Small fix to Modding Wiki for Ranged Strength clarification (#12328)

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itanasi 2024-10-21 08:17:49 -07:00 committed by GitHub
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@ -14,8 +14,8 @@ Each unit has the following structure:
| unitType | String | Required | The type of the unit. Must be in [UnitTypes.json](#unittypesjson) |
| cost | Integer | -1 | The amount of production required to build this unit. The production needed is always positive |
| movement | Integer | 0 | The amount of movement points the unit has by |
| strength | Integer | 0 | The melee attack and defensive strength of the unit. If this and rangedStrength are ommited or 0, the unit will be a civilian |
| rangedStrength | Integer | 0 | The ranged attack strength of the unit. If omitted, the unit cannot ranged attack. If used, strength must be set too. |
| strength | Integer | 0 | The melee attack and defensive strength of the unit. If this and rangedStrength are omitted or 0, the unit will be a civilian |
| rangedStrength | Integer | 0 | The ranged attack and defensive strength of the unit. If omitted, the unit cannot ranged attack. If used, strength must be set too. |
| religiousStrength | Integer | 0 | The religious attack and defensive strength of the unit |
| range | Integer | 2 | The range from which ranged attacks can be preformed |
| interceptRange | Integer | 0 | Air units attacking within in this range will be intercepted |