount2] [stat] lesz a tiéd Gain enough Faith for a Pantheon = A panteon alapításához elegendő hithez jutsz Gain enough Faith for [amount]% of a Great Prophet = A Híres prófétához szükséges hit [amount]%-ához jutsz @@ -2371,6 +2378,8 @@ upon being defeated = mikor legyőzik upon being promoted = előléptetéskor upon losing at least [amount] HP in a single attack = egyetlen támadásban legalább [amount] ÉP elvesztésekor upon ending a turn in a [tileFilter] tile = a kör [tileFilter] mezőn való befejezésekor + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Híres próféta születése után nem lesz látható # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Indonesian.properties b/android/assets/jsons/translations/Indonesian.properties index b1258ba09c..62bb99c299 100644 --- a/android/assets/jsons/translations/Indonesian.properties +++ b/android/assets/jsons/translations/Indonesian.properties @@ -792,6 +792,8 @@ Sound = Suara Sound effects volume = Volume efek suara Music volume = Volume suara musik City ambient sound volume = Volume suara suasana kota + # Requires translation! +Leader voices volume = Pause between tracks = Jeda antarlagu Pause = Jeda Music = Musik @@ -1951,9 +1953,12 @@ Improves movement speed on roads = Meningkatkan kecepatan pergerakan melalui jal Roads connect tiles across rivers = Pembangunan jalan menghubungkan daerah yang terpisah oleh sungai [relativeAmount]% maintenance on road & railroads = [relativeAmount]% biaya pemeliharaan untuk jalan & rel kereta No Maintenance costs for improvements in [tileFilter] tiles = Tidak memerlukan biaya pemeliharaan untuk improvisasi di daerah [tileFilter] -[relativeAmount]% tile improvement construction time = [relativeAmount]% waktu pembangunan peningkatan daerah + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% biaya pemeliharaan untuk bangunan-bangunan [cityFilter] Remove [buildingFilter] [cityFilter] = Hancurkan [buildingFilter] [cityFilter] + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% biaya Budaya untuk pertumbuhan perbatasan alami [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% biaya Emas untuk memperoleh daerah baru [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Setiap kota yang didirikan meringankan biaya budaya untuk kebijakan sebesar [relativeAmount]% dari biasanya @@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Mendapatkan kepercayaan [beliefType] gratis Triggers voting for the Diplomatic Victory = Memulai pemilihan untuk Kemenangan Diplomatik Instantly consumes [amount] [stockpiledResource] = Langsung mengonsumsi [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = Langsung menyediakan [amount] [stockpiledResource] -Gain [amount] [stat/resource] = Memperoleh [amount] [stat/resource] +Gain [amount] [stat] = Memperoleh [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Mendapatkan keyakinan yang cukup untuk membuat Kepercayaan Gain enough Faith for [amount]% of a Great Prophet = Mendapatkan keyakinan yang cukup untuk [amount]% dari Nabi @@ -2316,6 +2323,8 @@ upon being defeated = saat dikalahkan upon being promoted = saat dipromosi upon losing at least [amount] HP in a single attack = saat kehilangan setidaknya [amount] darah dalam satu serangan upon ending a turn in a [tileFilter] tile = saat menyelesaikan giliran di daerah [tileFilter] + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Tersembunyi setelah mendapatkan Nabi # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index 6f07ad06fb..3f50507c15 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -792,6 +792,8 @@ Sound = Sonoro Sound effects volume = Volume effetti Music volume = Volume musica City ambient sound volume = Volume sonoro ambiente cittadino + # Requires translation! +Leader voices volume = Pause between tracks = Pausa tra tracce musicali Pause = Pausa Music = Musica @@ -1948,9 +1950,12 @@ Improves movement speed on roads = Migliora la velocità di movimento sulle stra Roads connect tiles across rivers = Le strade diventano ponti sui fiumi [relativeAmount]% maintenance on road & railroads = [relativeAmount]% costi di mantenimento su strade e ferrovie No Maintenance costs for improvements in [tileFilter] tiles = Nessun costo di mantenimento sui miglioramenti su [tileFilter] -[relativeAmount]% tile improvement construction time = [relativeAmount]% tempi di costruzione miglioramenti + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% costi di mantenimento per gli edifici [cityFilter] Remove [buildingFilter] [cityFilter] = Rimuove [buildingFilter] [cityFilter] + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% costi in Cultura della crescita naturale dei confini [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% costi in Oro per l'acquisto di caselle [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Ogni città fondata incrementa il costo delle Politiche il [relativeAmount]% in meno del normale @@ -2275,7 +2280,9 @@ Gain a free [beliefType] belief = Ottieni una credenza gratuita [beliefType] Triggers voting for the Diplomatic Victory = Attiva la votazione per la Vittoria Diplomatica Instantly consumes [amount] [stockpiledResource] = Consuma all'istante [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = Concede all'istante [amount] [stockpiledResource] -Gain [amount] [stat/resource] = Ottieni [amount] [stat/resource] +Gain [amount] [stat] = Ottieni [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Ottieni [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Ottieni abbastanza fede per un Pantheon Gain enough Faith for [amount]% of a Great Prophet = Ottieni abbastanza Fede per il [amount]% di un Grande Profeta @@ -2312,6 +2319,8 @@ upon being defeated = quando vieni sconfitto in battaglia upon being promoted = quando promuovi un'unità upon losing at least [amount] HP in a single attack = quando perdi almeno [amount] HP in un unico attacco upon ending a turn in a [tileFilter] tile = quando finisci un turno su una casella [tileFilter] + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Nascosto quando ottieni un Grande Profeta hidden from users = nascosto dagli utenti Mod is incompatible with [modFilter] = La mod è incompatibile con [modFilter] diff --git a/android/assets/jsons/translations/Japanese.properties b/android/assets/jsons/translations/Japanese.properties index ea412498f0..b1bb3f18ee 100644 --- a/android/assets/jsons/translations/Japanese.properties +++ b/android/assets/jsons/translations/Japanese.properties @@ -811,6 +811,8 @@ Sound = サウンド Sound effects volume = 効果音の音量 Music volume = 音楽の音量 City ambient sound volume = 都市の環境音量 + # Requires translation! +Leader voices volume = Pause between tracks = 曲と曲の合間 Pause = 一時停止 Music = 音楽 @@ -2004,10 +2006,13 @@ Improves movement speed on roads = 道路の移動速度を改善 Roads connect tiles across rivers = 道が川を越える [relativeAmount]% maintenance on road & railroads = 輸送維持費[relativeAmount]% No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]タイル上の整備の維持コストが不要 -[relativeAmount]% tile improvement construction time = タイル整備にかかる時間[relativeAmount]% + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter]建造物の維持費[relativeAmount]% # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]国境拡大に必要な文化力[relativeAmount]% [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]タイル購入に必要なゴールド[relativeAmount]% Each city founded increases culture cost of policies [relativeAmount]% less than normal = 都市の新設による社会制度の採用に必要な文化力の増加を[relativeAmount]%抑える @@ -2359,7 +2364,9 @@ Gain a free [beliefType] belief = 無償の[beliefType]信念を手に入れる Triggers voting for the Diplomatic Victory = 外交勝利のための投票が行なわれる Instantly consumes [amount] [stockpiledResource] = 即座に[amount]の[stockpiledResource]を消費する Instantly provides [amount] [stockpiledResource] = 即座に[amount]の[stockpiledResource]を供給する -Gain [amount] [stat/resource] = [amount]の[stat/resource]を手に入れる +Gain [amount] [stat] = [amount]の[stat]を手に入れる + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = [amount]-[amount2]の[stat]を手に入れる Gain enough Faith for a Pantheon = パンテオンに必要な信念を手に入れる Gain enough Faith for [amount]% of a Great Prophet = 偉大な預言者に必要な信念の[amount]%を手に入れる @@ -2425,6 +2432,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Korean.properties b/android/assets/jsons/translations/Korean.properties index e643336864..e7db0ca17b 100644 --- a/android/assets/jsons/translations/Korean.properties +++ b/android/assets/jsons/translations/Korean.properties @@ -809,6 +809,8 @@ Sound = 음향 Sound effects volume = 효과음 음량 Music volume = 음악 음량 City ambient sound volume = 도시 배경음 음량 + # Requires translation! +Leader voices volume = Pause between tracks = 음악 간격 Pause = 정지 Music = 음악 @@ -2001,10 +2003,13 @@ Improves movement speed on roads = 도로에서의 이동 속도 증가 Roads connect tiles across rivers = 도로가 강을 가로질러 연결됨 [relativeAmount]% maintenance on road & railroads = 도로와 철도의 유지비 [relativeAmount]% No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter]에 건설된 시설 유지비 없음 -[relativeAmount]% tile improvement construction time = 시설 건설 시간 [relativeAmount]% + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter]의 건물 유지비 [relativeAmount]% # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]에서 타일 확장에 필요한 문화량 [relativeAmount]% [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]에서 타일 구매에 필요한 골드 [relativeAmount]% Each city founded increases culture cost of policies [relativeAmount]% less than normal = 도시 수로 인한 정책 문화 요구치 -[relativeAmount]% @@ -2348,7 +2353,9 @@ Triggers voting for the Diplomatic Victory = 외교 승리를 위한 투표가 Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = -Gain [amount] [stat/resource] = [amount] [stat/resource] 획득 +Gain [amount] [stat] = [amount] [stat] 획득 + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = [amount]~[amount2] [stat] 획득 Gain enough Faith for a Pantheon = 종교관 선택에 필요한 신앙 획득 Gain enough Faith for [amount]% of a Great Prophet = 위대한 선지자 획득에 필요한 신앙의 [amount]% 획득 @@ -2389,6 +2396,8 @@ upon being promoted = # Requires translation! upon losing at least [amount] HP in a single attack = upon ending a turn in a [tileFilter] tile = [tileFilter] 타일에서 턴을 마칠 시 + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = 위대한 선지자 획득 후 숨겨짐 # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Lithuanian.properties b/android/assets/jsons/translations/Lithuanian.properties index aabd73930b..f17ade9dff 100644 --- a/android/assets/jsons/translations/Lithuanian.properties +++ b/android/assets/jsons/translations/Lithuanian.properties @@ -887,6 +887,8 @@ Sound = Garsas Sound effects volume = SFX garsumas Music volume = Muzikos garsumas City ambient sound volume = Miesto audio garsumas + # Requires translation! +Leader voices volume = Pause between tracks = Pauzės trukmė # Requires translation! Pause = @@ -2185,10 +2187,13 @@ Improves movement speed on roads = Didina keliavimo greitį keliais Roads connect tiles across rivers = Galima statyti tiltus [relativeAmount]% maintenance on road & railroads = [relativeAmount]% prie kelių ir geležinkelių išlaikymo kainos No Maintenance costs for improvements in [tileFilter] tiles = Pagerinimų išlaikymas laukeliuose: [tileFilter] nekainuoja -[relativeAmount]% tile improvement construction time = [relativeAmount]% laukelių tobulinimo trukmei + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% prie išlaikymo kainos pastatams mieste: [cityFilter] # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kultūros kainai naturialiai plečiantis miestui: [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% aukso kainai įgyjant laukelius mieste: [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Kiekvienas įkurtas miestas [relativeAmount]% mažiau didina kultūros kainą santvarkos institutams @@ -2558,7 +2563,9 @@ Triggers voting for the Diplomatic Victory = Pradeda balsavimus už Diplomatinę Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = -Gain [amount] [stat/resource] = Duoda: [amount] [stat/resource] +Gain [amount] [stat] = Duoda: [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Duoda: [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Duoda pakankamai Tikėjimo panteonui Gain enough Faith for [amount]% of a Great Prophet = Duoda pakankamai Tikėjimo gauti [amount]% Didžiojo pranašo atėjimui @@ -2617,6 +2624,8 @@ upon being promoted = upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Slepiama po Didžiojo pranašo atėjimo # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Malay.properties b/android/assets/jsons/translations/Malay.properties index e01873a907..04f88f34a6 100644 --- a/android/assets/jsons/translations/Malay.properties +++ b/android/assets/jsons/translations/Malay.properties @@ -100,7 +100,8 @@ Can only be purchased = Hanya boleh dibeli See also = Lihat juga Requires at least one of the following: = Memerlukan sekurang-kurangnya satu daripada yang berikut - all of the following: = Memerlukan semua yang berikut + # Requires translation! +Requires all of the following: = Leads to [techName] = Membawa kepada [techName] Leads to: = Membawa kepada Enables: = Membolehkan @@ -222,7 +223,6 @@ City-States grow wary of your aggression. The resting point for Influence has de [cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = [cityState] sedang diserang oleh [civName]! Bunuh [amount] unit tentera penyerang dan mereka akan sangat bersyukur. [cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] amat berterima kasih atas bantuan anda dalam perang menentang [civName]! [cityState] no longer needs your assistance against [civName]. = [cityState] tidak lagi memerlukan bantuan anda terhadap [civName]. - War against [civName] = Peperangan melawan [civName] We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Kami memerlukan anda untuk membantu kami mempertahankan diri daripada [civName]. Membunuh [amount] unit tentera mereka akan memperlahankan serangan mereka. Currently you have killed [amount] of their military units. = Pada masa ini anda telah membunuh [amount] unit tentera mereka. @@ -320,6 +320,7 @@ Lost = Rugi Uniques = Keunikan Promotions = Promosi Load copied data = Memuatkan data yang disalin + # Requires translation! Reset to defaults = # Requires translation! Select nations = @@ -1036,6 +1037,8 @@ Music volume = Kelantangan muzik # Requires translation! City ambient sound volume = # Requires translation! +Leader voices volume = + # Requires translation! Pause between tracks = # Requires translation! Pause = @@ -2697,12 +2700,14 @@ Roads connect tiles across rivers = # Requires translation! No Maintenance costs for improvements in [tileFilter] tiles = # Requires translation! -[relativeAmount]% tile improvement construction time = +[relativeAmount]% construction time for [improvementFilter] improvements = # Requires translation! [relativeAmount]% maintenance cost for buildings [cityFilter] = # Requires translation! Remove [buildingFilter] [cityFilter] = # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = + # Requires translation! [relativeAmount]% Culture cost of natural border growth [cityFilter] = # Requires translation! [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = @@ -3344,7 +3349,9 @@ Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -3418,6 +3425,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties index 5e0d4ea945..6f7d13c206 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-DIN).properties @@ -1199,6 +1199,8 @@ Music volume = Hajm e sedā ye mosiği # Requires translation! City ambient sound volume = # Requires translation! +Leader voices volume = + # Requires translation! Pause between tracks = # Requires translation! Pause = @@ -3002,12 +3004,14 @@ Roads connect tiles across rivers = # Requires translation! No Maintenance costs for improvements in [tileFilter] tiles = # Requires translation! -[relativeAmount]% tile improvement construction time = +[relativeAmount]% construction time for [improvementFilter] improvements = # Requires translation! [relativeAmount]% maintenance cost for buildings [cityFilter] = # Requires translation! Remove [buildingFilter] [cityFilter] = # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = + # Requires translation! [relativeAmount]% Culture cost of natural border growth [cityFilter] = # Requires translation! [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = @@ -3651,7 +3655,9 @@ Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -3725,6 +3731,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties index 8fa06e2cd0..dbfaaebd8c 100644 --- a/android/assets/jsons/translations/Persian_(Pinglish-UN).properties +++ b/android/assets/jsons/translations/Persian_(Pinglish-UN).properties @@ -987,6 +987,8 @@ Music volume = Hajm e sedaa ye mosighi # Requires translation! City ambient sound volume = # Requires translation! +Leader voices volume = + # Requires translation! Pause between tracks = Pause = Tavaghof Music = Moosighi @@ -2573,12 +2575,14 @@ Roads connect tiles across rivers = # Requires translation! No Maintenance costs for improvements in [tileFilter] tiles = # Requires translation! -[relativeAmount]% tile improvement construction time = +[relativeAmount]% construction time for [improvementFilter] improvements = # Requires translation! [relativeAmount]% maintenance cost for buildings [cityFilter] = # Requires translation! Remove [buildingFilter] [cityFilter] = # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = + # Requires translation! [relativeAmount]% Culture cost of natural border growth [cityFilter] = # Requires translation! [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = @@ -3222,7 +3226,9 @@ Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -3296,6 +3302,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index 625af4692b..428d46f60c 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -15,7 +15,6 @@ StartWithCapitalLetter = true # Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Summary # English to translate: https://github.com/yairm210/Unciv/blob/master/fastlane/metadata/android/en-US/short_description.txt - # Requires translation! Fastlane_short_description = Otwartoźródłowa gra strategiczna 4X o budowaniu cywilizacji # Documentation: https://f-droid.org/en/docs/Build_Metadata_Reference/#Description @@ -794,6 +793,8 @@ Sound = Dźwięk Sound effects volume = Głośność efektów Music volume = Głośność muzyki City ambient sound volume = Głośność dźwięków otoczenia w mieście + # Requires translation! +Leader voices volume = Pause between tracks = Pauza pomiędzy utworami Pause = Pauza Music = Muzyka @@ -814,9 +815,7 @@ Screen orientation = Orientacja ekranu Landscape (fixed) = Pionowa (zablokowane) Portrait (fixed) = Pozioma (zablokowane) Auto (sensor adjusted) = Autoobracanie - # Requires translation! Enable using display cutout areas = Włącz wyświetlanie na obszarze notch'a - # Requires translation! Hide system status and navigation bars = Schowaj status systemu i paski adresu Font family = Wybierz czcionkę Font size multiplier = Skala rozmiaru czcionki @@ -1552,7 +1551,6 @@ Resource [resource] does not exist in ruleset! = Surowiec [resource] nie istniej Improvement [improvement] does not exist in ruleset! = Ulepszenie [improvement] nie istnieje w zestawie reguł! Nation [nation] does not exist in ruleset! = Cywilizacja [nation] nie istnieje w zestawie reguł! Natural Wonder [naturalWonder] does not exist in ruleset! = Cud Natury [naturalWonder] nie istnieje w zestawie reguł! - # Requires translation! non-[filter] = nie-[filter] # Civilopedia difficulty levels @@ -1953,9 +1951,12 @@ Improves movement speed on roads = Zwiększa prędkość poruszania się na drog Roads connect tiles across rivers = Pozwala tworzyć mosty nad rzekami (brak kary za przejście przez rzekę) [relativeAmount]% maintenance on road & railroads = Koszty utrzymania dróg i linii kolejowych mniejsze o [relativeAmount]% No Maintenance costs for improvements in [tileFilter] tiles = Brak kosztów utrzymania dla ulepszeń na polach [tileFilter] -[relativeAmount]% tile improvement construction time = [relativeAmount]% krótszy czas budowy Ulepszeń przez Robotników + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = Koszt utrzymania budynków [cityFilter] mniejszy o [relativeAmount]% ¤Złota Remove [buildingFilter] [cityFilter] = Usuń [buildingFilter] w [cityFilter] + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% mniej kosztów ♪Kultury podczas naturalnego rozszerzania granic [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% mniej ¤Złota na zakup nowych terenów [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Każde założone miasto zwiększa koszt ♪Kultury ustroju o [relativeAmount]% mniej niż normalnie @@ -2074,7 +2075,6 @@ Can transform to [unit] = Można przekształcić w [unit] [amount] Movement = [amount] do zasięgu ruchu [amount] Sight = [amount] do zasięgu widzenia [amount] Range = …Zasięg ostrzału [amount] - # Requires translation! [relativeAmount] Air Interception Range = [relativeAmount] zasięgu przechwycenia [amount] HP when healing = [amount] PŻ podczas leczenia [relativeAmount]% Spread Religion Strength = [relativeAmount]% siły szerzenia religii @@ -2281,7 +2281,9 @@ Gain a free [beliefType] belief = Zdobądź darmowe wierzenie [beliefType] Triggers voting for the Diplomatic Victory = Rozpoczyna głosowanie za Zwycięstwem Dyplomatycznym Instantly consumes [amount] [stockpiledResource] = Natychmiastowo zużywa [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = Natychmiastowo zapewnia [amount] [stockpiledResource] -Gain [amount] [stat/resource] = Zdobądź [amount] [stat/resource] +Gain [amount] [stat] = Zdobądź [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Zdobądź [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Zdobądź wystarczającą ilość Wiary dla Panteonu Gain enough Faith for [amount]% of a Great Prophet = Zdobądź wystarczającą ilość Wiary za [amount]% Wielkiego Proroka @@ -2318,6 +2320,8 @@ upon being defeated = po byciu pokonanym upon being promoted = po byciu awansowanym upon losing at least [amount] HP in a single attack = po straceniu przynajmniej [amount] PŻ w pojedynczym ataku upon ending a turn in a [tileFilter] tile = po zakończeniu tury na polu [tileFilter] + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Ukryte po wygenerowaniu Wielkiego Proroka hidden from users = Ukryte przed graczami Mod is incompatible with [modFilter] = Mod jest niekompatybilny z [modFilter] @@ -2647,7 +2651,6 @@ Mint = Mennica Aqueduct = Akwedukt Heroic Epic = Epos Heroiczny - # Requires translation! All newly-trained [baseUnitFilter]] units [cityFilter] receive the [promotion] promotion = Wszystkie nowe jednostki [baseUnitFilter] [cityFilter] otrzymują awans [promotion] Colossus = Kolos @@ -3413,7 +3416,6 @@ Yamaguchi = Yamaguchi Ota = Ota Tottori = Tottori Japan = Japonia - # Requires translation! for [mapUnitFilter]] units = dla jednostek [mapUnitFilter] Gandhi = Mahatma Gandhi diff --git a/android/assets/jsons/translations/Portuguese.properties b/android/assets/jsons/translations/Portuguese.properties index f512846ec9..1bcfeb43f9 100644 --- a/android/assets/jsons/translations/Portuguese.properties +++ b/android/assets/jsons/translations/Portuguese.properties @@ -865,6 +865,8 @@ Sound = Som Sound effects volume = Volume dos efeitos sonoros Music volume = Volume da música City ambient sound volume = Volume do som ambiente da cidade + # Requires translation! +Leader voices volume = Pause between tracks = Pausa entre faixas Pause = Pausar Music = Música @@ -2165,10 +2167,13 @@ Improves movement speed on roads = Melhora velocidade de movimento em estradas Roads connect tiles across rivers = [relativeAmount]% maintenance on road & railroads = [relativeAmount]% de manutenção em estradas e ferrovias No Maintenance costs for improvements in [tileFilter] tiles = Não há custos de manutenção para melhorias em terrenos [tileFilter] -[relativeAmount]% tile improvement construction time = [relativeAmount]% de tempo de construção de melhoria do bloco + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% de custo de manutenção para edifícios [cityFilter] # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% de custo de cultura de crescimento natural da fronteira [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% de custo de ouro de aquisição de blocos [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada cidade fundada aumenta o custo cultural das apólices em [relativeAmount]% menos do que o normal @@ -2692,7 +2697,9 @@ Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -2764,6 +2771,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Romanian.properties b/android/assets/jsons/translations/Romanian.properties index 4bbf157916..94e3990348 100644 --- a/android/assets/jsons/translations/Romanian.properties +++ b/android/assets/jsons/translations/Romanian.properties @@ -832,6 +832,8 @@ Sound = Sunet Sound effects volume = Volumul efectelor Music volume = Volumul muzicii City ambient sound volume = Volumul sunetului ambiental al orașului + # Requires translation! +Leader voices volume = Pause between tracks = Întrerupe între melodii Pause = Pauzează Music = Muzică @@ -2130,10 +2132,13 @@ Improves movement speed on roads = Îmbunătățește viteza de deplasare pe dru Roads connect tiles across rivers = Drumurile leagă plăci peste râuri [relativeAmount]% maintenance on road & railroads = [relativeAmount]% întreținere pe drumuri și căi ferate No Maintenance costs for improvements in [tileFilter] tiles = Fără costuri de întreținere pentru îmbunătățirea plăcilor [tileFilter]. -[relativeAmount]% tile improvement construction time = [relativeAmount]% timpul de construcție pentru îmbunătățirea plăcilor + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% cost de întreținere pentru clădiri [cityFilter] # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costul cultural al creșterii granițelor naturale [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costul aurului pentru achiziționarea plăcilor [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Fiecare oraș fondat crește costul politicilor [relativeAmount]% mai puțin decât în mod normal @@ -2607,7 +2612,9 @@ Triggers voting for the Diplomatic Victory = Declanșează votul pentru Victoria Instantly consumes [amount] [stockpiledResource] = Consumă instant [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = Furnizează instant [amount] [stockpiledResource] # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -2678,6 +2685,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Russian.properties b/android/assets/jsons/translations/Russian.properties index a3b3da9801..ac67e25b98 100644 --- a/android/assets/jsons/translations/Russian.properties +++ b/android/assets/jsons/translations/Russian.properties @@ -792,6 +792,8 @@ Sound = Звук Sound effects volume = Громкость звуковых эффектов Music volume = Громкость музыки City ambient sound volume = Громкость городских звуков окружения + # Requires translation! +Leader voices volume = Pause between tracks = Пауза между треками Pause = Приостановить Music = Музыка @@ -1951,10 +1953,13 @@ Improves movement speed on roads = Улучшает скорость перед Roads connect tiles across rivers = Мосты позволяют прокладывать дороги через реку [relativeAmount]% maintenance on road & railroads = [relativeAmount]% к стоимости обслуживания дорог и железных дорог No Maintenance costs for improvements in [tileFilter] tiles = Улучшения на клетках [tileFilter] содержатся бесплатно -[relativeAmount]% tile improvement construction time = [relativeAmount]% к скорости создания улучшений + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% к стоимости содержания зданий [cityFilter] # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% к затратам культуры на естественное расширение границ [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% к затратам золота на приобретение клеток [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Каждый основанный город увеличивает затраты на принятие общественных институтов на [relativeAmount]% меньше чем обычно @@ -2283,7 +2288,9 @@ Gain a free [beliefType] belief = Даёт бесплатное веровани Triggers voting for the Diplomatic Victory = Начинает голосование за дипломатическую победу Instantly consumes [amount] [stockpiledResource] = Мгновенно потребляет [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = Мгновенно предоставляет [amount] [stockpiledResource] -Gain [amount] [stat/resource] = Даёт [amount] [stat/resource] +Gain [amount] [stat] = Даёт [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Даёт [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Даёт очки веры, достаточных для пантеона Gain enough Faith for [amount]% of a Great Prophet = Даёт очки веры, достаточных для [amount]% Великого пророка @@ -2320,6 +2327,8 @@ upon being defeated = при поражении upon being promoted = при повышении upon losing at least [amount] HP in a single attack = при потере как минимум [amount] ОЗ за одну атаку upon ending a turn in a [tileFilter] tile = при окончании хода на [tileFilter] + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Скрыто после появления Великого пророка # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Simplified_Chinese.properties b/android/assets/jsons/translations/Simplified_Chinese.properties index fdab81b248..02da63f705 100644 --- a/android/assets/jsons/translations/Simplified_Chinese.properties +++ b/android/assets/jsons/translations/Simplified_Chinese.properties @@ -792,6 +792,8 @@ Sound = 声音 Sound effects volume = 音效音量 Music volume = 音乐音量 City ambient sound volume = 城市环境音量 + # Requires translation! +Leader voices volume = Pause between tracks = 音轨间停顿 Pause = 暂停 Music = 音乐 @@ -1951,9 +1953,12 @@ Improves movement speed on roads = 提高道路上的移动速度 Roads connect tiles across rivers = 道(铁)路可跨河建造 [relativeAmount]% maintenance on road & railroads = 道路和铁路维护费[relativeAmount]% No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地块的设施无维修费用 -[relativeAmount]% tile improvement construction time = [relativeAmount]% 地块设施建造时间 + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%建筑维护费 Remove [buildingFilter] [cityFilter] = 移除 [cityFilter] [buildingFilter] + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]自然扩张文化需求[relativeAmount]% [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]购买地块金钱需求[relativeAmount]% Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市导致推行政策所需文化成本的增幅低于正常值[relativeAmount]% @@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = 获得免费的[beliefType]信仰 Triggers voting for the Diplomatic Victory = 发起外交胜利投票 Instantly consumes [amount] [stockpiledResource] = 立即消耗 [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = 立即提供 [amount] [stockpiledResource] -Gain [amount] [stat/resource] = 获得[amount][stat/resource] +Gain [amount] [stat] = 获得[amount][stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = 获得[amount]-[amount2][stat] Gain enough Faith for a Pantheon = 为万神殿获得足够的信仰 Gain enough Faith for [amount]% of a Great Prophet = 获得足够一个大先知的[amount]%的信仰 @@ -2316,6 +2323,8 @@ upon being defeated = 被击败时 upon being promoted = 被晋升时 upon losing at least [amount] HP in a single attack = 单次战斗中丢失至少 [amount] HP时 upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地块上结束一回合 + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = 在产生大先知后隐藏 # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Spanish.properties b/android/assets/jsons/translations/Spanish.properties index 5436e4aa80..7cf3782f05 100644 --- a/android/assets/jsons/translations/Spanish.properties +++ b/android/assets/jsons/translations/Spanish.properties @@ -792,6 +792,8 @@ Sound = Sonido Sound effects volume = Volumen Efectos Music volume = Volumen Música City ambient sound volume = Volumen del ambiente de ciudad + # Requires translation! +Leader voices volume = Pause between tracks = Pausa entre pistas Pause = Pausa Music = Música @@ -1951,9 +1953,12 @@ Improves movement speed on roads = Mejora la velocidad de movimiento en las carr Roads connect tiles across rivers = Las carreteras conectan casillas a través de los ríos [relativeAmount]% maintenance on road & railroads = [relativeAmount]% ¤Mantenimiento en Carreteras y Vías Férreas No Maintenance costs for improvements in [tileFilter] tiles = Sin costo de ¤Mantenimiento para mejoras en casillas de [tileFilter] -[relativeAmount]% tile improvement construction time = [relativeAmount]% tiempo de construcción de mejoras de casilla + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% coste de mantenimiento para edificios [cityFilter] Remove [buildingFilter] [cityFilter] = Remueve [buildingFilter] [cityFilter] + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Costo cultural del crecimiento de la frontera natural [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Costo de oro de adquirir casillas [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciudad fundada aumenta el costo cultural de las póliticas [relativeAmount]% menos de lo normal @@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Gana una creencia [beliefType] gratis Triggers voting for the Diplomatic Victory = Activa las votaciones para la victoria diplomática Instantly consumes [amount] [stockpiledResource] = Consume de inmediato [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = Provee de inmediato [amount] [stockpiledResource] -Gain [amount] [stat/resource] = Ganar [amount] [stat/resource] +Gain [amount] [stat] = Ganar [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Ganar [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Gana suficiente fe para un panteón Gain enough Faith for [amount]% of a Great Prophet = Obtenga suficiente Fé para [amount]% de un Gran Profeta @@ -2316,6 +2323,8 @@ upon being defeated = al ser derrotada upon being promoted = al ser promovida upon losing at least [amount] HP in a single attack = al perder por lo menos [amount] HP en un solo ataque upon ending a turn in a [tileFilter] tile = al terminar turno en una casilla [tileFilter] + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Oculto después de generar un gran profeta hidden from users = oculto al jugador Mod is incompatible with [modFilter] = Este mod es incompatible con [modFilter] diff --git a/android/assets/jsons/translations/Swedish.properties b/android/assets/jsons/translations/Swedish.properties index 7f44840bc0..2bcce9e4a6 100644 --- a/android/assets/jsons/translations/Swedish.properties +++ b/android/assets/jsons/translations/Swedish.properties @@ -861,6 +861,8 @@ Sound = Ljud Sound effects volume = Ljudeffektsvolym Music volume = Musikvolym City ambient sound volume = Ljudvolym av bakgrundsljud i städer + # Requires translation! +Leader voices volume = Pause between tracks = Pausa mellan spår Pause = Pausa Music = Musik @@ -2189,10 +2191,13 @@ Improves movement speed on roads = Ökar förflyttningshastighet på vägar Roads connect tiles across rivers = Vägar sammanlänkar rutor tvärs över floder [relativeAmount]% maintenance on road & railroads = [relativeAmount]% driftkostnad för vägar och järnvägar No Maintenance costs for improvements in [tileFilter] tiles = Ingen Driftkostnad för förbättringar i [tileFilter]-rutor. -[relativeAmount]% tile improvement construction time = [relativeAmount]% konstruktionstid av rutförbättringar + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% driftkostnad för byggnader [cityFilter] # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Kulturkostnad för vanlig gränstillväxt [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Guldkostnad för att köpa rutor [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Varje stad som grundas ökar kulturkostnaden för policys [relativeAmount]% mindre än vanligt @@ -2572,7 +2577,9 @@ Triggers voting for the Diplomatic Victory = Utlöser röstning för Diplomatise Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = -Gain [amount] [stat/resource] = Få [amount] [stat/resource] +Gain [amount] [stat] = Få [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Få [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Få tillräckligt med Tro för ett Panteon Gain enough Faith for [amount]% of a Great Prophet = Få tillräckligt med Tro för [amount]% av en Stor Profet @@ -2632,6 +2639,8 @@ upon being promoted = upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Gömt efter att en Stor Profet alstrats # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Traditional_Chinese.properties b/android/assets/jsons/translations/Traditional_Chinese.properties index 99ab316fc4..6dcf959bb5 100644 --- a/android/assets/jsons/translations/Traditional_Chinese.properties +++ b/android/assets/jsons/translations/Traditional_Chinese.properties @@ -808,6 +808,8 @@ Sound = 音效 Sound effects volume = 音效音量 Music volume = 音樂音量 City ambient sound volume = 城市環境音量 + # Requires translation! +Leader voices volume = Pause between tracks = 曲目間隔 Pause = 暫停 Music = 音樂 @@ -2016,10 +2018,13 @@ Improves movement speed on roads = 提高道路上的移動速度 Roads connect tiles across rivers = 道(鐵)路可跨河建造 [relativeAmount]% maintenance on road & railroads = 維護所有道路的費用[relativeAmount]% No Maintenance costs for improvements in [tileFilter] tiles = 在[tileFilter]地塊上的設施無需維護費用 -[relativeAmount]% tile improvement construction time = 地塊建造時間[relativeAmount]% + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [cityFilter][relativeAmount]%維護建築費用 # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [cityFilter]中自然擴張文化成本[relativeAmount]% [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [cityFilter]中金錢購買地塊所需花費[relativeAmount]% Each city founded increases culture cost of policies [relativeAmount]% less than normal = 新建城市導致推行政策所需文化成本的增幅低於正常值[relativeAmount]% @@ -2356,7 +2361,9 @@ Gain a free [beliefType] belief = 獲得免費的[beliefType]信仰 Triggers voting for the Diplomatic Victory = 發起外交勝利的投票 Instantly consumes [amount] [stockpiledResource] = 立即消耗 [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = 立即提供 [amount] [stockpiledResource] -Gain [amount] [stat/resource] = 獲得 [amount] [stat/resource] +Gain [amount] [stat] = 獲得 [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = 獲得 [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = 為萬神殿獲得足夠的信仰 Gain enough Faith for [amount]% of a Great Prophet = 為一個大先知獲得足夠的信仰值的[amount]% @@ -2395,6 +2402,8 @@ upon being defeated = 被擊敗時 upon being promoted = 被晉升時 upon losing at least [amount] HP in a single attack = 單次戰鬥中丟失至少 [amount] HP時 upon ending a turn in a [tileFilter] tile = 在 [tileFilter] 地塊上結束一回合時 + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = 在生成大先知後隱藏 # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Turkish.properties b/android/assets/jsons/translations/Turkish.properties index 8952f849d2..f59023509c 100644 --- a/android/assets/jsons/translations/Turkish.properties +++ b/android/assets/jsons/translations/Turkish.properties @@ -798,6 +798,8 @@ Sound = Ses Sound effects volume = Ses efektleri ses düzeyi Music volume = Müzik ses düzeyi City ambient sound volume = Şehir ambiyansı ses düzeyi + # Requires translation! +Leader voices volume = Pause between tracks = Parçalar arasında durdur Pause = Duraklat Music = Müzik @@ -2148,12 +2150,15 @@ Roads connect tiles across rivers = Yollar bölgeleri ırmakların üstünden ba # Requires translation! [relativeAmount]% maintenance on road & railroads = No Maintenance costs for improvements in [tileFilter] tiles = [tileFilter] Karolar üzerindeki geliştirmeler Bakım ücreti istemez -[relativeAmount]% tile improvement construction time = %[relativeAmount] karo geliştirme inşaatı zamanı + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = # Requires translation! [relativeAmount]% maintenance cost for buildings [cityFilter] = # Requires translation! Remove [buildingFilter] [cityFilter] = # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = + # Requires translation! [relativeAmount]% Culture cost of natural border growth [cityFilter] = # Requires translation! [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = @@ -2659,7 +2664,9 @@ Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = # Requires translation! -Gain [amount] [stat/resource] = +Gain [amount] [stat] = + # Requires translation! +Gain [amount] [stat] (modified by game speed) = # Requires translation! Gain [amount]-[amount2] [stat] = # Requires translation! @@ -2730,6 +2737,8 @@ upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = # Requires translation! +upon discovering a [tileFilter] tile = + # Requires translation! Hidden after generating a Great Prophet = # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Ukrainian.properties b/android/assets/jsons/translations/Ukrainian.properties index f06a26530e..a72fa91423 100644 --- a/android/assets/jsons/translations/Ukrainian.properties +++ b/android/assets/jsons/translations/Ukrainian.properties @@ -792,6 +792,8 @@ Sound = Звук Sound effects volume = Гучність звуків Music volume = Гучність музики City ambient sound volume = Гучність фонових звуків міста + # Requires translation! +Leader voices volume = Pause between tracks = Пауза між треками Pause = Пауза Music = Музика @@ -1951,9 +1953,12 @@ Improves movement speed on roads = Підвищує швидкість руху Roads connect tiles across rivers = Дороги з’єднують клітинки через ріки [relativeAmount]% maintenance on road & railroads = [relativeAmount]% за утримання доріг і залізниць No Maintenance costs for improvements in [tileFilter] tiles = Покращення на клітинках типу [tileFilter] утримуються безкоштовно -[relativeAmount]% tile improvement construction time = [relativeAmount]% часу на покращення клітинок + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% до вартості утримання споруд [cityFilter] Remove [buildingFilter] [cityFilter] = Прибрати [buildingFilter] [cityFilter] + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% ♪Культури за розширення кордонів [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% ¤Золота за придбання клітинок [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Кожне засноване місто збільшує ♪Культурну вартість політик на [relativeAmount]% менше ніж зазвичай @@ -2279,7 +2284,9 @@ Gain a free [beliefType] belief = Отримати безкоштовну дог Triggers voting for the Diplomatic Victory = Розпочинає голосування за Дипломатичну перемогу Instantly consumes [amount] [stockpiledResource] = Миттєво споживає [amount] [stockpiledResource] Instantly provides [amount] [stockpiledResource] = Миттєво надає [amount] [stockpiledResource] -Gain [amount] [stat/resource] = Отримати [amount] [stat/resource] +Gain [amount] [stat] = Отримати [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Отримати [amount]-[amount2] [stat] Gain enough Faith for a Pantheon = Отримати достатньо ☮Віри для Пантеону Gain enough Faith for [amount]% of a Great Prophet = Отримати достатньо ☮Віри для [amount]% Видатного Пророка @@ -2316,6 +2323,8 @@ upon being defeated = при поразці upon being promoted = при підвищенні upon losing at least [amount] HP in a single attack = при втраті принаймні [amount] ОЗ за одну атаку upon ending a turn in a [tileFilter] tile = при закінченні ходу в клітинках типу [tileFilter] + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Приховано після появи Видатного пророка # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/Vietnamese.properties b/android/assets/jsons/translations/Vietnamese.properties index 259dbaf3d2..eb68c04124 100644 --- a/android/assets/jsons/translations/Vietnamese.properties +++ b/android/assets/jsons/translations/Vietnamese.properties @@ -887,6 +887,8 @@ Sound = Âm thanh Sound effects volume = Âm lượng hiệu ứng âm thanh Music volume = Âm lượng nhạc nền City ambient sound volume = Âm lượng xung quanh thành phố + # Requires translation! +Leader voices volume = Pause between tracks = Tạm dừng giữa các bản nhạc # Requires translation! Pause = @@ -2184,10 +2186,13 @@ Improves movement speed on roads = Cải thiện tốc độ di chuyển trên Roads connect tiles across rivers = Đường nối ô qua sông [relativeAmount]% maintenance on road & railroads = [relativeAmount]% bảo trì đường bộ và đường sắt No Maintenance costs for improvements in [tileFilter] tiles = Không có chi phí bảo trì cho các cải tiến trong [tileFilter] xếp -[relativeAmount]% tile improvement construction time = [relativeAmount]% thời gian thi công cải thiện + # Requires translation! +[relativeAmount]% construction time for [improvementFilter] improvements = [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount]% chi phí bảo trì cho các tòa nhà [cityFilter] # Requires translation! Remove [buildingFilter] [cityFilter] = + # Requires translation! +Sell [buildingFilter] buildings [cityFilter] = [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount]% Chi phí văn hóa của tăng trưởng biên giới tự nhiên [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount]% Vàng chi phí mua các ô [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Mỗi thành phố được thành lập sẽ tăng chi phí văn hóa của các chính sách [relativeAmount] ít hơn% so với bình thường @@ -2553,7 +2558,9 @@ Triggers voting for the Diplomatic Victory = Kích hoạt bỏ phiếu cho Chi Instantly consumes [amount] [stockpiledResource] = # Requires translation! Instantly provides [amount] [stockpiledResource] = -Gain [amount] [stat/resource] = Đạt được [amount] [stat/resource] +Gain [amount] [stat] = Đạt được [amount] [stat] + # Requires translation! +Gain [amount] [stat] (modified by game speed) = Gain [amount]-[amount2] [stat] = Thu được [amount] - [amount2] [stat] Gain enough Faith for a Pantheon = Có đủ niềm tin cho một Đền thờ Gain enough Faith for [amount]% of a Great Prophet = Đạt được đủ Niềm tin cho [amount]% của một Nhà Tiên tri Vĩ đại @@ -2612,6 +2619,8 @@ upon being promoted = upon losing at least [amount] HP in a single attack = # Requires translation! upon ending a turn in a [tileFilter] tile = + # Requires translation! +upon discovering a [tileFilter] tile = Hidden after generating a Great Prophet = Ẩn sau khi tạo ra một nhà tiên tri vĩ đại # Requires translation! hidden from users = diff --git a/android/assets/jsons/translations/completionPercentages.properties b/android/assets/jsons/translations/completionPercentages.properties index da5443d453..936ed502ff 100644 --- a/android/assets/jsons/translations/completionPercentages.properties +++ b/android/assets/jsons/translations/completionPercentages.properties @@ -14,7 +14,7 @@ Indonesian = 99 Catalan = 99 Finnish = 36 Spanish = 99 -Malay = 22 +Malay = 24 Brazilian_Portuguese = 99 Traditional_Chinese = 97 Polish = 99 @@ -27,7 +27,7 @@ Persian_(Pinglish-DIN) = 13 Japanese = 88 English = 0 Vietnamese = 91 -Czech = 82 +Czech = 81 Hungarian = 78 Dutch = 99 Greek = 14 diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index e97f90c268..295a910551 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -5,7 +5,7 @@ object BuildConfig { const val kotlinVersion = "1.8.21" const val appName = "Unciv" const val appCodeNumber = 930 - const val appVersion = "4.8.20" + const val appVersion = "4.9.0" const val gdxVersion = "1.12.1" const val ktorVersion = "2.2.3" diff --git a/changelog.md b/changelog.md index dc4550f102..7f9051f09f 100644 --- a/changelog.md +++ b/changelog.md @@ -1,42 +1,20 @@ -## 4.8.20 +## 4.9.0 -Resolved - City centers don't provide resources you don't have tech to extract +City centers don't provide resources you don't have tech to extract -Settlers no longer stuck in endless loops wanting to found cities on tiles they can't reach @tuvus +AI: Settlers no longer stuck in endless loops -Delete .github/ISSUE_TEMPLATE/feature_request.md +modding: Fixed certain unit uniques with tile conditionals -Create feature-request.yml - -Delete .github/ISSUE_TEMPLATE/bug_report.md - -Create bug-report.yml - -Resolves resolves #10425 - Conditional tile checks pre-placement - -Resolved - AI clears inquisitors from city centers to make way for spaceship units - -More simplification of motivationToAttack - -Separated hasAtLeastMotivationToAttack into separate class, split into subfunctions for main function readability - -Unified errorSeverityForFilter checks into single function, we have a LOT of filters! - -Added tests for parameters for complex filters, fixed nested complex filter returning 'possible filtering' when it should have been known - -Better formatting for general filter rules v2 - -Better formatting for general filter rules +AI clears inquisitors from city centers to make way for spaceship units Add the SellBuilding Unique - By PLynx01 -Add gain stat modified by speed and improvement speed by filter uniques - By SeventhM +Add 'gain stat by game speed' and 'improvement speed with filter' uniques - By SeventhM -Add a TriggerUponDiscoveringTile unique type - By karmaBonfire +Add a TriggerUponDiscoveringTile unique - By karmaBonfire -By SomeTroglodyte: -- Support for Leader voices -- [code quality] Reorg, clean up and comment a few things +Support for Leader voices - By SomeTroglodyte ## 4.8.19 diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index 2d79cf623b..64d70692c0 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -47,10 +47,10 @@ import com.unciv.utils.debug import com.unciv.utils.launchOnGLThread import com.unciv.utils.withGLContext import com.unciv.utils.withThreadPoolContext +import kotlinx.coroutines.CancellationException import java.io.PrintWriter import java.util.EnumSet import java.util.UUID -import kotlinx.coroutines.CancellationException import kotlin.system.exitProcess open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpecific { @@ -468,7 +468,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci companion object { //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT - val VERSION = Version("4.8.20", 930) + val VERSION = Version("4.9.0", 930) //endregion lateinit var Current: UncivGame diff --git a/docs/Modders/uniques.md b/docs/Modders/uniques.md index d5fdbb4ae1..f5018f0ba2 100644 --- a/docs/Modders/uniques.md +++ b/docs/Modders/uniques.md @@ -18,8 +18,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl Applicable to: Triggerable, Global -??? example "Sell [buildingFilter] [cityFilter]" - Example: "Sell [Culture] [in all cities]" +??? example "Sell [buildingFilter] buildings [cityFilter]" + Example: "Sell [Culture] buildings [in all cities]" Applicable to: Triggerable, Global @@ -106,11 +106,16 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl Applicable to: Triggerable -??? example "Gain [amount] [stat/resource]" +??? example "Gain [amount] [stat]" Example: "Gain [3] [Culture]" Applicable to: Triggerable +??? example "Gain [amount] [stat] (modified by game speed)" + Example: "Gain [3] [Culture] (modified by game speed)" + + Applicable to: Triggerable + ??? example "Gain [amount]-[amount] [stat]" Example: "Gain [3]-[3] [Culture]" @@ -478,8 +483,8 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl Applicable to: Global -??? example "[relativeAmount]% tile improvement construction time" - Example: "[+20]% tile improvement construction time" +??? example "[relativeAmount]% construction time for [improvementFilter] improvements" + Example: "[+20]% construction time for [All Road] improvements" Applicable to: Global, Unit @@ -2139,7 +2144,6 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl Applicable to: UnitTriggerCondition ??? example "<upon discovering a [tileFilter] tile>" - Triggers for each tile discovered (unfogged) by the unit. Example: "<upon discovering a [Farm] tile>" Applicable to: UnitTriggerCondition diff --git a/fastlane/metadata/android/en-US/changelogs/930.txt b/fastlane/metadata/android/en-US/changelogs/930.txt index 393b99dcb6..204d96040f 100644 --- a/fastlane/metadata/android/en-US/changelogs/930.txt +++ b/fastlane/metadata/android/en-US/changelogs/930.txt @@ -1,39 +1,15 @@ +City centers don't provide resources you don't have tech to extract +AI: Settlers no longer stuck in endless loops -Resolved - City centers don't provide resources you don't have tech to extract +modding: Fixed certain unit uniques with tile conditionals -Settlers no longer stuck in endless loops wanting to found cities on tiles they can't reach @tuvus - -Delete .github/ISSUE_TEMPLATE/feature_request.md - -Create feature-request.yml - -Delete .github/ISSUE_TEMPLATE/bug_report.md - -Create bug-report.yml - -Resolves resolves #10425 - Conditional tile checks pre-placement - -Resolved - AI clears inquisitors from city centers to make way for spaceship units - -More simplification of motivationToAttack - -Separated hasAtLeastMotivationToAttack into separate class, split into subfunctions for main function readability - -Unified errorSeverityForFilter checks into single function, we have a LOT of filters! - -Added tests for parameters for complex filters, fixed nested complex filter returning 'possible filtering' when it should have been known - -Better formatting for general filter rules v2 - -Better formatting for general filter rules +AI clears inquisitors from city centers to make way for spaceship units Add the SellBuilding Unique - By PLynx01 -Add gain stat modified by speed and improvement speed by filter uniques - By SeventhM +Add 'gain stat by game speed' and 'improvement speed with filter' uniques - By SeventhM -Add a TriggerUponDiscoveringTile unique type - By karmaBonfire +Add a TriggerUponDiscoveringTile unique - By karmaBonfire -By SomeTroglodyte: -- Support for Leader voices -- [code quality] Reorg, clean up and comment a few things \ No newline at end of file +Support for Leader voices - By SomeTroglodyte \ No newline at end of file diff --git a/fastlane/metadata/android/pl/short_description.txt b/fastlane/metadata/android/pl/short_description.txt new file mode 100644 index 0000000000..fad09396e7 --- /dev/null +++ b/fastlane/metadata/android/pl/short_description.txt @@ -0,0 +1 @@ +Otwartoźródłowa gra strategiczna 4X o budowaniu cywilizacji \ No newline at end of file