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Fixed selected civ update (#8974)
* Fixed selected civ update * Fixed spaces
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@ -323,15 +323,17 @@ class WorldScreen(
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if(uiEnabled){
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if(uiEnabled){
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displayTutorialsOnUpdate()
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displayTutorialsOnUpdate()
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bottomUnitTable.update()
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updateSelectedCiv()
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updateSelectedCiv()
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if (fogOfWar) minimapWrapper.update(selectedCiv)
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if (fogOfWar) minimapWrapper.update(selectedCiv)
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else minimapWrapper.update(viewingCiv)
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else minimapWrapper.update(viewingCiv)
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bottomUnitTable.update()
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bottomTileInfoTable.updateTileTable(mapHolder.selectedTile)
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bottomTileInfoTable.updateTileTable(mapHolder.selectedTile)
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bottomTileInfoTable.x = stage.width - bottomTileInfoTable.width
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bottomTileInfoTable.x = stage.width - bottomTileInfoTable.width
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bottomTileInfoTable.y = if (game.settings.showMinimap) minimapWrapper.height else 0f
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bottomTileInfoTable.y = if (game.settings.showMinimap) minimapWrapper.height else 0f
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battleTable.update()
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battleTable.update()
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displayTutorialTaskOnUpdate()
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displayTutorialTaskOnUpdate()
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