Resolved #1533 - Defeated city states no longer "declare war" if you attack their ally

This commit is contained in:
Yair Morgenstern 2019-12-25 23:42:32 +02:00
parent 8e0d90ad8d
commit 94414203ef

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@ -9,9 +9,9 @@ import com.unciv.logic.civilization.PopupAlert
import com.unciv.logic.trade.Trade
import com.unciv.logic.trade.TradeType
import com.unciv.models.ruleset.tile.ResourceSupplyList
import kotlin.math.ceil
import kotlin.math.max
import kotlin.math.min
import kotlin.math.ceil
enum class RelationshipLevel{
Unforgivable,
@ -395,6 +395,7 @@ class DiplomacyManager() {
if (!otherCiv.isCityState()) {
for (thirdCiv in otherCiv.getKnownCivs()) {
if (thirdCiv.isCityState() && thirdCiv.getAllyCiv() == otherCiv.civName
&& !thirdCiv.isDefeated()
&& thirdCiv.knows(civInfo)
&& thirdCiv.getDiplomacyManager(civInfo).canDeclareWar()) {
thirdCiv.getDiplomacyManager(civInfo).declareWar()