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Farms near freshwater (#3063)
* Farms near freshwater * Farm now has unique "Can also be built on tiles adjacent to fresh water" https://civilization.fandom.com/wiki/Farm_(Civ5) Even snow: https://www.reddit.com/r/civ/comments/11qtko/farms_on_snow/ Hill+Farm, Snow+Farm, Tundra+Farm sprites by THE BUCKETEER and Ravignir from discord * fields improvingTech and improvingTechStats converted into uniques e.g.: "[+1 Production] once [Scientific Theory] is discovered" "[+1 Food] on [fresh water] tiles once [Civil Service] is discovered" "[+1 Food] on [non-fresh water] tiles once [Fertilizer] is discovered" * ai will build trading posts and farms in snow and tundra if it has no better tiles to work on * "Provides a one-time Production bonus to the closest city when cut down" unique for forest * update template.properties
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@ -434,6 +434,7 @@ Our proposed trade request is no longer relevant! =
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[defender] withdrew from a [attacker] =
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[building] has provided [amount] Gold! =
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[civName] has stolen your territory! =
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Clearing a [forest] has created [amount] Production for [cityName] =
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# World Screen UI
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@ -599,6 +600,8 @@ vs [unitType] =
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Terrain =
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Tile =
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Missing resource =
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[stats] on [tileType] tiles =
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from improvements: =
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Hurry Research =
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@ -630,6 +633,8 @@ Water =
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# For [stats] from [Water resource] tiles in this city
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Water resource =
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River =
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fresh water =
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non-fresh water =
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Wonders =
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Base values =
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