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Fixed a bug where citadels did not damage nearby units (#5941)
* Fixed a bug where citadels did not damage nearby units * Fixed tests
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@ -805,8 +805,8 @@ Example: "Costs [20] gold per turn when in your territory"
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Applicable to: Improvement
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#### Deal [amount] damage to adjacent enemy units
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Example: "Deal [20] damage to adjacent enemy units"
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#### Adjacent enemy units ending their turn take [30] damage
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Example: "Adjacent enemy units ending their turn take [30] damage"
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Applicable to: Improvement
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