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chore: Separated 'declare war' logic from DiplomacyManager
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core/src/com/unciv/logic/civilization/diplomacy/DeclareWar.kt
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225
core/src/com/unciv/logic/civilization/diplomacy/DeclareWar.kt
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@ -0,0 +1,225 @@
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package com.unciv.logic.civilization.diplomacy
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import com.unciv.Constants
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import com.unciv.logic.civilization.AlertType
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import com.unciv.logic.civilization.NotificationCategory
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import com.unciv.logic.civilization.NotificationIcon
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import com.unciv.logic.civilization.PopupAlert
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import com.unciv.models.ruleset.unique.UniqueTriggerActivation
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import com.unciv.models.ruleset.unique.UniqueType
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object DeclareWar {
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/** Declares war with the other civ in this diplomacy manager.
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* Handles all war effects and diplomatic changes with other civs and such.
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*
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* @param indirectCityStateAttack Influence with city states should only be set to -60
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* when they are attacked directly, not when their ally is attacked.
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* When @indirectCityStateAttack is set to true, we thus don't reset the influence with this city state.
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* Should only ever be set to true for calls originating from within this function.
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*/
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internal fun declareWar(diplomacyManager: DiplomacyManager, indirectCityStateAttack: Boolean = false) {
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val civInfo = diplomacyManager.civInfo
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val otherCiv = diplomacyManager.otherCiv()
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val otherCivDiplomacy = diplomacyManager.otherCivDiplomacy()
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if (otherCiv.isCityState() && !indirectCityStateAttack) {
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otherCivDiplomacy.setInfluence(-60f)
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civInfo.numMinorCivsAttacked += 1
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otherCiv.cityStateFunctions.cityStateAttacked(civInfo)
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// You attacked your own ally, you're a right bastard
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if (otherCiv.getAllyCiv() == civInfo.civName) {
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otherCiv.cityStateFunctions.updateAllyCivForCityState()
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otherCivDiplomacy.setInfluence(-120f)
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for (knownCiv in civInfo.getKnownCivs()) {
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knownCiv.getDiplomacyManager(civInfo).addModifier(DiplomaticModifiers.BetrayedDeclarationOfFriendship, -10f)
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}
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}
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}
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onWarDeclared(diplomacyManager, true)
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onWarDeclared(otherCivDiplomacy, false)
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otherCiv.addNotification("[${civInfo.civName}] has declared war on us!",
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NotificationCategory.Diplomacy, NotificationIcon.War, civInfo.civName)
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otherCiv.popupAlerts.add(PopupAlert(AlertType.WarDeclaration, civInfo.civName))
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diplomacyManager.getCommonKnownCivs().forEach {
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it.addNotification("[${civInfo.civName}] has declared war on [${diplomacyManager.otherCivName}]!",
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NotificationCategory.Diplomacy, civInfo.civName, NotificationIcon.War, diplomacyManager.otherCivName)
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}
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otherCivDiplomacy.setModifier(DiplomaticModifiers.DeclaredWarOnUs, -20f)
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otherCivDiplomacy.removeModifier(DiplomaticModifiers.ReturnedCapturedUnits)
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for (thirdCiv in civInfo.getKnownCivs()) {
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if (thirdCiv.isAtWarWith(otherCiv)) {
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if (thirdCiv.isCityState()) thirdCiv.getDiplomacyManager(civInfo).addInfluence(10f)
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else thirdCiv.getDiplomacyManager(civInfo).addModifier(DiplomaticModifiers.SharedEnemy, 5f)
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} else thirdCiv.getDiplomacyManager(civInfo).addModifier(DiplomaticModifiers.WarMongerer, -5f)
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}
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breakTreaties(diplomacyManager)
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if (otherCiv.isMajorCiv())
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for (unique in civInfo.getTriggeredUniques(UniqueType.TriggerUponDeclaringWar))
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UniqueTriggerActivation.triggerCivwideUnique(unique, civInfo)
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}
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private fun breakTreaties(diplomacyManager: DiplomacyManager) {
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val otherCiv = diplomacyManager.otherCiv()
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val otherCivDiplomacy = diplomacyManager.otherCivDiplomacy()
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var betrayedFriendship = false
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var betrayedDefensivePact = false
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if (diplomacyManager.hasFlag(DiplomacyFlags.DeclarationOfFriendship)) {
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betrayedFriendship = true
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diplomacyManager.removeFlag(DiplomacyFlags.DeclarationOfFriendship)
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otherCivDiplomacy.removeModifier(DiplomaticModifiers.DeclarationOfFriendship)
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}
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otherCivDiplomacy.removeFlag(DiplomacyFlags.DeclarationOfFriendship)
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if (diplomacyManager.hasFlag(DiplomacyFlags.DefensivePact)) {
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betrayedDefensivePact = true
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diplomacyManager.removeFlag(DiplomacyFlags.DefensivePact)
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otherCivDiplomacy.removeModifier(DiplomaticModifiers.DefensivePact)
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}
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otherCivDiplomacy.removeFlag(DiplomacyFlags.DefensivePact)
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if (betrayedFriendship || betrayedDefensivePact) {
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for (knownCiv in diplomacyManager.civInfo.getKnownCivs()) {
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val diploManager = knownCiv.getDiplomacyManager(diplomacyManager.civInfo)
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if (betrayedFriendship) {
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val amount = if (knownCiv == otherCiv) -40f else -20f
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diploManager.addModifier(DiplomaticModifiers.BetrayedDeclarationOfFriendship, amount)
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}
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if (betrayedDefensivePact) {
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//Note: this stacks with Declaration of Friendship
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val amount = if (knownCiv == otherCiv) -20f else -10f
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diploManager.addModifier(DiplomaticModifiers.BetrayedDefensivePact, amount)
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}
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diploManager.removeModifier(DiplomaticModifiers.DeclaredFriendshipWithOurAllies) // obviously this guy's declarations of friendship aren't worth much.
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diploManager.removeModifier(DiplomaticModifiers.SignedDefensivePactWithOurAllies)
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}
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}
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if (diplomacyManager.hasFlag(DiplomacyFlags.ResearchAgreement)) {
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diplomacyManager.removeFlag(DiplomacyFlags.ResearchAgreement)
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diplomacyManager.totalOfScienceDuringRA = 0
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otherCivDiplomacy.totalOfScienceDuringRA = 0
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}
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otherCivDiplomacy.removeFlag(DiplomacyFlags.ResearchAgreement)
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}
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/** Everything that happens to both sides equally when war is declared by one side on the other */
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private fun onWarDeclared(diplomacyManager:DiplomacyManager, isOffensiveWar: Boolean) {
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// Cancel all trades.
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for (trade in diplomacyManager.trades)
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for (offer in trade.theirOffers.filter { it.duration > 0 && it.name != Constants.defensivePact})
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diplomacyManager.civInfo.addNotification("[${offer.name}] from [${diplomacyManager.otherCivName}] has ended",
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NotificationCategory.Trade, diplomacyManager.otherCivName, NotificationIcon.Trade)
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diplomacyManager.trades.clear()
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val civAtWarWith = diplomacyManager.otherCiv()
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// If we attacked, then we need to end all of our defensive pacts acording to Civ 5
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if (isOffensiveWar) {
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removeDefensivePacts(diplomacyManager)
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}
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diplomacyManager.diplomaticStatus = DiplomaticStatus.War
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if (diplomacyManager.civInfo.isMajorCiv()) {
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if (!isOffensiveWar && !civAtWarWith.isCityState()) callInDefensivePactAllies(diplomacyManager)
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callInCityStateAllies(diplomacyManager)
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}
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if (diplomacyManager.civInfo.isCityState() &&
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diplomacyManager.civInfo.cityStateFunctions.getProtectorCivs().contains(civAtWarWith)) {
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diplomacyManager.civInfo.cityStateFunctions.removeProtectorCiv(civAtWarWith, forced = true)
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}
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diplomacyManager.updateHasOpenBorders()
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diplomacyManager.removeModifier(DiplomaticModifiers.YearsOfPeace)
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diplomacyManager.setFlag(DiplomacyFlags.DeclinedPeace, 10)/// AI won't propose peace for 10 turns
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diplomacyManager.setFlag(DiplomacyFlags.DeclaredWar, 10) // AI won't agree to trade for 10 turns
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diplomacyManager.removeFlag(DiplomacyFlags.BorderConflict)
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}
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/**
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* Removes all defensive Pacts and trades. Notifies other civs.
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* Note: Does not remove the flags and modifiers of the otherCiv if there is a defensive pact.
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* This is so that we can apply more negative modifiers later.
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*/
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private fun removeDefensivePacts(diplomacyManager: DiplomacyManager) {
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val civAtWarWith = diplomacyManager.otherCiv()
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for (thirdPartyDiploManager in diplomacyManager.civInfo.diplomacy.values) {
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if (thirdPartyDiploManager.diplomaticStatus != DiplomaticStatus.DefensivePact) continue
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// Cancel the defensive pact functionality
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thirdPartyDiploManager.diplomaticStatus = DiplomaticStatus.Peace
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thirdPartyDiploManager.otherCivDiplomacy().diplomaticStatus = DiplomaticStatus.Peace
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// We already removed the trades and functionality
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// But we don't want to remove the flags yet so we can process BetrayedDefensivePact later
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if (thirdPartyDiploManager.otherCiv() != civAtWarWith) {
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// Trades with defensive pact are now invalid
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val defensivePactOffer = thirdPartyDiploManager.trades
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.firstOrNull { trade -> trade.ourOffers.any { offer -> offer.name == Constants.defensivePact } }
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thirdPartyDiploManager.trades.remove(defensivePactOffer)
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val theirDefensivePactOffer = thirdPartyDiploManager.otherCivDiplomacy().trades
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.firstOrNull { trade -> trade.ourOffers.any { offer -> offer.name == Constants.defensivePact } }
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thirdPartyDiploManager.otherCivDiplomacy().trades.remove(theirDefensivePactOffer)
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thirdPartyDiploManager.removeFlag(DiplomacyFlags.DefensivePact)
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thirdPartyDiploManager.otherCivDiplomacy().removeFlag(DiplomacyFlags.DefensivePact)
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}
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for (civ in diplomacyManager.getCommonKnownCivs().filter { civ -> civ.isMajorCiv() || civ.isSpectator() }) {
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civ.addNotification("[${diplomacyManager.civInfo.civName}] canceled their Defensive Pact with [${thirdPartyDiploManager.otherCivName}]!",
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NotificationCategory.Diplomacy, diplomacyManager.civInfo.civName, NotificationIcon.Diplomacy, thirdPartyDiploManager.otherCivName)
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}
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diplomacyManager.civInfo.addNotification("We have canceled our Defensive Pact with [${thirdPartyDiploManager.otherCivName}]!",
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NotificationCategory.Diplomacy, NotificationIcon.Diplomacy, thirdPartyDiploManager.otherCivName)
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}
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}
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/**
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* Goes through each DiplomacyManager with a defensive pact that is not already in the war.
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* The civ that we are calling them in against should no longer have a defensive pact with us.
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*/
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private fun callInDefensivePactAllies(diplomacyManager: DiplomacyManager) {
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val civAtWarWith = diplomacyManager.otherCiv()
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for (ourDefensivePact in diplomacyManager.civInfo.diplomacy.values.filter { ourDipManager ->
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ourDipManager.diplomaticStatus == DiplomaticStatus.DefensivePact
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&& !ourDipManager.otherCiv().isDefeated()
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&& !ourDipManager.otherCiv().isAtWarWith(civAtWarWith)
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}) {
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val ally = ourDefensivePact.otherCiv()
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if (!civAtWarWith.knows(ally)) civAtWarWith.diplomacyFunctions.makeCivilizationsMeet(ally, true)
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// Have the aggressor declare war on the ally.
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civAtWarWith.getDiplomacyManager(ally).declareWar(true)
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// Notify the aggressor
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civAtWarWith.addNotification("[${ally.civName}] has joined the defensive war with [${diplomacyManager.civInfo.civName}]!",
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NotificationCategory.Diplomacy, ally.civName, NotificationIcon.Diplomacy, diplomacyManager.civInfo.civName)
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}
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}
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private fun callInCityStateAllies(diplomacyManager: DiplomacyManager) {
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val civAtWarWith = diplomacyManager.otherCiv()
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for (thirdCiv in diplomacyManager.civInfo.getKnownCivs()
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.filter { it.isCityState() && it.getAllyCiv() == diplomacyManager.civInfo.civName }) {
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if (thirdCiv.knows(civAtWarWith) && !thirdCiv.isAtWarWith(civAtWarWith))
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thirdCiv.getDiplomacyManager(civAtWarWith).declareWar(true)
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else if (!thirdCiv.knows(civAtWarWith)) {
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// Our city state ally has not met them yet, so they have to meet first
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thirdCiv.diplomacyFunctions.makeCivilizationsMeet(civAtWarWith, warOnContact = true)
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thirdCiv.getDiplomacyManager(civAtWarWith).declareWar(true)
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}
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}
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}
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}
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@ -3,11 +3,9 @@ package com.unciv.logic.civilization.diplomacy
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import com.badlogic.gdx.graphics.Color
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import com.unciv.Constants
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import com.unciv.logic.IsPartOfGameInfoSerialization
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import com.unciv.logic.civilization.AlertType
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import com.unciv.logic.civilization.Civilization
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import com.unciv.logic.civilization.NotificationCategory
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import com.unciv.logic.civilization.NotificationIcon
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import com.unciv.logic.civilization.PopupAlert
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import com.unciv.logic.trade.Trade
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import com.unciv.logic.trade.TradeOffer
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import com.unciv.logic.trade.TradeType
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@ -144,7 +142,7 @@ class DiplomacyManager() : IsPartOfGameInfoSerialization {
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private var influence = 0f
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/** Total of each turn Science during Research Agreement */
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private var totalOfScienceDuringRA = 0
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internal var totalOfScienceDuringRA = 0
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fun clone(): DiplomacyManager {
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val toReturn = DiplomacyManager()
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@ -387,6 +385,8 @@ class DiplomacyManager() : IsPartOfGameInfoSerialization {
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fun canDeclareWar() = turnsToPeaceTreaty() == 0 && diplomaticStatus != DiplomaticStatus.War
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fun declareWar(indirectCityStateAttack: Boolean = false) = DeclareWar.declareWar(this, indirectCityStateAttack)
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//Used for nuke
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fun canAttack() = turnsToPeaceTreaty() == 0
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@ -726,214 +726,6 @@ class DiplomacyManager() : IsPartOfGameInfoSerialization {
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}
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}
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/** Everything that happens to both sides equally when war is declared by one side on the other */
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private fun onWarDeclared(isOffensiveWar: Boolean) {
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// Cancel all trades.
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for (trade in trades)
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for (offer in trade.theirOffers.filter { it.duration > 0 && it.name != Constants.defensivePact})
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civInfo.addNotification("[${offer.name}] from [$otherCivName] has ended",
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NotificationCategory.Trade, otherCivName, NotificationIcon.Trade)
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trades.clear()
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val civAtWarWith = otherCiv()
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// If we attacked, then we need to end all of our defensive pacts acording to Civ 5
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if (isOffensiveWar) {
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removeDefensivePacts()
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}
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diplomaticStatus = DiplomaticStatus.War
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if (civInfo.isMajorCiv()) {
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if (!isOffensiveWar && !civAtWarWith.isCityState()) callInDefensivePactAllies()
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callInCityStateAllies()
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}
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if (civInfo.isCityState() && civInfo.cityStateFunctions.getProtectorCivs().contains(civAtWarWith)) {
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civInfo.cityStateFunctions.removeProtectorCiv(civAtWarWith, forced = true)
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}
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updateHasOpenBorders()
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removeModifier(DiplomaticModifiers.YearsOfPeace)
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setFlag(DiplomacyFlags.DeclinedPeace, 10)/// AI won't propose peace for 10 turns
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setFlag(DiplomacyFlags.DeclaredWar, 10) // AI won't agree to trade for 10 turns
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removeFlag(DiplomacyFlags.BorderConflict)
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}
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/**
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* Removes all defensive Pacts and trades. Notifies other civs.
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* Note: Does not remove the flags and modifiers of the otherCiv if there is a defensive pact.
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* This is so that we can apply more negative modifiers later.
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*/
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private fun removeDefensivePacts() {
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val civAtWarWith = otherCiv()
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for (diploManager in civInfo.diplomacy.values) {
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if (diploManager.diplomaticStatus != DiplomaticStatus.DefensivePact) continue
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// Cancel the defensive pact functionality
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diploManager.diplomaticStatus = DiplomaticStatus.Peace
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diploManager.otherCivDiplomacy().diplomaticStatus = DiplomaticStatus.Peace
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// We already removed the trades and functionality
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// But we don't want to remove the flags yet so we can process BetrayedDefensivePact later
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if (diploManager.otherCiv() != civAtWarWith) {
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// Trades with defensive pact are now invalid
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val defensivePactOffer = diploManager.trades
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.firstOrNull { trade -> trade.ourOffers.any { offer -> offer.name == Constants.defensivePact } }
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diploManager.trades.remove(defensivePactOffer)
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val theirDefensivePactOffer = diploManager.otherCivDiplomacy().trades
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.firstOrNull { trade -> trade.ourOffers.any { offer -> offer.name == Constants.defensivePact } }
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diploManager.otherCivDiplomacy().trades.remove(theirDefensivePactOffer)
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diploManager.removeFlag(DiplomacyFlags.DefensivePact)
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diploManager.otherCivDiplomacy().removeFlag(DiplomacyFlags.DefensivePact)
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}
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for (civ in getCommonKnownCivs().filter { civ -> civ.isMajorCiv() || civ.isSpectator() }) {
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civ.addNotification("[${civInfo.civName}] canceled their Defensive Pact with [${diploManager.otherCivName}]!",
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NotificationCategory.Diplomacy, civInfo.civName, NotificationIcon.Diplomacy, diploManager.otherCivName)
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}
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civInfo.addNotification("We have canceled our Defensive Pact with [${diploManager.otherCivName}]!",
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NotificationCategory.Diplomacy, NotificationIcon.Diplomacy, diploManager.otherCivName)
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}
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}
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/**
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* Goes through each DiplomacyManager with a defensive pact that is not already in the war.
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* The civ that we are calling them in against should no longer have a defensive pact with us.
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*/
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private fun callInDefensivePactAllies() {
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val civAtWarWith = otherCiv()
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for (ourDefensivePact in civInfo.diplomacy.values.filter { ourDipManager ->
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ourDipManager.diplomaticStatus == DiplomaticStatus.DefensivePact
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&& !ourDipManager.otherCiv().isDefeated()
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&& !ourDipManager.otherCiv().isAtWarWith(civAtWarWith)
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}) {
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val ally = ourDefensivePact.otherCiv()
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if (!civAtWarWith.knows(ally)) civAtWarWith.diplomacyFunctions.makeCivilizationsMeet(ally, true)
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// Have the aggressor declare war on the ally.
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civAtWarWith.getDiplomacyManager(ally).declareWar(true)
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// Notify the aggressor
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civAtWarWith.addNotification("[${ally.civName}] has joined the defensive war with [${civInfo.civName}]!",
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NotificationCategory.Diplomacy, ally.civName, NotificationIcon.Diplomacy, civInfo.civName)
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}
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}
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private fun callInCityStateAllies() {
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val civAtWarWith = otherCiv()
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for (thirdCiv in civInfo.getKnownCivs()
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.filter { it.isCityState() && it.getAllyCiv() == civInfo.civName }) {
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if (thirdCiv.knows(civAtWarWith) && !thirdCiv.isAtWarWith(civAtWarWith))
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thirdCiv.getDiplomacyManager(civAtWarWith).declareWar(true)
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else if (!thirdCiv.knows(civAtWarWith)) {
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// Our city state ally has not met them yet, so they have to meet first
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thirdCiv.diplomacyFunctions.makeCivilizationsMeet(civAtWarWith, warOnContact = true)
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thirdCiv.getDiplomacyManager(civAtWarWith).declareWar(true)
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}
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}
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||||
}
|
||||
|
||||
/** Declares war with the other civ in this diplomacy manager.
|
||||
* Handles all war effects and diplomatic changes with other civs and such.
|
||||
*
|
||||
* @param indirectCityStateAttack Influence with city states should only be set to -60
|
||||
* when they are attacked directly, not when their ally is attacked.
|
||||
* When @indirectCityStateAttack is set to true, we thus don't reset the influence with this city state.
|
||||
* Should only ever be set to true for calls originating from within this function.
|
||||
*/
|
||||
fun declareWar(indirectCityStateAttack: Boolean = false) {
|
||||
val otherCiv = otherCiv()
|
||||
val otherCivDiplomacy = otherCivDiplomacy()
|
||||
|
||||
if (otherCiv.isCityState() && !indirectCityStateAttack) {
|
||||
otherCivDiplomacy.setInfluence(-60f)
|
||||
civInfo.numMinorCivsAttacked += 1
|
||||
otherCiv.cityStateFunctions.cityStateAttacked(civInfo)
|
||||
|
||||
// You attacked your own ally, you're a right bastard
|
||||
if (otherCiv.getAllyCiv() == civInfo.civName) {
|
||||
otherCiv.cityStateFunctions.updateAllyCivForCityState()
|
||||
otherCivDiplomacy.setInfluence(-120f)
|
||||
for (knownCiv in civInfo.getKnownCivs()) {
|
||||
knownCiv.getDiplomacyManager(civInfo).addModifier(DiplomaticModifiers.BetrayedDeclarationOfFriendship, -10f)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onWarDeclared(true)
|
||||
otherCivDiplomacy.onWarDeclared(false)
|
||||
|
||||
otherCiv.addNotification("[${civInfo.civName}] has declared war on us!",
|
||||
NotificationCategory.Diplomacy, NotificationIcon.War, civInfo.civName)
|
||||
otherCiv.popupAlerts.add(PopupAlert(AlertType.WarDeclaration, civInfo.civName))
|
||||
|
||||
getCommonKnownCivs().forEach {
|
||||
it.addNotification("[${civInfo.civName}] has declared war on [$otherCivName]!",
|
||||
NotificationCategory.Diplomacy, civInfo.civName, NotificationIcon.War, otherCivName)
|
||||
}
|
||||
|
||||
otherCivDiplomacy.setModifier(DiplomaticModifiers.DeclaredWarOnUs, -20f)
|
||||
otherCivDiplomacy.removeModifier(DiplomaticModifiers.ReturnedCapturedUnits)
|
||||
|
||||
for (thirdCiv in civInfo.getKnownCivs()) {
|
||||
if (thirdCiv.isAtWarWith(otherCiv)) {
|
||||
if (thirdCiv.isCityState()) thirdCiv.getDiplomacyManager(civInfo).addInfluence(10f)
|
||||
else thirdCiv.getDiplomacyManager(civInfo).addModifier(DiplomaticModifiers.SharedEnemy, 5f)
|
||||
} else thirdCiv.getDiplomacyManager(civInfo).addModifier(DiplomaticModifiers.WarMongerer, -5f)
|
||||
}
|
||||
|
||||
breakTreaties()
|
||||
|
||||
if (otherCiv.isMajorCiv())
|
||||
for (unique in civInfo.getTriggeredUniques(UniqueType.TriggerUponDeclaringWar))
|
||||
UniqueTriggerActivation.triggerCivwideUnique(unique, civInfo)
|
||||
}
|
||||
|
||||
private fun breakTreaties() {
|
||||
val otherCiv = otherCiv()
|
||||
val otherCivDiplomacy = otherCivDiplomacy()
|
||||
|
||||
var betrayedFriendship = false
|
||||
var betrayedDefensivePact = false
|
||||
if (hasFlag(DiplomacyFlags.DeclarationOfFriendship)) {
|
||||
betrayedFriendship = true
|
||||
removeFlag(DiplomacyFlags.DeclarationOfFriendship)
|
||||
otherCivDiplomacy.removeModifier(DiplomaticModifiers.DeclarationOfFriendship)
|
||||
}
|
||||
otherCivDiplomacy.removeFlag(DiplomacyFlags.DeclarationOfFriendship)
|
||||
|
||||
if (hasFlag(DiplomacyFlags.DefensivePact)) {
|
||||
betrayedDefensivePact = true
|
||||
removeFlag(DiplomacyFlags.DefensivePact)
|
||||
otherCivDiplomacy.removeModifier(DiplomaticModifiers.DefensivePact)
|
||||
}
|
||||
otherCivDiplomacy.removeFlag(DiplomacyFlags.DefensivePact)
|
||||
|
||||
if (betrayedFriendship || betrayedDefensivePact) {
|
||||
for (knownCiv in civInfo.getKnownCivs()) {
|
||||
val diploManager = knownCiv.getDiplomacyManager(civInfo)
|
||||
if (betrayedFriendship) {
|
||||
val amount = if (knownCiv == otherCiv) -40f else -20f
|
||||
diploManager.addModifier(DiplomaticModifiers.BetrayedDeclarationOfFriendship, amount)
|
||||
}
|
||||
if (betrayedDefensivePact) {
|
||||
//Note: this stacks with Declaration of Friendship
|
||||
val amount = if (knownCiv == otherCiv) -20f else -10f
|
||||
diploManager.addModifier(DiplomaticModifiers.BetrayedDefensivePact, amount)
|
||||
}
|
||||
diploManager.removeModifier(DiplomaticModifiers.DeclaredFriendshipWithOurAllies) // obviously this guy's declarations of friendship aren't worth much.
|
||||
diploManager.removeModifier(DiplomaticModifiers.SignedDefensivePactWithOurAllies)
|
||||
}
|
||||
}
|
||||
|
||||
if (hasFlag(DiplomacyFlags.ResearchAgreement)) {
|
||||
removeFlag(DiplomacyFlags.ResearchAgreement)
|
||||
totalOfScienceDuringRA = 0
|
||||
otherCivDiplomacy.totalOfScienceDuringRA = 0
|
||||
}
|
||||
otherCivDiplomacy.removeFlag(DiplomacyFlags.ResearchAgreement)
|
||||
}
|
||||
|
||||
/** Should only be called from makePeace */
|
||||
private fun makePeaceOneSide() {
|
||||
diplomaticStatus = DiplomaticStatus.Peace
|
||||
@ -991,7 +783,7 @@ class DiplomacyManager() : IsPartOfGameInfoSerialization {
|
||||
return diplomaticModifiers[modifier.name]!!
|
||||
}
|
||||
|
||||
private fun removeModifier(modifier: DiplomaticModifiers) = diplomaticModifiers.remove(modifier.name)
|
||||
internal fun removeModifier(modifier: DiplomaticModifiers) = diplomaticModifiers.remove(modifier.name)
|
||||
fun hasModifier(modifier: DiplomaticModifiers) = diplomaticModifiers.containsKey(modifier.name)
|
||||
|
||||
/** @param amount always positive, so you don't need to think about it */
|
||||
|
Loading…
Reference in New Issue
Block a user