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Enabled various G&K buildings and units (#4092)
* Enabled Arsenal and added a new Armory icon The old icon for Armory was much more appropriate for Arsenal, so I added a new icon for Armory instead. * Enabled Military Base and added an icon for it * Enabled Petra and added an icon for it * Enabled Composite Bowman and added an icon for it * Enabled Mobile SAM and added an icon for it * Enabled Jet Fighter * Made Machine Gun upgrade to Mechanized Infantry * Removed "Will be added in G&K" comments Since we are now targeting G&K, these comments are no longer required. * Fixed Aluminum/Aluminium inconsistencies
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@ -87,7 +87,7 @@
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"cost": 40,
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"requiredTech": "Archery",
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"obsoleteTech": "Machinery",
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"upgradesTo": "Crossbowman",
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"upgradesTo": "Composite Bowman",
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"attackSound": "arrow"
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},
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/*
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@ -304,7 +304,6 @@
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"hurryCostModifier": 20,
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"attackSound": "throw"
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},
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/*
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{
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"name": "Composite Bowman",
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"unitType": "Ranged",
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@ -316,9 +315,7 @@
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"obsoleteTech": "Machinery",
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"upgradesTo": "Crossbowman",
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"attackSound": "arrow"
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// will be introduced in G&K expansion
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},
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*/
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{
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"name": "Swordsman",
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"unitType": "Melee",
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@ -570,7 +567,6 @@
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"upgradesTo": "Frigate",
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"uniques": ["Cannot enter ocean tiles"],
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"attackSound": "arrow"
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// will be introduced in G&K expansion
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},
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{
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"name": "Knight",
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@ -851,7 +847,6 @@
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"upgradesTo": "Machine Gun",
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"obsoleteTech": "Ballistics",
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"attackSound": "machinegun"
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// will be introduced in Gods & Kings expansion
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},
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{
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"name": "Rifleman",
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@ -889,7 +884,6 @@
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"uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]",
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"6 tiles in every direction always visible"],
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"attackSound": "shot"
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// will be introduced in G&K expansion
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},
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{
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"name": "Great War Bomber",
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@ -904,7 +898,6 @@
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"upgradesTo": "Bomber",
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"obsoleteTech": "Radar",
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"attackSound": "shot"
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// will be introduced in G&K expansion
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},
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{
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"name": "Norwegian Ski Infantry",
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@ -988,7 +981,7 @@
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"cost": 375,
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"requiredTech": "Radar",
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"requiredResource": "Oil",
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//"upgradesTo": "Jet Fighter",
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"upgradesTo": "Jet Fighter",
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"uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]",
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"6 tiles in every direction always visible"],
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"attackSound": "shot"
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@ -1090,7 +1083,6 @@
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"upgradesTo": "Tank",
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"obsoleteTech": "Combined Arms",
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"uniques": ["Can move after attacking","No defensive terrain bonus"]
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// will be introduced in G&K expansion
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},
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{
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"name": "Destroyer",
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@ -1136,7 +1128,6 @@
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"upgradesTo": "Infantry",
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"obsoleteTech": "Plastics",
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"attackSound": "shot"
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// will be introduced in G&K expansion
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},
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{
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"name": "Foreign Legion",
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@ -1194,9 +1185,9 @@
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"rangedStrength": 60,
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"cost": 350,
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"requiredTech": "Ballistics",
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"upgradesTo": "Mechanized Infantry",
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"attackSound": "machinegun"
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// will be introduced in G&K expansion
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// Upgrades to Bazooka in BNW, Mechanized Infantry in G&K
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// Upgrades to Bazooka in BNW
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},
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{
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"name": "Anti-Aircraft Gun",
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@ -1206,7 +1197,7 @@
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"strength": 50,
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"cost": 375,
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"requiredTech": "Ballistics",
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//"upgradesTo": "Mobile SAM",
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"upgradesTo": "Mobile SAM",
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"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"],
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"attackSound": "machinegun"
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},
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@ -1291,37 +1282,37 @@
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//"upgradesTo": "Giant Death Robot",
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"uniques": ["Can move after attacking","No defensive terrain bonus"]
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},
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/* // THIS STUFF IS COMMENTED OUT!!!
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// Information Era
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{
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"name": "Mobile SAM",
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"unitType": "Melee",
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"movement": 4,
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"movement": 3,
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"interceptRange": 2,
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"strength": 40,
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"strength": 65,
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"cost": 425,
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"requiredTech": "Computers",
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"requiredTech": "Rocketry",
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"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"],
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"attackSound": "shot"
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// 65 strength, 3 movement, requiredTech "Rocketry" in expansions
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},
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{
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"name": "Jet Fighter",
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"unitType": "Fighter",
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"movement": 2,
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"strength": 45,
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"movement": 1,
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"strength": 75,
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"rangedStrength": 75,
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"range": 10,
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"interceptRange": 10,
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"cost": 425,
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"requiredTech": "Lasers",
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"requiredResource": "Aluminium",
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"requiredResource": "Aluminum",
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"uniques": ["[100]% chance to intercept air attacks",
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"+[150]% Strength vs [Bomber]",
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"6 tiles in every direction always visible"]
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"attackSound": "shot"
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},
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/* // THIS STUFF IS COMMENTED OUT!!!
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{
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"name": "Stealth Bomber",
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"unitType": "Bomber",
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@ -1331,7 +1322,7 @@
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"range": 20,
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"cost": 425,
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"requiredTech": "Stealth",
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"requiredResource": "Aluminium",
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"requiredResource": "Aluminum",
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"uniques": ["Evasion", "6 tiles in every direction always visible"]
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"attackSound": "shot"
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// cannot be based on carrier
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