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Spruced up Civilopedia - phase 3 - Interface, flavour text, new Tutorial (#4334)
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android/ImagesToNotAddToGame/WorldScreenHelp.xcf
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android/ImagesToNotAddToGame/WorldScreenHelp.xcf
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android/assets/ExtraImages/World_Screen.png
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android/assets/ExtraImages/World_Screen.png
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@ -100,14 +100,20 @@
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"turnsToBuild": 4,
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"techRequired": "The Wheel",
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"uniques": ["Can be built outside your borders", "Costs [1] gold per turn when in your territory"],
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"shortcutKey": "R"
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"shortcutKey": "R",
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"civilopediaText": [
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{text:"Reduces movement cost to ½ if the other tile also has a Road or Railroad"},
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{text:"Reduces movement cost to ⅓ with Machinery",link:"Technology/Machinery"},
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{text:"Requires Engineering to bridge rivers",link:"Technology/Engineering"}
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]
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},
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{
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"name": "Railroad",
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"turnsToBuild": 4,
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"techRequired": "Railroad",
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"uniques": ["Can be built outside your borders", "Costs [2] gold per turn when in your territory"],
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"shortcutKey": "R"
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"shortcutKey": "R",
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"civilopediaText": [{text:"Reduces movement cost to ⅒ if the other tile also has a Railroad"}]
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},
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// Removals
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@ -117,7 +123,8 @@
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"terrainsCanBeBuiltOn": ["Forest"],
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"techRequired": "Mining",
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"uniques": ["Can be built outside your borders"],
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"shortcutKey": "X"
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"shortcutKey": "X",
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"civilopediaText": [{text:"Provides a one-time Production bonus depending on distance to the closest city once finished"}]
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},
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{
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"name": "Remove Jungle",
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@ -184,7 +191,8 @@
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},
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{
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"name": "Citadel",
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"uniques": ["Gives a defensive bonus of [100]%", "Deal 30 damage to adjacent enemy units", "Great Improvement", "Can be built just outside your borders"]
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"uniques": ["Gives a defensive bonus of [100]%", "Deal 30 damage to adjacent enemy units", "Great Improvement", "Can be built just outside your borders"],
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"civilopediaText": [{text:"Constructing it will take over the tiles around it and assign them to your closest city"}]
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},
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//Civilization unique improvements
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@ -210,8 +218,12 @@
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"shortcutKey": "F"
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},
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{ "name": "Ancient ruins", "uniques": ["Unpillagable"] },
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{ "name": "City ruins", "uniques": ["Unpillagable"] },
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{ "name": "City center", "uniques": ["Unpillagable"] },
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{ "name": "Barbarian encampment", "uniques": ["Unpillagable"] }
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{ "name": "Ancient ruins", "uniques": ["Unpillagable"],
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"civilopediaText": [{text:"Ancient ruins provide a one-time random bonus when explored"}] },
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{ "name": "City ruins", "uniques": ["Unpillagable"],
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"civilopediaText": [{text:"A bleak reminder of the destruction wreaked by War"}] },
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{ "name": "City center", "uniques": ["Unpillagable"],
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"civilopediaText": [{text:"Marks the center of a city"},{text:"Appearance changes with the technological era of the owning civilization"}] },
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{ "name": "Barbarian encampment", "uniques": ["Unpillagable"],
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"civilopediaText": [{text:"Home to uncivilized barbarians, will spawn a hostile unit from time to time"}] }
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]
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@ -132,5 +132,41 @@
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"On the world screen the hotkeys are as follows:", "Space or 'N' - Next unit or turn\n'E' - Empire overview (last viewed page)\n'+', '-' - Zoom in / out\nHome - center on capital",
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"F1 - Open Civilopedia\nF2 - Empire overview Trades\nF3 - Empire overview Units\nF4 - Empire overview Diplomacy\nF5 - Social policies\nF6 - Technologies\nF7 - Empire overview Cities\nF8 - Victory Progress\nF9 - Empire overview Stats\nF10 - Empire overview Resources\nF11 - Quicksave\nF12 - Quickload",
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"Ctrl-R - Toggle tile resource display\nCtrl-Y - Toggle tile yield display\nCtrl-O - Game options\nCtrl-S - Save game\nCtrl-L - Load game"
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],
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"World_Screen": [
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"",
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"This is where you spend most of your time playing Unciv. See the world, control your units, access other screens from here.",
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"",
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"①: The menu button - civilopedia, save, load, options...",
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"②: The player/nation whose turn it is - click for diplomacy overview.",
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"③: The Technology Button - shows the tech tree which allows viewing or researching technologies.",
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"④: The Social Policies Button - shows enacted and selectable policies, and with enough culture points you can enact new ones.",
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"⑤: The Diplomacy Button - shows the diplomacy manager where you can talk to other civilizations.",
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"⑥: Unit Action Buttons - while a unit is selected its possible actions appear here.",
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"⑦: The unit/city info pane - shows information about a selected unit or city.",
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"⑧: The name (and unit icon) of the selected unit or city, with current health if wounded.",
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"⑨: The arrow buttons allow jumping to the next/previous unit.",
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"⑩: For a selected unit, its promotions appear here, and clicking leads to the promotions screen for that unit.",
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"⑪: Remaining/per turn movement points, strength and experience / XP needed for promotion. For cities, you get its combat strength.",
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"⑫: This button closes the selected unit/city info pane.",
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"⑬: This pane appears when you order a uint to attack an enemy. On top are attacker and defender with their respective base strengths.",
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"⑭: Below that are strength boni or mali and health bars projecting before / after the attack.",
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"⑮: The Attack Button - let blood flow!",
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"⑯: The minimap shows an overview over the world, with known cities, terrain and fog of war. Clicking will position the main map.",
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"⑰: To the side of the minimap are display feature toggling buttons - tile yield, worked indicator, show/hide resources. These mirror setting on the options screen and are hidden if you deactivate the minimap.",
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"⑱: Tile information for the selected hex - current or potential yield, terrain, effects, present units, city located there and such.",
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"⑲: Notifications - what happened during the last 'next turn' phase. Some are clickable to show a relevant place on the map, some even show several when you click repeatedly.",
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"⑳: The Next Turn Button - unless there are things to do, in which case the label changes to 'next unit', 'pick policy' and so on.",
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"ⓐ: The overview button leads to the empire overview screen with various tabs (the last one viewed is remembered) holding vital information about the state of your civilization in world.",
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"ⓑ: The culture icon shows accumulated culture and culture needed for the next policy - in this case, the exclamation mark tells us a next policy can be enacted. Clicking is another way to the policies manager.",
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"ⓒ: Your known strategic resources are displayed here with the available (usage already deducted) number - click to go to the resources overview screen.",
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"ⓓ: Happiness/unhappiness balance and either golden age with turns left or accumulated happines with amount needed for a golden age is shown next to the smiley. Clicking also leads to the resources overview screen as luxury resources are a way to improve happiness.",
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"ⓔ: The science icon shows the number of science points produced per turn. Clicking leads to the technology tree.",
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"ⓕ: Number of turns played with translation into calendar years. Click to see the victory overview.",
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"ⓖ: The number of gold coins in your treasury and income. Clicks lead to the Stats overview screen.",
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"ⓧ: In the center of all this - the world map! Here, the \"X\" marks a spot outside the map. Yes, unless the wrap option was used, Unciv worlds are flat. Don't worry, your ships won't fall off the edge.",
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"ⓨ: By the way, here's how an empire border looks like - it's in the national colours of the nation owning the territory.",
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"ⓩ: And this is the red targeting circle that led to the attack pane back under ⑬.",
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"What you don't see: The phone/tablet's back button will pop the question whether you wish to leave Unciv and go back to Real Life. On desktop versions, you can use the ESC key.",
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]
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}
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