Enabled various G&K buildings and units (#4092)

* Enabled Arsenal and added a new Armory icon

The old icon for Armory was much more appropriate for Arsenal, so I
added a new icon for Armory instead.

* Enabled Military Base and added an icon for it

* Enabled Petra and added an icon for it

* Enabled Composite Bowman and added an icon for it

* Enabled Mobile SAM and added an icon for it

* Enabled Jet Fighter

* Made Machine Gun upgrade to Mechanized Infantry

* Removed "Will be added in G&K" comments

Since we are now targeting G&K, these comments are no longer required.

* Fixed Aluminum/Aluminium inconsistencies
This commit is contained in:
Arthur van der Staaij
2021-06-10 14:38:40 +02:00
committed by GitHub
parent a5d2b2f154
commit 91154aed34
13 changed files with 274 additions and 255 deletions

View File

@ -87,7 +87,7 @@
"cost": 40,
"requiredTech": "Archery",
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"upgradesTo": "Composite Bowman",
"attackSound": "arrow"
},
/*
@ -304,7 +304,6 @@
"hurryCostModifier": 20,
"attackSound": "throw"
},
/*
{
"name": "Composite Bowman",
"unitType": "Ranged",
@ -316,9 +315,7 @@
"obsoleteTech": "Machinery",
"upgradesTo": "Crossbowman",
"attackSound": "arrow"
// will be introduced in G&K expansion
},
*/
{
"name": "Swordsman",
"unitType": "Melee",
@ -570,7 +567,6 @@
"upgradesTo": "Frigate",
"uniques": ["Cannot enter ocean tiles"],
"attackSound": "arrow"
// will be introduced in G&K expansion
},
{
"name": "Knight",
@ -851,7 +847,6 @@
"upgradesTo": "Machine Gun",
"obsoleteTech": "Ballistics",
"attackSound": "machinegun"
// will be introduced in Gods & Kings expansion
},
{
"name": "Rifleman",
@ -889,7 +884,6 @@
"uniques": ["[50]% chance to intercept air attacks","+[50]% Strength vs [Bomber]",
"6 tiles in every direction always visible"],
"attackSound": "shot"
// will be introduced in G&K expansion
},
{
"name": "Great War Bomber",
@ -904,7 +898,6 @@
"upgradesTo": "Bomber",
"obsoleteTech": "Radar",
"attackSound": "shot"
// will be introduced in G&K expansion
},
{
"name": "Norwegian Ski Infantry",
@ -988,7 +981,7 @@
"cost": 375,
"requiredTech": "Radar",
"requiredResource": "Oil",
//"upgradesTo": "Jet Fighter",
"upgradesTo": "Jet Fighter",
"uniques": ["[100]% chance to intercept air attacks", "+[150]% Strength vs [Bomber]",
"6 tiles in every direction always visible"],
"attackSound": "shot"
@ -1090,7 +1083,6 @@
"upgradesTo": "Tank",
"obsoleteTech": "Combined Arms",
"uniques": ["Can move after attacking","No defensive terrain bonus"]
// will be introduced in G&K expansion
},
{
"name": "Destroyer",
@ -1136,7 +1128,6 @@
"upgradesTo": "Infantry",
"obsoleteTech": "Plastics",
"attackSound": "shot"
// will be introduced in G&K expansion
},
{
"name": "Foreign Legion",
@ -1194,9 +1185,9 @@
"rangedStrength": 60,
"cost": 350,
"requiredTech": "Ballistics",
"upgradesTo": "Mechanized Infantry",
"attackSound": "machinegun"
// will be introduced in G&K expansion
// Upgrades to Bazooka in BNW, Mechanized Infantry in G&K
// Upgrades to Bazooka in BNW
},
{
"name": "Anti-Aircraft Gun",
@ -1206,7 +1197,7 @@
"strength": 50,
"cost": 375,
"requiredTech": "Ballistics",
//"upgradesTo": "Mobile SAM",
"upgradesTo": "Mobile SAM",
"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"],
"attackSound": "machinegun"
},
@ -1291,37 +1282,37 @@
//"upgradesTo": "Giant Death Robot",
"uniques": ["Can move after attacking","No defensive terrain bonus"]
},
/* // THIS STUFF IS COMMENTED OUT!!!
// Information Era
{
"name": "Mobile SAM",
"unitType": "Melee",
"movement": 4,
"movement": 3,
"interceptRange": 2,
"strength": 40,
"strength": 65,
"cost": 425,
"requiredTech": "Computers",
"requiredTech": "Rocketry",
"uniques": ["[100]% chance to intercept air attacks","+[150]% Strength vs [air units]"],
"attackSound": "shot"
// 65 strength, 3 movement, requiredTech "Rocketry" in expansions
},
{
"name": "Jet Fighter",
"unitType": "Fighter",
"movement": 2,
"strength": 45,
"movement": 1,
"strength": 75,
"rangedStrength": 75,
"range": 10,
"interceptRange": 10,
"cost": 425,
"requiredTech": "Lasers",
"requiredResource": "Aluminium",
"requiredResource": "Aluminum",
"uniques": ["[100]% chance to intercept air attacks",
"+[150]% Strength vs [Bomber]",
"6 tiles in every direction always visible"]
"attackSound": "shot"
},
/* // THIS STUFF IS COMMENTED OUT!!!
{
"name": "Stealth Bomber",
"unitType": "Bomber",
@ -1331,7 +1322,7 @@
"range": 20,
"cost": 425,
"requiredTech": "Stealth",
"requiredResource": "Aluminium",
"requiredResource": "Aluminum",
"uniques": ["Evasion", "6 tiles in every direction always visible"]
"attackSound": "shot"
// cannot be based on carrier