mirror of
https://github.com/yairm210/Unciv.git
synced 2025-07-11 16:29:48 +07:00
Resolves #9703 - AI only buys tiles contiguous to the current city tiles (was: contiguous to civ tiles)
This commit is contained in:
@ -235,7 +235,7 @@
|
|||||||
"uniques": ["Nullifies all other stats this tile provides", "Doesn't generate naturally"],
|
"uniques": ["Nullifies all other stats this tile provides", "Doesn't generate naturally"],
|
||||||
// For map editor only - the generator won't place it without code or enabling uniques
|
// For map editor only - the generator won't place it without code or enabling uniques
|
||||||
// If the map generator is ever updated to always take these into account, it should also take the "Doesn't generate naturally" unique into account
|
// If the map generator is ever updated to always take these into account, it should also take the "Doesn't generate naturally" unique into account
|
||||||
"occursOn": ["Grassland","Plains","Desert","Tundra","Snow","Forest","Jungle","Hill","Flood plains","Marsh","Oasis"]
|
"occursOn": ["Grassland","Plains","Desert","Tundra","Snow","Forest","Jungle","Hill","Flood plains","Marsh","Oasis"],
|
||||||
"defenceBonus": -0.15
|
"defenceBonus": -0.15
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -236,7 +236,7 @@
|
|||||||
"uniques": ["Nullifies all other stats this tile provides", "Doesn't generate naturally"],
|
"uniques": ["Nullifies all other stats this tile provides", "Doesn't generate naturally"],
|
||||||
// For map editor only - the generator won't place it without code or enabling uniques
|
// For map editor only - the generator won't place it without code or enabling uniques
|
||||||
// If the map generator is ever updated to always take these into account, it should also take the "Doesn't generate naturally" unique into account
|
// If the map generator is ever updated to always take these into account, it should also take the "Doesn't generate naturally" unique into account
|
||||||
"occursOn": ["Grassland","Plains","Desert","Tundra","Snow","Forest","Jungle","Hill","Flood plains","Marsh","Oasis"]
|
"occursOn": ["Grassland","Plains","Desert","Tundra","Snow","Forest","Jungle","Hill","Flood plains","Marsh","Oasis"],
|
||||||
"defenceBonus": -0.15
|
"defenceBonus": -0.15
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
@ -386,11 +386,11 @@ object NextTurnAutomation {
|
|||||||
}
|
}
|
||||||
val bfs = BFS(cityWithLeastCostToBuy.getCenterTile())
|
val bfs = BFS(cityWithLeastCostToBuy.getCenterTile())
|
||||||
{
|
{
|
||||||
it.getOwner() == null || it.getOwner() == civInfo
|
it.getOwner() == null || it.owningCity == cityWithLeastCostToBuy
|
||||||
}
|
}
|
||||||
bfs.stepUntilDestination(highlyDesirableTile.key)
|
bfs.stepUntilDestination(highlyDesirableTile.key)
|
||||||
val tilesThatNeedBuying =
|
val tilesThatNeedBuying =
|
||||||
bfs.getPathTo(highlyDesirableTile.key).filter { it.getOwner() != civInfo }
|
bfs.getPathTo(highlyDesirableTile.key).filter { it.getOwner() == null }
|
||||||
.toList().reversed() // getPathTo is from destination to source
|
.toList().reversed() // getPathTo is from destination to source
|
||||||
|
|
||||||
// We're trying to acquire everything and revert if it fails, because of the difficult
|
// We're trying to acquire everything and revert if it fails, because of the difficult
|
||||||
|
Reference in New Issue
Block a user