mirror of
https://github.com/yairm210/Unciv.git
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Better autogenerated unique docs
This commit is contained in:
@ -1,19 +1,56 @@
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package com.unciv.app.desktop
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.unique.UniqueType
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import java.io.File
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class UniqueDocsWriter {
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fun toLink(string: String): String {
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return "#" + string.split(' ').map { it.lowercase() }.joinToString("-")
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}
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fun write() {
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val lines = ArrayList<String>()
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for (targetType in UniqueType.values().groupBy { it.targetTypes.first() }) {
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val targetTypesToUniques = UniqueType.values().groupBy { it.targetTypes.first() }
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lines += "## Table of Contents\n"
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for (targetType in targetTypesToUniques) {
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val sectionName = targetType.key.name + " uniques"
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lines += " - [$sectionName](${toLink(sectionName)})"
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}
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lines += " - [Deprecated uniques](#deprecated-uniques)"
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lines += ""
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val deprecatedUniques = ArrayList<UniqueType>()
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for (targetType in targetTypesToUniques) {
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lines += "## " + targetType.key.name + " uniques"
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for (unique in targetType.value) {
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lines += "#### " + unique.text
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lines += "Applicable to: " + unique.targetTypes.joinToString()
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for (uniqueType in targetType.value) {
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val deprecationAnnotation = uniqueType.declaringClass.getField(uniqueType.name)
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.getAnnotation(Deprecated::class.java)
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if (deprecationAnnotation != null){
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deprecatedUniques += uniqueType
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continue
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}
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lines += "#### " + uniqueType.text
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lines += "Applicable to: " + uniqueType.targetTypes.joinToString()
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lines += ""
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}
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}
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lines += "## Deprecated uniques"
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for (deprecatedUnique in deprecatedUniques) {
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val deprecationAnnotation =
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deprecatedUnique.declaringClass.getField(deprecatedUnique.name)
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.getAnnotation(Deprecated::class.java)
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val deprecationText = "Deprecated ${deprecationAnnotation.message}," +
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if (deprecationAnnotation.replaceWith.expression != "") " replace with \"${deprecationAnnotation.replaceWith.expression}\"" else ""
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lines += " - \"${deprecatedUnique.text}\" - $deprecationText"
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}
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File("../../docs/uniques.md").writeText(lines.joinToString("\n"))
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}
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}
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381
docs/uniques.md
381
docs/uniques.md
@ -1,77 +1,28 @@
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## Improvement uniques
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#### [stats]
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Applicable to: Improvement, Global, FollowerBelief
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## Table of Contents
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#### Provides [amount] [resource]
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Applicable to: Improvement, Building
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#### Can also be built on tiles adjacent to fresh water
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Applicable to: Improvement
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#### [stats] from [tileFilter] tiles
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Applicable to: Improvement
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#### [stats] on [tileFilter] tiles once [tech] is discovered
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Applicable to: Improvement
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#### [stats] once [tech] is discovered
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Applicable to: Improvement, Building
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#### [stats] for each adjacent [tileFilter]
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Applicable to: Improvement
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#### Can be built outside your borders
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Applicable to: Improvement
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#### Can be built just outside your borders
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Applicable to: Improvement
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#### Cannot be built on [tileFilter] tiles until [tech] is discovered
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Applicable to: Improvement
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#### Cannot be built on [tileFilter] tiles
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Applicable to: Improvement
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#### Does not need removal of [tileFilter]
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Applicable to: Improvement
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#### Gives a defensive bonus of [amount]%
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Applicable to: Improvement
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#### Costs [amount] gold per turn when in your territory
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Applicable to: Improvement
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#### Deal [amount] damage to adjacent enemy units
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Applicable to: Improvement
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#### Deal 30 damage to adjacent enemy units
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Applicable to: Improvement
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#### Great Improvement
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Applicable to: Improvement
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#### Provides a random bonus when entered
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Applicable to: Improvement
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#### Unpillagable
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Applicable to: Improvement
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#### Indestructible
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Applicable to: Improvement
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- [Global uniques](#global-uniques)
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- [Building uniques](#building-uniques)
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- [CityState uniques](#citystate-uniques)
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- [Nation uniques](#nation-uniques)
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- [Unit uniques](#unit-uniques)
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- [Terrain uniques](#terrain-uniques)
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- [Resource uniques](#resource-uniques)
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- [Improvement uniques](#improvement-uniques)
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- [Conditional uniques](#conditional-uniques)
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- [Ruins uniques](#ruins-uniques)
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- [Promotion uniques](#promotion-uniques)
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- [Deprecated uniques](#deprecated-uniques)
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## Global uniques
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#### [stats]
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Applicable to: Global, FollowerBelief, Improvement
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#### [stats] [cityFilter]
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Applicable to: Global
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#### [stats] if this city has at least [amount] specialists
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Applicable to: Global
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#### [stats] from every specialist [cityFilter]
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Applicable to: Global
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#### [stats] from every specialist
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Applicable to: Global
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#### [stats] per [amount] population [cityFilter]
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Applicable to: Global
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@ -105,15 +56,6 @@ Applicable to: Global
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#### [amount]% [stat] [cityFilter]
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Applicable to: Global
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#### +[amount]% [stat] [cityFilter]
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Applicable to: Global
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#### +[amount]% [stat] in all cities
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Applicable to: Global
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#### [amount]% [stat] while the empire is happy
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Applicable to: Global
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#### [amount]% [stat] from every follower, up to [amount]%
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Applicable to: Global, FollowerBelief
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@ -126,30 +68,9 @@ Applicable to: Global
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#### [amount]% Production when constructing [baseUnitFilter] units [cityFilter]
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Applicable to: Global
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#### +[amount]% Production when constructing [stat] buildings
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Applicable to: Global
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#### +[amount]% Production when constructing [constructionFilter]
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Applicable to: Global
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#### +[amount]% Production when constructing a [buildingName]
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Applicable to: Global
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#### +[amount]% Production when constructing [constructionFilter] [cityFilter]
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Applicable to: Global
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#### +[amount]% Production when constructing [baseUnitFilter] units [cityFilter]
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Applicable to: Global
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#### [amount]% unhappiness from population [cityFilter]
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Applicable to: Global
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#### Unhappiness from population decreased by [amount]%
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Applicable to: Global
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#### Unhappiness from population decreased by [amount]% [cityFilter]
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Applicable to: Global
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#### Military Units gifted from City-States start with [amount] XP
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Applicable to: Global
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@ -171,27 +92,12 @@ Applicable to: Global
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#### [amount]% maintenance costs for [mapUnitFilter] units
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Applicable to: Global
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#### -[amount]% [mapUnitFilter] unit maintenance costs
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Applicable to: Global
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#### -[amount]% unit upkeep costs
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Applicable to: Global
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#### [amount]% growth [cityFilter]
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Applicable to: Global, FollowerBelief
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#### +[amount]% growth [cityFilter]
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Applicable to: Global
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#### +[amount]% growth [cityFilter] when not at war
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Applicable to: Global
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#### Gain a free [buildingName] [cityFilter]
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Applicable to: Global
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#### Provides a free [buildingName] [cityFilter]
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Applicable to: Global
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#### May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion
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Applicable to: Global
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@ -201,15 +107,9 @@ Applicable to: Global
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#### [amount]% food consumption by specialists [cityFilter]
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Applicable to: Global
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#### -[amount]% food consumption by specialists [cityFilter]
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Applicable to: Global
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#### [amount]% of excess happiness converted to [stat]
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Applicable to: Global
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#### 50% of excess happiness added to culture towards policies
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Applicable to: Global
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#### May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount])
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Applicable to: Global
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@ -234,38 +134,20 @@ Applicable to: Global, FollowerBelief
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#### May buy [buildingFilter] buildings with [stat] for [amount] times their normal Production cost
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Applicable to: Global, FollowerBelief
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#### May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] starting from the [era] at an increasing price ([amount])
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Applicable to: Global
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#### [amount]% Strength
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Applicable to: Global, Unit
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#### [mapUnitFilter] units deal +[amount]% damage
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Applicable to: Global
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#### [amount] Movement
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Applicable to: Global, Unit
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#### +10% Strength for all units during Golden Age
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Applicable to: Global
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#### [amount] Sight
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Applicable to: Global, Unit
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#### [amount]% Strength for [mapUnitFilter] units in [tileFilter]
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Applicable to: Global
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#### [amount]% Spread Religion Strength
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Applicable to: Global, Unit
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#### +15% Combat Strength for all units when attacking Cities
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Applicable to: Global
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#### Increases embarked movement +1
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Applicable to: Global
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#### +1 Movement for all embarked units
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Applicable to: Global
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#### +[amount] Movement for all [mapUnitFilter] units
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Applicable to: Global
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#### +1 Movement for all units during Golden Age
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Applicable to: Global
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#### [amount] Sight for all [mapUnitFilter] units
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Applicable to: Global
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#### [amount]% Spread Religion Strength for [mapUnitFilter] units
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Applicable to: Global
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#### Normal vision when embarked
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Applicable to: Global, Unit
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#### Free [baseUnitFilter] appears
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Applicable to: Global
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@ -321,16 +203,28 @@ Applicable to: Global
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#### Provides a [buildingName] in your first [amount] cities for free
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Applicable to: Global
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#### Immediately creates the cheapest available cultural building in each of your first [amount] cities for free
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Applicable to: Global
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#### Immediately creates a [buildingName] in each of your first [amount] cities for free
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Applicable to: Global
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## Building uniques
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#### Remove extra unhappiness from annexed cities
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Applicable to: Building
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#### Consumes [amount] [resource]
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Applicable to: Building, Unit, Improvement
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#### Provides [amount] [resource]
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Applicable to: Building, Improvement
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#### Unbuildable
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Applicable to: Building, Unit
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#### Cannot be purchased
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Applicable to: Building, Unit
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#### Can be purchased with [stat] [cityFilter]
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Applicable to: Building, Unit
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#### Can be purchased for [amount] [stat] [cityFilter]
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Applicable to: Building, Unit
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#### Cost increases by [amount] per owned city
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Applicable to: Building
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@ -340,8 +234,8 @@ Applicable to: Building
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#### Requires a [buildingName] in this city
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Applicable to: Building
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#### Not displayed as an available construction unless [buildingName] is built
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Applicable to: Building
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#### Not displayed as an available construction without [buildingName/tech/resource/policy]
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Applicable to: Building, Unit
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#### Must be on [terrainFilter]
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Applicable to: Building
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@ -382,24 +276,6 @@ Applicable to: Nation
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Applicable to: Nation
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## Unit uniques
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#### Consumes [amount] [resource]
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Applicable to: Unit, Improvement, Building
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#### Unbuildable
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Applicable to: Unit, Building
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#### Cannot be purchased
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Applicable to: Unit, Building
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#### Can be purchased with [stat] [cityFilter]
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Applicable to: Unit, Building
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#### Can be purchased for [amount] [stat] [cityFilter]
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Applicable to: Unit, Building
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#### Not displayed as an available construction without [buildingName/tech/resource/policy]
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Applicable to: Unit, Building
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#### Founds a new city
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Applicable to: Unit
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@ -412,72 +288,21 @@ Applicable to: Unit
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#### Can see invisible [mapUnitFilter] units
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Applicable to: Unit
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#### [amount]% Strength
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Applicable to: Unit, Global
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#### [amount]% Strength decreasing with distance from the capital
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Applicable to: Unit
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#### +[amount]% Strength
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Applicable to: Unit
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#### -[amount]% Strength
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Applicable to: Unit
|
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|
||||
#### +[amount]% Strength vs [combatantFilter]
|
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Applicable to: Unit
|
||||
|
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#### -[amount]% Strength vs [combatantFilter]
|
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Applicable to: Unit
|
||||
|
||||
#### +[amount]% Combat Strength
|
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Applicable to: Unit
|
||||
|
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#### +[amount]% Strength when attacking
|
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Applicable to: Unit
|
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#### +[amount]% Strength when defending
|
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Applicable to: Unit
|
||||
|
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#### [amount]% Strength when defending vs [mapUnitFilter] units
|
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Applicable to: Unit
|
||||
|
||||
#### +[amount]% defence in [tileFilter] tiles
|
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Applicable to: Unit
|
||||
|
||||
#### +[amount]% Strength in [tileFilter]
|
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Applicable to: Unit
|
||||
|
||||
#### [amount] Movement
|
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Applicable to: Unit, Global
|
||||
|
||||
#### [amount] Sight
|
||||
Applicable to: Unit, Global
|
||||
|
||||
#### [amount]% Spread Religion Strength
|
||||
Applicable to: Unit, Global
|
||||
|
||||
#### May found a religion
|
||||
Applicable to: Unit
|
||||
|
||||
#### May enhance a religion
|
||||
Applicable to: Unit
|
||||
|
||||
#### Normal vision when embarked
|
||||
Applicable to: Unit, Global
|
||||
|
||||
#### Cannot attack
|
||||
Applicable to: Unit
|
||||
|
||||
#### Must set up to ranged attack
|
||||
Applicable to: Unit
|
||||
|
||||
#### [amount] Visibility Range
|
||||
Applicable to: Unit
|
||||
|
||||
#### Limited Visibility
|
||||
Applicable to: Unit
|
||||
|
||||
#### Blast radius [amount]
|
||||
Applicable to: Unit
|
||||
|
||||
@ -496,15 +321,6 @@ Applicable to: Unit
|
||||
#### Double movement in [terrainFilter]
|
||||
Applicable to: Unit
|
||||
|
||||
#### Double movement in coast
|
||||
Applicable to: Unit
|
||||
|
||||
#### Double movement rate through Forest and Jungle
|
||||
Applicable to: Unit
|
||||
|
||||
#### Double movement in Snow, Tundra and Hills
|
||||
Applicable to: Unit
|
||||
|
||||
#### All tiles cost 1 movement
|
||||
Applicable to: Unit
|
||||
|
||||
@ -532,9 +348,6 @@ Applicable to: Unit
|
||||
#### Never appears as a Barbarian unit
|
||||
Applicable to: Unit
|
||||
|
||||
#### Hidden when religion is disabled
|
||||
Applicable to: Unit, Ruins, Building
|
||||
|
||||
## Terrain uniques
|
||||
#### Must be adjacent to [amount] [simpleTerrain] tiles
|
||||
Applicable to: Terrain
|
||||
@ -654,6 +467,52 @@ Applicable to: Resource
|
||||
#### Can only be created by Mercantile City-States
|
||||
Applicable to: Resource
|
||||
|
||||
## Improvement uniques
|
||||
#### Can also be built on tiles adjacent to fresh water
|
||||
Applicable to: Improvement
|
||||
|
||||
#### [stats] from [tileFilter] tiles
|
||||
Applicable to: Improvement
|
||||
|
||||
#### [stats] for each adjacent [tileFilter]
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Can be built outside your borders
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Can be built just outside your borders
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Cannot be built on [tileFilter] tiles until [tech] is discovered
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Cannot be built on [tileFilter] tiles
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Does not need removal of [tileFilter]
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Gives a defensive bonus of [amount]%
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Costs [amount] gold per turn when in your territory
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Deal [amount] damage to adjacent enemy units
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Great Improvement
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Provides a random bonus when entered
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Unpillagable
|
||||
Applicable to: Improvement
|
||||
|
||||
#### Indestructible
|
||||
Applicable to: Improvement
|
||||
|
||||
## Conditional uniques
|
||||
#### when at war
|
||||
Applicable to: Conditional
|
||||
@ -764,6 +623,9 @@ Applicable to: Ruins
|
||||
#### This Unit upgrades for free including special upgrades
|
||||
Applicable to: Ruins
|
||||
|
||||
#### Hidden when religion is disabled
|
||||
Applicable to: Ruins, Building, Unit
|
||||
|
||||
#### Hidden before founding a Pantheon
|
||||
Applicable to: Ruins
|
||||
|
||||
@ -779,3 +641,56 @@ Applicable to: Ruins
|
||||
## Promotion uniques
|
||||
#### Heal this unit by [amount] HP
|
||||
Applicable to: Promotion
|
||||
|
||||
## Deprecated uniques
|
||||
- "[stats] if this city has at least [amount] specialists" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[stats] <if this city has at least [amount] specialists>"
|
||||
- "[stats] from every specialist" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[stats] from every specialist [in all cities]"
|
||||
- "+[amount]% [stat] [cityFilter]" - Deprecated As of 3.17.10, replace with "[+amount]% [stat] [cityFilter]"
|
||||
- "+[amount]% [stat] in all cities" - Deprecated As of 3.17.10, replace with "[+amount]% [stat] [in all cities]"
|
||||
- "[amount]% [stat] while the empire is happy" - Deprecated As of 3.17.1, replace with "[amount]% [stat] [in all cities] <while the empire is happy>"
|
||||
- "+[amount]% Production when constructing [stat] buildings" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]"
|
||||
- "+[amount]% Production when constructing [constructionFilter]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]"
|
||||
- "+[amount]% Production when constructing a [buildingName]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]"
|
||||
- "+[amount]% Production when constructing [constructionFilter] [cityFilter]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[amount]% Production when constructing [buildingFilter] buildings [cityFilter]"
|
||||
- "+[amount]% Production when constructing [baseUnitFilter] units [cityFilter]" - Deprecated As of 3.17.10 - removed 3.18.5, replace with "[+amount]% Production when constructing [baseUnitFilter] units [cityFilter]"
|
||||
- "Unhappiness from population decreased by [amount]%" - Deprecated As of 3.16.11 - removed 3.17.11, replace with "[amount]% unhappiness from population [cityFilter]"
|
||||
- "Unhappiness from population decreased by [amount]% [cityFilter]" - Deprecated As of 3.16.11 - removed 3.17.11, replace with "[amount]% unhappiness from population [cityFilter]"
|
||||
- "-[amount]% [mapUnitFilter] unit maintenance costs" - Deprecated As of 3.16.16 - removed as of 3.17.11, replace with "[amount]% maintenance costs for [mapUnitFilter] units"
|
||||
- "-[amount]% unit upkeep costs" - Deprecated As of 3.16.16 - removed 3.17.11, replace with "[amount]% maintenance costs for [mapUnitFilter] units"
|
||||
- "+[amount]% growth [cityFilter]" - Deprecated As of 3.16.14 - removed 3.17.11, replace with "[amount]% growth [cityFilter]"
|
||||
- "+[amount]% growth [cityFilter] when not at war" - Deprecated As of 3.16.14 - removed 3.17.11, replace with "[amount]% growth [cityFilter] <when not at war>"
|
||||
- "Provides a free [buildingName] [cityFilter]" - Deprecated As of 3.17.7, replace with "Gain a free [buildingName] [cityFilter]"
|
||||
- "-[amount]% food consumption by specialists [cityFilter]" - Deprecated As of 3.18.2, replace with "[-amount]% food consumption by specialists [cityFilter]"
|
||||
- "50% of excess happiness added to culture towards policies" - Deprecated As of 3.18.2, replace with "[50]% of excess happiness converted to [Culture]"
|
||||
- "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] starting from the [era] at an increasing price ([amount])" - Deprecated As of 3.17.9, replace with "May buy [baseUnitFilter] units for [amount] [stat] [cityFilter] at an increasing price ([amount]) <starting from the [era]>"
|
||||
- "[mapUnitFilter] units deal +[amount]% damage" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength <for [mapUnitFilter] units>"
|
||||
- "+10% Strength for all units during Golden Age" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[+10]% Strength <for [All] units> <during a Golden Age>"
|
||||
- "[amount]% Strength for [mapUnitFilter] units in [tileFilter]" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength <for [mapUnitFilter] units> <when fighting in [tileFilter] tiles>"
|
||||
- "+15% Combat Strength for all units when attacking Cities" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[+15]% Strength <for [All] units> <vs cities> <when attacking>"
|
||||
- "Increases embarked movement +1" - Deprecated As of 3.16.11 - removed 3.17.11, replace with "[+1] Movement <for [Embarked] units>"
|
||||
- "+1 Movement for all embarked units" - Deprecated As of 3.16.11 - removed 3.17.11, replace with "[+1] Movement <for [Embarked] units>"
|
||||
- "+[amount] Movement for all [mapUnitFilter] units" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount] Movement <for [mapUnitFilter] units>"
|
||||
- "+1 Movement for all units during Golden Age" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount] Movement <for [All] units> <during a Golden Age>"
|
||||
- "[amount] Sight for all [mapUnitFilter] units" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount] Sight <for [mapUnitFilter] units>"
|
||||
- "[amount]% Spread Religion Strength for [mapUnitFilter] units" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Spread Religion Strength <for [mapUnitFilter] units>"
|
||||
- "Immediately creates the cheapest available cultural building in each of your first [amount] cities for free" - Deprecated As of 3.16.15 - removed 3.18.4, replace with "Provides the cheapest [stat] building in your first [amount] cities for free"
|
||||
- "Immediately creates a [buildingName] in each of your first [amount] cities for free" - Deprecated As of 3.16.15 - removed 3.18.4, replace with "Provides a [buildingName] in your first [amount] cities for free"
|
||||
- "Not displayed as an available construction unless [buildingName] is built" - Deprecated As of 3.16.11, replace with "Not displayed as an available construction without [buildingName]"
|
||||
- "[stats] once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] <after discovering [tech]>"
|
||||
- "+[amount]% Strength" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength"
|
||||
- "-[amount]% Strength" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength"
|
||||
- "+[amount]% Strength vs [combatantFilter]" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength <vs [mapUnitFilter] units>/<vs cities>"
|
||||
- "-[amount]% Strength vs [combatantFilter]" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength <vs [mapUnitFilter] units>/<vs cities>"
|
||||
- "+[amount]% Combat Strength" - Deprecated As of 3.17.3 - removed 3.17.13, replace with "[amount]% Strength"
|
||||
- "+[amount]% Strength when attacking" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength <when attacking>"
|
||||
- "+[amount]% Strength when defending" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength <shen defending>"
|
||||
- "[amount]% Strength when defending vs [mapUnitFilter] units" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength <when defending> <vs [mapUnitFilter] units>"
|
||||
- "+[amount]% defence in [tileFilter] tiles" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength <when fighting in [tileFilter] tiles> <when defending>"
|
||||
- "+[amount]% Strength in [tileFilter]" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount]% Strength <when fighting in [tileFilter] tiles>"
|
||||
- "[amount] Visibility Range" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[amount] Sight"
|
||||
- "Limited Visibility" - Deprecated As of 3.17.5 - removed 3.18.5, replace with "[-1] Sight"
|
||||
- "Double movement in coast" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]"
|
||||
- "Double movement rate through Forest and Jungle" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]"
|
||||
- "Double movement in Snow, Tundra and Hills" - Deprecated As of 3.17.1 - removed 3.17.13, replace with "Double movement in [terrainFilter]"
|
||||
- "[stats] on [tileFilter] tiles once [tech] is discovered" - Deprecated As of 3.17.10, replace with "[stats] from [tileFilter] tiles <after discovering [tech]>"
|
||||
- "Deal 30 damage to adjacent enemy units" - Deprecated As of 3.17.10, replace with "Adjacent enemy units ending their turn take [30] damage"
|
Reference in New Issue
Block a user