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Improved clarity and moddability of building improvements (#6712)
* Renamed tile.hasUnique, deprecated `Indestructable`, unique for citadels Also refactored the consumption of (great) people out of UnitActions. * Reworked when improvements can be build somewhere for more clarity * Made resources improvable by multiple improvements; Offshore Platform * Fix compatability * WIP * Fixed the tests, but better * I suppose I might as well update this now that we're a version later
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@ -829,7 +829,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Building, Improvement
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??? example "Unbuildable"
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Applicable to: Building, Unit
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Applicable to: Building, Unit, Improvement
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??? example "Cannot be purchased"
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Applicable to: Building, Unit
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@ -1396,6 +1396,9 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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Applicable to: Improvement
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??? example "Can only be built to improve a resource"
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Applicable to: Improvement
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??? example "Gives a defensive bonus of [relativeAmount]%"
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Example: "Gives a defensive bonus of [+20]%"
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@ -1420,10 +1423,10 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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??? example "Provides a random bonus when entered"
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Applicable to: Improvement
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??? example "Unpillagable"
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??? example "Constructing it will take over the tiles around it and assign them to your closest city"
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Applicable to: Improvement
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??? example "Indestructible"
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??? example "Unpillagable"
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Applicable to: Improvement
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??? example "Irremovable"
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