diff --git a/android/assets/jsons/translations/Brazilian_Portuguese.properties b/android/assets/jsons/translations/Brazilian_Portuguese.properties index 72875f5dc5..06a387c42b 100644 --- a/android/assets/jsons/translations/Brazilian_Portuguese.properties +++ b/android/assets/jsons/translations/Brazilian_Portuguese.properties @@ -4564,8 +4564,7 @@ Tundra = Tundra Desert = Deserto Lakes = Lagos - # Requires translation! -Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Os lagos fornecem água doce aos painéis adjacentes, permitindo a agricultura onde de outra forma não seria possível (semelhante a rios e oásis). Oasis = Oásis Farm = Fazenda @@ -4585,8 +4584,7 @@ Only Polders can be built here = Apenas Polders podem ser construídos aqui Fallout = Abrigo - # Requires translation! -Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Os oásis fornecem água doce aos painéis adjacentes, permitindo a agricultura onde de outra forma não seria possível (semelhante a rios e lagos). Flood plains = Planícies alagadas @@ -4594,16 +4592,11 @@ Ice = Gelo Atoll = Atol - # Requires translation! -Rivers exist on tile edges, not as terrain feature per se. = - # Requires translation! -Tiles on both sides gain its benefits. These benefits do not stack. = - # Requires translation! -The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = - # Requires translation! -Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = - # Requires translation! -When attacking across a river, the attacker gets a -20% strength malus. = +Rivers exist on tile edges, not as terrain feature per se. = Os rios existem nas bordas dos painéis, não como uma característica do terreno em si. +Tiles on both sides gain its benefits. These benefits do not stack. = Os painéis de ambos os lados ganham seus benefícios. Esses benefícios não se acumulam. +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = O painel tem acesso a água doce, permitindo a agricultura onde de outra forma não seria possível (semelhante a Oásis e Lagos). +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = O movimento através dos rios usa todos os pontos de movimento restantes de uma unidade, a menos que haja uma ponte. +When attacking across a river, the attacker gets a -20% strength malus. = Ao atacar através de um rio, o atacante recebe uma penalidade de força de -20%. Road = Estrada Amphibious = Anfíbio diff --git a/android/assets/jsons/translations/Catalan.properties b/android/assets/jsons/translations/Catalan.properties index 6557259fb0..0bab9ecfbe 100644 --- a/android/assets/jsons/translations/Catalan.properties +++ b/android/assets/jsons/translations/Catalan.properties @@ -1794,8 +1794,8 @@ Next page = Pàgina següent Open Github page = Obre la pàgina GitHub Permanent audiovisual mod = Mod audiovisual permanent Installed = Instal·lats -Downloaded! = s’ha descarregat correctament. -[modName] Downloaded! = s’ha descarregat el mod [modName]. +Downloaded! = S’ha descarregat correctament. +[modName] Downloaded! = S’ha descarregat el mod [modName]. Could not download [modName] = El mod [modName] no s’ha pogut descarregar. Online query result is incomplete = El resultat de la consulta en línia és incomplet. Sorting and filtering needs to wait until the online query finishes = Per a ordenar i filtrar, cal esperar que la consulta en línia acabi. @@ -1951,8 +1951,7 @@ Roads connect tiles across rivers = Les carreteres també connecten caselles a t No Maintenance costs for improvements in [tileFilter] tiles = Les millores en caselles [tileFilter] no tenen costos de manteniment. [relativeAmount]% tile improvement construction time = [relativeAmount] % de temps de construcció de millores de casella [relativeAmount]% maintenance cost for buildings [cityFilter] = [relativeAmount] % de cost de manteniment dels edificis [cityFilter] - # Requires translation! -Remove [buildingFilter] [cityFilter] = +Remove [buildingFilter] [cityFilter] = Treu [buildingFilter] [cityFilter] [relativeAmount]% Culture cost of natural border growth [cityFilter] = [relativeAmount] % de cost cultural per al creixement de frontera natural [cityFilter] [relativeAmount]% Gold cost of acquiring tiles [cityFilter] = [relativeAmount] % de cost d’or per adquirir caselles [cityFilter] Each city founded increases culture cost of policies [relativeAmount]% less than normal = Cada ciutat fundada augmenta el cost de cultura de les polítiques un [relativeAmount] % menys del normal. @@ -2211,8 +2210,7 @@ if starting in the [era] = si es comença a l’[era] if no other Civilization has researched this = si cap altra civilització l’ha recercat after discovering [tech] = després de descobrir «[tech]» before discovering [tech] = abans de descobrir «[tech]» - # Requires translation! -if no other Civilization has adopted this = +if no other Civilization has adopted this = si cap altra civilització l’ha adoptat after adopting [policy/belief] = després d’adoptar «[policy/belief]» before adopting [policy/belief] = abans d’adoptar «[policy/belief]» before founding a Pantheon = abans de fundar un panteó @@ -2226,10 +2224,8 @@ with [resource] = amb [resource] without [resource] = sense [resource] when above [amount] [stat/resource] = quan s’estigui per damunt de [amount] [stat/resource] when below [amount] [stat/resource] = quan s’estigui per sota de [amount] [stat/resource] - # Requires translation! -when above [amount] [stat] (modified by game speed) = - # Requires translation! -when below [amount] [stat] (modified by game speed) = +when above [amount] [stat] (modified by game speed) = quan s’estigui per damunt de [amount] [stat] (modificat per la velocitat de la partida) +when below [amount] [stat] (modified by game speed) = quan s’estigui per sota de [amount] [stat] (modificat per la velocitat de la partida) in this city = en aquesta ciutat in cities with a [buildingFilter] = en ciutats amb un [buildingFilter] in cities without a [buildingFilter] = en ciutats sense [buildingFilter] @@ -2317,8 +2313,7 @@ upon being promoted = quan la unitat rep un ascens upon losing at least [amount] HP in a single attack = quan perd com a mínim [amount] PV en un sol atac upon ending a turn in a [tileFilter] tile = quan acaba el torn en una casella de tipus [tileFilter] Hidden after generating a Great Prophet = Amagat després de generar un gran profeta. - # Requires translation! -hidden from users = +hidden from users = amagat als usuaris Mod is incompatible with [modFilter] = El mod no és compatible amb [modFilter] Should only be used as permanent audiovisual mod = Només es pot fer servir com a mod audiovisual permanent Can be used as permanent audiovisual mod = Es pot fer servir com a mod audiovisual permanent @@ -4569,8 +4564,7 @@ Tundra = Tundra Desert = Desert Lakes = Llacs - # Requires translation! -Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Els llacs proporcionen aigua dolça a les caselles adjacents i permeten cultivar en llocs on habitualment no es pot, de manera similar a com ho fan els rius i els oasis. Oasis = Oasi Farm = Granja @@ -4590,8 +4584,7 @@ Only Polders can be built here = Aquí només es poden construir pòlders. Fallout = Terreny radioactiu - # Requires translation! -Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Els oasis proporcionen aigua dolça a les caselles adjacents i permeten cultivar en llocs on habitualment no es pot, de manera similar a com ho fan els rius i els llacs. Flood plains = Plana inundada @@ -4599,16 +4592,11 @@ Ice = Gel Atoll = Atol·ló - # Requires translation! -Rivers exist on tile edges, not as terrain feature per se. = - # Requires translation! -Tiles on both sides gain its benefits. These benefits do not stack. = - # Requires translation! -The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = - # Requires translation! -Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = - # Requires translation! -When attacking across a river, the attacker gets a -20% strength malus. = +Rivers exist on tile edges, not as terrain feature per se. = Els rius existeixen a les vores de les caselles. No són una característica del terreny per se. +Tiles on both sides gain its benefits. These benefits do not stack. = Les caselles d’ambdues vores n’obtenen els beneficis, que no són acumulables. +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = La casella té accés a aigua dolça i permet cultivar en llocs on habitualment no es pot. +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Moure’s a través de rius on no hi ha ponts fa que una unitat gasti tots els punts de moviment. +When attacking across a river, the attacker gets a -20% strength malus. = Quan s’ataca a una unitat per sobre d’un riu, l’atacant rep una penalització del -20 % a la força. Road = Carretera Amphibious = Amfibi diff --git a/android/assets/jsons/translations/Dutch.properties b/android/assets/jsons/translations/Dutch.properties index 51755fd955..94af9f007f 100644 --- a/android/assets/jsons/translations/Dutch.properties +++ b/android/assets/jsons/translations/Dutch.properties @@ -2313,8 +2313,7 @@ upon being promoted = na gepromoveerd te worden upon losing at least [amount] HP in a single attack = na minstens [amount] HP te verliezen in een enkele aanval upon ending a turn in a [tileFilter] tile = na het beindigen van een beurt in een [tileFilter] tegel Hidden after generating a Great Prophet = Verborgen na het genereren van een Grote Profeet - # Requires translation! -hidden from users = +hidden from users = Verborgen voor gebruikers Mod is incompatible with [modFilter] = Mod is niet compatibel met [modFilter] Should only be used as permanent audiovisual mod = Wordt best enkel gebruikt als een permanente audiovisuele mod Can be used as permanent audiovisual mod = Kan gebruikt worden als een permanente audiovisuele mod @@ -4565,8 +4564,7 @@ Tundra = Toendra Desert = Woestijn Lakes = Meren - # Requires translation! -Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Meren voorzien aangrenzende tegels van zoet water, waardoor landbouw mogelijk is waar dit anders niet mogelijk zou zijn (vergelijkbaar met Rivieren en Oases). Oasis = Oase Farm = Boerderij @@ -4586,8 +4584,7 @@ Only Polders can be built here = Alleen polders kunnen hier worden gebouwd Fallout = Fall-out - # Requires translation! -Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Oases voorzien aangrenzende tegels van zoet water, waardoor landbouw mogelijk is waar dit anders niet mogelijk zou zijn (vergelijkbaar met Rivieren en Meren). Flood plains = Riviervlakte @@ -4595,16 +4592,11 @@ Ice = IJs Atoll = Atol - # Requires translation! -Rivers exist on tile edges, not as terrain feature per se. = - # Requires translation! -Tiles on both sides gain its benefits. These benefits do not stack. = - # Requires translation! -The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = - # Requires translation! -Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = - # Requires translation! -When attacking across a river, the attacker gets a -20% strength malus. = +Rivers exist on tile edges, not as terrain feature per se. = Rivieren bestaan op tegelranden, niet per se als terreinkenmerk op zichzelf. +Tiles on both sides gain its benefits. These benefits do not stack. = Tegels aan beide zijden profiteren van haar voordelen. Deze voordelen zijn niet cumulatief. +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = De tegel heeft toegang tot zoet water, waardoor landbouw mogelijk is waar dit anders niet mogelijk zou zijn (vergelijkbaar met Oases en Meren). +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Voor verplaatsingen over rivieren worden alle resterende verplaatsingspunten van een eenheid gebruikt, tenzij er een brug is. +When attacking across a river, the attacker gets a -20% strength malus. = Bij een aanval over een rivier wordt de kracht van de aanvaller met 20% verminderd. Road = Weg Amphibious = Amfibisch diff --git a/android/assets/jsons/translations/French.properties b/android/assets/jsons/translations/French.properties index 3f3b94fc15..88fe8c6016 100644 --- a/android/assets/jsons/translations/French.properties +++ b/android/assets/jsons/translations/French.properties @@ -1410,11 +1410,11 @@ Show global politics = Afficher Politique Mondiale Show diagram = Afficher Diagramme At war with [enemy] = En guerre avec [enemy] Defensive pact with [civName] = Pacte de défense avec [civName] -Friends with [civName] = Ami avec [civName] +Friends with [civName] = Amitié avec [civName] an unknown civilization = une civilisation inconnue [numberOfTurns] Turns Left = [numberOfTurns] tours restants Denounced [otherCiv] = A dénoncé [otherCiv] -Allied with [civName] = Allié avec [civName] +Allied with [civName] = Alliance avec [civName] Civilization Info = Info Civilisation Relations = Relations Trade request = Échanges proposés @@ -4565,7 +4565,7 @@ Desert = Désert Lakes = Lacs # Requires translation! -Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Les lacs fournissent de l'eau douce aux cases adjacentes, permettant d'aménager des fermes sur les cases où cela est impossible par défaut (effet semblable aux Rivières et Oasis). Oasis = Oasis Farm = Ferme @@ -4586,7 +4586,7 @@ Only Polders can be built here = Seuls des Polders peuvent être construits ici Fallout = Retombées radioactives # Requires translation! -Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Les oasis fournissent de l'eau douce aux cases adjacentes, permettant d'aménager des fermes sur les cases où cela est impossible par défaut (effet semblable aux Rivières et Lacs). Flood plains = Plaines inondables @@ -4595,15 +4595,15 @@ Ice = Glace Atoll = Atoll # Requires translation! -Rivers exist on tile edges, not as terrain feature per se. = +Rivers exist on tile edges, not as terrain feature per se. = Les rivières se trouvent sur les bords des cases, et ne constituent pas un type de terrain en tant que tel. # Requires translation! -Tiles on both sides gain its benefits. These benefits do not stack. = +Tiles on both sides gain its benefits. These benefits do not stack. = Les cases situées de part et d'autre d'une rivière reçoivent ses bénéfices. Ces derniers ne s'additionnent pas. # Requires translation! -The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = Les cases ont accès à de l'eau douce, permettant ainsi d'aménager des fermes où cela est impossible par défaut (effet semblable aux Oasis et Lacs). # Requires translation! -Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Un déplacement par-delà une rivière consomme tous les points de mouvement restants d'une unité, à moins de passer par un pont. # Requires translation! -When attacking across a river, the attacker gets a -20% strength malus. = +When attacking across a river, the attacker gets a -20% strength malus. = En attaquant par-delà une rivière, l'unité offensive subit une pénalité de puissance de -20%. Road = Route Amphibious = Amphibie diff --git a/android/assets/jsons/translations/Italian.properties b/android/assets/jsons/translations/Italian.properties index d3c606f5e6..6a1114820c 100644 --- a/android/assets/jsons/translations/Italian.properties +++ b/android/assets/jsons/translations/Italian.properties @@ -4565,8 +4565,7 @@ Tundra = Tundra Desert = Deserto Lakes = Laghi - # Requires translation! -Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = I Laghi donano acqua fresca alle caselle adiacenti, permettendo la costruzione di campi agricoli dove altrimenti non sarebbe possibile (lo stesso vale per i Fiumi e le Oasi). Oasis = Oasi Farm = Fattoria @@ -4586,8 +4585,7 @@ Only Polders can be built here = Può ospitare solo Polder Fallout = Scorie Radioattive - # Requires translation! -Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Le Oasi donano acqua fresca alle caselle adiacenti, permettendo la costruzione di campi agricoli dove altrimenti non sarebbe possibile (lo stesso vale per i Fiumi e i Laghi). Flood plains = Pianure allagate @@ -4595,16 +4593,11 @@ Ice = Ghiaccio Atoll = Atollo - # Requires translation! -Rivers exist on tile edges, not as terrain feature per se. = - # Requires translation! -Tiles on both sides gain its benefits. These benefits do not stack. = - # Requires translation! -The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = - # Requires translation! -Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = - # Requires translation! -When attacking across a river, the attacker gets a -20% strength malus. = +Rivers exist on tile edges, not as terrain feature per se. = I fiumi esistono sui confini delle caselle, non come caratteristica del terreno di per se. +Tiles on both sides gain its benefits. These benefits do not stack. = Le caselle su entrambi i lati ne ottengono i benefici, che però non sono accumulabili. +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = La casella ha accesso all'acqua fresca, permettendo la costruzione di campi agricoli dove altrimenti non sarebbe possibile (lo stesso vale per le Oasi e i Laghi). +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Attraversare un fiume consuma tutti i punti movimento rimanenti di un'unità, a meno che non ci sia un ponte. +When attacking across a river, the attacker gets a -20% strength malus. = Le unità che attaccano attraversando un fiume ottengono un malus del 20% alla forza. Road = Strada Amphibious = Attacco anfibio diff --git a/android/assets/jsons/translations/Polish.properties b/android/assets/jsons/translations/Polish.properties index dedc510c6a..0f8cf1e6ca 100644 --- a/android/assets/jsons/translations/Polish.properties +++ b/android/assets/jsons/translations/Polish.properties @@ -4567,7 +4567,7 @@ Desert = Pustynia Lakes = Jezioro # Requires translation! -Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = +Lakes provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Oases). = Jeziora zapewniają wodę pitną przyległym polom, dzięki czemu można budować farmy tam, gdzie bez nich byłoby to niemożliwe (podobnie jest z Rzekami i Oazami). Oasis = Oaza Farm = Farma @@ -4588,7 +4588,7 @@ Only Polders can be built here = Na tym terenie można zbudować tylko Poldery Fallout = Skażenie radioaktywne # Requires translation! -Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = +Oases provide fresh water to adjacent tiles, allowing farming where it would otherwise not be possible (similar to Rivers and Lakes). = Oazy zapewniają wodę pitną przyległym polom, dzięki czemu można budować farmy tam, gdzie bez nich byłoby to niemożliwe (podobnie jest z Rzekami i Jeziorami). Flood plains = Tereny zalewowe @@ -4597,15 +4597,15 @@ Ice = Lodowiec Atoll = Atol # Requires translation! -Rivers exist on tile edges, not as terrain feature per se. = +Rivers exist on tile edges, not as terrain feature per se. = Rzeki występują na krańcach pól, nie jako obiekt terenowy sam w sobie. # Requires translation! -Tiles on both sides gain its benefits. These benefits do not stack. = +Tiles on both sides gain its benefits. These benefits do not stack. = Pola po obydwu stronach zyskują korzyści które się nie nakładają. # Requires translation! -The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = +The tile has access to fresh water, allowing farming where it would otherwise not be possible (similar to Oases and Lakes). = Pole ma dostęp do wody pitnej, dzięki czemu można budować na nim farmy, w przeciwnym bowiem razie byłoby to niemożliwe (podobnie jest z Oazami i Jeziorami). # Requires translation! -Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = +Movement across rivers takes all remaining movement points of a unit unless there is a bridge. = Przekroczenie rzeki zużywa wszystkie pozostałe punkty ruchu jednostki, chyba że przechodzi ona przez most nad tą rzeką. # Requires translation! -When attacking across a river, the attacker gets a -20% strength malus. = +When attacking across a river, the attacker gets a -20% strength malus. = Gdy atak odbywa się przez rzekę, atakujący traci 20% siły ataku. Road = Droga Amphibious = Desant diff --git a/buildSrc/src/main/kotlin/BuildConfig.kt b/buildSrc/src/main/kotlin/BuildConfig.kt index 5c258a9886..0d9f3b9431 100644 --- a/buildSrc/src/main/kotlin/BuildConfig.kt +++ b/buildSrc/src/main/kotlin/BuildConfig.kt @@ -4,8 +4,8 @@ package com.unciv.build object BuildConfig { const val kotlinVersion = "1.8.21" const val appName = "Unciv" - const val appCodeNumber = 928 - const val appVersion = "4.8.18" + const val appCodeNumber = 929 + const val appVersion = "4.8.19" const val gdxVersion = "1.12.1" const val ktorVersion = "2.2.3" diff --git a/changelog.md b/changelog.md index 36ff9f0e77..8fa88eb793 100644 --- a/changelog.md +++ b/changelog.md @@ -1,3 +1,37 @@ +## 4.8.19 + +Modding: Added "non-[filter]" and multi-value filtering to Tile filter + +Modding: Added "non-[filter]" and multi-value filtering to Improvement filter + +Modding: Added "non-[filter]" and multi-value filtering to Terrain filter + +Modding: Added "non-[filter]" and multi-value filtering to Building filter + +Modding: Added "non-[filter]" and multi-value filtering to Nation and Civ filters + +Modding: Added "non-[filter]" filtering for unit filters + +Modding: Added "[relativeAmount] Air Interception Range" unique + +Resolved - Add/remove attack images on the tile, even if the attacked unit has meanwhile been killed + +Resolved - *internal* tilesets to load are now determined pre-loading, to minimize concurrent modification exceptions + +Resolved - dim resources on tiles not immediately visible + +By SomeTroglodyte: +- Allow controlling Android fullscreen from options +- (UX, minor) Change "took tile damage" notification to **select** the poor victim + +Fix unit triggers not triggering/triggering off the wrong units - By SeventhM + +AI diplomacy balancing - By tuvus + +Add files via upload - By GeneralWadaling + +Test/add tests for cityexpansionmanager - By Framonti + ## 4.8.18 Modding: Added Human and AI filters, separated civFilter from nationFilter diff --git a/core/src/com/unciv/UncivGame.kt b/core/src/com/unciv/UncivGame.kt index 800317d639..e5e5eaf20f 100644 --- a/core/src/com/unciv/UncivGame.kt +++ b/core/src/com/unciv/UncivGame.kt @@ -544,7 +544,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci companion object { //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT - val VERSION = Version("4.8.18", 928) + val VERSION = Version("4.8.19", 929) //endregion lateinit var Current: UncivGame diff --git a/fastlane/metadata/android/en-US/changelogs/929.txt b/fastlane/metadata/android/en-US/changelogs/929.txt new file mode 100644 index 0000000000..c915e0e84a --- /dev/null +++ b/fastlane/metadata/android/en-US/changelogs/929.txt @@ -0,0 +1,33 @@ + + +Modding: Added "non-[filter]" and multi-value filtering to Tile filter + +Modding: Added "non-[filter]" and multi-value filtering to Improvement filter + +Modding: Added "non-[filter]" and multi-value filtering to Terrain filter + +Modding: Added "non-[filter]" and multi-value filtering to Building filter + +Modding: Added "non-[filter]" and multi-value filtering to Nation and Civ filters + +Modding: Added "non-[filter]" filtering for unit filters + +Modding: Added "[relativeAmount] Air Interception Range" unique + +Resolved - Add/remove attack images on the tile, even if the attacked unit has meanwhile been killed + +Resolved - *internal* tilesets to load are now determined pre-loading, to minimize concurrent modification exceptions + +Resolved - dim resources on tiles not immediately visible + +By SomeTroglodyte: +- Allow controlling Android fullscreen from options +- (UX, minor) Change "took tile damage" notification to **select** the poor victim + +Fix unit triggers not triggering/triggering off the wrong units - By SeventhM + +AI diplomacy balancing - By tuvus + +Add files via upload - By GeneralWadaling + +Test/add tests for cityexpansionmanager - By Framonti \ No newline at end of file