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Improved clarity and moddability of building improvements (#6712)
* Renamed tile.hasUnique, deprecated `Indestructable`, unique for citadels Also refactored the consumption of (great) people out of UnitActions. * Reworked when improvements can be build somewhere for more clarity * Made resources improvable by multiple improvements; Offshore Platform * Fix compatability * WIP * Fixed the tests, but better * I suppose I might as well update this now that we're a version later
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@ -30,6 +30,7 @@ object Constants {
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val vegetation = arrayOf(forest, jungle)
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// Note the difference in case. **Not** interchangeable!
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// TODO this is very opaque behaviour to modders
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/** The "Fresh water" terrain _unique_ */
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const val freshWater = "Fresh water"
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/** The "Fresh Water" terrain _filter_ */
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