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Small fix to Modding Wiki for Ranged Strength clarification (#12328)
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@ -14,8 +14,8 @@ Each unit has the following structure:
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| unitType | String | Required | The type of the unit. Must be in [UnitTypes.json](#unittypesjson) |
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| cost | Integer | -1 | The amount of production required to build this unit. The production needed is always positive |
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| movement | Integer | 0 | The amount of movement points the unit has by |
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| strength | Integer | 0 | The melee attack and defensive strength of the unit. If this and rangedStrength are ommited or 0, the unit will be a civilian |
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| rangedStrength | Integer | 0 | The ranged attack strength of the unit. If omitted, the unit cannot ranged attack. If used, strength must be set too. |
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| strength | Integer | 0 | The melee attack and defensive strength of the unit. If this and rangedStrength are omitted or 0, the unit will be a civilian |
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| rangedStrength | Integer | 0 | The ranged attack and defensive strength of the unit. If omitted, the unit cannot ranged attack. If used, strength must be set too. |
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| religiousStrength | Integer | 0 | The religious attack and defensive strength of the unit |
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| range | Integer | 2 | The range from which ranged attacks can be preformed |
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| interceptRange | Integer | 0 | Air units attacking within in this range will be intercepted |
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