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List which city owns each tile in the city screen UI (#7631)
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@ -1053,6 +1053,7 @@ Convert production to science at a rate of [rate] to 1 =
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Convert production to [stat] at a rate of [rate] to 1 =
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Convert production to [stat] at a rate of [rate] to 1 =
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Production to [stat] conversion in cities changed by [relativeAmount]% =
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Production to [stat] conversion in cities changed by [relativeAmount]% =
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The city will not produce anything. =
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The city will not produce anything. =
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Owned by [cityName] =
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Worked by [cityName] =
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Worked by [cityName] =
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Lock =
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Lock =
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Unlock =
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Unlock =
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@ -67,6 +67,9 @@ class CityScreenTileTable(private val cityScreen: CityScreen): Table() {
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innerTable.add(buyTileButton).padTop(5f).row()
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innerTable.add(buyTileButton).padTop(5f).row()
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}
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}
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if (selectedTile.owningCity != null)
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innerTable.add("Owned by [${selectedTile.owningCity!!.name}]".toLabel()).row()
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if (city.civInfo.cities.filterNot { it == city }.any { it.isWorked(selectedTile) })
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if (city.civInfo.cities.filterNot { it == city }.any { it.isWorked(selectedTile) })
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innerTable.add("Worked by [${selectedTile.getWorkingCity()!!.name}]".toLabel()).row()
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innerTable.add("Worked by [${selectedTile.getWorkingCity()!!.name}]".toLabel()).row()
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