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Fixed MP refresher not working after rate limit (#6847)
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@ -61,6 +61,7 @@ import kotlinx.coroutines.flow.flow
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import kotlinx.coroutines.flow.launchIn
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import kotlinx.coroutines.flow.launchIn
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import java.util.*
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import java.util.*
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import kotlin.concurrent.timer
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import kotlin.concurrent.timer
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import kotlin.concurrent.timerTask
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/**
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/**
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* Unciv's world screen
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* Unciv's world screen
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@ -394,9 +395,9 @@ class WorldScreen(val gameInfo: GameInfo, val viewingCiv:CivilizationInfo) : Bas
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stopMultiPlayerRefresher()
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stopMultiPlayerRefresher()
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val restartAfter : Long = ex.limitRemainingSeconds.toLong() * 1000
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val restartAfter : Long = ex.limitRemainingSeconds.toLong() * 1000
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timer("RestartTimerTimer", true, restartAfter, 0) {
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Timer("RestartTimerTimer", true).schedule(timerTask {
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multiPlayerRefresherJob = multiPlayerRefresher.launchIn(CRASH_HANDLING_DAEMON_SCOPE)
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multiPlayerRefresherJob = multiPlayerRefresher.launchIn(CRASH_HANDLING_DAEMON_SCOPE)
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}
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}, restartAfter)
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} catch (ex: Throwable) {
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} catch (ex: Throwable) {
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postCrashHandlingRunnable {
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postCrashHandlingRunnable {
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loadingGamePopup.reuseWith("Couldn't download the latest game state!", true)
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loadingGamePopup.reuseWith("Couldn't download the latest game state!", true)
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