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Rivers no longer disappear on 'next turn'
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@ -62,6 +62,9 @@ open class TileInfo {
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toReturn.improvementInProgress = improvementInProgress
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toReturn.roadStatus = roadStatus
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toReturn.turnsToImprovement = turnsToImprovement
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toReturn.hasBottomLeftRiver = hasBottomLeftRiver
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toReturn.hasBottomRightRiver = hasBottomRightRiver
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toReturn.hasBottomRiver = hasBottomRiver
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return toReturn
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}
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